User:Exodus04/Probability

Revision as of 14:51, 5 June 2022 by Exodus04 (talk | contribs)
This page is up to date (v1.3.1).


Probability

This page is intended to provide players with a rough idea of how many actions/clears/attempts it will take to source particular items or pets. MelvorIdle uses a system of random distribution when aquiring luck-based items - which revolves around a binomial distribution mechanism. Using this Simulation, the random distribution was analysed using a numerical method. <img src="MM7ea8X.jpg">


The following table shows how you should interpret the data:

Item Goal Top 25% Luck Average Luck Bottom 25% Luck Simulation
Volcanic Cave (Ancient Set) χ clears to be in the top 25% luckiest χ clears on average χ clears to be in the bottom 25% luckiest Simulation Output


Item Goal Top 25% Luck Average Luck Bottom 25% Luck Simulation
Volcanic Cave (Ancient Set) χ clears to be in the top 25% luckiest χ clears on average χ clears to be in the bottom 25% luckiest Simulation Output
Volcanic Cave (Ancient Set) χ clears to be in the top 25% luckiest χ clears on average χ clears to be in the bottom 25% luckiest Simulation Output
Volcanic Cave (Ancient Set) χ clears to be in the top 25% luckiest χ clears on average χ clears to be in the bottom 25% luckiest Simulation Output
Volcanic Cave (Ancient Set) χ clears to be in the top 25% luckiest χ clears on average χ clears to be in the bottom 25% luckiest Simulation Output