Impending Darkness Event/Guide

Revision as of 17:04, 29 August 2022 by Auron956 (talk | contribs) (Punctuation)

This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.

This page was last updated for (v1.0.4).

Event Mechanics

Event mechanics are explained on the Impending Darkness Event page. In summary, you will need to clear 4

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Slayer

areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared,   Bane will spawn. You will have time to swap gear before starting the fight with   Bane.

Setup

Equipment Sets

You will need to equip each outlined set as you will be switching between equipment sets frequently.

Gear is DR-focused for both mobile- and

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Hardcore

-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. The   Maximum Skillcape is non-negotiable, as fights take place in Slayer areas.

Slayer Negation Sets

This is the most important set and is targeted for

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Unhallowed Wasteland

. You can use this set for the remaining Slayer areas, but it will be helpful to swap to God Armour Sets for better bonuses once completed.

Melee

If you choose the immune to stun modifier, substitute   Fighter Amulet for   Fury of the Elemental Zodiacs.

Ranged
Magic

God Armour Sets

The God Armour sets can be used for all Slayer areas beside

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Unhallowed Wasteland

. Being mobile-focused, an emphasis on DR options is preferred. Thus   Terran Armour and   ELS are recommended for all 3 combat styles, but can be swapped for   Ragnar Armour and DPS shields (  Dragonfire Shield and   Scaled Shield) respectively if you feel comfortable, ELS should remain on your Magic set as it has no real alternative shield until you have killed the third Bane.

Melee

If you choose the immune to stun modifier, substitute   Fighter Amulet for   Fury of the Elemental Zodiacs. If fighting   Bane, also use   Ring of Blade Echoes in place of the   Hunter's Ring.

Ranged
Magic

Agility Course

  1. Any
  2. Any
  3. Pipe Climb
  4. Coal Stones
  5. Cliff Balance
  6. Lake Swim/Rocky Waters
  7. Boulder Trap/Water Trap
  8. Raft Building/Pipe Crawl
  9. Ice Jump
  10. Ocean Rafting
  11. Pillar of Combat

Potions

  Diamond Luck Potions for the entire event.

Astrology

Maximize combat-focused

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Astrology

bonuses. However, the difference is relatively small, so don't focus on getting optimal bonuses.

Modifier Tier List

Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.

  1. +100% chance to ignore Stuns and Freezes and Immune to Sleep
  2. +20% Maximum Hit and -10% Maximum Hitpoints
  3. +20% Maximum Hit and +20% Accuracy Rating
  4. +2000 Maximum Hitpoints and -10% Maximum Hit
  5. +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
  6. +15% Damage Reduction and +15% Global Evasion
  7. +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
  8. +100% chance to ignore Slow effects and -5% Attack Interval
  9. +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
  10. +15% chance to apply affliction when attacking and +15% Lifesteal
  11. Slayer Area Effects are 5% Stronger
  12. Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit

Area Order

The recommended order of areas to clear is as follows:

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    Unhallowed Wasteland
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    Dark Waters
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    Shrouded Badlands
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    Perilous Peaks

You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes   Bane fight locations. It is strongly recommended to never clear

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Unhallowed Wasteland

and

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Dark Waters

last.

Fight Details

Prayers

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Prayer

choice is different for each Slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.

Prayers for Bane fights will be Protect from combat style and Battleheart.

Slayer Area Required Prayer Optional Prayer Reasoning
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Shrouded Badlands
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Battleheart
There are no difficult base monsters.
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Battleheart
for damage plus your choice of any desired DPS prayer.
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Perilous Peaks
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Battleheart
There are no difficult base monsters.
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Battleheart
for damage plus your choice of any desired DPS prayer.
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Dark Waters
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Protect from Ranged
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Battleheart

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Stone Skin
  Rokken can be scary, so
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Protect from Ranged
is recommended for the entire area.
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Battleheart
for damage or
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Stone Skin
for extra DR safety for   Rokken.
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Unhallowed Wasteland
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Protect from Melee
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Protect from Magic

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Stone Skin

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Battleheart
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Protect from Melee
is required for any   Greater Skeletal Dragons.
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Protect from Magic
is recommended to reduce   Cursed Lich lifesteal but is not required.
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Stone Skin
will help with   Spiked Red Claws. If you feel comfortable, your second Prayer can be
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Battleheart
.

Eating Patterns

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Impending Darkness Event

takes more attention than

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Into the Mist

. High healing food such as   Whale (Perfect) is highly recommended. Pay attention to all attacks throughout the event, and eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for.

Monster Attack Notes
  Rokken/Rokken Boss Shockwave Modifiers can make   Rokken hurt, and a boss   Rokken will be very fast. Eat to full.
  Ku-tul Curse of the Deep If you don't switch to god armor, modifiers + affliction can make this hit hard, since Ranged has no DR amulet. Eat to full.
  Greater Skeletal Dragon Bone Crush Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.
  Spiked Red Claw Savage Spike If you're bleeding, Eat to full.
  Bane,   Bane, Instrument of Fear Suffocate Eat at around 60% HP or earlier. You want to avoid the sleep completely.
  Bane,   Bane, Instrument of Fear Fragile Mind If you are debuffed by Fragile Mind, Eat to full.
  Bane, Instrument of Fear Overwhelming Power Spam eat.

Area Fights

These notes are strictly for the monsters in each area.

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Fire Surge

is the recommended spell.

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Anguish III

and

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Surge II

are not required but do provide better DPS; however, they will have to be selected every time you swap to your

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Magic

set.

Slayer Area Notes
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Shrouded Badlands
You can use
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Magic
and   Ocean Song the entire area.
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Perilous Peaks
Swap each set for Combat Triangle advantage.
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Dark Waters
Swap each set for Combat Triangle advantage.
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Unhallowed Wasteland
Swap each set for Combat Triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.

Bane Fights

  Bane's attack style randomly rolls when he spawns. Similar to

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Into the Mist

, you must fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new   Bane spawn. Bane has the same abilities no matter his combat style.

It is suggested that the appropriate God Armour Set build is used during Bane fights.

Melee Bane

Probably the hardest style as the modifiers stack up. Just let the   Tidal Edge do the work as you pay attention to its attacks.

In some of the modifier variations, the final Bane will require a lot of manual eating.

Remember that you can re-roll his attack style by re-clearing the area, if he proves to be too much of a challenge. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll.

Ranged Bane

Decent fight due to the

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Dragon

+

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Centaur

synergy adding a lot of extra damage. Nothing special, as

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Shockwave

is a strong weapon.

Magic Bane

Generally the easiest style as you can use

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Incinerate

for the duration of the fight for guaranteed burn and damage. You may wish to switch to any normal spell and start relying on   Ocean Song once Bane reaches less than half HP, as the burn damage will drop off around half HP, however this is not really necessary. Alternatively, normal

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Magic

and   Ocean Song can be used for the entire fight too. Using

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Incinerate

for the entire fight allows you to use   Damage Reduction Potions instead of   Diamond Luck as your hits are already guaranteed at 20k+ Accuracy Rating. Due to the extremely high chance for

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Incinerate

to proc the Burn from

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Dragon

tablets, the

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Dragon

and

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Unicorn

synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") can make this fight even simpler.