Module:Skills/Gathering
Documentation for this module may be created at Module:Skills/Gathering/doc
--Splitting some functions into here to avoid bloating a single file
local p = {}
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Shop = require('Module:Shop')
local Skills = require('Module:Skills')
local ItemSourceTables = require('Module:Items/SourceTables')
-- TODO Move tool tables to Module:Shop
function p.getAxeTable(frame)
local toolArray = Shop.getPurchases(
function(purch)
return purch.category == 'melvorD:SkillUpgrades' and string.find(purch.id, '_Axe$') ~= nil
end)
local result = '{| class="wikitable"'
result = result..'\r\n!colspan="4"| !!colspan="2"|Cut Time Decrease'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Name!!'..Icons.Icon({'Woodcutting', type='skill', notext=true})..' Level'
result = result..'!!Cost!!This Axe!!Total'
local total = 0
for i, tool in ipairs(toolArray) do
result = result..'\r\n|-'
result = result..'\r\n|style="min-width:25px" data-sort-value="'..tool.customName..'"|'..Icons.Icon({tool.customName, type='upgrade', size='50', notext=true})
result = result..'||'..tool.customName
local level = 1
if tool.purchaseRequirements ~= nil and not Shared.tableIsEmpty(tool.purchaseRequirements) then
--Gonna be lazy and assume there's only the one skill level and it's the one we care about
level = tool.unlockRequirements.skillLevel[1].level
end
result = result..'||style="text-align:right"|'..level
result = result..'||style="text-align:right" data-sort-value="'..tool.cost.gp..'"|'..Icons.GP(tool.cost.gp)
-- TODO TotH tools have other modifiers which should be included
local cutTime = 0
if tool.contains.modifiers.decreasedSkillIntervalPercent ~= nil then
cutTime = tool.contains.modifiers.decreasedSkillIntervalPercent[1].value
end
total = total + cutTime
result = result..'||style="text-align:right"|-'..cutTime..'%'
result = result..'||style="text-align:right"|-'..total..'%'
end
result = result..'\r\n|}'
return result
end
function p.getPickaxeTable(frame)
local toolArray = Shop.getPurchases(
function(purch)
return purch.category == 'melvorD:SkillUpgrades' and string.find(purch.id, '_Pickaxe$') ~= nil
end)
local result = '{| class="wikitable"'
result = result..'\r\n!colspan="4"| !!colspan="2"|Mine Time Decrease!!colspan="2"|2x Ore Chance'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Name!!'..Icons.Icon({'Mining', type='skill', notext=true})..' Level'
result = result..'!!Cost!!This Pick!!Total!!This Pick!!Total'
local total = 0
local total2 = 0
for i, tool in ipairs(toolArray) do
result = result..'\r\n|-'
result = result..'\r\n|style="min-width:25px" data-sort-value="'..tool.customName..'"|'..Icons.Icon({tool.customName, type='upgrade', size='50', notext=true})
result = result..'||'..tool.customName
local level = 1
if tool.purchaseRequirements ~= nil and not Shared.tableIsEmpty(tool.purchaseRequirements) then
--Gonna be lazy and assume there's only the one skill level and it's the one we care about
level = tool.unlockRequirements.skillLevel[1].level
end
result = result..'||style="text-align:right"|'..level
result = result..'||style="text-align:right" data-sort-value="'..tool.cost.gp..'"|'..Icons.GP(tool.cost.gp)
-- TODO TotH tools have other modifiers which should be included
local cutTime = 0
if tool.contains.modifiers.decreasedSkillIntervalPercent ~= nil then
cutTime = tool.contains.modifiers.decreasedSkillIntervalPercent[1].value
end
total = total + cutTime
result = result..'||style="text-align:right"|-'..cutTime..'%'
result = result..'||style="text-align:right"|-'..total..'%'
local OreDouble = (tool.contains.modifiers.increasedChanceToDoubleOres or 0)
total2 = total2 + OreDouble
result = result..'||style="text-align:right"|+'..OreDouble..'%'
result = result..'||style="text-align:right"|+'..total2..'%'
end
result = result..'\r\n|}'
return result
end
function p.getRodTable(frame)
local toolArray = Shop.getPurchases(
function(purch)
return purch.category == 'melvorD:SkillUpgrades' and string.find(purch.id, '_Fishing_Rod$') ~= nil
end)
local result = '{| class="wikitable"'
result = result..'\r\n!colspan="4"| !!colspan="2"|Catch Time Decrease'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Name!!'..Icons.Icon({'Fishing', type='skill', notext=true})..' Level'
result = result..'!!Cost!!This Rod!!Total'
local total = 0
for i, tool in Shared.skpairs(toolArray) do
result = result..'\r\n|-'
result = result..'\r\n|style="min-width:25px" data-sort-value="'..tool.customName..'"|'..Icons.Icon({tool.customName, type='upgrade', size='50', notext=true})
result = result..'||'..tool.customName
local level = 1
if tool.purchaseRequirements ~= nil and not Shared.tableIsEmpty(tool.purchaseRequirements) then
--Gonna be lazy and assume there's only the one skill level and it's the one we care about
level = tool.unlockRequirements.skillLevel[1].level
end
result = result..'||style="text-align:right"|'..level
result = result..'||style="text-align:right" data-sort-value="'..tool.cost.gp..'"|'..Icons.GP(tool.cost.gp)
-- TODO TotH tools have other modifiers which should be included
local cutTime = 0
if tool.contains.modifiers.decreasedSkillIntervalPercent ~= nil then
cutTime = tool.contains.modifiers.decreasedSkillIntervalPercent[1].value
end
total = total + cutTime
result = result..'||style="text-align:right"|-'..cutTime..'%'
result = result..'||style="text-align:right"|-'..total..'%'
end
result = result..'\r\n|}'
return result
end
function p.getTreesTable(frame)
local result = '{| class="wikitable sortable"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Tree!!colspan="2"|Logs!!'..Icons.Icon({'Woodcutting', type='skill', notext=true})..' Level'
result = result..'!!XP!!Cut Time!!XP/s!!GP/s'
for i, tree in ipairs(SkillData.Woodcutting.trees) do
local log = Items.getItemByID(tree.productId)
result = result..'\r\n|-'
result = result..'\r\n|style="min-width:25px" data-sort-value="'..tree.name..'"|'..Icons.Icon({log.name, img=tree.name, type='tree', notext=true, size=50})
result = result..'||'..tree.name..''
result = result..'||style="min-width:25px" data-sort-value="'..log.name..'"|'..Icons.Icon({log.name, type='item', notext=true, size=50})
result = result..'||'..Icons.Icon({log.name, type='item', noicon=true})
result = result..'||style="text-align:right"|'..tree.level
result = result..'||style="text-align:right"|'..tree.baseExperience
result = result..'||style="text-align:right" data-sort-value="'..tree.baseInterval..'"|'..Shared.timeString(tree.baseInterval/1000, true)
local XPs = tree.baseExperience / (tree.baseInterval / 1000)
local GPs = log.sellsFor / (tree.baseInterval / 1000)
result = result..'||style="text-align:right"|'..Shared.round(XPs, 2, 2)
result = result..'||style="text-align:right" data-sort-value="'..GPs..'"|'..Icons.GP(Shared.round(GPs, 2, 2))
end
result = result..'\r\n|}'
return result
end
function p.getSpecialFishingTable(frame)
local totalWt, lootValue = 0, 0
local itemArray = GameData.getEntities(SkillData.Fishing.specialItems, function(item) return true end)
for i, itemDef in ipairs(itemArray) do
totalWt = totalWt + itemDef.weight
end
-- Sort the loot table by weight in descending order
table.sort(itemArray, function(a, b) return (a[2] == b[2] and a[1] < b[1]) or a[2] > b[2] end)
local resultPart = {}
table.insert(resultPart, '\r\n{|class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"\r\n!colspan="2"| Item\r\n!Value\r\n!colspan="2"|Chance')
for i, itemDef in ipairs(itemArray) do
local item = Items.getItemByID(itemDef.itemID)
if item ~= nil then
local dropChance = itemDef.weight / totalWt * 100
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
local fmt = (dropChance < 0.10 and '%.2g') or '%.2f'
table.insert(resultPart, '\r\n|-\r\n|style="text-align:center"| ' .. Icons.Icon({item.name, type='item', notext=true}))
table.insert(resultPart, '\r\n| ' .. Icons.Icon({item.name, type='item', noicon=true}))
table.insert(resultPart, '\r\n|data-sort-value="' .. item.sellsFor .. '"| ' .. Icons.GP(math.floor(item.sellsFor)))
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. itemDef.weight .. '"| ' .. Shared.fraction(itemDef.weight, totalWt))
table.insert(resultPart, '\r\n|style="text-align:right"| ' .. string.format(fmt, dropChance) .. '%')
lootValue = lootValue + (dropChance / 100 * item.sellsFor)
end
end
table.insert(resultPart, '\r\n|}\r\nThe average value of a roll on the special fishing loot table is ' .. Icons.GP(Shared.round(lootValue, 2, 0)))
return table.concat(resultPart)
end
function p.getFishingJunkTable(frame)
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!colspan="2"|Item!!Value')
local itemArray = {}
for i, itemID in ipairs(SkillData.Fishing.junkItemIDs) do
local item = Items.getItemByID(itemID)
if item ~= nil then
table.insert(itemArray, item)
end
end
table.sort(itemArray, function(a, b) return a.name < b.name end)
for i, item in ipairs(itemArray) do
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|style="min-width:25px"| ' .. Icons.Icon({item.name, type='item', notext=true, size=50}))
table.insert(resultPart, '\r\n| ' .. Icons.Icon({item.name, type='item', noicon=true}))
table.insert(resultPart, '\r\n|data-sort-value="' .. item.sellsFor .. '"| ' .. Icons.GP(math.floor(item.sellsFor)))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getMiningOresTable(frame)
local result = '{|class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan=2|Ore!!'..Icons.Icon({'Mining', type='skill', notext=true})..' Level'
result = result..'!!XP!!Respawn Time!!Ore Value'
local mineData = GameData.getEntities(SkillData.Mining.rockData, function(rock) return true end)
table.sort(mineData, function(a, b) return a.level < b.level end)
for i, oreData in Shared.skpairs(mineData) do
local ore = Items.getItemByID(oreData.productID)
result = result..'\r\n|-\r\n|style="min-width:25px"|'..Icons.Icon({ore.name, type='item', size='50', notext=true})
result = result..'||'..Icons.Icon({ore.name, type='item', noicon=true})
result = result..'||style="text-align:right"|'..oreData.level..'||style="text-align:right"|'..oreData.baseExperience
result = result..'||style="text-align:right" data-sort-value="'..oreData.baseRespawnInterval..'"|'
result = result..Shared.timeString(oreData.baseRespawnInterval / 1000, true)
result = result..'||data-sort-value="'..ore.sellsFor..'"|'..Icons.GP(ore.sellsFor)
end
result = result..'\r\n|}'
return result
end
-- TODO TotH has random superior gems also
function p.getMiningGemsTable(frame)
local result = '{|class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan=2|Gem!!Gem Chance!!Gem Price'
local totalWeight = 0
for i, gemData in ipairs(GameData.rawData.randomGems) do
totalWeight = totalWeight + gemData.weight
end
for i, gemData in ipairs(GameData.rawData.randomGems) do
local gem = Items.getItemByID(gemData.itemID)
result = result..'\r\n|-\r\n|style="min-width:25px"|'
result = result..Icons.Icon({gem.name, type='item', size='50', notext=true})
result = result..'||'..Icons.Icon({gem.name, type='item', noicon=true})
result = result..'||style="text-align:right"|'..string.format("%.1f%%", gemData.weight / totalWeight * 100)
result = result..'||data-sort-value="'..gem.sellsFor..'"|'..Icons.GP(gem.sellsFor)
end
result = result..'\r\n|}'
return result
end
function p.getFishTable(frame)
local recipeList = GameData.getEntities(SkillData.Fishing.fish, function(fish) return true end)
table.sort(recipeList, function(a, b) return a.level < b.level end)
-- Determine cooking levels for all fish
local cookReq = {}
for i, recipe in ipairs(SkillData.Cooking.recipes) do
-- This assumes that each raw fish only appears in a single recipe, which is a bit rubbish
-- but currently holds
for j, mat in ipairs(recipe.itemCosts) do
if cookReq[mat.id] == nil then
cookReq[mat.id] = recipe.level
end
end
end
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!Fish\r\n!Name\r\n!' .. Icons.Icon({'Fishing', type='skill', notext=true}) .. ' Level\r\n!Catch Time')
table.insert(resultPart, '\r\n!XP\r\n!Value\r\n!XP/s\r\n!GP/s')
table.insert(resultPart, '\r\n!' .. Icons.Icon({'Cooking', type='skill', notext=true}) .. ' Level')
for i, recipe in ipairs(recipeList) do
local fish = Items.getItemByID(recipe.productID)
if fish ~= nil then
local timeSortVal = (recipe.baseMinInterval + recipe.baseMaxInterval) / 2000
local timeStr = string.format("%.1fs - %.1fs", recipe.baseMinInterval / 1000, recipe.baseMaxInterval / 1000)
local XPs = recipe.baseExperience / timeSortVal
local GPs = fish.sellsFor / timeSortVal
local cookSortVal = cookReq[recipe.itemID] or 0
local cookStr = cookReq[recipe.itemID] or 'N/A'
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|style="text-align:center"| ' .. Icons.Icon({fish.name, type='item', size='50', notext=true}))
table.insert(resultPart, '\r\n| ' .. Icons.Icon({fish.name, type='item', noicon=true}))
table.insert(resultPart, '\r\n|style="text-align:right"| ' .. recipe.level)
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. timeSortVal .. '"| ' .. timeStr)
table.insert(resultPart, '\r\n|style="text-align:right"| ' .. recipe.baseXP)
table.insert(resultPart, '\r\n|data-sort-value="' .. fish.sellsFor .. '"| ' .. Icons.GP(fish.sellsFor))
table.insert(resultPart, '\r\n|style="text-align:right"| ' .. Shared.round(XPs, 2, 2))
table.insert(resultPart, '\r\n|data-sort-value="' .. GPs .. '"|' .. Icons.GP(Shared.round(GPs, 2, 2)))
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. cookSortVal .. '"| ' .. cookStr)
end
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getFishingAreasTable(frame)
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!Name\r\n!Fish\r\n!Fish Chance'
result = result..'\r\n!Junk Chance\r\n!Special Chance'
for i, area in ipairs(SkillData.Fishing.areas) do
result = result..'\r\n|-'
result = result..'\r\n| style ="text-align: left;" |'..area.name
local fishArray = {}
for j, fishID in ipairs(area.fishIDs) do
local fishItem = Items.getItemByID(fishID)
if fishItem ~= nil then
table.insert(fishArray, Icons.Icon({fishItem.name, type='item'}))
end
end
result = result..'\r\n|'..table.concat(fishArray, '<br/>')
result = result..'\r\n| style="text-align:right"|'..area.fishChance..'%'
result = result..'\r\n| style="text-align:right"|'..area.junkChance..'%'
result = result..'\r\n| style="text-align:right"|'..area.specialChance..'%'
end
result = result..'\r\n|}'
return result
end
-- TODO Expose list of NPCs somewhere when applicable (e.g. for Thieving Shorts)
function p.getThievingGeneralRareTable(frame)
local rareTxt = '{|class="wikitable sortable"'
rareTxt = rareTxt..'\r\n!Item!!Qty'
rareTxt = rareTxt..'!!Price!!colspan="2"|Chance'
for i, drop in pairs(SkillData.Thieving.generalRareItems) do
local thisItem = Items.getItemByID(drop.itemID)
local odds = drop.chance
rareTxt = rareTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
rareTxt = rareTxt..'||1||data-sort-value="'..thisItem.sellsFor..'"|'..Icons.GP(thisItem.sellsFor)
rareTxt = rareTxt..'||style="text-align:right" data-sort-value="'..odds..'"|'..Shared.fraction(1, Shared.round2(1/(odds/100), 0))
rareTxt = rareTxt..'||style="text-align:right" data-sort-value="'..odds..'"|'..Shared.round(odds, 4, 4)..'%'
end
rareTxt = rareTxt..'\r\n|}'
return rareTxt
end
function p._getThievingNPCLootTables(npc)
local result = ''
local sectionTxt = {}
--Five sections here: GP, normal loot, area loot, rare loot, and unique item
--First up, GP:
local gpTxt = 'Successfully pickpocketing the '..npc.name..' will always give '..Icons.GP(1, npc.maxGP)
table.insert(sectionTxt, gpTxt)
--Next up, normal loot:
--(Skip if no loot)
if npc.lootTable ~= nil and Shared.tableCount(npc.lootTable) > 0 then
local normalTxt = {}
table.insert(normalTxt, '===Possible Common Drops:===\r\nUp to one of these will be received on a successful pickpocket:')
local totalWt = 0
local lootChance = SkillData.Thieving.itemChance
local lootValue = 0
--First loop through to get the total weight so we have it for later
for i, loot in pairs(npc.lootTable) do
totalWt = totalWt + loot.weight
end
table.insert(normalTxt, '\r\n{|class="wikitable sortable"')
table.insert(normalTxt, '\r\n!Item!!Qty')
table.insert(normalTxt, '!!Price!!colspan="2"|Chance')
local lootTable = GameData.getEntities(npc.lootTable, function(loot) return true end)
--Then sort the loot table by weight
table.sort(lootTable, function(a, b) return a.weight > b.weight end)
for i, loot in ipairs(lootTable) do
local thisItem = Items.getItemByID(loot.id)
if thisItem ~= nil then
table.insert(normalTxt, '\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}))
else
table.insert(normalTxt, '\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]')
end
table.insert(normalTxt, '||style="text-align:right" data-sort-value="'..(loot.minQuantity + loot.maxQuantity)..'"|')
if loot.minQuantitiy ~= loot.maxQuantitiy then
table.insert(normalTxt, Shared.formatnum(loot.minQuantitiy) .. ' - ' .. Shared.formatnum(loot.maxQuantity))
else
table.insert(normalTxt, Shared.formatnum(loot.maxQuantity))
end
--Adding price columns
local itemPrice = 0
if thisItem == nil then
table.insert(normalTxt, '||data-sort-value="0"|???')
else
itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
if itemPrice == 0 or loot.minQuantity == loot.maxQuantitiy then
table.insert(normalTxt, '||'..Icons.GP(itemPrice))
else
table.insert(normalTxt, '||'..Icons.GP(itemPrice * loot.minQuantitiy, itemPrice * loot.maxQuantitiy))
end
end
--Getting the drop chance
local dropChance = (loot.weight / totalWt * lootChance)
if dropChance < 100 then
--Show fraction as long as it isn't going to be 1/1
table.insert(normalTxt, '||style="text-align:right" data-sort-value="'..loot.weight..'"')
table.insert(normalTxt, '|'..Shared.fraction(loot.weight * lootChance, totalWt * 100))
table.insert(normalTxt, '||')
else
table.insert(normalTxt, '||colspan="2" data-sort-value="'..loot.weight..'"')
end
table.insert(normalTxt, 'style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%')
--Adding to the average loot value based on price & dropchance
lootValue = lootValue + (dropChance * 0.01 * itemPrice * (loot.minQuantitiy + loot.maxQuantitiy) / 2)
end
if Shared.tableCount(npc.lootTable) > 1 then
table.insert(normalTxt, '\r\n|-class="sortbottom" \r\n!colspan="3"|Total:')
if lootChance < 100 then
table.insert(normalTxt, '\r\n|style="text-align:right"|'..Shared.fraction(lootChance, 100)..'||')
else
table.insert(normalTxt, '\r\n|colspan="2" ')
end
table.insert(normalTxt, 'style="text-align:right"|'..Shared.round(lootChance, 2, 2)..'%')
end
table.insert(normalTxt, '\r\n|}')
table.insert(normalTxt, '\r\nThe loot obtained from the average successful pickocket is worth ' .. Icons.GP(Shared.round(lootValue, 2, 2)) .. ' if sold.')
table.insert(normalTxt, '\r\n\r\nIncluding GP, the average successful pickocket is worth ' .. Icons.GP(Shared.round(lootValue + (1 + npc.maxGP) / 2, 2, 2)) .. '.')
table.insert(sectionTxt, table.concat(normalTxt))
end
--After normal drops, add in rare drops
local rareTxt = '===Possible Rare Drops:===\r\nAny of these can be received after a successful pickpocket'
rareTxt = rareTxt..'\r\n'..p.getThievingGeneralRareTable()
table.insert(sectionTxt, rareTxt)
local areaTxt = '===Possible Area Unique Drops==='
areaTxt = areaTxt..'\r\nAny Area Unique Drop is equally likely to be obtained after a successful pickpocket. '
areaTxt = areaTxt..'\r\nEach Area Unique Drop is rolled for separately, so it is possible to receive multiple Area Unique Drops from a single action. '
areaTxt = areaTxt..'The chance of receiving an Area Unique drop is tripled if the 95% Thieving Mastery Pool checkpoint is active.'
local area = Skills.getThievingNPCArea(npc)
areaTxt = areaTxt..'\r\n{|class="wikitable sortable"'
areaTxt = areaTxt..'\r\n!Item!!Qty'
areaTxt = areaTxt..'!!Price!!colspan="2"|Chance'
local dropLines = {}
for i, drop in pairs(area.uniqueDrops) do
local thisItem = Items.getItemByID(drop.id)
local lineTxt = ''
lineTxt = lineTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
lineTxt = lineTxt..'||data-sort-value="'..drop.quantity..'"| '..Shared.formatnum(drop.quantity)..'||data-sort-value="'..thisItem.sellsFor..'"|'..Icons.GP(thisItem.sellsFor)
lineTxt = lineTxt..'||style="text-align:right"|'..Shared.fraction(1, 1/(SkillData.Thieving.baseAreaUniqueChance/100))
lineTxt = lineTxt..'||'..Shared.round(SkillData.Thieving.AreaUniqueChance, 2, 2)..'%'
dropLines[thisItem.name] = lineTxt
end
for i, txt in Shared.skpairs(dropLines) do
areaTxt = areaTxt..txt
end
areaTxt = areaTxt..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
areaTxt = areaTxt..'\r\n|style="text-align:right"|'..Shared.fraction(1, 1/(SkillData.Thieving.baseAreaUniqueChance/100))..'||'
areaTxt = areaTxt..'style="text-align:right"|'..Shared.round(SkillData.Thieving.baseAreaUniqueChance, 2, 2)..'%'
areaTxt = areaTxt..'\r\n|}'
table.insert(sectionTxt, areaTxt)
if npc.uniqueDrop ~= nil and npc.uniqueDrop.id ~= nil then
local thisItem = Items.getItemByID(npc.uniqueDrop.id)
if thisItem ~= nil then
local uniqueTxt = '===Possible NPC Unique Drop==='
uniqueTxt = uniqueTxt..'\r\nThe chance of receiving the unique drop for an NPC is based on a combination of several factors.'
uniqueTxt = uniqueTxt..' The unique drop chance for an NPC is included in the tooltip for your Stealth against that NPC.'
uniqueTxt = uniqueTxt..'\r\nThe unique drop for the '..npc.name..' is '
if npc.uniqueDrop.quantity > 1 then
uniqueTxt = uniqueTxt..Icons.Icon({thisItem.name, type='item', qty=npc.uniqueDrop.quantity})
else
uniqueTxt = uniqueTxt..Icons.Icon({thisItem.name, type='item'})
end
table.insert(sectionTxt, uniqueTxt)
end
end
return table.concat(sectionTxt, '\r\n')
end
function p.getThievingNPCLootTables(frame)
local npcName = frame.args ~= nil and frame.args[1] or frame
local npc = Skills.getThievingNPC(npcName)
if npc == nil then
return "ERROR: Invalid Thieving NPC "..npcName.."[[Category:Pages with script errors]]"
end
return p._getThievingNPCLootTables(npc)
end
function p.getThievingNPCTable()
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Name!!Area!!'..Icons.Icon({'Thieving', type='skill', notext=true})..' Level!!Experience!!Max Hit!!Perception!!GP!!Unique Drop'
local npcArray = GameData.getEntities(SkillData.Thieving.npcs, function(npc) return true end)
table.sort(npcArray, function(a, b) return a.level < b.level end)
for i, npc in ipairs(npcArray) do
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({npc.name, type='thieving', size='50', notext=true})
result = result..'||'..Icons.Icon({npc.name, type='thieving', noicon=true})
local area = Skills.getThievingNPCArea(npc)
result = result..'||'..area.name
result = result..'||data-sort-value="' .. npc.level .. '"| '..Icons._SkillReq('Thieving', npc.level)
result = result..'||style="text-align:right"|'..npc.baseExperience
result = result..'||style="text-align:right"|'..(npc.maxHit * 10)
result = result..'||style="text-align:right"|'..npc.perception
result = result..'||data-sort-value="' .. npc.maxGP .. '"|'..Icons.GP(1, npc.maxGP)
if npc.uniqueDrop ~= nil then
local uniqueDrop = Items.getItemByID(npc.uniqueDrop.id)
if npc.uniqueDrop.quantity > 1 then
result = result..'||data-sort-value="'..uniqueDrop.name..'"|'..Icons.Icon({uniqueDrop.name, type='item', qty = npc.uniqueDrop.quantity})
else
result = result..'||data-sort-value="'..uniqueDrop.name..'"|'..Icons.Icon({uniqueDrop.name, type='item'})
end
else
result = result..'|| '
end
end
result = result..'\r\n|}'
return result
end
function p.getThievingAreaTable(frame)
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!Area!!'..Icons.Icon({'Thieving', type='skill', notext=true})..' Level!!NPCs!!Unique Drops')
for i, area in ipairs(SkillData.Thieving.areas) do
local minLevel, npcList, areaItemList = nil, {}, {}
-- Build NPC list & determine level for area, this is the minimum
-- Thieving level required for all NPCs within that area
if area.npcs ~= nil and not Shared.tableIsEmpty(area.npcs) then
for j, npcID in ipairs(area.npcs) do
local npc = Skills.getThievingNPCByID(npcID)
if minLevel == nil or npc.level < minLevel then
minLevel = npc.level
end
table.insert(npcList, Icons.Icon({npc.name, type='thieving'}))
end
else
table.insert(npcList, '')
end
-- Build area unique item list
if area.uniqueDrops ~= nil and Shared.tableCount(area.uniqueDrops) > 0 then
for k, drop in ipairs(area.uniqueDrops) do
local areaItem = Items.getItemByID(drop.id)
if areaItem == nil then
table.insert(areaItemList, 'Unknown[[Category:Pages with script errors]]')
else
local iconDef = {areaItem.name, type='item'}
if drop.quantity > 1 then
iconDef.qty = drop.quantity
end
table.insert(areaItemList, Icons.Icon(iconDef))
end
end
else
table.insert(areaItemList, '')
end
-- Generate table row
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|' .. area.name)
table.insert(resultPart, '\r\n|' .. Icons._SkillReq('Thieving', minLevel))
table.insert(resultPart, '\r\n|' .. table.concat(npcList, '<br/>'))
table.insert(resultPart, '\r\n|' .. table.concat(areaItemList, '<br/>'))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p._getFarmingTable(categoryName)
local category = GameData.getEntityByName(SkillData.Farming.categories, categoryName)
if category == nil then
return 'ERROR: Invalid farming category. Please choose Allotments, Herbs, or Trees'
end
local seedList = GameData.getEntities(SkillData.Farming.recipes,
function(recipe)
return recipe.categoryID == category.id
end)
if Shared.tableIsEmpty(seedList) then
return ''
end
local result = '{|class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan=2|Seeds!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level'
result = result..'!!XP!!Growth Time!!Seed Value'
if category.id == 'melvorD:Allotment' then
result = result..'!!colspan="2"|Crop!!Crop Healing!!Crop Value'
elseif category.id == 'melvorD:Herb' then
result = result..'!!colspan="2"|Herb!!Herb Value'
elseif category.id == 'melvorD:Tree' then
result = result..'!!colspan="2"|Logs!!Log Value'
end
result = result..'!!Seed Sources'
table.sort(seedList, function(a, b) return a.farmingLevel < b.farmingLevel end)
for i, seed in ipairs(seedList) do
local seedItem = Items.getItemByID(seed.seedCost.id)
local productItem = Items.getItemByID(seed.productId)
if seedItem ~= nil and productItem ~= nil then
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({seedItem.name, type='item', size='50', notext=true})..'||[['..seedItem.name..']]'
result = result..'||'..seed.level..'||'..Shared.formatnum(seed.baseExperience)
result = result..'||data-sort-value="'..(seed.baseInterval / 1000)..'"|'..Shared.timeString(seed.baseInterval / 1000, true)
result = result..'||data-sort-value="'..seedItem.sellsFor..'"|'..Icons.GP(seedItem.sellsFor)
result = result..'||'..Icons.Icon({productItem.name, type='item', size='50', notext=true})..'||[['..productItem.name..']]'
if category.id == 'melvorD:Allotment' then
result = result..'||'..Icons.Icon({'Hitpoints', type='skill', notext=true})..' '..((productItem.healsFor or 0) * 10)
end
result = result..'||data-sort-value="'..productItem.sellsFor..'"|'..Icons.GP(productItem.sellsFor)
result = result..'||'..ItemSourceTables._getItemSources(seedItem.id)
end
end
result = result..'\r\n|}'
return result
end
function p.getFarmingTable(frame)
local category = frame.args ~= nil and frame.args[1] or frame
return p._getFarmingTable(category)
end
function p.getFarmingFoodTable(frame)
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Crop!!'..Icons.Icon({"Farming", type="skill", notext=true})..' Level'
result = result..'!!Healing!!Value'
local recipes = GameData.getEntities(SkillData.Farming.recipes,
function(recipe)
local product = Items.getItemByID(recipe.productID)
return product ~= nil and product.healsFor ~= nil and product.healsFor > 0
end)
table.sort(recipes, function(a, b) return a.level < b.level end)
for i, recipe in ipairs(recipes) do
local product = Items.getItemByID(recipe.productID)
if product ~= nil and product.healsFor ~= nil and product.healsFor > 0 then
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({product.name, type='item', notext='true', size='50'})..'||[['..product.name..']]'
result = result..'||style="text-align:right;"|'..recipe.level
result = result..'||style="text-align:right" data-sort-value="'..product.healsFor..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..(product.healsFor * 10)
result = result..'||style="text-align:right" data-sort-value="'..product.sellsFor..'"|'..Icons.GP(product.sellsFor)
end
end
result = result..'\r\n|}'
return result
end
function p.getFarmingPlotTable(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local patches = nil
for i, area in Shared.skpairs(SkillData.Farming.Patches) do
if area.areaName == areaName then
patches = area.patches
break
end
end
if patches == nil then
return "ERROR: Invalid area name.[[Category:Pages with script errors]]"
end
local result = '{|class="wikitable"'
result = result..'\r\n!Plot!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level!!Cost'
for i, patch in Shared.skpairs(patches) do
result = result..'\r\n|-\r\n|'..i
result = result..'||style="text-align:right;" data-sort-value="' .. patch.level .. '"|'..patch.level
if patch.cost == 0 then
result = result..'||Free'
else
result = result..'||style="text-align:right;" data-sort-value="'..patch.cost..'"|'..Icons.GP(patch.cost)
end
end
result = result..'\r\n|}'
return result
end
function p._buildAstrologyConstellationTable()
local maxModifier = 5
local result = '{|class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Constellation!!'..Icons.Icon({"Astrology", type='skill', notext='true'})..' Level'
result = result..'!!XP!!Skills!!Standard Modifiers!!Unique Modifiers'
for i, cons in ipairs(SkillData.Astrology.Constellations) do
local name = cons.name
result = result..'\r\n|-'
result = result..'\r\n|data-sort-value="'..name..'"|'..Icons.Icon({name, type='constellation', size='50', notext=true})..'||'..name
result = result..'||'..cons.level..'||'..cons.provides.xp
local skillIconArray = {}
for j, skillID in ipairs(cons.skills) do
table.insert(skillIconArray, Icons.Icon({Constants.getSkillName(skillID), type='skill'}))
end
result = result..'||'..table.concat(skillIconArray, '<br/>')
local standModsRaw = Skills._buildAstrologyModifierArray(cons, maxModifier, true, false, false, false)
local standMods = {}
--Building the list of Standard modifiers:
for j, modifier in ipairs(standModsRaw) do
table.insert(standMods, Constants._getModifierText(modifier[1], modifier[2], false))
end
result = result..'|| '..table.concat(standMods, '<br/>')
--Building the list of all Unique Modifiers
local uModsRaw = Skills._buildAstrologyModifierArray(cons, maxModifier, false, true, false, false)
local uMods = {}
for j, modifier in ipairs(uModsRaw) do
table.insert(uMods, Constants._getModifierText(modifier[1], modifier[2], false))
end
result = result..'||'..table.concat(uMods, '<br/>')
end
result = result..'\r\n|}'
return result
end
function p.buildAstrologyConstellationTable(frame)
return p._buildAstrologyConstellationTable()
end
function p.buildAstrologyValueTable()
local result = '{|class="wikitable sortable"'
result = result..'\r\n!rowspan="2"| Value!!colspan="2"| Chance'
result = result..'\r\n|-\r\n! This Value!! This Value or Greater'
local cumulativeChance = 100
for i, chance in ipairs(SkillData.Astrology.ModifierMagnitudeChances) do
result = result..'\r\n|-'
result = result..'\r\n|style="text-align:right"| ' .. i
result = result..'\r\n|style="text-align:right"| ' .. chance .. '%'
result = result..'\r\n|style="text-align:right"| ' .. cumulativeChance .. '%'
cumulativeChance = cumulativeChance - chance
end
result = result..'\r\n|}'
return result
end
return p