In-game Functions
In-game functions are responsible for most things in the game. It is possible to interact directly with them through the console. This can be used to add items, levels, GP and more. These functions can be executed though the console. To access the console open Developer Tools (usually by pressing F12) in your browser and navigate to the console. Then, simply paste the code in the input field and press enter. Most functions will require you to fill out variables in the code before executing them. Note that all code is case sensitive.
This page was last updated for (v1.1). |
Disclaimer: Blindly adding items and experience will most likely take away game enjoyment. It is highly encouraged only to use this to either test things or recoup lost items/progress due to lost saves.
You are playing around with the code of the game if you make mistakes, it is possible that could corrupt your game. It is highly recommended to BACKUP YOUR SAVE before running any in-game functions. |
Using In-game Functions On Steam
Players should refer to the Scripting and Extensions Instructions page for a step-by-step guide on using these functions with the Steam version of Melvor Idle.
Add Item to Bank
The addItemByID function can be used to add any item in the game to the bank.
game.bank.addItemByID(itemID, quantity, logLost, found, ignoreSpace)
Attributes
Attribute | Type | Optional? | Default Value | Description |
---|---|---|---|---|
itemID | string | No | The ID of the item. For a complete list of items and their IDs, see: Table of Items | |
quantity | int | No | Quantity of item to add. | |
logLost | boolean | Yes | false | If true , items that did not fit into the bank will be logged as lost
|
found | boolean | Yes | false | Determines if it will show in item completion log |
ignoreSpace | boolean | Yes | false | If true , the item will be added to the bank even if the bank is already full
|
Examples
game.bank.addItemByID("melvorD:Oak_Logs", 10, true, true, false);
The above code will result in attempting to add 10 Oak Logs to the Bank. If they do not fit, 10 will be added to the # of Oak Logs lost on the item's stats. Additionally, Oak Logs will be marked as discovered in the Completion Log.
Remove Item from Bank
The removeItemQuantityByID function can be used to remove any item from the bank
game.bank.removeItemQuantityByID(itemID, quantity, removeItemCharges)
Attributes
Attribute | Type | Optional? | Default Value | Description |
---|---|---|---|---|
itemID | string | No | The ID of the item. For a complete list of items and their IDs, see: Table of Items | |
quantity | int | No | The number of items to remove. | |
removeItemCharges | boolean | Yes | true | If true , the count of glove charges will be set to 0 if the itemID is for a pair of gloves with charges.
|
Examples
game.bank.removeItemQuantityByID("melvorD:Oak_Logs", 10);
The above code will result in 10 Oak Logs being removed from the bank.
Add GP
The gp.add function can be used to add GP to a player.
game.gp.add(amount)
Attributes
Attribute | Type | Optional? | Default Value | Description |
---|---|---|---|---|
amount | int | No | The quantity of GP to add |
Examples
game.gp.add(1);
The above code will add 1 GP to the player.
Remove GP
The gp.remove function can be used to remove GP from a player. If the amount specified is greater than the amount the player currently has, then GP will go into the negatives.
game.gp.remove(amount)
Attributes
Attribute | Type | Optional? | Default Value | Description |
---|---|---|---|---|
amount | int | No | The quantity of GP to remove |
Examples
game.gp.remove(1);
The above code will remove 1 GP from the player.
Add Slayer Coins
The slayerCoins.add function can be used to add Slayer Coins to a player.
game.slayerCoins.add(amount)
Attributes
Attribute | Type | Optional? | Default Value | Description |
---|---|---|---|---|
amount | int | No | The quantity of slayer coins to add. |
Examples
game.slayerCoins.add(1);
The above code will add 1 Slayer Coin to the player.
Remove Slayer Coins
The slayerCoins.remove function can be used to remove Slayer Coins from a player. If the amount specified is greater than the amount the player currently has, then slayer coins will go into the negatives.
game.slayerCoins.remove(amount)
Attributes
Attribute | Type | Optional? | Default Value | Description |
---|---|---|---|---|
amount | int | No | The quantity of slayer coins to remove |
Examples
game.slayerCoins.remove(1);
The above code will remove 1 Slayer Coin from the player.
Add Raid Coins
The raidCoins.add function can be used to add Raid Coins to a player.
game.raidCoins.add(amount)
Attributes
Attribute | Type | Optional? | Default Value | Description |
---|---|---|---|---|
amount | int | Yes | 0 | The quantity of raid coins to be added. |
Examples
game.raidCoins.add(1);
The above will add 1 Raid Coin to the player.
Remove Raid Coins
The raidCoins.remove function can be used to remove Raid Coins from a player.
game.raidCoins.remove(amount)
Attributes
Attribute | Type | Optional? | Default Value | Description |
---|---|---|---|---|
amount | int | Yes | 0 | The quantity of raid coins to be removed. |
Examples
game.raidCoins.remvoe(1);
The above will remove 1 Raid Coin from the player.
Add Prayer Points
The combat.player.addPrayerPoints function can be used to add prayer points to a player.
game.combat.player.addPrayerPoints(amount)
Attributes
Attribute | Type | Optional? | Default Value | Description |
---|---|---|---|---|
amount | int | No | The quantity of prayer points to add. |
Examples
game.combat.player.addPrayerPoints(1);
The above code will add 1 prayer point to the player, and update player stats.
Add XP
The addXP function can be used to add experience to any skill.
game.skill.addXP(xp)
where skill
is the lowercase name of the skill you are adding experience to.
Attributes
Attribute | Type | Optional? | Default Value | Description |
---|---|---|---|---|
xp | int | No | Amount of experience to add. |
Examples
game.thieving.addXP(1000);
The above code will result in 1000 experience being added to
.
Add Mastery XP
The addMasteryXP function can be used to add experience to any specific
in a skill.
game.skill.addMasteryXP(masteryAction, xp)
where skill
is the lowercase name of the skill you are adding mastery experience to.
Attributes
Attribute | Type | Optional? | Default Value | Description |
---|---|---|---|---|
masteryAction | object | No | The action to add Mastery XP to. Obtained with game.skill.actions.allObjects[n] where n is the ID of the action, starting at 0. Also obtainable with game.skill.actions.getObjectByID(id) where id is the string ID of the action.
| |
xp | int | Yes | 0 | Amount of experience to add. |
Examples
game.farming.addMasteryXP(game.farming.actions.allObjects[13], 300);
The above code will result in 300
XP being added to
for Mastery ID 13 (Carrot Seeds).
game.firemaking.addMasteryXP(game.firemaking.actions.allObjects[3], 3000);
The above code will result in 3000
XP being added to
for Mastery ID 3 (Teak Logs).
Add Mastery XP to Pool
The addMasteryPoolXP function can be used to add Mastery Pool experience to a skill
game.skill.addMasteryPoolXP(xp)
where skill
is the lowercase name of the skill you are adding mastery experience to.
Attributes
Attribute | Type | Optional? | Default Value | Description |
---|---|---|---|---|
xp | int | Yes | 0 | Amount of experience to add. |
Examples
game.woodcutting.addMasteryPoolXP(600);
The above code will result in 600 Mastery Pool XP being added to
.
Unlock Pet
The petManager.unlockPetByID function is used to unlock Pets. Note that unlocking a pet is permanent - there is no supported method to lock a pet once again.
game.petManager.unlockPetByID(petID)
Attributes
Attribute | Type | Optional? | Default Value | Description |
---|---|---|---|---|
petID | string | No | The ID of the pet, which can be found on the individual pet pages (such as Error creating thumbnail: File missing Ty for example).
|
Examples
game.petManager.unlockPetByID("melvorD:CoolRock");
The above code will result in the unlocking of
.
Discover Mark
The discoverMark function is used to discover Summoning Marks. Once discovered, there is no supported method to allow a mark to become undiscovered again.
game.summoning.discoverMark(mark)
Attributes
Attribute | Type | Optional? | Default Value | Description |
---|---|---|---|---|
mark | object | No | The mark to discover. Obtained with game.summoning.actions.allObjects[n] where n is the ID of the mark, starting at 0. Also obtainable with game.summoning.actions.getObjectByID(id) where id is the string ID of the action.
|
Examples
game.summoning.discoverMark(game.summoning.actions.allObjects[15]);
The above code discovers a single mark for the
familiar.