Fishermans Estate

Revision as of 03:12, 1 November 2022 by Gau Cho (talk | contribs)

The Fishermans Estate is a Township building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has no biome-specific production penalties, unlike the downgraded versions of this building.

This page was last updated for (v1.1).


TotH.svg Fishermans Estate
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Building ID: melvorTotH:Fishermans_Estate
Requirements:
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Level 110

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 175,000
Base Cost:
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Fishermans Port
Water 43,000
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, 15,000
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, 22,000
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, 8,000 Bar, 18,000 Rune Essence
Swamp 43,000
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, 15,000
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, 30,000
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, 8,000 Bar, 18,000 Rune Essence
Maximum Built:
25 per biome, 50 total
Provides:
Water: Food +240
Swamp: Food +360
Biomes:
Water
Swamp

The competing food buildings are the Farmland and the Orchard.

This building and its upgrades have 6.67% more production than the equivalent Farmland-type buildings. However, Farmland-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the Fishermans Estate always produces more than the Farming Estate.

The Fishermans Estate produces as much food as the Orchard, but the Orchard will benefit from a 10% production bonus in the Jungle biome.


Upgrade Chart

Name
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Fishermans Dock
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Fishermans Pier
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Fishermans Port
 
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Fishermans Estate
Requirements
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Level 1
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Level 35

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 2,500
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Level 60

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 15,000
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Level 110

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 175,000
Cost   Water 1,300
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, 150
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, 113
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4,500
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, 450
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, 450
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13,000
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, 900
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, 2,800
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, 500  
43,000
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, 15,000
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, 22,000
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, 8,000  , 18,000  
  Swamp 1,300
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, 150
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, 113
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4,500
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, 450
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, 450
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13,000
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, 900
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, 2,800
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, 500  
43,000
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, 15,000
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, 30,000
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, 8,000  , 18,000  
Benefits   Water   +15   +60   +120   +240
  Swamp   +22.5   +90   +180   +360