Farmland

Revision as of 03:46, 1 November 2022 by Gau Cho (talk | contribs)

The Farmland is a Township building that produces Food. It is mainly used for initial food production, before the player eventually switches to using Fishermans Dock-type buildings and Orchards. This building has the highest production bonus in the Valley biome.

This page was last updated for (v1.1).


Farmland
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Building ID: melvorF:Farmland
Requirements:
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Level 1
Base Cost:
Grasslands 440
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, 50
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, 38
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Arid Plains 650
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, 50
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, 38
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, 50 Clothing
Upgrades To:
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Plantation
Grasslands 1,000
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, 125
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, 125
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Arid Plains 1,250
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, 125
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, 125
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, 150 Clothing
Maximum Built:
20 per biome, 40 total
Provides:
Grasslands: Food +7.5
Arid Plains: Food +11.25
Biomes:
Grasslands
Arid Plains

The competing food buildings are the Fishermans Dock, the Orchard and the Farmers Market.

This building and its upgrades have 6.67% less production than the equivalent Fishermans Dock-type buildings. However, Farmland-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the Fishermans Estate always produces more than the Farming Estate.

The Farming Estate produces as much food as the Orchard, but the Orchard will benefit from a 10% production bonus in the Jungle biome, whereas the Farming Estate does not benefit from any bonuses.

The Farmers Market is generally only optimal with a very large

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Population

on the order of 30,000.


Upgrade Chart

Name
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Farmland
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Plantation
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Mill
 
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Farming Estate
Requirements
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Level 1
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Level 15
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Level 60

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 15,000
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Level 100

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 80,000
Cost   Grasslands 440
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, 50
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, 38
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1,000
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, 125
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, 125
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12,000
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, 600
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, 2,800
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, 300  , 200  
35,000
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, 9,000
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, 18,000
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, 1,200  , 8,000  
  Arid Plains 650
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, 50
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, 38
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, 50  
1,250
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, 125
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, 125
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, 150  
16,000
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, 600
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, 2,800
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, 300  , 200  , 800  
47,000
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, 9,000
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, 20,000
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, 1,200  , 8,000  , 12,000  
Benefits   Grasslands   +7.5   +15   +60   +120
  Arid Plains   +11.25   +22.5   +90   +180