Preservation Chance

Revision as of 10:29, 1 November 2022 by Mazunki (talk | contribs)

The preservation chance is a modifier which lets us preserve the resources used when creating items. As a return, we will be able to make more items, entirely for free!

Note that the preservation change does NOT affect the usage of potions nor summoning tablets.

The preserve chance is capped at 80%, and is additive, regardless of source.

Calculating gains

Math:Resource Preservation

Obstacles

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Runic Trail mostly affects

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Summoning

stuff, and should NOT be used when doing

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Herblore

. Cave Waters affects Potion charges. Do NOT use it in

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Herblore

. Similarly, Rune Crawl spares your tablets, but is bad for potion consumption. Tradeoff.

Cave Trap is actually BAD for resource usage, but will spare you potions and summoning tablets.

Obstacles but combat

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Ammo and rune preservation. Also Prayer stuff. Read notes specified above regarding tradeoffs.

Pets

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Puff, the Baby Dragon
+10%. Only affects
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Smithing
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Gunter
+10%. Only affects
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Runecrafting
  Monk-ey +10%. Affects
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Prayer
. Eh, that's not an item.
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Norman
+3% Prayer points. Still not an item.
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Jelly Jim
.
+2% rune preservation. For real, these are not items.
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Salem
+5% rune preservation. I guess runes are some form of item...
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Arctic Yeti
+2% ammo preservation. Stop adding combat stuff here.
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Mark
+10% summoning charges. I'm actually just gonna add them regardless.
  Harold +3% ammo/rune preservation. +3% potion preservation.