Tailor

Revision as of 17:01, 1 November 2022 by Gau Cho (talk | contribs) (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Clothing. While the Clothing production may be affected by positive and negative boosts, the Leather consumption is unaffected by boosts. {{TownshipBuildingUpgrades}}")
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The Tailor is a Township building that produces Clothing. While the Clothing production may be affected by positive and negative boosts, the Leather consumption is unaffected by boosts.

This page was last updated for (v1.1).


Tailor
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Building ID: melvorF:Tailor
Requirements:
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Level 15
Base Cost:
Grasslands 2,050
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, 150
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, 113
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, 150 Leather
Snowlands 2,650
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, 150
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, 113
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, 150 Leather, 25 Coal, 100 Clothing
Upgrades To:
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Clothier
Grasslands 10,000
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, 450
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, 450
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, 1,200 Leather
Snowlands 14,000
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, 450
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, 450
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, 1,200 Leather, 150 Coal, 600 Clothing
Maximum Built:
20 per biome, 40 total
Provides:
Grasslands: Clothing +15
Snowlands: Clothing +30
Biomes:
Grasslands
Snowlands


Upgrade Chart

Name
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Tailor
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Clothier
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Outfitter
 
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Clothiers Estate
Requirements
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Level 15
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Level 35

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 2,500
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Level 80

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 40,000
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Level 110

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 175,000
Cost   Grasslands 2,050
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, 150
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, 113
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, 150  
10,000
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, 450
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, 450
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, 1,200  
44,000
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, 5,000
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, 16,000
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, 1,500  , 15,000  
127,000
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, 15,000
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, 38,000
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, 8,000  , 15,000  , 30,000  
  Snowlands 2,650
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, 150
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, 113
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, 150  , 25  , 100  
14,000
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, 450
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, 450
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, 1,200  , 150  , 600  
54,000
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, 5,000
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, 16,000
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, 1,500  , 15,000  , 3,200  , 3,200  
158,000
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, 15,000
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, 50,000
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, 8,000  , 15,000  , 30,000  , 40,000  , 20,000  
Benefits   Grasslands   +15   +60   +100   +180
  Snowlands   +30   +120   +200   +360