Cape of Completion


The Cape of Completion is a Skillcape combining the effects of all other Skillcapes (including the Maximum Skillcape). It can only be purchased once the player has 100% completion.

This page is up to date (v1.3.1).
Cape of Completion
Cape of Completion
Inherits all Skillcape perks. +25% Mastery Pool Cap. 5% Damage Reduction.
Item ID: melvorF:Cape_of_Completion
Category: Combat
Type: Armour
Sells For: 25,000,000GP
Equipment Slot: Cape
Modifiers:

+5 additional quantity of Runes gained in Runecrafting (Cannot be doubled)
+5% Skill XP for all Skills
Bypass Slayer Area item requirements for areas that require less than level 100 Slayer
+25% base primary resource quantity gained in Farming
-15% Township Building Cost (Capped at -80%)
+15% Chance to Double Items in Runecrafting
Rune providing items provide 2x as many runes
-50% Prayer Point Cost for Prayers
+10 Flat HP Regen
+50% Ammo Preservation
+1 base quantity when gaining Stardust from Astrology
+1 base quantity when gaining Golden Stardust from Astrology
+20% Chance to Preserve Resources in Summoning
-0.5s Thieving Interval
-0.5s Crafting Interval
+2% Global Perfect Cook chance
+25% Mastery Pool XP Cap
+100% chance to successfully Cook an item
+10 base primary resource quantity gained in Summoning
+10% Chance to preserve Summoning Charges
+100% GP gained from Thieving
+10% GP gained from Agility
-50% Coal Costs for Smithing
-15% Woodcutting Interval
-15% Cooking Interval
+1 Coal Ore per Ore Mined. (Item doubling does not apply)
+25% Flat Slayer Area Effect Negation
x2 Items received from Fishing
x2 Items received from Fletching
x2 Items received from Herblore
+150 Stealth while Thieving
+100% chance to gain Coal Ore in Firemaking
+100% chance to gain Ash in Firemaking
+5% Damage To Slayer Tasks
-20% Melvor Realm Agility Obstacle Build Costs

Item Sources:
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    Shop
Item Uses:
  • All skills
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    Thieving
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    Combat
Part of 100% Completion: No

When a new version releases that adds new Skills, Masteries, Items, Monsters, or Pets, the Cape of Completion will automatically be unequipped from all loadouts and the player will be unable to re-equip it until they reach 100% completion again.

Stats

Armour Stats
Offensive Stats Defensive Stats
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Strength Bonus
20
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Defence Bonus
80
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Stab Bonus
40
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Damage Reduction
5%
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Slash Bonus
40
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Defence Bonus
80
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Block Bonus
40
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Defence Bonus
80
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Attack Bonus
0 Equip Requirements
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Strength Bonus
0 Base Game Completion 100%
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Attack Bonus
0
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 % Damage Bonus
0%


Item Sources

Shop

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Shop
Purchase
Cost 200,000,000 
Requirements 100% Base Game Completion
Contains 1   Cape of Completion