Lifesteal
Lifesteal heals the player for a portion of the damage they deal, it does not deal extra damage. When active, lifesteal will occur any time the player deals damage, where the amount healed is determined by the modifier's magnitude. For example, a +10% Lifesteal modifier will heal the player for 10% of any damage dealt.
This page was last updated for (v1.1.1). |
Lifesteal can be specific to damage types, such as Melee Lifesteal, Magic Lifesteal, Bleed Lifesteal, Burn Lifesteal, Poison Lifesteal, and Lifesteal if target is Cursed.
This stat can be found on:
- Astrology constellation Vale.
- Elder Crown
- Fervor I
- Warlock Amulet
- Some Wolf synergies
Lifesteal Modifiers
Note that Summoning synergies providing lifesteal are not currently included.
Global Lifesteal Modifiers
These lifesteal modifiers apply for all damage dealt by the player.
Source | Type | DLC | +#% Lifesteal | Other Modifiers |
---|---|---|---|---|
Error creating thumbnail: File missing Siphon | Prayer | Error creating thumbnail: File missing | +15% Lifesteal | +10% Laceration lifesteal +15% of Attacker's Max Hitpoints dealt as damage when hitting with an attack |
Elite Pillar of Conflict | Agility Pillar | +10% Lifesteal | +35% Flat Slayer Area Effect Negation +25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers +50% Hitpoint Regeneration +350% GP from Combat | |
Cooking Lesser Relic | Item (Consumable) | +10% Lifesteal | -5% Cooking Interval +30% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | |
Vampiric Cloak | Item (Cape) | +10% Lifesteal | -25% Auto Eat Efficiency | |
Error creating thumbnail: File missing Drain | Prayer | Error creating thumbnail: File missing | +10% Lifesteal | +5% of Maximum Hit added to Minimum Hit +5% Laceration lifesteal |
Elusivity | Prayer | +10% Lifesteal | +50% Global Evasion | |
Blood Vial II | Item (Consumable) | +8% Lifesteal | +8% Auto Eat Efficiency | |
Tier 8 - 1 | Agility Obstacle 8 | Error creating thumbnail: File missing | +5% Lifesteal | +3% Abyssal Resistance -20% Auto Eat Efficiency +30% Global Evasion |
Vale | Constellation | +5% Lifesteal | -5% Cooking Interval +8% Chance to Double Items in Cooking +5% Chance to Preserve Food when eaten +8% Accuracy Rating +8% Hitpoints Skill XP +8% Cooking Skill XP +8% Cooking Mastery XP +5% Food Healing Value | |
Blood Vial | Item (Consumable) | +5% Lifesteal | +5% Auto Eat Efficiency | |
Superior Cape of Completion | Item (Cape) | +5% Lifesteal | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten -30% Melvor Realm Agility Obstacle Build Costs +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Hitpoints Skillcape | Item (Cape) | +5% Lifesteal | +15 Flat HP Regen | |
Superior Max Skillcape | Item (Cape) | +5% Lifesteal | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten -30% Melvor Realm Agility Obstacle Build Costs +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Error creating thumbnail: File missing Abyssal Wolf | Item (Summon1, Summon2) | Error creating thumbnail: File missing | +2% Lifesteal | |
Wolf | Item (Summon1, Summon2) | +2% Lifesteal | ||
Bill & Wendy | Pet | +2% Lifesteal | ||
Error creating thumbnail: File missing Za'Za | Pet | Error creating thumbnail: File missing | +2% Lifesteal | |
Portable Rations II | Item (Consumable) | -8% Lifesteal | +20% Auto Eat Efficiency | |
Portable Rations | Item (Consumable) | -10% Lifesteal | +15% Auto Eat Efficiency |
Damage-specific Lifesteal Modifiers
These lifesteal modifiers apply only for certain types of damage, as indicated by the modifier description.
Source | Type | DLC | +#% X Lifesteal | Other Modifiers |
---|---|---|---|---|
Reaper Potion I | Item | +30% Poison lifesteal +30% Bleed lifesteal +30% Burn lifesteal | ||
Reaper Potion II | Item | +40% Poison lifesteal +40% Bleed lifesteal +40% Burn lifesteal | ||
Reaper Potion III | Item | +50% Poison lifesteal +50% Bleed lifesteal +50% Burn lifesteal | ||
Reaper Potion IV | Item | +75% Poison lifesteal +75% Bleed lifesteal +75% Burn lifesteal | ||
Blood Ring | Item (Ring, Passive) | +25% Bleed lifesteal | ||
Error creating thumbnail: File missing Deep Wounds Consumable I | Item (Consumable) | Error creating thumbnail: File missing | +10% Bleed lifesteal | +15% chance to ignore Bleed |
Error creating thumbnail: File missing Deep Wounds Consumable II | Item (Consumable) | Error creating thumbnail: File missing | +20% Bleed lifesteal | +30% chance to ignore Bleed |
Error creating thumbnail: File missing Deep Wounds Consumable III | Item (Consumable) | Error creating thumbnail: File missing | +40% Bleed lifesteal | +60% chance to ignore Bleed |
Leeching Bolts | Item (Quiver) | +10% Ranged lifesteal | ||
Poison Cape | Item (Cape) | +10% Poison lifesteal | -50% Damage taken from Deadly Poison -50% Damage taken from Poison | |
Poison Lifesteal Amulet | Item (Amulet, Passive) | +50% Poison lifesteal | ||
Ring of Curse Protection | Item (Ring, Passive) | +10% Lifesteal if target is Cursed | +20% chance to ignore Curses | |
Silver Sapphire Necklace | Item (Amulet, Passive) | +3% Magic lifesteal | ||
Warlock Amulet | Item (Amulet, Passive) | +10% Magic lifesteal |
Modifiers that affect Lifesteal
These modifiers affect lifesteal in ways other than the usual flat percentage increase
Source | Type | DLC | Modifier | Other Modifiers |
---|---|---|---|---|
Iridium Cerulean Necklace | Item (Amulet, Passive) | Increased Lifesteal based on +5% * Current HP Regen Effectiveness (Eg. 5% * 300 = +15% Lifesteal) | Passive Hitpoint Regeneration is disabled |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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