This page contains changelogs for the most recent major/minor version of the game. For all historical changelogs, see Full Changelog or the navigation at the very bottom of this page.
Health starts at 100%, and goes down by 1% each Town Update. This cannot go below 20%.
Spend
Error creating thumbnail: File missing
Potions or Herbs to increase this back to 100%.
Buildings
The Building system has been revamped. You now construct buildings up to a certain quantity until it upgrades.
Buildings now have “efficiency” that degrades over time and requires repairs (one button click). A building has a 25% chance to degrade by 1% per Town Update. The efficiency cannot be reduced below 20%.
Buildings contained within Biomes are now predefined and are the same for everyone.
All building costs and resource generation numbers have completely changed to accommodate for the rework.
All Worships have been changed. Details are listed in the Township Rework breakdown linked at the start.
You are able to change a Worship, but it will cost 50M GP, destroys your Worship buildings and reduces all building efficiency to 50%.
Reworked Trader
Trader is now available 24/7 as long as you have at least 1 Trading Post constructed.
The Trader no longer allows you to trade resources into Township.
The Trader no longer has raw resources available for trading out.
Trader Consumables and Items
The Trader has 30 unique Consumables that you can purchase, each providing some kind of benefits that will assist with your progression outside of Township. These are listed in the Township post linked at the start.
Consumable Upgrades
The Trader sells a Consumable Enhancer which allows you to update some consumables in the game.
Notifications v2 (BETA)
A new notification system has been added that you can enable from “Settings”. It is disabled by default for now.
This system is in Beta and will be continuously worked on to provide more options and customization. Most of its features are only available in English at this stage until it leaves Beta.
Breakdown of changes
Notifications have a fresh, new look.
Severely reduces the spam and performance hit of notifications.
You can change the position of where notifications appear.
Some notifications can be marked as “Important”, which means they remain on screen until you click to dismiss them.
Fixed Notification V2 elements displaying underneath Combat Minibar (Issue #3326)
?5855 (13th April 2023)
The game will now provide you with a "free death" upon loading if a recent change to the game causes your character to unequip items. This free death lasts for the duration of offline Combat calculations.
To help alleviate the reported issues of some Worships causing Rune Essence production to fall below manageable amounts, we have made the following changes to
Fixed issue where some active Casual Tasks were hidden due to recent requirement changes to the game, causing them to take up Casual Task slots without the ability to complete or skip them.
Fixed issue where Township Worship modifiers were not being doubled while in the correct season (#3359)
Fixed issue where Township Worship modifiers were not updating correctly after repairing buildings (Issue #3358)
Fixed issue where it was not possible to delete Cloud Saves from the character selection screen (#3360)
Fixed issue where Town resource and GP per update would not visually change when increasing your Town's Health (Issue #3361)
Mastery XP tooltip was showing incorrect values (Issue #3350)
?5907 (19th April 2023)
Changes
The GP cost to skip Casual Tasks now scales with your
Error creating thumbnail: File missing
Township Skill Level. Cost to skip is capped at 10M GP.
It is now possible to skip Casual Tasks even if you are able to claim the rewards.
Adjusted the position of the skip Casual Task button.
Fixes
Fixed issue where Adventure Mode characters would get Casual Tasks for Skills that are not unlocked. Please be aware that you will not receive Casual Tasks if you do not meet any requirements to get one. It is also not possible to get duplicate Casual Tasks. Specific scenarios in Adventure Mode will cause you to not receive Casual Tasks until further requirements are met.
Fixed issue where some Casual Tasks were impossible to complete due to missing Skill Level requirements.