For beginners, the method with the least amount of required skills for its maximum rate is the

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Fishing method. The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.


Thieving

Template:OldStrategy

Thieving Fisherman with Leprechaun and Monkey Synergy (Min 4.7m/h ~ Max y/hr)

Minimum Requirements

These are the minimum requirements achieve the Min GP/h on the Fisherman and the following Thieving money makers. To reach the Max GP/h, you will need all of the additional GP boosts in the Improving GP Rates section. Unless Success Chance is less than 100%, no Stealth boosts are required to reach Max GP/h
Name Effect
10% Thieving Mastery Pool Checkpoint +30 Stealth
25% Thieving Mastery Pool Checkpoint -0.2s Thieving Interval
  Gloves of Silence -0.1s Thieving Interval
+150 Flat GP from Thieving
+50 Stealth
  Golbin Mask +20 Flat GP from Thieving
+20 Stealth
  Sneak-Ers +5% Global GP
+40 Stealth
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Cargo Net
3% Global GP
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Rooftop Run
-0.2s Thieving Interval
+20% GP from Thieving
+35 Stealth
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Ko
+5% Thieving Doubling
-3% Thieving Interval
+30 Stealth

Skill Level Requirements

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    Level 54
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    Level 55
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    Leprechaun
    Mark Level 4
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    Monkey
    Mark Level 3

Method

This method relies on the increased sell values of common drops from the

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Leprechaun

+

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Monkey

synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price".

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    Craft
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    Leprechaun
    and
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    Monkey
    Tablets and equip them
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    Steal
    from the
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    Fisherman
  3. Sell all unsold drops. Use
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    Item Alchemy III
    along with any available GP boosts on drops worth more than 10,000 

These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!

Template:OldStrategy

Thieving Knight with Leprechaun + Monkey Synergy (x/h min ~ y/hr max)

Required Boosts

To reach the Min GP/h you will need BOTH these requirements AND the Minimum Requirements from the Fisherman. To reach the Max GP/h, you will need all of the additional boosts in the Improving GP Rates section.

If you are unable to obtain these items, the Fisherman will provide better rates.

Name Effect
  Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
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Level 99
+100% GP from Knight
+174 Stealth vs Knight

Skill Level Requirements

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    Level 88
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    Level 55
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    Leprechaun
    Mark Level 4
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    Monkey
    Mark Level 3


Method

This method relies on the increased sell values of common drops from the

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Leprechaun

+

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Monkey

synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price".

  1. Error creating thumbnail: File missing
    Craft
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    Leprechaun
    and
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    Monkey
    Tablets and equip them
  2. Error creating thumbnail: File missing
    Steal
    from the
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    Knight
  3. Sell all unsold drops. Use
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    Item Alchemy III
    along with any available GP boosts on drops worth more than 10,000 

Without most of the buffs, earnings can be lower than 5,000,000  per hour. If you are lacking in stealth for a high success rate on

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Knight

, the

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Leprechaun

+

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Monkey

synergy may be more effective on the

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Fisherman

.

These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!

Thieving Princess and Fletching Jadebolts (x/h min ~ y/hr max)

Skill Level Requirements

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    Level 15
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    Level 10
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    Level 99
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    Level 99

Required Requirements

These boosts are in addition to the ones above and are specifically for this method.

Name Effect
  Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
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Level 99
+100% GP from Princess
+174 Stealth vs Princess
  Fletching Skillcape (
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Level 99
)
Doubles items received from Fletching
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Leprechaun
+
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Devil
(
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Level 90
)
+50 Flat GP from Thieving
50% Chance for 2x GP
35% Chance for 4x Items
15% Chance for nothing
  Crown of Rhaelyx and its   Charge Stones +25% Resource Preservation
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Agility Obstacles
providing Resource Preservation

Method

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    Steal
      Jadestones from the
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    Princess
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    Mine
      Iron Ore
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    Smith
      Iron Bars
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    Forge
      Headless Bolts
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    Fletch
      Jadestone Bolts
  6. Sell common drops. Use
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    Item Alchemy III
    along with any available GP boosts on drops worth more than 15,000 

Thieving is not better than the   Dragon Javelin method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and

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Thieving

Interval Reductions. Although princess is unlocked at level 92, it likely will take until level 99 for the   Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. Once

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Princess

is survivable, the next most important boost is the

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Leprechaun

+

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Devil

synergy to increase the number of   Jadestones gathered. High resource preservation and item doubling during

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Fletching

is very beneficial. Using   Crown of Rhaelyx and its   Charge Stones is strongly recommended here. Without most of the buffs, earnings can be as low as 4,000,000  per hour. With the   Throne of the Herald expansion, the items   Grappling Hook and   Thieving Shorts are available at level 100 from the

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Explorer

which provide substantial buffs for this method. With the   Atlas of Discovery expansion,   Bandit Hideout point of interest in

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Cartography

provides several useful buffs to this method.

These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!

Improving GP Rates in the Base Game

Name Effect
  Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
50% Thieving Mastery Pool Checkpoint +100% GP from Thieving
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
  Thieving Gloves +75 Stealth
File:Thiefs Moneysack II (item).png Thiefs Moneysack II +30% of Maximum GP added to Minimum GP
  Jeweled Necklace +5% Global GP
  Fine Coinpurse +10% Global GP
  Gentle Hands Potion IV +75 Stealth
  Aorpheat's Signet Ring +100% Global GP
+5% Global Doubling
  Snek +50% GP from Thieving
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Ice Jump
+5% Global Doubling
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Pillar of Skilling
+3% Global Doubling
  Slayer Platebody (Master)
  Slayer Leather Body (Master)
  Slayer Wizard Robes (Master)
+3% Thieving Doubling
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Aquarias
+1% Global Doubling
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Ko
+8% Thieving Doubling
-5% Thieving Interval
+50 Stealth

Improving GP Rates with Expansion Content

Name Effect
  Grappling Hook idk fix this
  Thieving Shorts idk fix this
  Bandit Hideout idk fix this
 
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Rooftop Climb
idk fix this
    Masquerade Mask idk fix this