Module:Calculator/AgilityObstacle
Documentation for this module may be created at Module:Calculator/AgilityObstacle/doc
local p = {}
local Num = require('Module:Number')
local Constants = require('Module:Constants')
local Agility = require('Module:Skills/Agility')
local Shared = require('Module:Shared')
local Skills = require('Module:Skills')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Debug = require('Module:Debug') -- Comment out when Module is finalised.
-- Gets all associated metadata from an obstacle based on its name.
local function getObstacle(name)
name = Shared.specialTitleCase(name)
local obstacle = Agility.getObstacle(name) or Agility.getPillar(name)
if obstacle == nil then
error("Unknown Agility obstacle or pillar name: " .. name)
end
-- Resolve obstacle slot.
local slot = 0
if string.find(name, 'Pillar') then
if string.find(name, 'Elite') then
slot = 'Elite Pillar'
else
slot = 'Pillar'
end
else
slot = obstacle.category + 1
end
local obstacleInfo = {
Name = obstacle.name,
Slot = slot,
Obstacle = obstacle,
LevelRequirements = Agility.getObstacleRequirements(obstacle),
ItemCosts = Agility.getObstacleCosts(obstacle),
}
return obstacleInfo
end
function p.calculateCourse(obstacleNames, checkDoubleSlots)
-- Collect all obstacles and filter out nill values.
local courseObstacles = {}
local courseSlots = {}
for _, v in pairs(obstacleNames) do
local currObstacle = getObstacle(v)
if currObstacle then
if checkDoubleSlots and courseSlots[currObstacle.Slot] == true then
error('There are two or more obstacles in the same slot. Obstacle: ' .. currObstacle.Name .. ' Slot: ' .. currObstacle.Slot)
end
courseSlots[currObstacle.Slot] = true
table.insert(courseObstacles, currObstacle)
end
end
-- Calculate the highest level requirements and the total amount of items
-- required to build this agility course.
local courseLevelRequirements = {}
local courseItemCosts = {}
for _, course in pairs(courseObstacles) do
for skill, level in pairs(course.LevelRequirements) do
Shared.addOrUpdate(courseLevelRequirements, skill,
function(x)
if x then return math.max(x, level) else return level end
end)
end
for item, amount in pairs(course.ItemCosts) do
Shared.addOrUpdate(courseItemCosts, item,
function(x)
x = x or 0 return x + amount
end)
end
end
-- Sort course on category
local sortFunc = function(a, b)
-- Special case to sort pillars AFTER all regular obstacles.
local pillar = { ["Pillar"] = 99, ["Elite Pillar"] = 100 }
return (pillar[a.Slot] or a.Slot) < (pillar[b.Slot] or b.Slot)
end
table.sort(courseObstacles, sortFunc)
return {
Obstacles = courseObstacles,
CourseLevelRequirements = courseLevelRequirements,
CourseItemCosts = courseItemCosts
}
end
-- Stupid shenanigans to filter out numeric parameters.
-- Because just iterating over #args doesn't work for some reason...
function parseObstacleArgs(args)
local obstacleNames = {}
for k, v in pairs(args) do
k = tonumber(k)
if k then
table.insert(obstacleNames, v:match("^%s*(.-)%s*$"))
end
end
return obstacleNames
end
function p.main(frame)
local args = frame:getParent().args
return p._main(args)
end
function p._main(args)
local obstacleNames = parseObstacleArgs(args)
local courseRequirements = p.calculateCourse(obstacleNames, true)
-------- TEMP --------
local html = mw.html.create()
local div = html:tag('div')
div:tag('h2'):wikitext('Items Required')
local ul = div:tag('ul')
for k, v in pairs(courseRequirements.CourseItemCosts) do
ul:tag('li'):wikitext(k .. ': ' .. v)
end
div:tag('h2'):wikitext('Skills Required')
local ul2 = div:tag('ul')
for k, v in pairs(courseRequirements.CourseLevelRequirements) do
ul2:tag('li'):wikitext(k .. ': ' .. v)
end
return tostring(html)
end
function p.test()
local obs = p.calculateCourse({'Elite Pillar of Conflict ', ' Cargo Net ',' Balance Beam','Pipe Climb'})
Debug.log(obs)
end
function p._getCourseTable(obstacleNames)
local result = ''
local obstacles = {}
for i, name in ipairs(obstacleNames) do
local obst = Agility.getObstacle(Shared.trim(name))
if obst == nil then
result = result .. Shared.printError('Invalid Obstacle Name "' .. name .. '"') .. '<br/>'
else
table.insert(obstacles, obst)
end
end
result = result..'{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!Slot!!Name!!Bonuses!!Requirements!!Cost'
local catLog = {}
table.sort(obstacles, function(a, b) return a.category < b.category end)
local catCounts = {}
for i, obst in ipairs(obstacles) do
if catCounts[obst.category] == nil then
catCounts[obst.category] = 1
else
catCounts[obst.category] = catCounts[obst.category] + 1
end
end
for i, obst in ipairs(obstacles) do
result = result..'\r\n|-'
result = result..'\r\n|'
if catLog[obst.category] == nil then
local rowspan = catCounts[obst.category]
result = result..'rowspan="'..rowspan..'" style="border:1px solid black"|'..(obst.category + 1)..'||'
catLog[obst.category] = true
end
result = result..obst.name
local bonuses = {}
--After that, adding the bonuses
for bonusName, bonusValue in pairs(obst.modifiers) do
table.insert(bonuses, Constants._getModifierText(bonusName, bonusValue))
end
if Shared.tableIsEmpty(bonuses) then
table.insert(bonuses, '<span style="color:red">None :(</span>')
end
result = result..'||'..table.concat(bonuses, '<br/>')
--Grabbing requirements to create
result = result..'|| ' .. formatObstacleRequirements(obst)
--Finally, the cost
result = result..'|| data-sort-value="'..obst.gpCost..'"|'.. formatObstacleCosts(obst)
end
result = result..'\r\n|}'
return result
end
function p.getCourseTable(frame)
local obstNameStr = frame.args ~= nil and frame.args[1] or frame
local obstacleNames = Shared.splitString(obstNameStr, ',')
return p._getCourseTable(obstacleNames)
end
return p