Ty

Revision as of 12:36, 28 May 2024 by Slash (talk | contribs) (Reverted the 100x difference as I missed a stage in the calculation)

Ty is a pet that is not tied to any specific skill. Instead, Ty has a chance to be acquired whenever an action that rewards

This page is up to date (v1.3.1).
Ty
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Pet ID: melvorD:Ty
Source:
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Mastery
Drop Chance: See: Acquiring Pets
Effect: +3% Mastery XP in all Skills
Part of 100% Completion: Yes
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Mastery

experience is performed. Unlike any other pet, the chance to get Ty scales with the player's Mastery Pool Percentage.

[math]\displaystyle{ \text{Chance} = \dfrac{\text{Action Time (seconds)} \times (1 + \frac{\text{Mastery Pool Percentage}}{100}) \times \text{Virtual level of Skill}}{25\;000\;000} \times (1 + \frac{\text{Increased Pet Chance}}{100}) }[/math]

Where [math]\displaystyle{ \text{Mastery Pool Percentage} }[/math] is the Player's Mastery Pool Percentage clamped between 0 and 100 and [math]\displaystyle{ \text{Increased Pet Chance} }[/math] is any modifiers that increase the chances of locating a skill pet. Currently, this is limited to the Ancient Relics gamemode.