Ayarez

Joined 22 May 2024
Revision as of 16:12, 10 June 2024 by Durron597 (talk | contribs) (This edit was rolled back by mistake, restoring it.)
This page was last updated for (v1.2.2).


BIG DISCLAIMER The site is currently being actively worked on, please check back in a few hours for an updated version of this page. The Fishing Advice was removed as it was a terrible suggestion, alternative methods for bank slots / GP will be offered in the new version

Melvor Idle is a cut down RPG game with many hidden depths. There is no right or wrong way to progress in the game, and you will rarely (if ever) be punished for experimenting. Melvor Idle is about the journey not the destination.

Enjoy!

The Wiki

The Melvor Wiki is a majority community lead project. The raw data is imported directly from the game. This includes the pages with Monster, Item, Area, Spell, Skill Information/Data. One can almost guarantee that the information on those pages matches in-game content 100%.


As mentioned, the rest of the wiki is written by users/players such as yourself. Although there are a few Discord Administrators/Moderators that (occasionally) participate in helping on the Wiki, the majority is done by Players. There is no active professional team that keeps the wiki up to date. This is done to the best of the abilities of the people maintaining the Wiki, but things do fall through the cracks. If you notice something that is incorrect/misspelled/out of date or just could be better in general, feel free to create your own Wiki Account and edit it!

Every edit is monitored by other Players and Discord Moderators; egregious edits will be undone/removed. They can also be discussed on the "talk" pages on the Wiki or on the Melvor Discord in the #wiki-discussion channel. This channel is open for:

  • Reporting incorrect data or spelling that you either don't know how to edit or simply don't want to edit.
  • Suggestions of what need to be changed to be more optimal for User experience
  • Pointing out very out of date Guides that don't actually work anymore, these will usually get a huge disclaimer on them until they can be worked on
  • People wanting to Contribute and feel like they have things to say / information to impart
  • If you don't have the time or the know how to edit on the Wiki, simply pass on what you'd want done, or perhaps ask players in the channel to teach you how to do it


When following guides, please check the version in which this was published; some guides are very out of date or no longer relevant. There's work being done on updating them, but writing a good guide takes time and the current dedicated editing team is small. We'll welcome any help we can get, no matter how small or big.

Goal of this Guide

This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is in no way complete, or optimal for all play styles.

There are several ways to play this game. Some choices can be found [here]


Why not to use this guide?

There are many reasons that this guide may not be useful:

Before you start

In general:

  • This game is meant to be idled - this means that it is intended that you do not actively play this game, but instead do other things, such as go on a walk, or visit the zoo! And when you come back, hopefully you will start to see some progress, but do not expect to complete this game in a week.
    • This game however also some more active play when it comes to the combat. You can spend as little or as much time as you want optimizing your farming there.
  • Items and equipment will give you small benefits that stack up over time, so do not expect to be a Melvor god after you have completed all of the steps outlined below - you will still have a lot of gameplay left, and the expansions are a great investment if you are yearning for more!
  • You should expect some parts of these guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
  • Offline progress is capped to 24-hours, and so once you start following these steps, you may feel it necessary to keep the game running continuously, or feel the need to check-in on progress regularly. If you do need a break, this is ok - the progress cap might feel like a limitation at first, but it also means that your township doesn't fall into disarray after a long break.
    • If you're unable or unwilling to log in within the 24 hour timespan, there's the option to download the "Unlimited Offline" Mod. Please be aware that the longer you stay offline with that mod, the longer it will take for the game to load in.

Skills That Boost Other Skills

These skills are mostly centered around "if you invest in this skill, other skills will get stronger". Some of these skills also provide some direction about what order to work on other skills, because the bonuses to work on other skills come in a certain order. For the sake of simplicity, this section only discusses non-combat bonuses. See the full skill page for how they provide buffs for combat skills.

There is a far more comprehensive list of what Skills do exactly to be found at Beginners Guide.

If you wish to see how Skills effect other Skills please expand the column below.

Meta Skills
Skill Description Order of unlocks for other skills
  Astrology This is the most straightforward Skill Boosting-skill. Study constellations to unlock permanent bonuses for the respective skills. Note that it takes a lot of investment in Astrology before Astrology buffs itself. *   Farming
*   Woodcutting
*   Smithing
*   Firemaking
*   Fishing
*   Mining
*   Cooking
*    Cartography
*   Archaeology
*   Fletching
*   Runecrafting
*   Agility
*   Thieving
*   Crafting
*   Herblore
*   Summoning
*     Astrology
  Summoning Create Summoning tablets that provide a small bonus to the corresponding skill, using a combination of materials that use ingredients from the skill and materials you buy for GP. Unlock much stronger bonuses by using synergies after progressing in multiple different summons. *   Woodcutting
*   Mining
*   Fishing
*   Cooking
*   Runecrafting
*   Thieving
*   Crafting
*   Smithing
*   Herblore
*   Firemaking
*     Agility
*     Astrology
*     Fletching
*     Summoning
  Firemaking Firemaking provides flat percentage bonuses for all skills: skill XP in the form of   Firemaking Skillcape, and mastery XP from the pool checkpoint and achieving 99 item mastery. It's also required to unlock better cooking fires. *   Cooking
  Herblore Most skills have at least one potion that provides a bonus. For non-combat skills, these potions are usually increased output of resources, but there are some important exceptions for speeding up progression. *   Firemaking -   Controlled Heat Potion
*   Astrology -   Secret Stardust Potion
*   Mining -   Perfect Swing Potion
*   Agility -   Performance Enhancing Potion
*   Runecrafting -   Elemental Potion
  Agility Build obstacles that provide fixed bonuses to specific skills. The higher your skill level, the more obstacles you can build, at higher tiers. However, these obstacles also get progressively more difficult to build, both in terms of money and in terms of items, but they also have some of the strongest bonuses in the game. As you progress in Melvor, you will find yourself swapping between obstacles reasonable often. Agility has too many bonuses with complicated ordering, so it's difficult to enumerate them like in the previous sections. Please see the   Agility page for full information.

Raw Material Gathering Skills

These skills provide items that usually aren't useful for themselves, but are very important for doing other skills.
  Herblore and   Agility aren't explicitly included because the materials for these skills come from everywhere.

If you wish to look at which Skills power which other Skills, please expand the table below.

Skill Description Primary skills powered by these items
  Woodcutting Chop Trees. Get logs. *   Firemaking
*   Fletching - Bows & Javelins
*   Farming -   Bird Nest and     Raven Nest
*     Crafting - Hardwood Armor
  Mining Hit Rocks. Get Ores. *   Smithing
*   Crafting - Gems
*   Runecrafting -   Rune Essence and     Pure Essence
  Fishing Catch Fish. *   Cooking
*   Crafting - Gems
  Thieving Steal all kinds of things. Each thieving target gives different stuff from all over the game. Thieving targets also provide unique items that can provide unique bonuses for many different skills. These items are used everywhere.
  Farming Plant Crops. Harvest them after some time has passed. Farming is passive output, you don't activate Farming. *   Cooking
*   Herblore - Herbs for all potions are made in Farming.
** Also makes logs for the same things as   Woodcutting
    Archaeology Go to dig sites, and find cool stuff. Most of these items don't impact other non-combat skills, but there are some exceptions. *   Crystalized Mithril Fragment
*   Crystalized Dragon Fragment
*   Woodcutting
*   Crafting
*   Summoning

Finished Goods Artisan Skills

These skills provide finished items, usually used for combat.

If you wish to look at these items, please expand the table below.

Artisan Skills
Skill Description Primary skills powered by these items
  Smithing Make bars (ingots), then turn them into metal items. Melee weapons and armor.
  Fletching - Javelins, Arrows and Crossbows
  Crafting Make items that you wouldn't use a forge for.   Ranged armor
Jewelry (a wide variety of uses)
Consumables (also wide variety of uses)
  Fletching Ranged weapons and ammunition.   Ranged
  Runecrafting Transform essence (from   Mining) into materials needed for magic   Magic
  Alt. Magic

Choosing the Way to Play The Game

There are several ways to play the Game, depending on your goals and preferred game play. Here are some suggested ways to play the game and a guide on how to do it.

  • Laid back: only logging in once/twice per day, knowing what to set your offline times to and what to do when online
  • Skilling Focused: max out everything to 99/120 then start combat while having access to everything and being as overpowered as possible
  • Max efficiency without Throne of the Herald: mix of the 1st and 2nd but then choosing the most optimal way
  • Max efficiency with Throne of the Herald: road to 100% completion. This will be combat focused, since it involves leveling as little non-combat as possible to rush   Harold for the 2% interval, after which skills and item collection will be done.

Before Settling on Desired Game-play

Before we get into the actual different way to play. It is generally advised you get a good feel of the game and how it works / interacts. This is generally achieved by leveling all the skills to around Level 30-40 and beat a Dungeon or 2. Once everything is around level 35 you should better understand how the game works and if you like it. The Core Game Mechanics won't really change much, it gets slightly more complicated especially when it comes to Combat later on, there will be more and more Skill interactions once you get to higher levels. Faster Experience Gains and you'll receive loot quicker. But this is about it. This would be an excellent point to determine if this game is for you or you'd rather move on.


The entire process of leveling everything to around level 35 should take about 2-3 hours. If you don't have that time to spare in 1 sitting, do what you can and then switch to   Astrology until the next time you log back in. There is never any harm to level   Astrology, it will only give you more benefits. At later stages you might want to switch to different skills for other benefits, for now this is your best choice.

  1. It is advised you start by leveling   Astrology for the minor gains you'll get from that at low levels.
  2. Your next skills should be   Woodcutting and   Summoning
    • Summoning is a very important skill for boosting all your other skills, and it is leveled by equipping summoning tablets. It levels very slowly while you do everything else, and it is nearly impossible to come back later and rush level it.
    • Start chopping   Normal Logs until you get your first   Ent mark.
    • Sell some of your logs and use the money to buy   Summoning Shard (Green) to make about 100   Ent tablets.
    • Repeat (moving up to   Oak Logs and   Willow Logs as they become available) until you have   Level 15
  3. Your next skills should be   Fishing and   Cooking (and more   Summoning)
    • To get enough Gold Pieces to upgrade the Shop upgrades for the first 2 Axes, Fishing Rods and Pickaxes,   Octopus and   Pig tablets.
    • Once you get to roughly   Level 23 you should get enough Gold Pieces to upgrade the Fishng Rod to the level 20 one.
    • At   Level 30 Sell all the Junk that you got apart from the Fish, and about half of the fish.
    • When you unlock   Octopus, stop to make some tablets and equip them.
    • Make sure to save 300   Raw Herring and 300   Raw Salmon for the next section.
    • Next is   Cooking the fish caught from   Fishing, this will be used in Combat.
      • Make sure   Level 25 before you switch to   Cooking, so you can unlock   Pig.
  4. The next skill would be   Agility
  5. After this finish the rest of the Skills to Level 30, the order in which you do this is not very important, you might run into not being to some Artisan Skills yet as you don't have the resources from the Gathering Skills yet, just come back later to those skills.

There are several ways to earn Gold Pieces in this Game. Below are some suggestions on how you can obtain them effectively. When Combat is the main focus, it is generally recommended that your first 1,000,000  goes towards   Auto Eat


Skill Level Method Comment
  Thieving 54 / 57 / 77 At apropriate Levels thieving   Fisherman,   Cyclops and   Knight provides some of the best GP/h, but
you will need to obtain   Chapeau Noir,   Golbin Mask,   Thiever's Cape,   Sneak-Ers from   Thieving, and also
  Gloves of Silence from   Thief in   Runic Ruins, which requires   Level 45
It takes quite a while to set up   Thieving correctly, be sure you don't do this before   Auto Eat as you'll most likely die. Also don't forget to enable the "Continue on Stun" option if you have plenty of Food available
  Fishing ?? Fishing in general is quite bad for  , but it is an easy AFK method to grind out the first 1,000,000 
Low Level   Mining 0 Low Level Mining with   Gem Gloves might sound like a good idea; it does give you some profit, but it yields very poor hourly gains.
    Mining 85 Mining is a really good way to earn  , but it doesn't really start generating a lot before Level 85. It also requires you to have  .   Pure Crystal sells for 750  each, which racks up quite quickly and should average around 4,000,000  per hour without any boosts.   Perfect Swing Potion will help immensely if you wish to farm   with this Method

With this minor preparation of the Skills, we're now ready to start picking the desired Way to Play, be it Skilling or Combat you should be set for both!

Ways To Play The Game

Laid Back

This Guide is aimed at people that don't have a lot of time, or don't want to log in more than once or twice a day. If you have 10-20 minutes to play and want to do something else than is suggested here, feel more than free to do so, the majority of these things will take a long time, 10 to 30 minutes won't impact the overall progress that much.

  1. Start by vising your   Township, Select the   Aeris Worship. This grants the best benefits for a while.
  2.   Astrology is the Skill we start with.
  3. The first large goal is to reach   Level 99, this increases   Mastery and   Stardust gains.
  4. The next step is to make some Gold Pieces  
  5.   Fishing is our next target.
    • Start by buying the   Iron Fishing Rod from the Shop for 100 .
    • Fish the highest experience Fish you can, there is a list of the experience/second to be referenced here. Alternatively you can installed the "ETA" Mod which will tell you exactly how much Experience per Hour you'll get on each Fish.
    • Just pick the highest one until you get to   Shark then keep fishing   Shark until   Level 85
    • Keep   Fishing until you find a   Octopus Mark
      • Make a bunch of   Octopus Tablets and Equip them in the other slot than where   Ent is equiped
        • 2 different Familiars together offer what is called a Synergy, when the Synergy is active the arrows in between the 2 Familiars will turn Green. This means the Synergy is active, it will use 1 Skill Related Tablet per action (in this Case Octopus) and when the Synergy is Active it will use an additional Related Tablet and 1 Synergy Companion Tablet, so in short, it will use 2   Octopus and 1   Ent as soon as the Synergy is active.
          • Synergies require   Summoning Marks to be a certain Level, their current Level can be viewed in the   Summoning Menu. In this Case with {ItemIcon|Octopus}} and   Ent it will require both Marks to be Level 2. As soon as you find enough {ItemIcon|Octopus}} Marks for another Level, the Synergy will activate.
      • Keep   Fishing until your   Summoning reaches Level 25 and your   Octopus is Mark Level 3.
    • Start by Cooking the Fish you caught in   Fishing
  6. The   Pig     Octopus will give a 75% chance to give you a Cooked version of the Fish you're fishing.
    • Keep   Fishing selling all the Raw and Cooked fish you obtain. Your goal is around 47,000,000  to prepare for   Agility
    • You can also keep   Fishing for more   to buy some Bank Slots. How many slots is up to the Player, a minimum of 100-150 would be suggested.
  7. Next up is preparing for   Agility. There is a whole list of items and Skill Requirements for this. This Guide will not go in detail where to obtain them all, you can click the items to view their sources and requirements.
  8. The next Skill is   Agility
  9. Next skill is   Cartography if  Atlas of Discovery Expansion is owned.
  10. This is where the Guide ends. Feel free to look up how to level other Skills by visiting their Guides.


Skilling Focused

Max out everything to 99/120 then start combat while having access to everything and being as overpowered as possible

Max efficiency without Throne of the Herald or Atlas of Discovery

Max efficiency with Throne of the Herald and Atlas of Discovery

Combat First Max efficiency with Throne of the Herald road to 100% Completion

This Method aims at clearing   Throne of the Herald as soon as possible for the   Harold pet. This gives:

  • Max Pool Mastery Cap increased by 25%
  • 2% Global Interval reduction
  • 0.1s Attack Speed Interval reduction
  • 5% Global Mastery Gain
  • as well as many more useful things.

Doing this first has great benefits on the entirety of your account & required Playtime to reach 100% Completion.

This will be combat focused. Level as little non-combat as possible to rush   Harold for the benefits, after which skilling and attacking will be faster/easier. It's the biggest boost one can get in the entire game.

It is recommended you completely ignore   Township buildings after setting   Aeris as your Worship.


Before going into Combat it is recommended to Level these Non-Combat Skills:

Skill Level Reason
  Astrology 60 Max out the first stars (They give Global Accuracy which applies to all Attack Styles)
in the Constellations   Iridan,   Terra,   Vale,   Syllia and   Arachi. If there is not enough   Stardust obtained, try to balance out where you spend it and maximize the amount of Accuracy Gained.
  Runecrafting 85 For   Ancient Runes & decently crafted Wizard Equipment.
  Mining &   Smithing 40 At 40   Mining and 40   Smithing you can mine & craft   Silver Bar and   Gold Bar, which are required to upgrade Melee Armour to (G), so they actually get their Damage Reduction.
  Agility 70 To start with   Level 50 will be enough.   Level 99 should be the aim once   Impending Darkness Event is beaten.

Later Aims should be:

Skill Level Reason
  Herblore or   Cartography 90 Both these Skills grant access to   Damage Reduction Potion IV which is very helpful, especially in the  Throne of the Herald Expansion.
When   Herblore is chosen it will also need     Level 90. In   Cartography 1000 can be obtained at (31, 19)   The Sand-Covered Treasure. These can be turned in for 5,000   Damage Reduction Potion IV with Township Task Hard 15.
  Archaeology 90 Only when also doing   Level 90, since this allows access to   Underwater Ruins which has the very powerful   Engulfing Vortex Longbow. This is quite a grind but well worth it; the weapon shreds through Throne of the Herald content
  Archaeology 118 This is highly Optional Not required but very fun to play with,   Merman Pendant and   Pirate Hook are 2 very powerful items only obtainable from very high   Archaeology. You can defeat the entire game without them, they will however make some parts of the game faster/more fun.

Starting Off Your Journey

Once you've got all the skills at around Level 30, with   Astrology at level 60,   Agility at Level 50,   Runecrafting at Level 85 and   Mining &   Smithing at Level 40. You're ready to start your Combat Journey.

  1. It is assumed that Combat Stats are also at Level 30.
  2. When you're roughly level 20-25 in Combat Skills (or 30 from Leveling everything to 30), it's time to switch to Mithril Equipment. Seeing as our   Mining and   Smithing isn't high enough to craft this, we can get these items from   Mithril Knight.
  3. Continue Farming   Slayer while leveling your Combat Skills.
  4. You will also need to level your   Magic and   Ranged.
  5. At this point you should have all 3 Combat Styles available to you. Keep fighting   Slayer tasks until you reach   Level 77.
  6. This is where this guide ends. You should have grasped the basics of Combat and Upgrading at this point.
    • Further Guides can be found with each Dungeon. They all have a list of recommended/required Equipment and Skill Levels.
    • The Dungeon Guides have been kept as low as possible on the Requirements and Gear needed.
    • If you want to know what the next objectives are, look at the Next Dungeon guide. This should give you Items and Skill Levels to aim for.
  7. After defeating   Throne of the Herald.