Hitpoints is a

This page was last updated for (v1.2.2).
Hitpoints
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Combat

skill. It is one of three skills (along with

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Defence

and

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Prayer

) that is used when determining a player or monster's Combat Level.

The player's Hitpoints skill level affects maximum HP and passive HP regeneration rate.

Mechanics

Increasing Max HP

For each level in the Hitpoints skill, the player's maximum HP will be increased by 10 (100 in   Adventure mode). Further max HP can be gained from certain equipment or

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Agility

obstacles.

Recovering HP

The primary method of recovering HP is by eating food, whether manually or via Auto Eat. Different foods heal the player for different amounts of HP. Lifesteal can also be used in combat to recover HP based on damage dealt to enemies. If the player would be healed beyond their maximum HP by any means, any excess healing is lost.

By default, the player also passively regenerates 1% of their max HP once every 10 seconds. This amount can be increased or decreased by various modifiers to HP regeneration, which are either percentage-based or flat (a fixed number of HP). Percentage-based regeneration modifiers are applied after flat modifiers. Modifiers also exist that affect the interval between regeneration ticks.

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Hardcore

characters will not regenerate HP passively and must eat food to regain lost HP.

The amount of HP regenerated per interval can be calculated as follows:

[math]\displaystyle{ \text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor }[/math]

Gaining Hitpoints XP

Hitpoints experience can be earned by dealing damage in combat. Hitpoints XP is earned with all combat styles and attack styles, and is based only on damage dealt, not damage taken by the player. 0.133 XP is awarded per point of damage done to a monster.

Skill Level Unlocks

Increasing the Hitpoints skill provides +10 max HP per level (+100 in   Adventure mode).

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Level
Unlocks
40 Trade for   Potion Box I (requires
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40,
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40)
50 Build
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Rocky Waters
in Obstacle 6
60 Trade for   Looter Pouch (requires
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40)
70 Trade for   Monster Hunter Scroll (requires
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70)
Build
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Raft Building
in Obstacle 8 (requires
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70)
Build
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Runic Trail
in Obstacle 8 (requires
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70,
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75)
Build
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Frozen Lake Crossing
in Obstacle 9 (requires
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70)
75 Trade for   Fervor Scroll (requires
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70)
99 Wear   HP Skillcape
Wear   Maximum Skillcape (requires level 99 in all skills)
Trade for   Potion Box II (requires
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99,
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99)
Build
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Ocean Rafting
in Obstacle 10
100 Build
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Water Maze
in Obstacle 11 (requires
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100,
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100)
110 Build
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Freezing Rafting
in Obstacle 15 (requires
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120,
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120)
120 Wear   Superior Hitpoints Skillcape
Wear   Superior Max Skillcape (requires level 120 in all skills)
Trade for   Potion Box III (requires
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120,
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120)

Skillcapes

Regular Skillcape

The   HP Skillcape is the skillcape for the Hitpoints skill. It can be purchased for 1,000,000  from the Shop once the player reaches

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Level 99

in the Hitpoints skill. The HP Skillcape offers the following benefits when worn:

+10 Flat Hitpoints Regeneration

Superior Skillcape

The   Superior Hitpoints Skillcape is the superior skillcape for the Hitpoints skill. It can be purchased for 10,000,000  from the Shop once the player reaches

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Level 120

in the Hitpoints skill.

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Level 120

can only be reached if the player owns the   Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

+15 Flat Hitpoints Regeneration and +5% Lifesteal

Pet

This skill's pet can be unlocked by performing any action that provides Hitpoints XP.

PetNameDLCEffect
 Finn, the Cat  +10 Maximum Hitpoints

Summoning Boosts

This table shows all the

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Summoning

familiars and synergies that provide a Hitpoints-relevant bonus.


Skill Boosts

Maximum HP

HP Regeneration