Module:Skills/Artisan

Documentation for this module may be created at Module:Skills/Artisan/doc

--Splitting some functions into here to avoid bloating a single file
--Contains function for skills that consume resources (ie smithing, cooking, herblore, etc.)
local p = {}

local Shared = require('Module:Shared')
local Common = require('Module:Common')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Modifiers = require('Module:Modifiers')
local Skills = require('Module:Skills')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local ItemSourceTables = require('Module:Items/SourceTables')

function p.getCookedItemsTable(frame)
	local args = frame.args ~= nil and frame.args or frame
	local category = args[1]
	local realmName = args.realm
	local realm = Skills.getRealmFromName(realmName)
	if realm == nil then
		return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
	end
	local skillID = 'Cooking'

	local categoryMap = {
		["Cooking Fire"] = 'melvorD:Fire',
		["Furnace"] = 'melvorD:Furnace',
		["Pot"] = 'melvorD:Pot'
	}
	local categoryID = categoryMap[category]

	-- Find recipes for the relevant categories
	-- Note: Excludes Lemon cake
	local recipeArray = GameData.getEntities(SkillData.Cooking.recipes,
		function(recipe)
			return (
				(categoryID == nil or recipe.categoryID == categoryID)
				and recipe.noMastery == nil
				and Skills.getRecipeRealm(recipe) == realm.id
			)
		end
	)
	table.sort(recipeArray, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)

	-- Logic for generating some cells of the table which are consistent for normal & perfect items
	local getHealingCell = function(item, qty)
		if item ~= nil then
			return 'data-sort-value="'..(math.floor(item.healsFor) * qty)..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..Shared.formatnum(math.floor(item.healsFor * 10))..(qty > 1 and ' (x'..qty..')' or '')
		else
			return ' '
		end
	end
	local getSaleValueCell = function(item, qty)
		if item ~= nil then
			return 'data-sort-value="'..math.floor(item.sellsFor * qty)..'"|'..Items.getValueText(item)..(qty > 1 and ' (x'..qty..')' or '')
		else
			return ' '
		end
	end

	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '\r\n|- class="headerRow-0"')
	table.insert(resultPart, '\r\n!colspan="3" rowspan="2"|Cooked Item!!rowspan="2"|Requirements')
	table.insert(resultPart, '!!rowspan="2"|Cook Time (s)!!rowspan="2"|XP!!rowspan="2"|XP/s!!colspan="2"|Healing!!colspan="2"|Value!!rowspan="2"|Ingredients')
	table.insert(resultPart, '\r\n|- class="headerRow-1"')
	table.insert(resultPart, '\r\n!Normal!!' .. Icons.Icon({'Perfect', type='bonus', ext='png', notext=true, nolink=true}))
	table.insert(resultPart, '!!Normal!!' .. Icons.Icon({'Perfect', type='bonus', ext='png', notext=true, nolink=true}))

	for i, recipe in ipairs(recipeArray) do
		local level = Skills.getRecipeLevel(skillID, recipe)
		local baseXP = recipe.baseAbyssalExperience or recipe.baseExperience
		local baseInt = recipe.baseInterval / 1000
		local reqText = Skills.getRecipeRequirementText(SkillData.Cooking.name, recipe)
		local xpRate = baseXP / baseInt
		local item = Items.getItemByID(recipe.productID)
		local perfectItem = nil
		if recipe.perfectCookID ~= nil then
			perfectItem = Items.getItemByID(recipe.perfectCookID)
		end
		local qty = recipe.baseQuantity or 1

		table.insert(resultPart, '\r\n|-')
		table.insert(resultPart, '\r\n|class="table-img"|'..Icons.Icon({item.name, type='item', notext=true, size='50'}))
		table.insert(resultPart, '\r\n|class="table-img"| ')
		if perfectItem ~= nil then
			table.insert(resultPart, Icons.Icon({perfectItem.name, type='item', notext=true, size='50'}))
		end
		table.insert(resultPart, '||')
		if qty > 1 then
			table.insert(resultPart, qty..'x ')
		end
		table.insert(resultPart, Icons.getExpansionIcon(item.id))
		table.insert(resultPart, Icons.Icon({item.name, type='item', noicon = true}))
		table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. level .. '"|' .. reqText)
		table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. baseInt .. '"|' .. Shared.round(baseInt, 2, 0))
		table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. baseXP .. '"|' .. Shared.formatnum(baseXP))
		table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. xpRate .. '"|' .. Shared.formatnum(Shared.round(xpRate, 2, 0)))
		table.insert(resultPart, '||'..getHealingCell(item, qty)..'||'..getHealingCell(perfectItem, qty))
		table.insert(resultPart, '||'..getSaleValueCell(item, qty)..'||'..getSaleValueCell(perfectItem, qty))
		local matArray = {}
		for j, mat in ipairs(recipe.itemCosts) do
			local matItem = Items.getItemByID(mat.id)
			if matItem ~= nil then
				table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.quantity}))
			end
		end
		table.insert(resultPart, '\r\n|'..table.concat(matArray, ' '))
	end

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

local tierSuffix = { 'I', 'II', 'III', 'IV' }
function p._getPotionDescription(potion)
	-- TODO: Temporary fix below for incorrect Traps Potion descriptions. To amend
	-- once corrected within game data
	if potion.customDescription and not Shared.contains(potion.id, 'melvorTotH:Traps_Potion_') then
		return potion.customDescription
	elseif type(potion.modifiers) == 'table' and not Shared.tableIsEmpty(potion.modifiers) then
		return Modifiers.getModifiersText(potion.modifiers, false, true)
	else
		return ''
	end
end

function p._getHerblorePotionTable(categoryName)
	local skillID = 'Herblore'
	local category = GameData.getEntityByName(SkillData.Herblore.categories, categoryName)
	if category == nil then
		local catNames = {}
		for i, cat in pairs(SkillData.Herblore.categories) do
			table.insert(catNames, cat.name)
		end
		return Shared.printError('No such category ' .. categoryName .. ', the following are available: ' .. table.concat(catNames, ', '))
	end
	local categoryID = category.id

	local potionArray = GameData.getEntities(SkillData.Herblore.recipes,
		function(potion)
				-- Category implies a realm selection, so no ned to check this separately
				return potion.categoryID == categoryID
			end
		)

	table.sort(potionArray, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)

	local html = mw.html.create('table')
		:addClass('wikitable sortable stickyHeader mw-collapsible')
	
	html:tag('tr'):addClass('headerRow-0')
			:tag('th'):wikitext('Potion')
	    	:tag("th"):wikitext(Icons.Icon({'Herblore', type='skill', notext=true}) .. '<br>Level')
	    	:tag('th'):wikitext('XP')
	    	:tag('th'):wikitext('Ingredients')
	    	:tag('th'):wikitext('[[DLC]]')
	    	:tag('th'):wikitext('Tier')
	    		      :css('width', '30px')
	    	--:tag('th'):wikitext('Value')
	    	:tag('th'):wikitext('Charges')
	    	:tag('th'):wikitext('Effect')

	for i, potion in ipairs(potionArray) do
		local level = Skills.getRecipeLevel(skillID, potion)
		local baseXP = potion.baseAbyssalExperience or potion.baseExperience
		local reqText = Skills.getRecipeRequirementText(SkillData.Herblore.name, potion)
		local costText = Common.getCostString({
			["items"] = potion.itemCosts,
			["currencies"] = potion.currencyCosts
		}, 'N/A', nil, '<br>')
		
		local row = html:tag('tr')
		row:tag('td'):wikitext(Icons.Icon({potion.name .. 'IV', type='item', notext=true, nolink=true}))
					 :attr('rowspan', 4):wikitext('[['..potion.name..']]')
		row:tag('td'):attr('rowspan', 4):wikitext(level)
					 :css('text-align', 'center')
		row:tag('td'):attr('rowspan', 4):wikitext(Shared.formatnum(baseXP))
					 :attr('data-sort-value', baseXP)
					 :css('text-align', 'right')
		row:tag('td'):attr('rowspan', 4):wikitext(costText)	
		row:tag('td'):attr('rowspan', 4):wikitext(Icons.getExpansionIcon(potion.potionIDs[1]))
					 :css('text-align', 'center')
					 :attr('data-sort-value', Icons.getExpansionID(potion.potionIDs[1]))

		local tierRows = {}
		for j, potionID in ipairs(potion.potionIDs) do
			local rowTxt = {}
			local tierPot = Items.getItemByID(potionID)
			
			-- First row needs to be added to the main row of the rowspan row.
			-- The other 3 need to be added to the main table as new rows.
			local tierRow = j == 1 and row or html:tag('tr')
			tierRow:tag('td'):wikitext(Icons.Icon({tierPot.name, type='item', notext=true}))
				    	     :wikitext('[[' .. tierPot.name .. '|' .. tierSuffix[j] .. ']]')
			--tierRow:tag('td'):wikitext(Items.getValueText(tierPot))
			--      		   :css('text-align', 'right')
			--      		   :attr('data-sort-value', tierPot.sellsFor)
			tierRow:tag('td'):wikitext(tierPot.charges)
						     :css('text-align', 'right')
			tierRow:tag('td'):wikitext(p._getPotionDescription(tierPot))
		end
	end

	return tostring(html)
end

function p.getHerblorePotionTable(frame)
	local args = frame.args ~= nil and frame.args or frame
	local category = args[1]
	return p._getHerblorePotionTable(category)
end

function p._getHerbloreHerbTable(realmID)
	local allHerbs = {}

	-- Finds the herb from a potion along with the level required to make the potion.
	local function handlePotion(potion)
		local potionCosts = potion.itemCosts
		local level = Skills.getRecipeLevel('Herblore', potion)

		if potionCosts == nil or level == nil then
			return
		end

		-- Find if this potion uses a herb, and which herb it is.
		for _, ingredient in ipairs(potionCosts) do
			local ingredientID = ingredient.id
			if ingredientID ~= nil and string.sub(ingredientID, -5) == "_Herb" then
				-- Set the lowest level of potion this herb is used in.
				local currLevel = allHerbs[ingredientID] or 9999999
				if level < currLevel then
					allHerbs[ingredientID] = level
				end
			end
		end
	end

	local recipes = GameData.getEntities(SkillData.Herblore.recipes,
		function(obj)
			return Skills.getRecipeRealm(obj) == realmID
		end
	)
	for _, potion in ipairs(recipes) do
		handlePotion(potion)
	end
	
	local sortedValues = Shared.sortDictionary(
		allHerbs, 
		function (a, b) return a.value < b.value end)

	local tbl = mw.html.create("table")
        :addClass("wikitable sortable stickyHeader")
        
    -- Add header
    tbl :tag("tr"):addClass("headerRow-0")
    	:tag("th"):wikitext(Icons.Icon({'Herblore', type='skill', notext=true}) .. '<br>Level')
    	:tag("th"):wikitext("Herb")
    	:tag("th"):wikitext("Value")
    	:tag("th"):wikitext("Herb Sources")
    	:done()
    
    -- Fill wikitable.
    for _, v in pairs(sortedValues) do
    	local herbItem = Items.getItemByID(v['key'])
    	local herbLevel = v['value']
    	local dlcIcon = Icons.getExpansionIcon(herbItem.id)

    	-- Add rows
    	tbl :tag("tr")
    		:tag("td"):wikitext(herbLevel)
    				  :css('text-align', 'center')
    		:tag("td"):wikitext(dlcIcon .. Icons.Icon({herbItem.name, type='item'}))
    		:tag("td"):wikitext(Items.getValueText(herbItem))
    		:tag('td'):wikitext(ItemSourceTables._getItemSources(herbItem, false, nil, ' '))
    		:done()
    end

	return tostring(tbl)
end

function p.getHerbloreHerbTable(frame)
	local args = frame:getParent().args
	local realmName = args.realm
	local realm = Skills.getRealmFromName(realmName)
	if realm == nil then
		return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
	end
	return p._getHerbloreHerbTable(realm.id)
end

function p.getPotionTable(frame)
	local potionName = frame.args ~= nil and frame.args[1] or frame

	local recipe = GameData.getEntityByName(SkillData.Herblore.recipes, potionName)
	if recipe == nil then
		return Shared.printError('No potion named "' .. potionName .. '" was found')
	end

	local html = mw.html.create('table')
		:addClass('wikitable')
	
	html:tag('tr')
			:tag('th'):attr('colspan', 4)
					  :wikitext('[[' .. potionName ..']]')
		:tag('tr')
			:tag('th'):wikitext('Potion')
			:tag('th'):wikitext('Tier')
			:tag('th'):wikitext('Charges')
			:tag('th'):wikitext('Effect')

	for i, potionID in ipairs(recipe.potionIDs) do
		local tier = tierSuffix[i]
		local potion = Items.getItemByID(potionID)
		if potion ~= nil then
			html:tag('tr')
				    :tag('td'):wikitext(Icons.getExpansionIcon(potion.id))
				    	      :wikitext(Icons.Icon({potion.name, type='item', notext=true, size='25'}))
				    	      :css('text-wrap', 'nowrap')
				    :tag('td'):wikitext(Icons.Icon({potion.name, tier, type='item', noicon=true}))
					:tag('td'):wikitext(potion.charges)
					:tag('td'):wikitext(p._getPotionDescription(potion))
		end
	end

	return tostring(html)
end

function p.getRunecraftingTable(frame)
	local category = frame.args ~= nil and frame.args[1] or frame
	return p._getRecipeTable('Runecrafting', category, {'ItemImage', 'ItemName', 'SkillLevel', 'SkillXP', 'Currency', 'Ingredients', 'SkillXPSec', 'CurrencySec'})
end

function p.getFletchingTable(frame)
	local category = frame.args ~= nil and frame.args[1] or frame
	return p._getRecipeTable('Fletching', category, {'ItemImage', 'ItemName', 'SkillLevel', 'SkillXP', 'Currency', 'Ingredients'})
end

function p.getCraftingTable(frame)
	local category = frame.args ~= nil and frame.args[1] or frame
	local columns = {'ItemImage', 'ItemName', 'SkillLevel', 'SkillXP', 'Currency', 'Ingredients'}
	if category == 'Rings' or category == 'Necklaces' then
		table.insert(columns, "Description")
	end
	return p._getRecipeTable('Crafting', category, columns)
end

function p.getSmithingTable(frame)
	local category = frame.args ~= nil and frame.args[1] or frame
	local columns = {'ItemImage', 'ItemName', 'SkillLevel', 'SkillXP', 'Currency', 'Ingredients'}
	if category ~= 'Bars' and category ~= 'Abyssal Bars' then
		table.insert(columns, 'CurrencyBar')
	end
	return p._getRecipeTable('Smithing', category, columns)
end

-- Given a skill name, category, and column list, produces a table of recipes for that
-- skill & category combination. If categoryName is '', all recipes are returned.
-- Note: This only supports a number of skills with consistent recipe data structures, being:
-- Fletching, Crafting, and Runecrafting
-- Valid column list options are: Item, SkillLevel, SkillXP, Currency, Ingredients, SkillXPSec, CurrencySec, CurrencyBar
function p._getRecipeTable(skillName, categoryName, columnList)
	-- Validation: Parameters
	if type(skillName) ~= 'string' then
		return Shared.printError('skillName must be a string')
	elseif not Shared.contains({'string', 'nil'}, type(categoryName)) then
		return Shared.printError('category must be a string or nil')
	elseif type(columnList) ~= 'table' or Shared.tableIsEmpty(columnList) then
		return Shared.printError('columnList must be a table with 1+ elements')
	end

	local supportedSkills = {
		'Smithing',
		'Crafting',
		'Fletching',
		'Runecrafting'
	}
	if not Shared.contains(supportedSkills, skillName) then
		return Shared.printError('The ' .. skillName .. ' skill is not supported by this function')
	end

	-- Validation: Category
	local category = GameData.getEntityByName(SkillData[skillName].categories, categoryName)
	if category == nil then
		local catNames = {}
		for i, cat in pairs(SkillData[skillName].categories) do
			table.insert(catNames, cat.name)
		end
		return Shared.printError('No such category ' .. categoryName .. ' for skill ' .. skillName .. ', the following are available: ' .. table.concat(catNames, ', '))
	end
	local actionInterval = SkillData[skillName].baseInterval / 1000

	-- Validation: Skill data
	local recipeKey = 'recipes'
	if SkillData[skillName] == nil then
		return Shared.printError('Could not locate skill data for ' .. skillName)
	elseif SkillData[skillName][recipeKey] == nil then
		return Shared.printError('Could not locate recipe data for ' .. skillName)
	end

	-- Validation: Column list
	local columnDef = {
		["ItemImage"] = {["header"] = 'Item', ["altRepeat"] = false},
		["ItemName"] = {["header"] = 'Name', ["altRepeat"] = true},
		["SkillLevel"] = {["header"] = Icons.Icon({skillName, type='skill', notext=true}) .. ' Level', ["altRepeat"] = false},
		["SkillXP"] = {["header"] = 'XP', ["altRepeat"] = false},
		["Currency"] = {["header"] = 'Value', ["altRepeat"] = true},
		["Ingredients"] = {["header"] = 'Ingredients', ["altRepeat"] = true},
		["SkillXPSec"] = {["header"] = 'XP/s', ["altRepeat"] = false},
		["CurrencySec"] = {["header"] = 'Value/s', ["altRepeat"] = true},
		["CurrencyBar"] = {["header"] = 'Value/Bar', ["altRepeat"] = true },
		["Description"] = {["header"] = "Description", ["altRepeat"] = true}
	}
	-- Build the table header while we're here
	local resultPart, barIDList = {}, {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|- class="headerRow-0"')
	for i, colID in ipairs(columnList) do
		if columnDef[colID] == nil then
			return Shared.printError('Invalid column ' .. colID .. ' requested')
		else
			table.insert(resultPart, '\r\n! ' .. columnDef[colID].header)
			if colID == 'CurrencyBar' then
				-- For Smithing, a currency value per bar column is included. If this
				-- is requested, then obtain a list of bar item IDs
				barIDList = p.getBarItemIDs()
			end
		end
	end

	-- Determine which recipes to include
	local recipeList = GameData.getEntities(SkillData[skillName][recipeKey],
		function(recipe)
			return category.id == nil or recipe.categoryID == category.id
		end)
	if Shared.tableIsEmpty(recipeList) then
		return ''
	end
	table.sort(recipeList, function(a, b) return a.level < b.level end)

	-- Build rows based on recipes
	for i, recipe in ipairs(recipeList) do
		local ns, _ = GameData.getLocalID(recipe.id)
		local item = Items.getItemByID(recipe.productID)
		local level = Skills.getRecipeLevel(skillName, recipe)
		local baseXP = recipe.baseAbyssalExperience or recipe.baseExperience
		if item ~= nil then
			-- Some recipes have alternative costs, so the recipe may require multiple rows
			local costList = nil
			if recipe.alternativeCosts ~= nil and not Shared.tableIsEmpty(recipe.alternativeCosts) then
				costList = recipe.alternativeCosts
			else
				costList = {{["itemCosts"] = recipe.itemCosts}}
			end
			local costCount = Shared.tableCount(costList)
			-- Build one row per element within costList
			for recipeRow, costDef in ipairs(costList) do
				local rowspanStr = (recipeRow == 1 and costCount > 1 and 'rowspan="' .. costCount .. '" ') or ''
				local qty = (costDef.quantityMultiplier or 1) * (recipe.baseQuantity or 1)
				table.insert(resultPart, '\n|-')
				for j, colID in ipairs(columnList) do
					local altRepeat = columnDef[colID].altRepeat
					-- All columns must be generated if this is the very first row for a recipe,
					-- for subsequent rows only columns marked as altRepeat = true are generated
					if recipeRow == 1 or altRepeat then
						local spanStr = (not altRepeat and rowspanStr) or ''
						if colID == 'ItemImage' then
							table.insert(resultPart, '\n|' .. spanStr .. 'class="table-img"| ' .. Icons.Icon({item.name, type='item', size='50', notext=true}))
						elseif colID == "ItemName" then
							local namePrefix = spanStr
							if qty > 1 then
								namePrefix = namePrefix .. 'data-sort-value="' .. item.name .. '"'
							end
							table.insert(resultPart, '\n|'.. (namePrefix ~= '' and namePrefix .. '| ' or ' ') .. Icons.getExpansionIcon(item.id) .. (qty > 1 and '<b>' .. qty .. 'x</b> ' or '') .. Icons.Icon({item.name, type='item', noicon=true}))
						elseif colID == 'SkillLevel' then
							table.insert(resultPart, '\n|' .. spanStr .. 'style="text-align:right"| ' .. level)
						elseif colID == 'SkillXP' then
							table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="' .. baseXP ..'" style="text-align:right"| ' .. Shared.formatnum(baseXP))
						elseif colID == 'Currency' then
							local val = math.floor(item.sellsFor)
							table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="' .. (val * qty) .. '"| ' .. Items.getValueText(item) .. (qty > 1 and ' (x' .. qty .. ')' or ''))
						elseif colID == 'Ingredients' then
							local matArray = {}
							local currCost = { ["items"] = {}, ["currencies"] = recipe.currencyCosts }
							local currText = Common.getCostString(currCost, nil, nil, ', ')
							if currText ~= nil then
								table.insert(matArray, currText)
							end

							for k, mat in ipairs(costDef.itemCosts) do
								local matItem = Items.getItemByID(mat.id)
								if matItem ~= nil then
									table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.quantity}))
								end
							end
							table.insert(resultPart, '\n|' .. (spanStr ~= '' and spanStr .. '| ' or ' ') .. table.concat(matArray, ', '))
						elseif colID == 'SkillXPSec' then
							table.insert(resultPart, '\n|' .. spanStr .. 'style="text-align:right"| ' .. string.format('%.2f', recipe.baseExperience / actionInterval))
						elseif colID == 'CurrencySec' then
							local saleCurrency = item.sellsForCurrency or 'melvorD:GP'
							local val = math.floor(item.sellsFor) * qty / actionInterval
							table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="' .. val .. '"| ' .. Icons._Currency(saleCurrency, string.format('%.2f', val)))
						elseif colID == 'CurrencyBar' then
							local barQty = 0
							for k, mat in ipairs(costDef.itemCosts) do
								if Shared.contains(barIDList, mat.id) then
									barQty = barQty + mat.quantity
								end
							end
							if barQty > 0 then
								local saleCurrency = item.sellsForCurrency or 'melvorD:GP'
								local barVal = Shared.round(math.floor(item.sellsFor) * qty / barQty, 1, 1)
								table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="' .. barVal .. '"| ' .. Icons._Currency(saleCurrency, barVal))
							else
								table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="0" class="table-na"| N/A')
							end
						elseif colID == 'Description' then
							local descrip = Items._getItemStat(item, 'description')
							if descrip == 'No Description' and item.modifiers ~= nil and not Shared.tableIsEmpty(item.modifiers) then
								descrip = Modifiers.getModifiersText(item.modifiers, false)
							end
							table.insert(resultPart, '\n| '..spanStr..'|'..descrip)
						else
							table.insert(resultPart, '\n| ')
						end
					end
				end
			end
		end
	end
	table.insert(resultPart, '\n|}')
	return table.concat(resultPart)
end

function p.getBarItemIDs()
	local barCategories = {
		['melvorD:Bars'] = true,
		['melvorItA:AbyssalBars'] = true
	}
	local barIDList = {}
	for i, recipe in ipairs(SkillData.Smithing.recipes) do
		if barCategories[recipe.categoryID] then
			table.insert(barIDList, recipe.productID)
		end
	end
	return barIDList
end

return p