Raising Farming to Level 99 will unlock the Farming Skillcape for purchase from the Shop. Equipping the skillcape increases the harvest quantity from crops by 25%
Farming skill experience is gained through two actions: Planting seeds and harvesting crops that survive.
Planting an allotment or herb seed will grant the player that seed's base experience value, while tree seeds provide no experience when planting
Harvesting trees will grant a fixed amount of experience, while harvesting allotments or herbs will grant experience equal to the base experience value multiplied by the number of items harvested
For example, Potato Seeds have a base experience of 8, so if a player plants a plot with Potato Seeds and then harvests 5 Potatoes, they will receive 48 total experience: 8 for planting and then 40 for harvesting.
Since experience for allotments and herbs is tied to the number of items harvested, anything that increases the number of items harvested will also increase the amount of skill experience received. Trees give a fixed amount of skill experience for harvesting regardless of how many logs are acquired.
Mastery Experience
Mastery experience gained varies from skill experience in a few ways:
Mastery experience is gained only upon harvesting crops, not planting seeds
The Mastery experience gained scales with the quantity of items harvested for all plot types: allotments, herbs, and trees.
Additional details on how Mastery experience is calculated for Farming can be seen on the Mastery page.
Mastery Unlocks
Item Mastery Unlocks
Level
Unlock
1
Each level provides increased Farming Yield.
16
Receive up to 1 Allotment or Herb seed back from harvesting.
31
Receive up to 2 Allotment or Herb seeds back from harvesting.
46
Receive up to 3 Allotment or Herb seeds back from harvesting.
50
No compost required to successfully grow.
61
Receive up to 4 Allotment or Herb seeds back from harvesting.
76
Receive up to 5 Allotment or Herb seeds back from harvesting.
91
Receive up to 6 Allotment or Herb seeds back from harvesting.
99
+20% Farming Yield. 10% reduced grow time for this Crop. Receive up to 8 Allotment or Herb seeds back from harvesting.
Mastery Pool Checkpoints
Pool %
Pool XP
Bonus
10%
1,950,000 xp
+5% Farming Mastery XP for Melvor Realm only
25%
4,875,000 xp
Crops in Farming cannot die
50%
9,750,000 xp
+5% base primary resource quantity gained in Farming for Melvor Realm only
95%
18,525,000 xp
-10% Farming Interval
Total Mastery Pool XP
19,500,000
Crop Harvest Quantity
The harvest quantity (before any quantity bonuses are applied), [math]\displaystyle{ Q_h }[/math], increases with the mastery level, [math]\displaystyle{ L_m }[/math], according to the formula:
[math]\displaystyle{ Q_h = \left \lfloor 5 + 0.4L_m \right \rfloor }[/math] after bonuses are applied, the harvest is then multiplied by 2 for allotments & herbs, and 30 for trees
Average number of seeds returned per plot at each mastery level.
Starting at level 16 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots.
Higher levels of mastery increase the chance and quantity of seeds that are returned. The average number of seeds returned, [math]\displaystyle{ Q_s }[/math], varies with the mastery level, [math]\displaystyle{ L_m }[/math] as follows:
[math]\displaystyle{ Q_s = \frac{n}{x} \left (x-\frac{n+1}{2}\right) }[/math]
where: [math]\displaystyle{ x = \frac{L_m}{15} }[/math] [math]\displaystyle{ n = \left \lfloor x \right \rfloor }[/math]
where: [math]\displaystyle{ \left \lfloor x \right \rfloor }[/math] is the floor function.
This means that at 75 mastery two seeds are returned on average and herbs become self-sustainable. At 99 mastery [math]\displaystyle{ L_m }[/math] is replaced with 120, resulting in an average seed return of 3.5 seeds per harvest and making allotments self-sustainable.
Skillcapes
Regular Skillcape
The Farming Skillcape is the skillcape for the Farming skill. It can be purchased for 1,000,000 from the Shop once the player reaches Level 99 in the Farming skill. The Farming Skillcape offers the following benefits when worn:
+25% base primary resource quantity gained in Farming
Superior Skillcape
The Superior Farming Skillcape is the superior skillcape for the Farming skill. It can be purchased for 10,000,000 from the Shop once the player reaches Level 120 in the Farming skill. Level 120 can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
+40% base primary resource quantity gained in Farming and +20% Chance to Double Items in Farming
Pet
Chance to get pet is rolled once for each quantity of a crop you harvest.
+15 additional quantity of primary resource gained in Farming (Cannot be doubled)
Farming Plots
The player will originally only have access to a single allotment plot. Additional plots are unlocked by leveling up Farming and must be purchased with GP. Below are tables outlining the level requirements and costs for the plots:
Seeds are required to start Farming and can be acquired from several sources, such as Thieving, Combat, or Woodcutting. Allotments require three seeds to plant, herbs require two, and trees require one.
Compost and Weird Gloop
Seeds planted without fertiliser have a 50% chance to yield crops after growing, unless either mastery level 50 or the 25% Mastery Pool Checkpoint has been reached. To increase the chance above 50% seeds must be fertilised using Compost. Each Compost used on a seed will increase its survival chance by 10%, raising the Compost Level to 5 will guarantee the crops survive.
As an alternative to compost players may use Weird Gloop. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition, it provides a bonus of +10% to harvest quantity.
If the player has reached the 25% Mastery Pool Checkpoint or has at least mastery level 50 in the seed being planted then there is no benefit to using Compost, as the crop is guaranteed to survive regardless of whether compost is applied or not. Using Weird Gloop does however still provide the benefit of +10% to harvest quantity.
Compost or Weird Gloop must be applied before seeds are planted. The 'Apply Compost to all Plots' and 'Apply Weird Gloop to all Plots' buttons will not affect seeds that are already planted, even if the plot currently doesn't have any fertiliser applied.
Allotments
A passive food source, which at high mastery levels is self-sustainable.
A source of logs and farming experience. Unlike crops planted in allotment and herb patches, the amount of experience granted is fixed per tree rather than increasing with the amount of logs harvested.
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:
Increased Skill XP: Increases the amount of experience points (XP) gained.
Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.
For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.