Interval Reduction
Interval reduction is a mechanic that reduces the amount of time it takes to complete a skilling action. The time reduction is always based on the default interval. This means that, if a skill has a 5 second interval, a 10% interval reduction will always decrease the timer by 0.5 seconds. This is regardless of how much the interval is reduced already. The minimum action time is 0.25 seconds.
The game offers global interval reduction (which applies to every skill) and interval reduction for a specific skill. Both of these interval reductions are treated as equal. -10% global interval reduction has the same effect as, for instance, -10% Agility interval reduction. Global and specific reductions also stack.
Since the interval reduction is always based on the base action time, this means that the interval reduction becomes exponentially more impactful. The impact of the interval reduction can be calculated as follows:
[math]\displaystyle{ \text{Effective Reduction} = \frac{1}{1 - \text{Interval Reduction}} }[/math]
The graph above shows the relation between the interval reduction percentage, and the effect it has on the current interval. If a player equips -10% interval reduction on a skill with a base interval of 5 seconds, this deducts 0.5 seconds from the interval, or an effective reduction of 10% at 0% interval reduction.
However, if a player equips that same -10% interval reduction while they already have -50% interval reduction, the action time will go from 2.5 seconds to 2 seconds. This is an effective interval reduction of 20%.
This is also what the graph shows. The interval reduction gets a greater effect the higher the interval reduction already is. It is therefor important to use as many interval reduction items as possible, since their effects grow exponentially.
Sources
For a list of boosts that apply to all skills, see the Skill Boosts page.
Skill | Page |
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Combat/Boosts#Interval Boosts |
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Farming/Boosts#Interval Boosts |
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Woodcutting/Boosts#Interval Boosts |
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Fishing/Boosts#Interval Boosts |
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Firemaking/Boosts#Interval Boosts |
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Cooking/Boosts#Interval Boosts |
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Runecrafting/Boosts#Interval Boosts |
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Herblore/Boosts#Interval Boosts |
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Agility/Boosts#Interval Boosts |
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Summoning/Boosts#Interval Boosts |
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Astrology/Boosts#Interval Boosts |
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Alternative Magic/Boosts#Interval Boosts |
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Cartography/Boosts#Interval Boosts |
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Archaeology/Boosts#Interval Boosts |
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Harvesting/Boosts#Interval Boosts |
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |