Module:Skills/Artisan
Documentation for this module may be created at Module:Skills/Artisan/doc
--Splitting some functions into here to avoid bloating a single file
--Contains function for skills that consume resources (ie smithing, cooking, herblore, etc.)
local p = {}
local Shared = require('Module:Shared')
local Common = require('Module:Common')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Modifiers = require('Module:Modifiers')
local Skills = require('Module:Skills')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local ItemSourceTables = require('Module:Items/SourceTables')
function p.getCookedItemsTable(frame)
local args = frame.args ~= nil and frame.args or frame
local category = args[1]
local realmName = args.realm
local realm = Skills.getRealmFromName(realmName)
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
local skillID = 'Cooking'
local categoryMap = {
["Cooking Fire"] = 'melvorD:Fire',
["Furnace"] = 'melvorD:Furnace',
["Pot"] = 'melvorD:Pot'
}
local categoryID = categoryMap[category]
-- Find recipes for the relevant categories
-- Note: Excludes Lemon cake
local recipeArray = GameData.getEntities(SkillData.Cooking.recipes,
function(recipe)
return (
(categoryID == nil or recipe.categoryID == categoryID)
and recipe.noMastery == nil
and Skills.getRecipeRealm(recipe) == realm.id
)
end
)
table.sort(recipeArray, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)
-- Logic for generating some cells of the table which are consistent for normal & perfect items
local getHealingCell = function(item, qty)
if item ~= nil then
return 'data-sort-value="'..(math.floor(item.healsFor) * qty)..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..Shared.formatnum(math.floor(item.healsFor * 10))..(qty > 1 and ' (x'..qty..')' or '')
else
return ' '
end
end
local getSaleValueCell = function(item, qty)
if item ~= nil then
return 'data-sort-value="'..math.floor(item.sellsFor * qty)..'"|'..Items.getValueText(item)..(qty > 1 and ' (x'..qty..')' or '')
else
return ' '
end
end
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!colspan="3" rowspan="2"|Cooked Item!!rowspan="2"|Requirements')
table.insert(resultPart, '!!rowspan="2"|Cook Time (s)!!rowspan="2"|XP!!rowspan="2"|XP/s!!colspan="2"|Healing!!colspan="2"|Value!!rowspan="2"|Ingredients')
table.insert(resultPart, '\r\n|- class="headerRow-1"')
table.insert(resultPart, '\r\n!Normal!!' .. Icons.Icon({'Perfect', type='bonus', ext='png', notext=true, nolink=true}))
table.insert(resultPart, '!!Normal!!' .. Icons.Icon({'Perfect', type='bonus', ext='png', notext=true, nolink=true}))
for i, recipe in ipairs(recipeArray) do
local level = Skills.getRecipeLevel(skillID, recipe)
local baseXP = recipe.baseAbyssalExperience or recipe.baseExperience
local baseInt = recipe.baseInterval / 1000
local reqText = Skills.getRecipeRequirementText(SkillData.Cooking.name, recipe)
local xpRate = baseXP / baseInt
local item = Items.getItemByID(recipe.productID)
local perfectItem = nil
if recipe.perfectCookID ~= nil then
perfectItem = Items.getItemByID(recipe.perfectCookID)
end
local qty = recipe.baseQuantity or 1
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|class="table-img"|'..Icons.Icon({item.name, type='item', notext=true, size='50'}))
table.insert(resultPart, '\r\n|class="table-img"| ')
if perfectItem ~= nil then
table.insert(resultPart, Icons.Icon({perfectItem.name, type='item', notext=true, size='50'}))
end
table.insert(resultPart, '||')
if qty > 1 then
table.insert(resultPart, qty..'x ')
end
table.insert(resultPart, Icons.getExpansionIcon(item.id))
table.insert(resultPart, Icons.Icon({item.name, type='item', noicon = true}))
table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. level .. '"|' .. reqText)
table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. baseInt .. '"|' .. Shared.round(baseInt, 2, 0))
table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. baseXP .. '"|' .. Shared.formatnum(baseXP))
table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. xpRate .. '"|' .. Shared.formatnum(Shared.round(xpRate, 2, 0)))
table.insert(resultPart, '||'..getHealingCell(item, qty)..'||'..getHealingCell(perfectItem, qty))
table.insert(resultPart, '||'..getSaleValueCell(item, qty)..'||'..getSaleValueCell(perfectItem, qty))
local matArray = {}
for j, mat in ipairs(recipe.itemCosts) do
local matItem = Items.getItemByID(mat.id)
if matItem ~= nil then
table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.quantity}))
end
end
table.insert(resultPart, '\r\n|'..table.concat(matArray, ' '))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
local tierSuffix = { 'I', 'II', 'III', 'IV' }
function p._getPotionDescription(potion)
-- TODO: Temporary fix below for incorrect Traps Potion descriptions. To amend
-- once corrected within game data
if potion.customDescription and not Shared.contains(potion.id, 'melvorTotH:Traps_Potion_') then
return potion.customDescription
elseif type(potion.modifiers) == 'table' and not Shared.tableIsEmpty(potion.modifiers) then
return Modifiers.getModifiersText(potion.modifiers, false, true)
else
return ''
end
end
function p._getHerblorePotionTable(categoryName)
local skillID = 'Herblore'
local category = GameData.getEntityByName(SkillData.Herblore.categories, categoryName)
if category == nil then
local catNames = {}
for i, cat in pairs(SkillData.Herblore.categories) do
table.insert(catNames, cat.name)
end
return Shared.printError('No such category ' .. categoryName .. ', the following are available: ' .. table.concat(catNames, ', '))
end
local categoryID = category.id
local potionArray = GameData.getEntities(SkillData.Herblore.recipes,
function(potion)
-- Category implies a realm selection, so no ned to check this separately
return potion.categoryID == categoryID
end
)
table.sort(potionArray, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)
local html = mw.html.create('table')
:addClass('wikitable sortable stickyHeader mw-collapsible')
html:tag('tr'):addClass('headerRow-0')
:tag('th'):wikitext('Potion')
:tag("th"):wikitext(Icons.Icon({'Herblore', type='skill', notext=true}) .. '<br>Level')
:tag('th'):wikitext('XP')
:tag('th'):wikitext('Ingredients')
:tag('th'):wikitext('[[DLC]]')
:tag('th'):wikitext('Tier')
:css('width', '30px')
--:tag('th'):wikitext('Value')
:tag('th'):wikitext('Charges')
:tag('th'):wikitext('Effect')
for i, potion in ipairs(potionArray) do
local level = Skills.getRecipeLevel(skillID, potion)
local baseXP = potion.baseAbyssalExperience or potion.baseExperience
local reqText = Skills.getRecipeRequirementText(SkillData.Herblore.name, potion)
local costText = Common.getCostString({
["items"] = potion.itemCosts,
["currencies"] = potion.currencyCosts
}, 'N/A', nil, '<br>')
-- Prefetch potion items, as these are required for the overall row
-- as well as the tier rows
local potionItems, lastPotionIdx = {}, 1
for j, potionID in ipairs(potion.potionIDs) do
potionItems[j] = Items.getItemByID(potionID)
lastPotionIdx = j
end
local row = html:tag('tr')
row:tag('td'):wikitext(Icons.Icon({potionItems[lastPotionIdx].name, type='item', notext=true, nolink=true}))
:attr('rowspan', 4):wikitext('[['..potion.name..']]')
row:tag('td'):attr('rowspan', 4):wikitext(level)
:css('text-align', 'center')
row:tag('td'):attr('rowspan', 4):wikitext(Shared.formatnum(baseXP))
:attr('data-sort-value', baseXP)
:css('text-align', 'right')
row:tag('td'):attr('rowspan', 4):wikitext(costText)
row:tag('td'):attr('rowspan', 4):wikitext(Icons.getDLCColumnIcon(potion.potionIDs[1]))
:css('text-align', 'center')
:attr('data-sort-value', Icons.getExpansionID(potion.potionIDs[1]))
for j, potionID in ipairs(potion.potionIDs) do
local tierPot = potionItems[j]
-- First row needs to be added to the main row of the rowspan row.
-- The other 3 need to be added to the main table as new rows.
local tierRow = j == 1 and row or html:tag('tr')
tierRow:tag('td'):wikitext(Icons.Icon({tierPot.name, type='item', notext=true}))
:wikitext('[[' .. tierPot.name .. '|' .. tierSuffix[j] .. ']]')
--tierRow:tag('td'):wikitext(Items.getValueText(tierPot))
-- :css('text-align', 'right')
-- :attr('data-sort-value', tierPot.sellsFor)
tierRow:tag('td'):wikitext(tierPot.charges)
:css('text-align', 'right')
tierRow:tag('td'):wikitext(p._getPotionDescription(tierPot))
end
end
return tostring(html)
end
function p.getHerblorePotionTable(frame)
local args = frame.args ~= nil and frame.args or frame
local category = args[1]
return p._getHerblorePotionTable(category)
end
-- Returns the icon of the past potion found in potion.PotiodIDs
-- This is usually the IV potion.
function p._getHerblorePotionIcon(potion)
local lastPot = nil
for k, v in ipairs(potion.potionIDs) do
lastPot = v
end
local pot = Items.getItemByID(lastPot)
return Icons.Icon({pot.name, type='item', notext=true, size='25'})
end
function p._getHerblorePotionSlimTable(realmID)
local skillID = 'Herblore'
local realmIcon = Icons._SkillRealmIcon('Herblore', realmID)
local potions = GameData.getEntities(SkillData.Herblore.recipes,
function(x)
return Skills.getRecipeRealm(x) == realmID
end
)
table.sort(potions, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)
function getIngredients(potion)
local herbs = {}
local secondaries = {}
-- Grab secondaries and split herb.
if type(potion.itemCosts) == 'table' then
for k, v in pairs(potion.itemCosts) do
local ingredientID = v.id
local item = GameData.getEntityByID('items', v.id)
local icon = Icons.Icon({item.name, type='item', qty=v.quantity})
if ingredientID ~= nil and string.sub(ingredientID, -5) == "_Herb" then
table.insert(herbs, icon)
else
table.insert(secondaries, icon)
end
end
end
-- Format currencies as normal
if type(potion.currencies) == 'table' then
for k, v in pairs(potion.currencies) do
local currID = v.id or v.currencyID
table.insert(secondaries, Icons._Currency(currID, v.quantity))
end
end
return {
herbs = table.concat(herbs, '<br>'),
secondaries = table.concat(secondaries, '<br>')
}
end
local tbl = mw.html.create("table")
:addClass("wikitable sortable stickyHeader mw-collapsible mw-collapsed")
-- Add header
tbl :tag("tr"):addClass("headerRow-0")
:tag('th'):wikitext("Potion")
:attr('colspan', 2)
:tag('th'):wikitext('[[DLC]]')
:tag('th'):wikitext(realmIcon .. '<br>Level')
:tag('th'):wikitext(realmIcon .. '<br>XP')
:tag('th'):wikitext('Herb')
:tag('th'):wikitext('Secondary')
--:tag('th'):wikitext('Effect')
:done()
for i, potion in ipairs(potions) do
local level = Skills.getRecipeLevel(skillID, potion)
local xp = potion.baseAbyssalExperience or potion.baseExperience
local ingreds = getIngredients(potion)
local row = tbl:tag('tr')
row:tag('td'):wikitext(p._getHerblorePotionIcon(potion))
:css('text-align', 'center')
row:tag('td'):wikitext('[['..potion.name..']]')
row:tag('td'):wikitext(Icons.getDLCColumnIcon(potion.potionIDs[1]))
:css('text-align', 'center')
:attr('data-sort-value', Icons.getExpansionID(potion.potionIDs[1]))
row:tag('td'):wikitext(level)
:css('text-align', 'center')
row:tag('td'):wikitext(xp)
:css('text-align', 'right')
row:tag('td'):wikitext(ingreds.herbs)
row:tag('td'):wikitext(ingreds.secondaries)
end
return tostring(tbl)
end
function p.getHerblorePotionSlimTable(frame)
local args = frame.args ~= nil and frame.args or frame
local realmName = args.realm or 'Melvor Realm'
local realm = Skills.getRealmFromName(realmName)
return p._getHerblorePotionSlimTable(realm)
end
function p._getHerbloreHerbTable(realmID)
local allHerbs = {}
-- Finds the herb from a potion along with the level required to make the potion.
local function handlePotion(potion)
local potionCosts = potion.itemCosts
local level = Skills.getRecipeLevel('Herblore', potion)
if potionCosts == nil or level == nil then
return
end
-- Find if this potion uses a herb, and which herb it is.
for _, ingredient in ipairs(potionCosts) do
local ingredientID = ingredient.id
if ingredientID ~= nil and string.sub(ingredientID, -5) == "_Herb" then
-- Set the lowest level of potion this herb is used in.
local currLevel = allHerbs[ingredientID] or 9999999
if level < currLevel then
allHerbs[ingredientID] = level
end
end
end
end
local recipes = GameData.getEntities(SkillData.Herblore.recipes,
function(obj)
return Skills.getRecipeRealm(obj) == realmID
end
)
for _, potion in ipairs(recipes) do
handlePotion(potion)
end
local sortedValues = Shared.sortDictionary(
allHerbs,
function (a, b) return a.value < b.value end)
local tbl = mw.html.create("table")
:addClass("wikitable sortable stickyHeader")
-- Add header
tbl :tag("tr"):addClass("headerRow-0")
:tag("th"):wikitext(Icons.Icon({'Herblore', type='skill', notext=true}) .. '<br>Level')
:tag("th"):wikitext("Herb")
:tag("th"):wikitext("[[DLC]]")
:tag("th"):wikitext("Value")
:tag("th"):wikitext("Herb Sources")
:done()
-- Fill wikitable.
for _, v in pairs(sortedValues) do
local herbItem = Items.getItemByID(v['key'])
local herbLevel = v['value']
-- Add rows
tbl :tag("tr")
:tag("td"):wikitext(herbLevel)
:css('text-align', 'center')
:tag("td"):wikitext(Icons.Icon({herbItem.name, type='item'}))
:tag("td"):wikitext(Icons.getDLCColumnIcon(herbItem.id))
:css('text-align', 'center')
:tag("td"):wikitext(Items.getValueText(herbItem))
:tag('td'):wikitext(ItemSourceTables._getItemSources(herbItem, false, nil, ' '))
:done()
end
return tostring(tbl)
end
function p.getHerbloreHerbTable(frame)
local args = frame:getParent().args
local realmName = args.realm
local realm = Skills.getRealmFromName(realmName)
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
return p._getHerbloreHerbTable(realm.id)
end
function p.getPotionTable(frame)
local potionName = frame.args ~= nil and frame.args[1] or frame
local recipe = GameData.getEntityByName(SkillData.Herblore.recipes, potionName)
if recipe == nil then
return Shared.printError('No potion named "' .. potionName .. '" was found')
end
local html = mw.html.create('table')
:addClass('wikitable')
html:tag('tr')
:tag('th'):attr('colspan', 4)
:wikitext('[[' .. potionName ..']]')
:tag('tr')
:tag('th'):wikitext('Potion')
:tag('th'):wikitext('Tier')
:tag('th'):wikitext('Charges')
:tag('th'):wikitext('Effect')
for i, potionID in ipairs(recipe.potionIDs) do
local tier = tierSuffix[i]
local potion = Items.getItemByID(potionID)
if potion ~= nil then
html:tag('tr')
:tag('td'):wikitext(Icons.getExpansionIcon(potion.id))
:wikitext(Icons.Icon({potion.name, type='item', notext=true, size='25'}))
:css('text-wrap', 'nowrap')
:tag('td'):wikitext(Icons.Icon({potion.name, tier, type='item', noicon=true}))
:tag('td'):wikitext(potion.charges)
:tag('td'):wikitext(p._getPotionDescription(potion))
end
end
return tostring(html)
end
function p.getRunecraftingTable(frame)
local category = frame.args ~= nil and frame.args[1] or frame
return p._getRecipeTable('Runecrafting', category, {'ItemImage', 'ItemName', 'SkillLevel', 'SkillXP', 'Currency', 'Ingredients', 'SkillXPSec', 'CurrencySec'})
end
function p.getFletchingTable(frame)
local category = frame.args ~= nil and frame.args[1] or frame
return p._getRecipeTable('Fletching', category, {'ItemImage', 'ItemName', 'SkillLevel', 'SkillXP', 'Currency', 'Ingredients'})
end
function p.getCraftingTable(frame)
local category = frame.args ~= nil and frame.args[1] or frame
local columns = {'ItemImage', 'ItemName', 'SkillLevel', 'SkillXP', 'Currency', 'Ingredients'}
if category == 'Rings' or category == 'Necklaces' then
table.insert(columns, "Description")
end
return p._getRecipeTable('Crafting', category, columns)
end
function p.getSmithingTable(frame)
local category = frame.args ~= nil and frame.args[1] or frame
local columns = {'ItemImage', 'ItemName', 'SkillLevel', 'SkillXP', 'Currency', 'Ingredients'}
if category ~= 'Bars' and category ~= 'Abyssal Bars' then
table.insert(columns, 'CurrencyBar')
end
return p._getRecipeTable('Smithing', category, columns)
end
-- Given a skill name, category, and column list, produces a table of recipes for that
-- skill & category combination. If categoryName is '', all recipes are returned.
-- Note: This only supports a number of skills with consistent recipe data structures, being:
-- Fletching, Crafting, and Runecrafting
-- Valid column list options are: Item, SkillLevel, SkillXP, Currency, Ingredients, SkillXPSec, CurrencySec, CurrencyBar
function p._getRecipeTable(skillName, categoryName, columnList)
-- Validation: Parameters
if type(skillName) ~= 'string' then
return Shared.printError('skillName must be a string')
elseif not Shared.contains({'string', 'nil'}, type(categoryName)) then
return Shared.printError('category must be a string or nil')
elseif type(columnList) ~= 'table' or Shared.tableIsEmpty(columnList) then
return Shared.printError('columnList must be a table with 1+ elements')
end
local supportedSkills = {
'Smithing',
'Crafting',
'Fletching',
'Runecrafting'
}
if not Shared.contains(supportedSkills, skillName) then
return Shared.printError('The ' .. skillName .. ' skill is not supported by this function')
end
-- Validation: Category
local category = GameData.getEntityByName(SkillData[skillName].categories, categoryName)
if category == nil then
local catNames = {}
for i, cat in pairs(SkillData[skillName].categories) do
table.insert(catNames, cat.name)
end
return Shared.printError('No such category ' .. categoryName .. ' for skill ' .. skillName .. ', the following are available: ' .. table.concat(catNames, ', '))
end
local actionInterval = SkillData[skillName].baseInterval / 1000
-- Validation: Skill data
local recipeKey = 'recipes'
if SkillData[skillName] == nil then
return Shared.printError('Could not locate skill data for ' .. skillName)
elseif SkillData[skillName][recipeKey] == nil then
return Shared.printError('Could not locate recipe data for ' .. skillName)
end
-- Validation: Column list
local columnDef = {
["ItemImage"] = {["header"] = 'Item', ["altRepeat"] = false},
["ItemName"] = {["header"] = 'Name', ["altRepeat"] = true},
["SkillLevel"] = {["header"] = Icons.Icon({skillName, type='skill', notext=true}) .. ' Level', ["altRepeat"] = false},
["SkillXP"] = {["header"] = 'XP', ["altRepeat"] = false},
["Currency"] = {["header"] = 'Value', ["altRepeat"] = true},
["Ingredients"] = {["header"] = 'Ingredients', ["altRepeat"] = true},
["SkillXPSec"] = {["header"] = 'XP/s', ["altRepeat"] = false},
["CurrencySec"] = {["header"] = 'Value/s', ["altRepeat"] = true},
["CurrencyBar"] = {["header"] = 'Value/Bar', ["altRepeat"] = true },
["Description"] = {["header"] = "Description", ["altRepeat"] = true}
}
-- Build the table header while we're here
local resultPart, barIDList = {}, {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|- class="headerRow-0"')
for i, colID in ipairs(columnList) do
if columnDef[colID] == nil then
return Shared.printError('Invalid column ' .. colID .. ' requested')
else
table.insert(resultPart, '\r\n! ' .. columnDef[colID].header)
if colID == 'CurrencyBar' then
-- For Smithing, a currency value per bar column is included. If this
-- is requested, then obtain a list of bar item IDs
barIDList = p.getBarItemIDs()
end
end
end
-- Determine which recipes to include
local recipeList = GameData.getEntities(SkillData[skillName][recipeKey],
function(recipe)
return category.id == nil or recipe.categoryID == category.id
end)
if Shared.tableIsEmpty(recipeList) then
return ''
end
table.sort(recipeList, function(a, b) return a.level < b.level end)
-- Build rows based on recipes
for i, recipe in ipairs(recipeList) do
local ns, _ = GameData.getLocalID(recipe.id)
local item = Items.getItemByID(recipe.productID)
local level = Skills.getRecipeLevel(skillName, recipe)
local baseXP = recipe.baseAbyssalExperience or recipe.baseExperience
if item ~= nil then
-- Some recipes have alternative costs, so the recipe may require multiple rows
local costList = nil
if recipe.alternativeCosts ~= nil and not Shared.tableIsEmpty(recipe.alternativeCosts) then
costList = recipe.alternativeCosts
else
costList = {{["itemCosts"] = recipe.itemCosts}}
end
local costCount = Shared.tableCount(costList)
-- Build one row per element within costList
for recipeRow, costDef in ipairs(costList) do
local rowspanStr = (recipeRow == 1 and costCount > 1 and 'rowspan="' .. costCount .. '" ') or ''
local qty = (costDef.quantityMultiplier or 1) * (recipe.baseQuantity or 1)
table.insert(resultPart, '\n|-')
for j, colID in ipairs(columnList) do
local altRepeat = columnDef[colID].altRepeat
-- All columns must be generated if this is the very first row for a recipe,
-- for subsequent rows only columns marked as altRepeat = true are generated
if recipeRow == 1 or altRepeat then
local spanStr = (not altRepeat and rowspanStr) or ''
if colID == 'ItemImage' then
table.insert(resultPart, '\n|' .. spanStr .. 'class="table-img"| ' .. Icons.Icon({item.name, type='item', size='50', notext=true}))
elseif colID == "ItemName" then
local namePrefix = spanStr
if qty > 1 then
namePrefix = namePrefix .. 'data-sort-value="' .. item.name .. '"'
end
table.insert(resultPart, '\n|'.. (namePrefix ~= '' and namePrefix .. '| ' or ' ') .. Icons.getExpansionIcon(item.id) .. (qty > 1 and '<b>' .. qty .. 'x</b> ' or '') .. Icons.Icon({item.name, type='item', noicon=true}))
elseif colID == 'SkillLevel' then
table.insert(resultPart, '\n|' .. spanStr .. 'style="text-align:right"| ' .. level)
elseif colID == 'SkillXP' then
table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="' .. baseXP ..'" style="text-align:right"| ' .. Shared.formatnum(baseXP))
elseif colID == 'Currency' then
local val = math.floor(item.sellsFor)
table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="' .. (val * qty) .. '"| ' .. Items.getValueText(item) .. (qty > 1 and ' (x' .. qty .. ')' or ''))
elseif colID == 'Ingredients' then
local matArray = {}
local currCost = { ["items"] = {}, ["currencies"] = recipe.currencyCosts }
local currText = Common.getCostString(currCost, nil, nil, ', ')
if currText ~= nil then
table.insert(matArray, currText)
end
for k, mat in ipairs(costDef.itemCosts) do
local matItem = Items.getItemByID(mat.id)
if matItem ~= nil then
table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.quantity}))
end
end
table.insert(resultPart, '\n|' .. (spanStr ~= '' and spanStr .. '| ' or ' ') .. table.concat(matArray, ', '))
elseif colID == 'SkillXPSec' then
table.insert(resultPart, '\n|' .. spanStr .. 'style="text-align:right"| ' .. string.format('%.2f', recipe.baseExperience / actionInterval))
elseif colID == 'CurrencySec' then
local saleCurrency = item.sellsForCurrency or 'melvorD:GP'
local val = math.floor(item.sellsFor) * qty / actionInterval
table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="' .. val .. '"| ' .. Icons._Currency(saleCurrency, string.format('%.2f', val)))
elseif colID == 'CurrencyBar' then
local barQty = 0
for k, mat in ipairs(costDef.itemCosts) do
if Shared.contains(barIDList, mat.id) then
barQty = barQty + mat.quantity
end
end
if barQty > 0 then
local saleCurrency = item.sellsForCurrency or 'melvorD:GP'
local barVal = Shared.round(math.floor(item.sellsFor) * qty / barQty, 1, 1)
table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="' .. barVal .. '"| ' .. Icons._Currency(saleCurrency, barVal))
else
table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="0" class="table-na"| N/A')
end
elseif colID == 'Description' then
local descrip = Items._getItemStat(item, 'description')
if descrip == 'No Description' and item.modifiers ~= nil and not Shared.tableIsEmpty(item.modifiers) then
descrip = Modifiers.getModifiersText(item.modifiers, false)
end
table.insert(resultPart, '\n| '..spanStr..'|'..descrip)
else
table.insert(resultPart, '\n| ')
end
end
end
end
end
end
table.insert(resultPart, '\n|}')
return table.concat(resultPart)
end
function p.getBarItemIDs()
local barCategories = {
['melvorD:Bars'] = true,
['melvorItA:AbyssalBars'] = true
}
local barIDList = {}
for i, recipe in ipairs(SkillData.Smithing.recipes) do
if barCategories[recipe.categoryID] then
table.insert(barIDList, recipe.productID)
end
end
return barIDList
end
return p