Module:Skills/Gathering
Documentation for this module may be created at Module:Skills/Gathering/doc
--Splitting some functions into here to avoid bloating a single file
local p = {}
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Common = require('Module:Common')
local Modifiers = require('Module:Modifiers')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Skills = require('Module:Skills')
local ItemSourceTables = require('Module:Items/SourceTables')
local Num = require("Module:Number")
local function lootValueText(lootValue)
local returnPart = {}
for _, currencyDefn in ipairs(GameData.rawData.currencies) do
-- Guarantee order by iterating through currency game data definition
local currID = currencyDefn.id
local val = Num.round(lootValue[currID], 2, 2)
if val ~= nil then
table.insert(returnPart, Icons._Currency(currID, val))
end
end
return table.concat(returnPart, ', ')
end
function p.getTreesTable(frame)
local args = frame.args ~= nil and frame.args or frame
local realmName = args.realm
local realm = Skills.getRealmFromName(realmName)
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
local skillID = 'Woodcutting'
local html = mw.html.create('table')
:addClass('wikitable sortable stickyHeader')
html:tag('tr')
:addClass("headerRow-0")
:tag('th'):attr('colspan', 2)
:wikitext('Tree')
:tag('th'):attr('colspan', 2)
:wikitext('Logs')
:tag('th'):wikitext('Requirements')
:tag('th'):wikitext('[[DLC]]')
:tag('th'):wikitext('XP')
:tag('th'):wikitext('Cut Time')
:tag('th'):wikitext('XP/s')
:tag('th'):wikitext('Price/s')
local trees = GameData.getEntities(SkillData.Woodcutting.trees,
function(tree)
return Skills.getRecipeRealm(tree) == realm.id
end
)
table.sort(trees, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)
for i, tree in ipairs(trees) do
local level = Skills.getRecipeLevel(skillID, tree)
local baseXP = tree.baseAbyssalExperience or tree.baseExperience
local baseInt = tree.baseInterval
local reqText = Skills.getRecipeRequirementText(SkillData.Woodcutting.name, tree)
local log = Items.getItemByID(tree.productId)
local sellCurrency = log.sellsForCurrency or 'melvorD:GP'
local XPSec = baseXP / (baseInt / 1000)
local currSec = Num.round(log.sellsFor / (baseInt / 1000), 2, 2)
html:tag('tr')
:tag('td'):wikitext(Icons.Icon({log.name, img=tree.name, type='tree', notext=true}))
:addClass('table-img')
:attr('data-sort-value', tree.name)
:tag('td'):wikitext(tree.name)
:tag('td'):wikitext(Icons.Icon({log.name, type='item', notext=true}))
:addClass('table-img')
:attr('data-sort-value', log.name)
:tag('td'):wikitext('[[' .. log.name .. ']]')
:tag('td'):wikitext(reqText)
:attr('data-sort-value', level)
:tag('td'):wikitext(Icons.getDLCColumnIcon(tree.id))
:attr('data-sort-value', Icons.getExpansionID(tree.id))
:css('text-align', 'center')
:tag('td'):wikitext(Num.formatnum(baseXP))
:css('text-align', 'right')
:tag('td'):wikitext(Shared.timeString(baseInt / 1000, true))
:attr('data-sort-value', baseInt)
:css('text-align', 'right')
:tag('td'):wikitext(Num.round(XPSec, 2, 2))
:css('text-align', 'right')
:tag('td'):wikitext(Icons._Currency(sellCurrency, currSec))
:attr('data-sort-value', currSec)
:css('text-align', 'right')
end
return tostring(html)
end
function p.getSpecialFishingTable(frame)
local args = frame.args ~= nil and frame.args or frame
local realmName = args.realm
local realm = Skills.getRealmFromName(realmName)
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
local totalWt, lootValue = 0, {}
local realmSpecials = GameData.getEntityByProperty(SkillData.Fishing.specialItems, 'realmID', realm.id)
if realmSpecials == nil then
return ''
end
local itemArray = realmSpecials.drops
for i, itemDef in ipairs(itemArray) do
totalWt = totalWt + itemDef.weight
end
-- Sort the loot table by weight in descending order
table.sort(itemArray, function(a, b) return a.weight > b.weight end)
local html = mw.html.create('table')
html:addClass('wikitable sortable stickyHeader')
-- Add header row
local headerRow = html:tag('tr'):addClass('headerRow-0')
headerRow:tag('th'):attr('colspan', '2'):wikitext('Item')
headerRow:tag('th'):wikitext('Value')
headerRow:tag('th'):attr('colspan', '2'):wikitext('Chance')
-- Add item rows
for i, itemDef in ipairs(itemArray) do
local item = Items.getItemByID(itemDef.itemID)
if item ~= nil then
local dropChance = itemDef.weight / totalWt * 100
local currID = item.sellsForCurrency or 'melvorD:GP'
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
local fmt = (dropChance < 0.10 and '%.2g') or '%.2f'
local row = html:tag('tr')
row:tag('td'):addClass('table-img'):wikitext(Icons.Icon({item.name, type='item', notext=true}))
row:tag('td'):wikitext(Icons.Icon({item.name, type='item', noicon=true}))
row:tag('td')
:attr('data-sort-value', item.sellsFor)
:wikitext(Items.getValueText(item))
row:tag('td')
:css('text-align', 'right')
:attr('data-sort-value', itemDef.weight)
:wikitext(Shared.fraction(itemDef.weight, totalWt))
row:tag('td')
:css('text-align', 'right')
:wikitext(string.format(fmt, dropChance) .. '%')
if lootValue[currID] == nil then
lootValue[currID] = 0
end
lootValue[currID] = lootValue[currID] + (dropChance / 100 * item.sellsFor)
end
end
local result = tostring(html)
local averageValueText = 'The average value of a roll on the special fishing loot table is ' .. lootValueText(lootValue)
return result .. '\n' .. averageValueText
end
function p.getFishingJunkTable(frame)
local html = mw.html.create('table')
html:addClass('wikitable sortable stickyHeader')
-- Add header row
local headerRow = html:tag('tr'):addClass('headerRow-0')
headerRow:tag('th'):attr('colspan', '2'):wikitext('Item')
headerRow:tag('th'):wikitext('Value')
local itemArray = {}
for i, itemID in ipairs(SkillData.Fishing.junkItemIDs) do
local item = Items.getItemByID(itemID)
if item ~= nil then
table.insert(itemArray, item)
end
end
table.sort(itemArray, function(a, b) return a.name < b.name end)
-- Add item rows
for i, item in ipairs(itemArray) do
local row = html:tag('tr')
row:tag('td'):addClass('table-img')
:wikitext(Icons.Icon({item.name, type='item', notext=true}))
row:tag('td'):wikitext(Icons.Icon({item.name, type='item', noicon=true}))
row:tag('td')
:attr('data-sort-value', item.sellsFor)
:wikitext(Items.getValueText(item))
end
return tostring(html)
end
function p.getMiningOresTable(frame)
local args = frame.args ~= nil and frame.args or frame
local realmName = args.realm
local realm = Skills.getRealmFromName(realmName)
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
local skillID = 'Mining'
local html = mw.html.create('table')
:addClass("wikitable sortable stickyHeader")
html:tag('tr'):addClass("headerRow-0")
:tag('th'):wikitext('Rock')
:attr('colspan', 2)
:tag('th'):wikitext('Ore')
:attr('colspan', 2)
:tag('th'):wikitext('Type')
:tag('th'):wikitext('Requirements')
:tag('th'):wikitext('[[DLC]]')
:tag('th'):wikitext('XP')
:tag('th'):wikitext('Respawn<br>Time')
:tag('th'):wikitext('Ore Value')
local mineData = GameData.getEntities(SkillData.Mining.rockData,
function(obj)
return Skills.getRecipeRealm(obj) == realm.id
end
)
table.sort(mineData, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)
for i, oreData in ipairs(mineData) do
local level = Skills.getRecipeLevel(skillID, oreData)
local baseXP = oreData.baseAbyssalExperience or oreData.baseExperience
local reqText = Skills.getRecipeRequirementText(SkillData.Mining.name, oreData)
local ore = Items.getItemByID(oreData.productId)
local respawnSort, respawnText = 0, 'N/A'
if oreData.hasPassiveRegen then
respawnSort = oreData.baseRespawnInterval / 1000
respawnText = Shared.timeString(respawnSort, true)
end
local categoryName = ''
local category = GameData.getEntityByID(SkillData.Mining.categories, oreData.category)
if category ~= nil and category.name ~= nil then
categoryName = category.name
end
local rockName = Icons.Icon({oreData.name, type='rock', noicon=true, nolink=true})
local qtyText = (oreData.baseQuantity > 1 and '<b>' .. oreData.baseQuantity .. 'x</b> ') or ''
local row = html:tag('tr')
row :tag('td'):wikitext(Icons.Icon({oreData.name, type='rock', notext=true, nolink=true}))
:addClass('table-img')
:attr('data-sort-value', rockName)
:tag('td'):wikitext(rockName)
:tag('td'):wikitext(Icons.Icon({ore.name, type='item', notext=true}))
:addClass('table-img')
:attr('data-sort-value', ore.name)
:tag('td'):wikitext(qtyText .. '[[' .. ore.name .. ']]')
:tag('td'):wikitext(categoryName)
:tag('td'):wikitext(reqText)
:attr('data-sort-value', level)
:tag('td'):wikitext(Icons.getDLCColumnIcon(oreData.id))
:attr('data-sort-value', Icons.getExpansionID(oreData.id))
:css('text-align', 'center')
:tag('td'):wikitext(Num.formatnum(baseXP))
:css('text-align', 'right')
local respawn =
row:tag('td'):wikitext(respawnText)
:attr('data-sort-value', respawnSort)
row:tag('td'):wikitext(Items.getValueText(ore))
:attr('data-sort-value', ore.sellsFor)
if respawnText == 'N/A' then
respawn:addClass('table-na')
else
respawn:css('text-align', 'right')
end
end
return tostring(html)
end
function p._getMiningGemsTable(gemType)
if type(gemType) ~= 'string' then
gemType = 'Normal'
end
local validTypes = {
["Normal"] = 'randomGems',
["Superior"] = 'randomSuperiorGems',
["Abyssal"] = 'randomAbyssalGems'
}
local gemDataKey = validTypes[gemType]
if gemDataKey == nil then
return Shared.printError('No such gem type "' .. gemType .. '"')
end
local gemData = GameData.rawData[gemDataKey]
local totalWeight = 0
for i, gem in ipairs(gemData) do
totalWeight = totalWeight + gem.weight
end
local html = mw.html.create('table')
:addClass('wikitable sortable')
-- Add header row
local headerRow = html:tag('tr'):addClass('headerRow-0')
:tag('th'):wikitext('Gem')
:attr('colspan', '2')
:tag('th'):wikitext('[[DLC]]')
:tag('th'):wikitext('Gem Chance')
:tag('th'):wikitext('Gem Price')
-- Add gem rows
for i, gem in ipairs(gemData) do
local gemItem = Items.getItemByID(gem.itemID)
local gemPct = gem.weight / totalWeight * 100
local row = html:tag('tr')
row:tag('td'):addClass('table-img')
:wikitext(Icons.Icon({gemItem.name, type='item', notext=true}))
row:tag('td'):attr('data-sort-value', gemItem.name)
:wikitext('[[' .. gemItem.name ..']]')
row:tag('td'):wikitext(Icons.getDLCColumnIcon(gemItem.id))
:attr('data-sort-value', Icons.getExpansionID(gemItem.id))
:css('text-align', 'center')
row:tag('td'):css('text-align', 'right')
:attr('data-sort-value', gemPct)
:wikitext(string.format("%.1f%%", gemPct))
row:tag('td'):attr('data-sort-value', gemItem.sellsFor)
:wikitext(Items.getValueText(gemItem))
end
return tostring(html)
end
function p.getMiningGemsTable(frame)
local gemType = frame.args ~= nil and frame.args[1] or frame
return p._getMiningGemsTable(gemType)
end
function p.getFishTable(frame)
local args = frame.args ~= nil and frame.args or frame
local realmName = args.realm
local realm = Skills.getRealmFromName(realmName)
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
local skillID = 'Fishing'
local recipeList = GameData.getEntities(SkillData.Fishing.fish, function(obj)
return Skills.getRecipeRealm(obj) == realm.id
end)
table.sort(recipeList, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)
-- Determine cooking levels for all fish
local cookRecipes = {}
for i, recipe in ipairs(SkillData.Cooking.recipes) do
-- This assumes that each raw fish only appears in a single recipe, which is a bit rubbish
-- but currently holds
for j, mat in ipairs(recipe.itemCosts) do
if cookRecipes[mat.id] == nil then
cookRecipes[mat.id] = recipe
end
end
end
local html = mw.html.create('table')
html:addClass('wikitable sortable stickyHeader')
-- Add header row
local headerRow0 = html:tag('tr'):addClass('headerRow-0')
headerRow0:tag('th'):attr('colspan', '2'):attr('rowspan', '2'):wikitext('Fish')
headerRow0:tag('th'):attr('rowspan', '2'):wikitext(Icons.Icon({'Fishing', type='skill', notext=true}) .. '<br>Level')
headerRow0:tag('th'):attr('rowspan', '2'):wikitext('[[DLC]]')
headerRow0:tag('th'):attr('colspan', '3'):wikitext('Catch Time')
headerRow0:tag('th'):attr('rowspan', '2'):wikitext('XP')
headerRow0:tag('th'):attr('rowspan', '2'):wikitext('Value')
headerRow0:tag('th'):attr('rowspan', '2'):wikitext('XP/s')
local headerRow1 = html:tag('tr'):addClass('headerRow-1')
headerRow1:tag('th'):wikitext('Min')
headerRow1:tag('th'):wikitext('Max')
headerRow1:tag('th'):wikitext('Avg')
-- Add fish rows
for i, recipe in ipairs(recipeList) do
local fish = Items.getItemByID(recipe.productId)
if fish ~= nil then
local timeMin, timeMax = recipe.baseMinInterval / 1000, recipe.baseMaxInterval / 1000
local timeAvg = (timeMin + timeMax) / 2
local timeSortVal = (recipe.baseMinInterval + recipe.baseMaxInterval) / 2000
local level = Skills.getRecipeLevel(skillID, recipe)
local reqText = Skills.getRecipeRequirementText(skillID, recipe)
local baseXP = recipe.baseAbyssalExperience or recipe.baseExperience
local XPSec = baseXP / timeSortVal
local sellCurrency = fish.sellsForCurrency or 'melvorD:GP'
local row = html:tag('tr')
row:tag('td')
:addClass('table-img')
:wikitext(Icons.Icon({fish.name, type='item', notext=true}))
row:tag('td')
:attr('data-sort-value', fish.name)
:wikitext('[[' .. fish.name .. ']]')
row:tag('td')
:css('text-align', 'center')
:attr('data-sort-value', level)
:wikitext(level)
row:tag('td')
:css('text-align', 'center')
:attr('data-sort-value', Icons.getExpansionID(fish.id))
:wikitext(Icons.getDLCColumnIcon(fish.id))
row:tag('td')
:css('text-align', 'right')
:attr('data-sort-value', timeMin)
:wikitext(string.format("%.1fs", timeMin))
row:tag('td')
:css('text-align', 'right')
:attr('data-sort-value', timeMax)
:wikitext(string.format("%.1fs", timeMax))
row:tag('td')
:css('text-align', 'right')
:attr('data-sort-value', timeAvg)
:wikitext(string.format("%.1fs", timeAvg))
row:tag('td')
:css('text-align', 'right')
:attr('data-sort-value', baseXP)
:wikitext(Num.formatnum(baseXP))
row:tag('td')
:attr('data-sort-value', fish.sellsFor)
:wikitext(Items.getValueText(fish))
row:tag('td')
:css('text-align', 'right')
:wikitext(Num.round(XPSec, 2, 2))
end
end
return tostring(html)
end
function p.getFishingAreasTable(frame)
local args = frame.args ~= nil and frame.args or frame
local realmName = args.realm
local realm = Skills.getRealmFromName(realmName)
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
local skillID = 'Fishing'
local html = mw.html.create('table')
html:addClass('wikitable sortable stickyHeader')
-- Add header row
local headerRow = html:tag('tr'):addClass('headerRow-0')
headerRow:tag('th'):wikitext('Name')
headerRow:tag('th'):wikitext('Fish')
headerRow:tag('th'):wikitext('[[DLC]]')
headerRow:tag('th'):wikitext('Fish Chance')
headerRow:tag('th'):wikitext('Junk Chance')
headerRow:tag('th'):wikitext('Special Chance')
-- Get fishing areas
local fishAreas = GameData.getEntities(SkillData.Fishing.areas, function(obj)
return Skills.getRecipeRealm(obj) == realm.id
end)
-- Add rows for each fishing area
for i, area in ipairs(fishAreas) do
local row = html:tag('tr')
row:tag('td')
:css('text-align', 'left')
:wikitext(area.name)
local fishArray = {}
for j, fishID in ipairs(area.fishIDs) do
local fishItem = Items.getItemByID(fishID)
if fishItem ~= nil then
table.insert(fishArray, Icons.Icon({fishItem.name, type='item'}))
end
end
row:tag('td')
:wikitext(table.concat(fishArray, '<br/>'))
row:tag('td')
:css('text-align', 'center')
:wikitext(Icons.getDLCColumnIcon(area.id))
:attr('data-sort-value', Icons.getExpansionID(area.id))
row:tag('td')
:css('text-align', 'right')
:wikitext(area.fishChance .. '%')
row:tag('td')
:css('text-align', 'right')
:wikitext(area.junkChance .. '%')
row:tag('td')
:css('text-align', 'right')
:wikitext(area.specialChance .. '%')
end
return tostring(html)
end
function p.getThievingGeneralRareTable(frame)
return p._getThievingGeneralRareTable()
end
function p._getThievingGeneralRareTable(npc)
local npcRealm = nil
if npc ~= nil then
npcRealm = Skills.getRecipeRealm(npc)
end
local html = mw.html.create('table')
html:addClass('wikitable sortable')
-- Add header row
local headerRow = html:tag('tr')
headerRow:tag('th'):wikitext('Item')
headerRow:tag('th'):wikitext('[[DLC]]')
headerRow:tag('th'):wikitext('Qty')
headerRow:tag('th'):wikitext('Price')
headerRow:tag('th'):attr('colspan', '2'):wikitext('Chance')
-- Add rows for each rare item
for i, drop in ipairs(SkillData.Thieving.generalRareItems) do
-- If an npcID has been passed and the item is NPC specific, only display the item if it may be obtained while pickpocketing that NPC
local npcMatch = (npc == nil or drop.npcs == nil or Shared.contains(drop.npcs, npc.id))
local realmMatch = (npcRealm == nil or drop.realms == nil or Shared.contains(drop.realms, npcRealm))
if npcMatch and realmMatch then
local thisItem = Items.getItemByID(drop.itemID)
local odds = drop.chance
local row = html:tag('tr')
row:tag('td')
:attr('data-sort-value', thisItem.name)
:wikitext(Icons.Icon({thisItem.name, type='item'}))
row:tag('td')
:wikitext(Icons.getDLCColumnIcon(thisItem.id))
:attr('data-sort-value', Icons.getExpansionID(thisItem.id))
:css('text-align', 'center')
row:tag('td')
:wikitext('1')
row:tag('td')
:attr('data-sort-value', thisItem.sellsFor)
:wikitext(Items.getValueText(thisItem))
row:tag('td')
:css('text-align', 'right')
:attr('data-sort-value', odds)
:wikitext(Num.fraction(1, Num.round2(1/(odds/100), 0)))
row:tag('td')
:css('text-align', 'right')
:attr('data-sort-value', odds)
:wikitext(Num.round(odds, 4, 4) .. '%')
end
end
return tostring(html)
end
function p._getThievingNPCCurrencyText(npc)
local currTextPart = {}
for _, currencyDrop in ipairs(npc.currencyDrops) do
table.insert(currTextPart, Icons._Currency(currencyDrop.id, 1, currencyDrop.quantity))
end
return table.concat(currTextPart, ', ')
end
function p._getThievingNPCLootTables(npc)
local result = ''
local sectionTxt = {}
--Five sections here: Currency, normal loot, area loot, rare loot, and unique item
--First up, currency:
table.insert(sectionTxt, 'Successfully pickpocketing the ' .. npc.name .. ' will always give '.. p._getThievingNPCCurrencyText(npc))
--Next up, normal loot:
--(Skip if no loot)
if npc.lootTable ~= nil and Shared.tableCount(npc.lootTable) > 0 then
local normalTxt = {}
table.insert(normalTxt, '===Possible Common Drops:===\r\nUp to one of these will be received on a successful pickpocket:')
local totalWt = 0
local lootChance = SkillData.Thieving.itemChance
local lootValue = {}
--First loop through to get the total weight so we have it for later
for i, loot in pairs(npc.lootTable) do
totalWt = totalWt + loot.weight
end
table.insert(normalTxt, '\r\n{|class="wikitable sortable"')
table.insert(normalTxt, '\r\n!Item!!Qty')
table.insert(normalTxt, '!!Price!!colspan="2"|Chance')
local lootTable = Shared.shallowClone(npc.lootTable)
--Then sort the loot table by weight
table.sort(lootTable, function(a, b) return a.weight > b.weight end)
for i, loot in ipairs(lootTable) do
local thisItem = Items.getItemByID(loot.itemID)
if thisItem ~= nil then
table.insert(normalTxt, '\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}))
else
table.insert(normalTxt, '\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]')
end
table.insert(normalTxt, '||style="text-align:right" data-sort-value="'..(loot.minQuantity + loot.maxQuantity)..'"|')
if loot.minQuantity ~= loot.maxQuantity then
table.insert(normalTxt, Num.formatnum(loot.minQuantity) .. ' - ' .. Num.formatnum(loot.maxQuantity))
else
table.insert(normalTxt, Num.formatnum(loot.maxQuantity))
end
--Adding price columns
local sellAmount, sellCurrency = nil, nil
if thisItem == nil then
table.insert(normalTxt, '||data-sort-value="0"|???')
else
sellAmount = thisItem.sellsFor or 0
sellCurrency = thisItem.sellsForCurrency or 'melvorD:GP'
table.insert(normalTxt, '||' .. Items.getValueText(thisItem, loot.minQuantity, loot.maxQuantity))
end
--Getting the drop chance
local dropChance = (loot.weight / totalWt * lootChance)
if dropChance < 100 then
--Show fraction as long as it isn't going to be 1/1
table.insert(normalTxt, '||style="text-align:right" data-sort-value="'..loot.weight..'"')
table.insert(normalTxt, '|'..Num.fraction(loot.weight * lootChance, totalWt * 100))
table.insert(normalTxt, '||')
else
table.insert(normalTxt, '||colspan="2" data-sort-value="'..loot.weight..'"')
end
table.insert(normalTxt, 'style="text-align:right"|'..Num.round(dropChance, 2, 2)..'%')
--Adding to the average loot value based on price & dropchance
if sellAmount ~= nil and sellCurrency ~= nil then
if lootValue[sellCurrency] == nil then
lootValue[sellCurrency] = 0
end
lootValue[sellCurrency] = lootValue[sellCurrency] + (dropChance * 0.01 * sellAmount * (loot.minQuantity + loot.maxQuantity) / 2)
end
end
if Shared.tableCount(npc.lootTable) > 1 then
table.insert(normalTxt, '\r\n|-class="sortbottom" \r\n!colspan="3"|Total:')
if lootChance < 100 then
table.insert(normalTxt, '\r\n|style="text-align:right"|'..Shared.fraction(lootChance, 100)..'||')
else
table.insert(normalTxt, '\r\n|colspan="2" ')
end
table.insert(normalTxt, 'style="text-align:right"|'..Num.round(lootChance, 2, 2)..'%')
end
table.insert(normalTxt, '\r\n|}')
table.insert(normalTxt, '\r\nThe loot obtained from the average successful pickpocket is worth ' .. lootValueText(lootValue) .. ' if sold.')
-- Amend lootValue
for _, currencyDrop in ipairs(npc.currencyDrops) do
lootValue[currencyDrop.id] = lootValue[currencyDrop.id] + (1 + currencyDrop.quantity) / 2
end
table.insert(normalTxt, '\r\n\r\nIncluding currency, the average successful pickpocket is worth ' .. lootValueText(lootValue) .. '.')
table.insert(sectionTxt, table.concat(normalTxt))
end
--After normal drops, add in rare drops
local rareTxt = '===Possible Rare Drops:===\r\nAny of these can be received after a successful pickpocket:'
rareTxt = rareTxt..'\r\n'..p._getThievingGeneralRareTable(npc)
table.insert(sectionTxt, rareTxt)
local areaTxt = '===Possible Area Unique Drops==='
areaTxt = areaTxt..'\r\nAny Area Unique Drop is equally likely to be obtained after a successful pickpocket. '
areaTxt = areaTxt..'\r\nEach Area Unique Drop is rolled for separately, so it is possible to receive multiple Area Unique Drops from a single action. '
areaTxt = areaTxt..'The chance of receiving an Area Unique drop is tripled if the 95% Thieving Mastery Pool checkpoint is active.'
local area = Skills.getThievingNPCArea(npc)
areaTxt = areaTxt..'\r\n{|class="wikitable sortable"'
areaTxt = areaTxt..'\r\n!Item!!Qty'
areaTxt = areaTxt..'!!Price!!colspan="2"|Chance'
local dropLines = {}
for i, drop in ipairs(area.uniqueDrops) do
local thisItem = Items.getItemByID(drop.id)
local lineTxt = ''
lineTxt = lineTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
lineTxt = lineTxt..'||data-sort-value="'..drop.quantity..'"| '..Num.formatnum(drop.quantity)..'||data-sort-value="'..thisItem.sellsFor..'"|'..Items.getValueText(thisItem)
lineTxt = lineTxt..'||style="text-align:right"|'..Num.fraction(1, 1/(SkillData.Thieving.baseAreaUniqueChance/100))
lineTxt = lineTxt..'||'..Num.round(SkillData.Thieving.baseAreaUniqueChance, 2, 2)..'%'
dropLines[thisItem.name] = lineTxt
end
for i, txt in pairs(dropLines) do
areaTxt = areaTxt..txt
end
areaTxt = areaTxt..'\r\n|}'
table.insert(sectionTxt, areaTxt)
if npc.uniqueDrop ~= nil and npc.uniqueDrop.id ~= nil then
local thisItem = Items.getItemByID(npc.uniqueDrop.id)
if thisItem ~= nil then
local uniqueTxt = '===Possible NPC Unique Drop==='
uniqueTxt = uniqueTxt..'\r\nThe chance of receiving the unique drop for an NPC is based on a combination of several factors.'
uniqueTxt = uniqueTxt..' The unique drop chance for an NPC is included in the tooltip for your Stealth against that NPC.'
uniqueTxt = uniqueTxt..'\r\nThe unique drop for the '..npc.name..' is '
if npc.uniqueDrop.quantity > 1 then
uniqueTxt = uniqueTxt..Icons.Icon({thisItem.name, type='item', qty=npc.uniqueDrop.quantity}) .. '.'
else
uniqueTxt = uniqueTxt..Icons.Icon({thisItem.name, type='item'}) .. '.'
end
table.insert(sectionTxt, uniqueTxt)
end
end
return table.concat(sectionTxt, '\r\n')
end
function p.getThievingNPCLootTables(frame)
local npcName = frame.args ~= nil and frame.args[1] or frame
local npc = Skills.getThievingNPC(npcName)
if npc == nil then
return Shared.printError('Invalid Thieving NPC "' .. npcName .. '"')
end
return p._getThievingNPCLootTables(npc)
end
function p.getThievingNPCTable(frame)
local args = frame.args or frame:getParent().args
local realmName = args.realm
local realm = Skills.getRealmFromName(realmName)
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
local skillID = 'Thieving'
local root = mw.html.create('table')
:addClass('wikitable sortable stickyHeader')
-- Header row
local headerRow = root:tag('tr')
:addClass('headerRow-0')
:tag('th'):attr('colspan', '2'):wikitext('Name')
:tag('th'):wikitext('Area')
:tag('th'):wikitext(Icons.Icon({'Thieving', type='skill', notext=true}) .. '<br>Level')
:tag('th'):wikitext('[[DLC]]')
:tag('th'):wikitext('Experience')
:tag('th'):wikitext('Max Hit')
:tag('th'):wikitext('Perception')
:tag('th'):wikitext('Currency')
:tag('th'):wikitext('Unique Drop')
local npcArray = GameData.getEntities(SkillData.Thieving.npcs,
function(obj)
return Skills.getRecipeRealm(obj) == realm.id
end
)
table.sort(npcArray, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)
for i, npc in ipairs(npcArray) do
local level = Skills.getRecipeLevel(skillID, npc)
local baseXP = npc.baseAbyssalExperience or npc.baseExperience
local area = Skills.getThievingNPCArea(npc)
local currSortAmt = npc.currencyDrops[1].quantity
local row = root:tag('tr')
row:tag('td'):wikitext(Icons.Icon({npc.name, type='thieving', notext=true}))
row:tag('td'):attr('data-sort-value', npc.name)
:wikitext('[[' .. npc.name .. ']]')
row:tag('td'):wikitext(area.name)
row:tag('td'):wikitext(level)
:css('text-align', 'center')
row:tag('td'):wikitext(Icons.getDLCColumnIcon(npc.id))
:css('text-align', 'center')
:attr('data-sort-value', Icons.getExpansionID(npc.id))
row:tag('td'):css('text-align', 'right')
:wikitext(Num.formatnum(baseXP))
row:tag('td'):css('text-align', 'right')
:wikitext(Num.formatnum(npc.maxHit * 10))
row:tag('td'):css('text-align', 'right')
:attr('data-sort-value', npc.perception)
:wikitext(Num.formatnum(npc.perception))
row:tag('td'):attr('data-sort-value', currSortAmt)
:wikitext(p._getThievingNPCCurrencyText(npc))
if npc.uniqueDrop ~= nil then
local uniqueDrop = Items.getItemByID(npc.uniqueDrop.id)
if npc.uniqueDrop.quantity > 1 then
row:tag('td'):attr('data-sort-value', uniqueDrop.name)
:wikitext(Icons.Icon({uniqueDrop.name, type='item', qty=npc.uniqueDrop.quantity}))
else
row:tag('td'):attr('data-sort-value', uniqueDrop.name)
:wikitext(Icons.Icon({uniqueDrop.name, type='item'}))
end
else
row:tag('td'):wikitext(' ')
end
end
return tostring(root)
end
function p.getThievingAreaTable(frame)
local args = frame.args or frame:getParent().args
local realmName = args.realm
local realm = Skills.getRealmFromName(realmName)
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
local skillID = 'Thieving'
local root = mw.html.create('table')
:addClass('wikitable sortable stickyHeader')
-- Header row
local headerRow = root:tag('tr')
:addClass('headerRow-0')
headerRow:tag('th'):wikitext('Area')
headerRow:tag('th'):wikitext(Icons.Icon({'Thieving', type='skill', notext=true}) .. '<br>Level')
headerRow:tag('th'):wikitext('NPCs')
headerRow:tag('th'):wikitext('Unique Drops')
local areas = GameData.getEntities(SkillData.Thieving.areas,
function(obj)
return Skills.getRecipeRealm(obj) == realm.id
end
)
for i, area in ipairs(areas) do
local minLevel, npcList, areaItemList = nil, {}, {}
-- Build NPC list & determine minimum Thieving level
if area.npcIDs and not Shared.tableIsEmpty(area.npcIDs) then
for j, npcID in ipairs(area.npcIDs) do
local npc = Skills.getThievingNPCByID(npcID)
local level = Skills.getRecipeLevel(skillID, npc)
if not minLevel or level < minLevel then
minLevel = level
end
table.insert(npcList, Icons.Icon({npc.name, type='thieving'}))
end
else
table.insert(npcList, '')
end
-- Build area unique item list
if area.uniqueDrops and Shared.tableCount(area.uniqueDrops) > 0 then
for k, drop in ipairs(area.uniqueDrops) do
local areaItem = Items.getItemByID(drop.id)
if areaItem then
local iconDef = {areaItem.name, type='item'}
if drop.quantity > 1 then
iconDef.qty = drop.quantity
end
table.insert(areaItemList, Icons.Icon(iconDef))
else
table.insert(areaItemList, 'Unknown[[Category:Pages with script errors]]')
end
end
else
table.insert(areaItemList, '')
end
-- Generate table row
local row = root:tag('tr')
row:tag('td'):wikitext(area.name)
row:tag('td'):wikitext(minLevel)
:css('text-align', 'center')
row:tag('td'):wikitext(table.concat(npcList, '<br/>'))
row:tag('td'):wikitext(table.concat(areaItemList, '<br/>'))
end
return tostring(root)
end
function p._getFarmingTable(realmID, category)
local seedList = GameData.getEntities(SkillData.Farming.recipes,
function(recipe)
return recipe.categoryID == category.id and Skills.getRecipeRealm(recipe) == realmID
end)
if Shared.tableIsEmpty(seedList) then
return ''
end
local skillID = 'Farming'
local tbl = mw.html.create()
local html = tbl:tag("table")
:addClass("wikitable sortable stickyHeader")
:tag('tr'):addClass("headerRow-0")
:tag('th'):attr("colspan", 2):wikitext("Seeds")
:tag('th'):wikitext(Icons.Icon({'Farming', type='skill', notext=true}) .. '<br>Level')
:tag('th'):wikitext('[[DLC]]')
:tag('th'):wikitext('XP')
:tag('th'):wikitext('Growth Time')
:tag('th'):wikitext('Seed Value')
if category.id == 'melvorD:Allotment' then
html:tag('th'):attr("colspan", 2):wikitext("Produce")
:tag('th'):wikitext('Healing')
:tag('th'):wikitext('Produce<br>Value')
else
html:tag('th'):attr("colspan", 2):wikitext("Produce")
:tag('th'):wikitext('Produce<br>Value')
end
--html = html:tag('th'):wikitext('Seed Sources')
table.sort(seedList, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)
for i, seed in ipairs(seedList) do
local seedItem = Items.getItemByID(seed.seedCost.id)
local productItem = Items.getItemByID(seed.productId)
if seedItem ~= nil and productItem ~= nil then
local level = Skills.getRecipeLevel(skillID, seed)
local baseXP = seed.baseAbyssalExperience or seed.baseExperience
local baseInt = seed.baseInterval
local reqText = Skills.getRecipeRequirementText(SkillData.Farming.name, seed)
html =
html:tag('tr')
:tag('td'):wikitext(Icons.Icon({seedItem.name, type='item', notext=true}))
:tag('td'):wikitext('[[' .. seedItem.name .. ']]')
:tag('td'):wikitext(level)
:css('text-align', 'center')
:tag('td'):wikitext(Icons.getDLCColumnIcon(seedItem.id))
:css('text-align', 'center')
:attr('data-sort-value', Icons.getExpansionID(seedItem.id))
:tag('td'):wikitext(Num.formatnum(baseXP))
:tag('td'):attr('data-sort-value', (baseInt / 1000))
:wikitext(Shared.timeString(baseInt / 1000, true))
:tag('td'):attr('data-sort-value', seedItem.sellsFor)
:wikitext(Items.getValueText(seedItem))
:tag('td'):wikitext(Icons.Icon({productItem.name, type='item', notext=true}))
:tag('td'):wikitext('[[' .. productItem.name .. ']]')
if category.id == 'melvorD:Allotment' then
html:tag('td'):wikitext(Icons.Icon({'Hitpoints', type='skill', notext=true}))
:wikitext(' ')
:wikitext(((productItem.healsFor or 0) * 10))
end
html =
html:tag('td'):attr('data-sort-value', productItem.sellsFor)
:wikitext(Items.getValueText(productItem))
--:tag('td'):wikitext(ItemSourceTables._getItemSources(seedItem))
-- :css('text-align', 'left')
:done()
end
end
return tostring(tbl:done())
end
function p._getSlimFarmingTable(realmID, category)
local seedList = GameData.getEntities(SkillData.Farming.recipes,
function(recipe)
return recipe.categoryID == category.id and Skills.getRecipeRealm(recipe) == realmID
end)
if Shared.tableIsEmpty(seedList) then
return ''
end
local skillID = 'Farming'
local tbl = mw.html.create()
local html = tbl:tag("table")
:addClass("wikitable sortable stickyHeader")
:tag('tr'):addClass("headerRow-0")
:tag('th'):wikitext(Icons.Icon({'Farming', type='skill', notext=true}) .. '<br>Level')
:tag('th'):attr("colspan", 2):wikitext("Seeds")
:tag('th'):attr("colspan", 2):wikitext("Produce")
:tag('th'):wikitext('[[DLC]]')
table.sort(seedList, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)
for i, seed in ipairs(seedList) do
local seedItem = Items.getItemByID(seed.seedCost.id)
local productItem = Items.getItemByID(seed.productId)
if seedItem ~= nil and productItem ~= nil then
local level = Skills.getRecipeLevel(skillID, seed)
html =
html:tag('tr')
:tag('td'):wikitext(level)
:css('text-align', 'center')
:tag('td'):wikitext(Icons.Icon({seedItem.name, type='item', notext=true}))
:tag('td'):wikitext('[[' .. seedItem.name .. ']]')
:tag('td'):wikitext(Icons.Icon({productItem.name, type='item', notext=true}))
:tag('td'):wikitext('[[' .. productItem.name .. ']]')
:tag('td'):wikitext(Icons.getDLCColumnIcon(seedItem.id))
:css('text-align', 'center')
:attr('data-sort-value', Icons.getExpansionID(seedItem.id))
:done()
end
end
return tostring(tbl:done())
end
function p.getFarmingTable(frame)
local args = frame.args ~= nil and frame.args or frame
local realmName = args.realm
local slim = args.slim == 'true' or args.slim == 'True'
local realm = Skills.getRealmFromName(realmName)
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
local categoryName = args[1]
local category = GameData.getEntityByName(SkillData.Farming.categories, categoryName)
if category == nil then
return Shared.printError('Invalid farming category: ' .. categoryName .. '. Please choose Allotments, Herbs, Trees or Special')
end
if slim == true then
return p._getSlimFarmingTable(realm.id, category)
else
return p._getFarmingTable(realm.id, category)
end
end
function p.getFarmingFoodTable(frame)
local args = frame.args ~= nil and frame.args or frame
local realmName = args.realm
local realm = Skills.getRealmFromName(realmName)
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
local skillID = 'Farming'
local root = mw.html.create('table')
:addClass('wikitable sortable stickyHeader')
-- Header row
local headerRow = root:tag('tr')
:addClass('headerRow-0')
headerRow:tag('th'):attr('colspan', '2'):wikitext('Crop')
headerRow:tag('th'):wikitext(Icons.Icon({"Farming", type="skill", notext=true}) .. '<br>Level')
headerRow:tag('th'):wikitext('[[DLC]]')
headerRow:tag('th'):wikitext('Healing')
headerRow:tag('th'):wikitext('Value')
local recipes = GameData.getEntities(SkillData[skillID].recipes,
function(recipe)
if Skills.getRecipeRealm(recipe) ~= realm.id then
return false
end
local product = Items.getItemByID(recipe.productId)
return product ~= nil and product.healsFor ~= nil and product.healsFor > 0
end
)
table.sort(recipes, function (a, b) return Skills.standardRecipeSort(skillID, a, b) end)
for i, recipe in ipairs(recipes) do
local product = Items.getItemByID(recipe.productId)
if product and product.healsFor and product.healsFor > 0 then
local row = root:tag('tr')
row:tag('td'):wikitext(Icons.Icon({product.name, type='item', notext='true'}))
row:tag('td'):wikitext('[[' .. product.name .. ']]')
row:tag('td'):css('text-align', 'center')
:wikitext(Skills.getRecipeLevel(skillID, recipe))
row:tag('td'):css('text-align', 'center')
:attr('data-sort-value', Icons.getExpansionID(product.id))
:wikitext(Icons.getDLCColumnIcon(product.id))
row:tag('td'):css('text-align', 'right')
:attr('data-sort-value', product.healsFor)
:wikitext(Icons.Icon({"Hitpoints", type="skill", notext=true}) .. ' ' .. (product.healsFor * 10))
row:tag('td'):css('text-align', 'right')
:attr('data-sort-value', product.sellsFor)
:wikitext(Items.getValueText(product))
end
end
return tostring(root)
end
function p.getFarmingPlotTable(frame)
local skillID = 'Farming'
local areaName = frame.args ~= nil and frame.args[1] or frame
local category = GameData.getEntityByName(SkillData.Farming.categories, areaName)
if category == nil then
return Shared.printError('Invalid farming category. Please choose Allotments, Herbs, Trees or Special')
end
local patches = GameData.getEntities(SkillData.Farming.plots,
function(plot)
return plot.categoryID == category.id
end
)
table.sort(patches,
function(a, b)
local abyssA, abyssB = a.abyssalLevel or 0, b.abyssalLevel or 0
if abyssA == abyssB then
if a.level == b.level then
return a.id < b.id
else
return a.level < b.level
end
else
return abyssA < abyssB
end
end
)
if Shared.tableIsEmpty(patches) then
return ''
end
local root = mw.html.create('table')
:addClass('wikitable sortable stickyHeader')
-- Header row
local headerRow = root:tag('tr')
headerRow:tag('th'):wikitext('Plot')
headerRow:tag('th'):wikitext('Requirements')
headerRow:tag('th'):wikitext('Cost')
for i, patch in ipairs(patches) do
local level = Skills.getRecipeLevel(skillID, patch)
local reqText = Skills.getRecipeRequirementText(skillID, patch)
local costText = Common.getCostString({ items = patch.itemCosts, currencies = patch.currencyCosts }, 'Free')
local costVal = (patch.currencyCosts and patch.currencyCosts[1] and patch.currencyCosts[1].quantity) or 0
local row = root:tag('tr')
row:tag('td'):wikitext(i)
row:tag('td'):css('text-align', 'right')
:attr('data-sort-value', level)
:wikitext(reqText)
row:tag('td'):css('text-align', 'right')
:attr('data-sort-value', costVal)
:wikitext(costText)
end
return tostring(root)
end
function p._buildAstrologyConstellationTable(realmID)
local modTypes = {
{
name = 'Standard',
modKey = 'standardModifiers',
levels = SkillData.Astrology.standardModifierLevels,
inUse = false
},
{
name = 'Unique',
modKey = 'uniqueModifiers',
levels = SkillData.Astrology.uniqueModifierLevels,
inUse = false
},
{
name = 'Abyssal',
modKey = 'abyssalModifiers',
levels = SkillData.Astrology.abyssalModifierLevels,
inUse = false
},
}
local recipes = GameData.getEntities(SkillData.Astrology.recipes,
function(cons)
return Skills.getRecipeRealm(cons) == realmID
end
)
table.sort(recipes,
function(a, b)
return Skills.getRecipeLevel('Astrology', a) < Skills.getRecipeLevel('Astrology', b)
end
)
-- Determine which mod types are in use
for _, recipe in ipairs(recipes) do
for _, modType in ipairs(modTypes) do
if not modType.inUse then
local recipeMods = recipe[modType.modKey]
if recipeMods ~= nil and not Shared.tableIsEmpty(recipeMods) then
modType.inUse = true
end
end
end
end
local root = mw.html.create()
local tableRoot = root:tag('table')
tableRoot:addClass('wikitable stickyHeader')
-- Header rows
local headerRow1 = tableRoot:tag('tr'):addClass('headerRow-0')
headerRow1:tag('th'):attr('rowspan', 2)
:attr('colspan', 2)
:wikitext('Constellation')
headerRow1:tag('th'):attr('rowspan', 2)
:wikitext(Icons.Icon({ "Astrology", type='skill', notext='true' }) .. '<br>Level')
headerRow1:tag('th'):attr('rowspan', 2)
:wikitext('[[DLC]]')
headerRow1:tag('th'):attr('rowspan', 2)
:wikitext('XP')
headerRow1:tag('th'):attr('rowspan', 2)
:wikitext('Skills')
local headerRow2 = tableRoot:tag('tr'):addClass('headerRow-1')
for _, modType in ipairs(modTypes) do
if modType.inUse then
headerRow1:tag('th'):attr('colspan', 2):wikitext(modType.name .. ' Stars')
headerRow2:tag('th'):wikitext(Icons.Icon({'Mastery', notext=true}) .. '<br>Level')
headerRow2:tag('th'):wikitext('Modifiers')
end
end
-- Data rows
for _, cons in ipairs(recipes) do
local modData = Skills._getConstellationModifiers(cons)
local name = cons.name
local skillIconArray = {}
for _, skillID in ipairs(cons.skillIDs) do
table.insert(skillIconArray, Icons.Icon({Constants.getSkillName(skillID), type='skill'}))
end
-- Calculate maximum rows needed
local maxRows = 1
for _, modTypeData in pairs(modData) do
maxRows = math.max(maxRows, Shared.tableCount(modTypeData))
end
-- Iterate through rows
for rowIdx = 1, maxRows do
local row = tableRoot:tag('tr')
if rowIdx == 1 then
row:tag('td'):attr('rowspan', maxRows)
:wikitext(Icons.Icon({name, type='constellation', size=50, notext=true}))
:css('text-align', 'center')
row:tag('td'):attr('rowspan', maxRows)
:wikitext(name)
row:tag('td'):attr('rowspan', maxRows)
:wikitext(cons.level)
:css('text-align', 'center')
row:tag('td'):css('text-align', 'center')
:attr('data-sort-value', Icons.getExpansionID(cons.id))
:attr('rowspan', maxRows)
:wikitext(Icons.getDLCColumnIcon(cons.id))
row:tag('td'):attr('rowspan', maxRows)
:wikitext(cons.baseExperience)
:css('text-align', 'right')
row:tag('td'):attr('rowspan', maxRows)
:wikitext(table.concat(skillIconArray, '<br/>'))
:css('text-wrap', 'nowrap')
end
-- Modifiers data
for _, modType in ipairs(modTypes) do
if modType.inUse then
local masteryLevel = modType.levels[rowIdx]
local rowModData = modData[modType.modKey][rowIdx]
local cell1 = row:tag('td')
local cell2 = row:tag('td')
if masteryLevel ~= nil and rowModData ~= nil then
local modText = {}
for _, modKey in ipairs({'modifiers', 'enemyModifiers'}) do
local mods = rowModData[modKey]
if mods ~= nil then
if modKey == 'enemyModifiers' then
table.insert(modText, 'Gives the enemy:')
end
table.insert(modText, Modifiers.getModifiersText(mods, false, false, 10))
end
end
cell1:wikitext(masteryLevel)
:css('text-align', 'right')
cell2:wikitext(table.concat(modText, '<br>'))
else
cell1:attr('colspan', 2)
:wikitext('N/A')
:addClass('table-na')
end
end
end
end
end
return tostring(root)
end
function p.buildAstrologyConstellationTable(frame)
local args = frame.args ~= nil and frame.args or frame
local realmName = args.realm
local realm = Skills.getRealmFromName(realmName)
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
return p._buildAstrologyConstellationTable(realm.id)
end
return p