Ancient Relics
Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. Any experience earned beyond the skill cap -1 experience from the next level will be deleted.
This page is up to date (v1.3.1). |
Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed Melvor Realm Relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill. Similarly, Abyssal Realm Relics are awarded at Abyssal level 10 and Abyssal level 60.
Melvor Realm Changes
- Lesser Relics can be acquired while doing most Non-Combat skills at a rate of 1/1,000 (0.1%) per action and will always drop 300 at a time.
- Error creating thumbnail: File missingFishing andError creating thumbnail: File missingCooking are locked untilError creating thumbnail: File missingImpending Darkness Event (IDE) has been completed.
- Defeating a dungeon for the first time awards you with 5 level cap increases. This allows you to choose between 2 random Non-Combat skills (including Error creating thumbnail: File missingPrayer andError creating thumbnail: File missingSlayer). Each choice increases the respective skill's level cap by 15 (20 forError creating thumbnail: File missingCartography andError creating thumbnail: File missingArchaeology).
- Error creating thumbnail: File missingCombat level caps automatically increase by 5 when defeating a Dungeon for the first time.
- Before completing the Error creating thumbnail: File missingImpending Darkness Event, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their level caps set to 100. Archaeology and Cartography will have their caps set to 120.
- After Impending Darkness, each completed Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When Error creating thumbnail: File missingThrone of the Herald is completed, every skill will have their caps set to 120.
- Finishing a pre-IDE dungeon after Impending Darkness will not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you complete the optional dungeons (Error creating thumbnail: File missingMiolite Caves andError creating thumbnail: File missingInfernal Stronghold) before completing IDE.
- Finishing a pre-IDE dungeon after Impending Darkness will not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you complete the optional dungeons (
- Dungeons also provide Food Crates upon completion as a reward.
- All standard preservation and doubling is disabled. There are certain relics that can bypass this limitation for Ammo, Runes. The Fletching Master Relic gives 10% Global Preservation which works for all Non-Combat skills as well as Digsite map charges.
- Ancient Relics uses the Error creating thumbnail: File missingHardcore Combat Triangle.
- After Error creating thumbnail: File missingThrone of the Herald has been defeated, all skills will be capped at 115.126.837 experience (level 121 -1 experience).
- A number of requirement changes have been made:
- Barrier dungeons no longer require anything from Archaeology or Cartography. Combat Areas and Slayer Areas are unaffected.
- Golem Territory requires 1 completion of Error creating thumbnail: File missingFrozen Cove.
- Into the Mist no longer requires Slayer.
- Impending Darkness requires 1 clear of Underwater City.
- Error creating thumbnail: File missingCooking Upgrade 1 can be purchased for 5,000,000 after 1 clear ofError creating thumbnail: File missingBandit Base.
Abyssal Realm Changes
- Lesser Relics can be acquired while doing most Non-Combat skills at a rate of 1/1,000 (0.1%) per action and will always drop 300 at a time.
- Defeating a dungeon for the first time awards you with 8 level cap increases. This allows you to choose between 2 random Non-Combat skills (including Error creating thumbnail: File missingPrayer). Each choice increases the respective skill's level cap by 15.
- Error creating thumbnail: File missingCombat level caps automatically increase by 10 when defeating an Abyss for the first time.
- Upon completion of Error creating thumbnail: File missingThe Final Depth, all Abyssal level caps will be set to 60. Abyssal Experience will be capped at 4,945,300,024 experience (abyssal level 61 -1 experience).
- Ancient Relics uses the Error creating thumbnail: File missingHardcore Reversed Combat Triangle.
Acquiring Ancient Relics
The drop rate of relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.
Ancient Relics are rolled for with each action so decreasing action time will increase your chances over time. Melvor Realm combat relics can only be obtained while fighting in Combat Areas, Slayer Areas, Dungeons and Strongholds. Abyssal Realm combat relics can only be obtained in Abyssal Combat Areas, Abyssal Slayer Areas, The Abyss and Abyssal Strongholds.
relics are only rolled while using prayers and
relics are only rolled while on a slayer task.
Melvor Realm Relics
and
do not have any Melvor Realm Relics.
- 1/200,000 (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is 1/40,000 (0.0025%).
- An action in Error creating thumbnail: File missingArchaeology is a an action that results in an Artefact. Actions that result in Bones or Nothing will not roll for relics.
- An action in
- 1/33,333 (0.003%) for Error creating thumbnail: File missingFarming. With no relics unlocked, the rate is 1/6,666 (0.015%).
- Farming will roll for relics on every plot harvested. There is no difference between Harvesting each individual plot and using Harvest All.
- 1/66,666 (0.003%) for Error creating thumbnail: File missingTownship. With no relics unlocked, the rate is 1/13,333 (0.0075%).
- Township will roll for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired.
- 1/133,333 (0.00075%) for all Combat Skills. With no relics unlocked, the rate is 1/26,666 (0.00375%).
- Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit.
- Error creating thumbnail: File missingHitpoints relic 4 is an exception with a chance of 1/200,000 (0.0005%).
Abyssal Realm Relics
and
do not have any Abyssal Realm Relics.
- 1/400,000 (0.00025%) in Non-Combat Skills. With no relics unlocked, the rate is 1/80,000 (0.00125%).
- 1/33,333 (0.003%) for Error creating thumbnail: File missingFarming. With no relics unlocked, the rate is 1/6,666 (0.015%).
- Farming will roll for relics on every plot harvested. There is no difference between Harvesting each individual plot and using Harvest All.
- 1/40 (2.5%) for Error creating thumbnail: File missingTownship. With no relics unlocked, the rate is 1/8 (12.5%).
- Township will roll for abyssal relics once for every Abyssal Wave fight.
- 1/363,636 (0.000275%) for Error creating thumbnail: File missingSlayer andError creating thumbnail: File missingPrayer. With no relics unlocked, the rate is 1/72,727 (0.001375%).
- 1/500,000 (0.0002%) for Error creating thumbnail: File missingHitpoints. With no relics unlocked, the rate is 1/100,000 (0.001%).
- 1/266,666 (0.000375%) for all the other Combat Skills. With no relics unlocked, the rate is 1/53,333 (0.001875%).
- Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit.
- Error creating thumbnail: File missingCorruption relics are only rolled for when the enemy is corrupted.
List of Ancient Relics
Melvor Realm
Skill | Relic | Modifiers | |
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Agility | 1 | +50% Agility Mastery XP for Melvor Realm only |
2 | Item cost reduction in Agility can now reach 100% -10% Melvor Realm Agility Obstacle Item Costs | ||
3 | -10% Attack Interval | ||
4 | -10% Melvor Realm Agility Obstacle Build Costs | ||
5 | +10% chance to convert a successful hit from the Target into a miss | ||
6 | Remove all debuffs from Agility Obstacles | ||
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Archaeology | 1 | +50% Archaeology Mastery XP |
2 | +3 levels of the Brush Tool in Archaeology +3 levels of the Shovel Tool in Archaeology +3 levels of the Trowel Tool in Archaeology +3 levels of the Sieve Tool in Archaeology | ||
3 | +1 base primary resource quantity gained in Archaeology | ||
4 | +2 dig site map slots | ||
5 | +10 GP gained per Archaeology Skill Level when locating no Artefact from an excavation action | ||
6 | x2 Consumable Items received from Archaeology | ||
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Astrology | 1 | +50% Astrology Mastery XP for Melvor Realm only |
2 | +25% Mastery XP for Melvor Realm only | ||
3 | 1% increased chance to locate Ancient Relics | ||
4 | +25% Mastery Pool XP Cap | ||
5 | -20% Astrology Interval | ||
6 | All modifiers in a completed Astrology Constellation for Melvor Realm are doubled | ||
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Attack | 1 | +10% of Maximum Hit added to Minimum Hit |
2 | +25% Melee Accuracy Rating | ||
3 | +10 Hidden Attack Level | ||
4 | -15% Melee Attack Interval | ||
5 | Gives the Enemy: -10% Damage Reduction | ||
6 | Apply -1% Melee Evasion to the Target per hit, stacking up to 30 times and lasts until the end of the fight | ||
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Cartography | 1 | -25% Cartography Interval |
2 | +50% map excavation actions when upgrading in Cartography | ||
3 | +5 Cartography sight range | ||
4 | +5 Cartography survey range | ||
5 | -30% Cartography travel costs | ||
6 | -100% dig site map refinement cost | ||
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Cooking | 1 | +50% Cooking Mastery XP for Melvor Realm only |
2 | +15% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | ||
3 | +30% Food Healing Value | ||
4 | +100% Global Perfect Cook chance | ||
5 | -25% Passive Cook Interval | ||
6 | +10% Lifesteal | ||
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Crafting | 1 | +50% Crafting Mastery XP for Melvor Realm only |
2 | +10 base primary resource quantity gained in Crafting for Bags nodes | ||
3 | -25% Crafting Interval | ||
4 | All Mastery Tokens grant +0.1% of the maximum Mastery Pool XP for the respective Skill | ||
5 | +100% chance to gain 1 random gem from Crafting when making Jewelry (Cannot be doubled) | ||
6 | +90% chance for Urns produced in Crafting to be Enchanted | ||
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Defence | 1 | +10% Reflect Damage |
2 | +25% Global Evasion | ||
3 | +10% chance to convert a successful hit from the Target into a miss | ||
4 | +10 Hidden Defence Level | ||
5 | +3% Damage Reduction | ||
6 | Gains up to +150% Global Evasion Rating every 2 turns (Lasts 2 turns) | ||
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Farming | 1 | +50% Farming Mastery XP for Melvor Realm only |
2 | +100% chance to preserve Compost applied to Farming Plots when harvesting Melvor Realm crops (Bypass Gamemode Limitation) | ||
3 | -25% Farming Interval | ||
4 | -1 seed cost to plant Allotments in Farming (Cost cannot go below 1) | ||
5 | 10% increased chance to locate a Skill Pet | ||
6 | +100% base primary resource quantity gained in Farming for Melvor Realm only | ||
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Firemaking | 1 | +50% Firemaking Mastery XP for Melvor Realm only |
2 | +250% GP gained from Firemaking | ||
3 | +5% chance to gain 1 Diamond from Firemaking (Cannot be doubled) | ||
4 | +100% chance to gain Stardust in Firemaking | ||
5 | 1% increased chance to locate Ancient Relics | ||
6 | +5% chance to apply Burn when attacking | ||
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Fletching | 1 | +50% Fletching Mastery XP for Melvor Realm only |
2 | +1 base primary resource quantity gained in Fletching for Standard Javelins nodes | ||
3 | +1 base primary resource quantity gained in Fletching for Standard Arrows nodes | ||
4 | +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes | ||
5 | -25% Fletching Interval | ||
6 | +10% Chance to Preserve Resources in Skills (Bypass Gamemode Limitation) | ||
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Herblore | 1 | +50% Herblore Mastery XP for Melvor Realm only |
2 | +10 Charges per Potion | ||
3 | 1% increased chance to locate Ancient Relics | ||
4 | -25% Herblore Interval | ||
5 | +30% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | ||
6 | +2 additional quantity of primary resource gained in Herblore (Cannot be doubled) | ||
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Hitpoints | 1 | +8% Lifesteal |
2 | Gives the Enemy: -15% Maximum Hitpoints | ||
3 | -3s Hitpoint Regeneration interval | ||
4 | +100% Auto Eat HP Limit +100% Auto Eat Efficiency | ||
5 | +50 Maximum Hitpoints | ||
6 | -30% Damage taken when affected by Stun, Freeze or Crystallize | ||
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Magic | 1 | +10% chance to apply Frostburn when attacking |
2 | +40 Magic Minimum Hit | ||
3 | +20% Rune Preservation (Bypass Gamemode Limitation) | ||
4 | +10 Hidden Magic Level | ||
5 | +5% chance to apply Sleep to the Attacker for 1 Attack turn when hit by an attack | ||
6 | Start the fight with 100% Magic Critical Hit chance, which decreases by 20% each time you are hit. | ||
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Mining | 1 | +50% Mining Mastery XP for Melvor Realm only |
2 | +50 Mining Node HP | ||
3 | +15% chance to receive the bar version of an ore when Mining | ||
4 | +1 Coal Ore per Ore Mined. (Item doubling does not apply) | ||
5 | +30% Chance to gain +1 additional resource in Mining (Cannot be doubled) | ||
6 | +690 Mining Node HP | ||
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Prayer | 1 | +2% chance to apply Burn when attacking |
2 | +2.5% of all damage taken is added as Prayer Points (Rounded down) | ||
3 | 1% increased chance to locate Ancient Relics | ||
4 | -2 Prayer Point Cost for Prayers | ||
5 | +100% Prayer Points gained from burying Bones | ||
6 | +5% chance to apply the Decay Curse when attacking | ||
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Ranged | 1 | +20% Ammo Preservation (Bypass Gamemode Limitation) |
2 | +20% Ranged Accuracy Rating | ||
3 | +10 Hidden Ranged Level | ||
4 | +10% Ranged Strength Bonus from Equipment | ||
5 | +2% chance to apply Poison when hitting with an attack | ||
6 | +10% Ranged critical hit chance | ||
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Runecrafting | 1 | +50% Runecrafting Mastery XP for Melvor Realm only |
2 | +10 additional quantity of primary resource gained in Runecrafting for Combination Runes nodes (Cannot be doubled) | ||
3 | +3 additional quantity of primary resource gained in Runecrafting for Standard Runes nodes (Cannot be doubled) | ||
4 | +1 base primary resource quantity gained in Mining for Essence nodes | ||
5 | -25% Runecrafting Interval | ||
6 | +4 base primary resource quantity gained in Mining for Essence nodes | ||
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Slayer | 1 | +100% of Poison damage dealt is gained as Slayer Coins |
2 | +25% Global Slayer Coins (except Item Sales) | ||
3 | +10% Damage To Slayer Tasks | ||
4 | -0.3s Monster Respawn Timer | ||
5 | +50% GP from Slayer Task Monster drops | ||
6 | Bypass All Slayer Area item requirements | ||
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Smithing | 1 | +50% Smithing Mastery XP for Melvor Realm only |
2 | -25% Smithing Interval | ||
3 | +50% Chance to gain +1 additional resource in Smithing (Cannot be doubled) | ||
4 | +100 Melee Defence Bonus | ||
5 | 1% increased chance to locate Ancient Relics | ||
6 | Remove Coal costs for Smithing recipes (Melvor Realm only) | ||
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Strength | 1 | +20% Melee Max Hit |
2 | +10% Melee Strength Bonus from Equipment | ||
3 | +2% chance to apply Stun for 1 Attack turn(s) when hitting with a Melee attack | ||
4 | +10 Hidden Strength Level | ||
5 | +10% Damage To Bosses | ||
6 | Apply 1 stack of Rage to self per Attack Turn, stacking up to 10 times and resetting at max stacks | ||
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Summoning | 1 | +50% Summoning Mastery XP for Melvor Realm only |
2 | -25% Summoning Interval | ||
3 | +15 base primary resource quantity gained in Summoning | ||
4 | +100% Summoning Max Hit | ||
5 | +30% Cost Reduction for Summoning, excluding Shards | ||
6 | All Summoning Synergies are unlocked | ||
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Thieving | 1 | +50% Thieving Mastery XP for Melvor Realm only |
2 | +30% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only | ||
3 | +50% GP gained from Thieving | ||
4 | +150 Stealth while Thieving | ||
5 | NPCs in Thieving deal no damage (Melvor Realm only) | ||
6 | +0.5% chance to receive Thieving Area Unique Item | ||
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Township | 1 | +60% minimum Township building efficiency |
2 | +50% Township Happiness +50% Township Education | ||
3 | +50% Township Max Storage | ||
4 | There is a 20% chance of a Nightfall Season occurring in Township There is a 20% chance of a Solar Eclipse Season occurring in Township | ||
5 | There is a 20% chance of a Lemon Season occurring in Township | ||
6 | Township Health no longer degrades | ||
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Woodcutting | 1 | 50% Woodcutting Mastery XP for Melvor Realm only |
2 | +25% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) | ||
3 | +300% GP from Log Sales | ||
4 | +0.3% chance to gain 1 Chest of Gems from Woodcutting (Cannot be doubled) | ||
5 | 5% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking | ||
6 | +1 Tree Cut Limit |
Abyssal Realm
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Error creating thumbnail: File missing Combat: Error creating thumbnail: File missing Attack • Error creating thumbnail: File missing Strength • Error creating thumbnail: File missing Defence • Error creating thumbnail: File missing Hitpoints • Error creating thumbnail: File missing Ranged • Error creating thumbnail: File missing Magic • Error creating thumbnail: File missing Prayer • Error creating thumbnail: File missing Slayer • Error creating thumbnail: File missing Corruption
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |