Sleep

Revision as of 21:21, 23 July 2024 by Slash (talk | contribs)

Sleep is a combat debuff that prevents the target from attacking and regenerating Barrier. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. Upon running out of stacks,

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Drowsy

is applied for (sleep stacks + 1) attack turns.