User:Toadmilk/Combat Guide/Atlas of Discovery

< User:Toadmilk
Revision as of 12:15, 28 July 2024 by Toadmilk (talk | contribs) (Created Throne of the Herald section for players who have already completed that expansion.)

Introduction

This guide is designed to teach players how to work their way through combat progression with the   Atlas of Discovery Expansion. Due to the nature of independent, yet important mechanics, this guide will be broken into several major sections. There will also be less delineation between early, middle, and end game combat than other combat guides.

This Guide is NOT designed with the Ancient Relics Game Mode in mind. Players looking for more information about that Game Mode should visit the Ancient Relics Guide.

Barrier Combat

The primary mechanic added to the game in   is Barrier, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize

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Summoning

Familiars that deal damage such as the

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Golbin Thief

or

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Unicorn

.

Since the combat portion is heavily focused on using familiars the following is strongly recommended:

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    Level 90
  •   Tortoise  
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    Dragon

Throne of the Herald Expansion

Skip this section if you plan to progress   content before  .

Having progressed through most of   Throne of the Herald's combat will make progressing through   combat significantly easier. This is due to the huge damage increase in the   Spectre     Spider compared to

  Tortoise  
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Dragon

, the summon set from

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Necromancers Palace

and the endgame weapons from

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Golden Cloud Mountains

.

The highest damage familiar synergy for   and   is:

Ensure you have the following gear from

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Necromancers Palace

:

Collect the three weapons from

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Golden Cloud Mountains

as these are the best in slot for most   encounters:

Acquiring the   Superior Max Skillcape will also be helpful.