User:Toadmilk/Combat Guide/Atlas of Discovery

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Revision as of 13:56, 28 July 2024 by Toadmilk (talk | contribs) (Added recommended items for toth, subject to change after consulting people who actually combat sim)

Introduction

The following guide takes the player through the combat of the Atlas of Discovery Expansion with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the Air God Dungeon is recommended to follow the largest portion of this guide.

This Guide is NOT designed with the Ancient Relics Game Mode in mind. Players looking for more information about that Game Mode should visit the Ancient Relics Guide.

A simplistic order for completing   Combat:

  1. Find   Torn Chart
  2. Excavate   Ancient Market to get some starting gear
  3.   Blind Ghost
  4.   Vampiric Bat
  5. Find   Ancient Stone Tablet
  6.   Golem Territory
  7. Find   Old Route Chart
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    Unholy Forest
  9. Find   Torn Scrolls
  10.   Trickery Temple
  11. Find   Lost Cursed Text
  12.   Cult Grounds
  13. Upgrade god gear to (B)
  14. Discover   Melantis
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    Mermaid Archer
    ,
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    Merman
    ,
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    Merman Guard
  16.   Underwater City

Barrier Combat

The primary mechanic added to the game in   is   Barrier, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize

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Summoning

Familiars that deal damage such as the

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Golbin Thief

or

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Unicorn

.

Since the combat portion is heavily focused on using familiars the following is strongly recommended:

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    Level 90
  •   Tortoise  
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    Dragon

Two-handed weapons are strongly recommended during the entire combat section, unless the alternative is required for Damage Reduction or the alternative simply does more damage. Two-handed weapons generally have a higher hit chance and because the familiar's hit-chance is based on the player's hit chance, the higher the hit chance, the better.

Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the Combat Simulator to verify how to get the most kills per hour or drops per hour.

Throne of the Herald Expansion

Skip this section if you plan to progress   content before  .

Having progressed through most of   Throne of the Herald's combat will make   combat significantly easier. This is due to the huge damage increase in the   Spectre     Spider compared to

  Tortoise  
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Dragon

, the summon set from

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Necromancers Palace

and the endgame weapons from

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Golden Cloud Mountains

.

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Familiars

The highest damage familiar synergy for   and   is:

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Gear

Ensure you have the following from

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Necromancers Palace

, this will be BIS save for a few items near the end of  :

Collect the three weapons from

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Golden Cloud Mountains

as these are the BIS for most   encounters:

Acquiring the   Superior Max Skillcape will also be helpful.

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Prayers

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Battleborn

is goated. For your second prayer you will be using

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Valor

/

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Avidity

/

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Divination

for clear speed or

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Holy Aegis

for damage reduction.

  Potions

Use   Damage Reduction Potion IV if you need damage reduction and   Penetration Potion IV if you don't (assuming

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Waterfall Crossing

is built).

  Consumables

Make sure to run in Combat Simulator to find out what to use, this is what u will be swapping out the most.

Atlas of Discovery Combat