Combat Triangle

Revision as of 19:00, 28 July 2024 by Slash (talk | contribs)

The Combat Triangle is a modifier applied to your Character when fighting Monsters based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a Damage Reduction Modifier. This is only applied to you, and not the Monster.

This page is up to date (v1.3.1).

The combat triangle can be found in-game by clicking the 'Area Info' on any area then clicking 'View Combat Triangle'. This will show you the active combat triangle in that area and what effects it has on each combat style.

Each combat type is strong against one of the other two combat types and weak against the other:

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    Melee
    is strong against
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    Ranged
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    Ranged
    is strong against
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    Magic
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    Magic
    is strong against
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    Melee

When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.

The exact bonuses and penalties depend on which style the player is using and whether they are playing a

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Hardcore

, Adventure or Ancient Relics character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased.

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Hardcore

, Adventure and Ancient Relics all use the Hardcore version of the Combat Triangle.

Note that if your DR is reduced by the Intimidation passive by all TotH.svg enemies, the combat triangle is applied last.

Reversed Combat Triangle

In the Abyssal Realm, the direction of the combat triangle is reversed. Note that if your AR is reduced by the Abyssal Intimidation passive, the combat triangle is applied last.

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    Melee
    is strong against
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    Magic
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    Ranged
    is strong against
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    Melee
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    Magic
    is strong against
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    Ranged