Module:CombatAreas/AreaTables
Documentation for this module may be created at Module:CombatAreas/AreaTables/doc
--Splitting this out so I can make Module:Monsters calls (Monsters calls CombatAreas, so this prevents a loop)
local p = {}
local Constants = require('Module:Constants')
local Common = require('Module:Common')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Monsters = require('Module:Monsters')
local Pets = require('Module:Pets')
local Areas = require('Module:CombatAreas')
local Num = require('Module:Number')
function p.getLowHighLevels(idList)
local lowLevel = 1000000
local highLevel = 0
for i, monID in ipairs(idList) do
local monster = Monsters.getMonsterByID(monID)
local cmbLevel = Monsters._getMonsterCombatLevel(monster)
if cmbLevel < lowLevel then lowLevel = cmbLevel end
if cmbLevel > highLevel then highLevel = cmbLevel end
end
return lowLevel, highLevel
end
function p.getAreaCategory(area)
for _, areaCat in ipairs(GameData.rawData.combatAreaCategories) do
if areaCat.areas ~= nil and Shared.contains(areaCat.areas, area.id) then
return areaCat
end
end
end
function p.getAreaCategoriesFromAreas(areas)
local areaCatIDs = {}
for i, area in ipairs(areas) do
local areaCat = p.getAreaCategory(area)
if areaCat ~= nil and areaCat.id ~= nil then
areaCatIDs[areaCat.id] = true
end
end
return GameData.getEntities('combatAreaCategories',
function(obj)
return obj.id ~= nil and areaCatIDs[obj.id] ~= nil
end
)
end
local function getAreasForTable(areaDataKey, categoryName, defaultCategoryID)
local areaCategories = p.getAreaCategoriesFromAreas(GameData.rawData[areaDataKey])
local areaCategory = nil
if categoryName == nil or categoryName == '' then
-- Default area category
areaCategory = GameData.getEntityByID(areaCategories, defaultCategoryID)
else
areaCategory = GameData.getEntityByName(areaCategories, categoryName)
end
if areaCategory == nil then
local catNames = {}
for _, areaCat in ipairs(areaCategories) do
if areaCat.name ~= nil then
table.insert(catNames, areaCat.name)
end
end
return nil, Shared.printError('Invalid area category, choose any of: ' .. table.concat(catNames, ', '))
end
local areas = GameData.getEntities(areaDataKey,
function(obj)
return obj.id ~= nil and Shared.contains(areaCategory.areas, obj.id)
end
)
areas = GameData.sortByOrderTable(areas, areaCategory.areas)
return areas, nil
end
function p.getCombatAreaTable(frame)
local args = frame.args ~= nil and frame.args or frame
local categoryName = args[1]
local areas, errText = getAreasForTable('combatAreas', categoryName, 'melvorD:CombatAreas')
if errText ~= nil then
return errText
elseif areas == nil then
return ''
end
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Zone!!Difficulty!!Lowest Monster Level!!Highest Monster Level!!Requirements'
for i, area in ipairs(areas) do
result = result..'\r\n|-'
result = result..'\r\n|class="table-img" data-sort-value="' .. area.name .. '"| '..Icons.Icon({area.name, type='combatArea', size='50', notext=true})
result = result..'||' .. Icons.getExpansionIcon(area.id) .. Icons.Icon({area.name, type='combatArea', noicon=true})
result = result..'||data-sort-value="'..area.difficulty[1]..'"|'..Areas._getAreaStat(area, 'difficulty')
local lowLvl, highLvl = p.getLowHighLevels(area.monsterIDs)
result = result .. '||data-sort-value="' .. lowLvl .. '"| ' .. Num.formatnum(lowLvl)
result = result .. '||data-sort-value="' .. highLvl .. '"| ' .. Num.formatnum(highLvl)
local reqText = Areas._getAreaRequirements(area)
if reqText == nil or reqText == '' then
result = result .. '||class="table-na"| None'
else
result = result .. '||' .. reqText
end
end
result = result..'\r\n|}'
return result
end
function p.getSlayerAreaTable(frame)
local args = frame.args ~= nil and frame.args or frame
local categoryName = args[1]
local areas, errText = getAreasForTable('slayerAreas', categoryName, 'melvorF:SlayerAreas')
if errText ~= nil then
return errText
elseif areas == nil then
return ''
end
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Zone!!Difficulty!!Highest Monster Level!!Requirements!!Area Effect'
for i, area in ipairs(areas) do
result = result..'\r\n|-'
result = result..'\r\n|class="table-img" data-sort-value="' .. area.name .. '"| '..Icons.Icon({area.name, type='slayer', size='50', notext=true})
result = result..'||' .. Icons.getExpansionIcon(area.id) .. Icons.Icon({area.name, type='slayer', noicon=true})
result = result..'||data-sort-value="'..area.difficulty[1]..'"|'..Areas._getAreaStat(area, 'difficulty')
local lowLvl, highLvl = p.getLowHighLevels(area.monsterIDs)
result = result..'||data-sort-value="' .. highLvl .. '"| ' .. Num.formatnum(highLvl)
local reqText = Areas._getAreaRequirements(area)
if reqText == nil or reqText == '' then
result = result .. '||class="table-na"| None'
else
result = result .. '||' .. reqText
end
local effectText = Areas._getAreaStat(area, 'areaEffectDesc')
local classText = ((effectText == nil or effectText == 'None') and 'class="table-na"|') or ''
result = result..'||' .. classText .. ' ' .. effectText
end
result = result..'\r\n|}'
return result
end
function p._getDungeonRewards(area, asList)
if asList == nil then
asList = true
elseif type(asList) == 'string' then
asList = string.upper(asList) ~= 'FALSE'
end
local lineSep = (asList and '\n' or '<br>')
local formatLine = nil
if asList then
formatLine = function(text) return '* ' .. text end
end
-- Currency rewards
local rewardCurrency = {}
if area.eventID == nil then
local bossMonster = Monsters.getMonsterByID(area.monsterIDs[Shared.tableCount(area.monsterIDs)])
rewardCurrency = bossMonster.currencyDrops
end
-- Item rewards
local itemLists = {}
if type(area.rewardItemIDs) == 'table' then
table.insert(itemLists, area.rewardItemIDs)
elseif area.type == 'stronghold' then
-- This won't show which tier each reward comes from
-- but there doesn't seem to be an easy way to do that
local enhancementList = {}
for tier, tierData in pairs(area.tiers) do
if type(tierData.rewards) == 'table' and type(tierData.rewards.items) == 'table' then
for i, reward in ipairs(tierData.rewards.items) do
table.insert(enhancementList, reward.id)
end
end
end
if not Shared.tableIsEmpty(enhancementList) then
table.insert(itemLists, enhancementList)
end
end
if area.eventID ~= nil then
local event = GameData.getEntityByID('combatEvents', area.eventID)
if event ~= nil and type(event.itemRewardIDs) == 'table' then
table.insert(itemLists, event.itemRewardIDs)
end
end
local rewardItem = {}
for i, itemList in ipairs(itemLists) do
for j, rewardID in ipairs(itemList) do
table.insert(rewardItem, {
["id"] = rewardID,
["quantity"] = 1
})
end
end
return Common.getCostString({ ["items"] = rewardItem, ["currencies"] = rewardCurrency}, '', formatLine, lineSep)
end
function p.getDungeonRewards(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local asList = frame.args ~= nil and frame.args[2] or true
local area = Areas.getArea(areaName)
if area == nil then
return Shared.printError('Could not find an area named "' .. areaName .. '"')
end
if area.type == 'dungeon' or area.type == 'abyssDepth' or area.type == 'stronghold' then
return p._getDungeonRewards(area, asList)
else
return Shared.printError('"' .. areaName .. '" is not a dungeon')
end
end
function p.getDungeonTable(frame)
local args = frame.args ~= nil and frame.args or frame
local categoryName = args[1]
local areas, errText = getAreasForTable('dungeons', categoryName, 'melvorD:Dungeons')
if errText ~= nil then
return errText
elseif areas == nil then
return ''
end
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|-class="headerRow-0"'
result = result..'\r\n!colspan="2"|Dungeon!!Difficulty!!Monsters!!Boss Level!!Requirements!!Rewards!!Boss Pet'
for i, dung in ipairs(areas) do
local monsterCount = Shared.tableCount(dung.monsterIDs)
local boss = Monsters.getMonsterByID(dung.monsterIDs[monsterCount])
result = result..'\r\n|-'
result = result..'\r\n|class="table-img" data-sort-value="'..dung.name..'"|'..Icons.Icon({dung.name, type='dungeon', size='50', notext=true})
result = result..'||' .. Icons.getExpansionIcon(dung.id) .. Icons.Icon({dung.name, type='dungeon', noicon=true})
result = result..'||data-sort-value="'..dung.difficulty[1]..'"|'..Areas._getAreaStat(dung, 'difficulty')
result = result..'||'..monsterCount
result = result..'||'..Num.formatnum(Monsters._getMonsterCombatLevel(boss))
local reqText = Areas._getAreaRequirements(dung)
if reqText == nil or reqText == '' then
result = result .. '||class="table-na"| None'
else
result = result .. '||' .. reqText
end
result = result..'||'..p._getDungeonRewards(dung, false)
local petAdded = false
if dung.pet ~= nil then
local pet = GameData.getEntityByID('pets', dung.pet.petID)
if pet ~= nil then
result = result..'||data-sort-value="'..pet.name..'"|'..Icons.Icon({pet.name, type='pet'})
local petDrop = Pets._getPetChance(pet)
if petDrop ~= nil then
result = result..'<br/>'..petDrop
end
petAdded = true
end
end
if not petAdded then
result = result..'||class="table-na"| None'
end
end
result = result..'\r\n|}'
return result
end
local function getAreaOrderTable(areaCategoryID)
local areaCategory = GameData.getEntityByID('combatAreaCategories', areaCategoryID)
if areaCategory == nil then
return {}
else
return areaCategory.areas
end
end
function p.buildCombatNavText(frame)
--This isn't actually called on any pages but instead exists to save me time on updating Template:CombatNav for the new expansion
local areas = GameData.sortByOrderTable(GameData.rawData.slayerAreas, getAreaOrderTable('melvorD:SlayerAreas'))
local outArray = {}
for i, area in ipairs(areas) do
local id = area.id
if Shared.startsWith(id, 'melvorTotH') then
table.insert(outArray, '|-')
table.insert(outArray, '| {{TotH}} {{ZoneIcon|'..area.name..'}}')
local monsterArray = {}
for j, monsterID in ipairs(area.monsterIDs) do
local monster = Monsters.getMonsterByID(monsterID)
table.insert(monsterArray, '{{MonsterIcon|'..monster.name..'}}')
end
table.insert(outArray, '| class="center" style="vertical-align:middle;" | '..table.concat(monsterArray, ' {{*}} '))
end
end
areas = GameData.sortByOrderTable(GameData.rawData.dungeons, getAreaOrderTable('melvorD:Dungeons'))
for i, area in ipairs(areas) do
local id = area.id
if Shared.startsWith(id, 'melvorTotH') then
table.insert(outArray, '|-')
table.insert(outArray, '| {{TotH}} {{ZoneIcon|'..area.name..'}}')
local monsterArray = {}
local mCheck = {}
for j, monsterID in ipairs(area.monsterIDs) do
local monster = Monsters.getMonsterByID(monsterID)
if mCheck[monster.name] == nil then
table.insert(monsterArray, '{{MonsterIcon|'..monster.name..'}}')
mCheck[monster.name] = 1
end
end
table.insert(outArray, '| class="center" style="vertical-align:middle;" | '..table.concat(monsterArray, ' {{*}} '))
end
end
return table.concat(outArray, '\r\n')
end
return p