Module:Sandbox/SkillTree

Revision as of 12:30, 30 August 2024 by Toadmilk (talk | contribs) (init)
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Documentation for this module may be created at Module:Sandbox/SkillTree/doc

local p = {}

local Constants = require('Module:Constants')
local Num = require('Module:Number')
local Shared = require('Module:Shared')
local Common = require('Module:Common')
local GameData = require('Module:GameData')
local Modifiers = require('Module:Modifiers')
local Skills = require('Module:Skills')
local Items = require('Module:Items')
local Icons = require('Module:Icons')

local function deepPrint(tbl, indent)
    if not indent then indent = 0 end
    for k, v in pairs(tbl) do
        local formatting = string.rep("  ", indent) .. k .. ": "
        if type(v) == "table" then
            mw.log(formatting)
            deepPrint(v, indent + 1)
        else
            mw.log(formatting .. tostring(v))
        end
    end
end

function p.printSkillTrees()
    local skillTrees = GameData.skillData.Agility.skillTrees

    if not skillTrees then
        mw.log("No skill trees found.")
        return
    end

    mw.log("Skill Trees for Agility:")
    for _, skillTree in ipairs(skillTrees) do
        mw.log("------------------------------")
        mw.log("Skill Tree ID: " .. skillTree.id)
        mw.log("Skill Tree Name: " .. skillTree.name)
        mw.log("Points Available: " .. (skillTree.points or "N/A"))
        mw.log("Number of Nodes: " .. #skillTree.nodes)

        -- Print information for each node in the skill tree
        for _, node in ipairs(skillTree.nodes) do
            mw.log("  Node ID: " .. node.id)
            mw.log("  Node Name: " .. node.name)
            mw.log("  Costs: " .. (node.costs.points or 0) .. " points")
            mw.log("  Unlocked: " .. tostring(node.isUnlocked))

            -- Print the node's modifiers
            if node.modifiers then
                mw.log("  Modifiers:")
                deepPrint(node.modifiers, 2)
            end

            -- Print the node's parents (if any)
            if node.parents then
                mw.log("  Parents:")
                for _, parentID in ipairs(node.parents) do
                    mw.log("    Parent Node ID: " .. parentID)
                end
            end
        end
    end
end

function p.getAllNodes()
    local allNodes = {}

    -- Iterate through all skills in the game
    for skillName, skillData in pairs(GameData.skillData) do
        local skillTrees = skillData.skillTrees

        if skillTrees then
            -- Iterate over each skill tree within the skill
            for _, skillTree in ipairs(skillTrees) do
                -- Iterate over each node within the skill tree
                for _, node in ipairs(skillTree.nodes) do
                    table.insert(allNodes, node)
                end
            end
        end
    end

    return allNodes
end

return p