End of Fight Effects
Certain effects apply until the end of the fight. To aid in planning for manual fights where you might want to swap to equipment to apply these effects at the start of the fight, they are listed here. Be mindful that some gear will lower your stats and make you more vulnerable to death.
Item | DLC | Type | Stacks | Stacks On | Effect |
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Desert Sabre | Equipment (Weapon) | 1 | Special Attack (30%) | Gives the enemy -10% Melee Evasion | |
Desert Shortbow | Equipment (Weapon) | 1 | Special Attack (30%) | Gives the enemy -10% Global Accuracy | |
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Equipment (Weapon) | 1 | Special Attack (15%) | Gives the enemy -30% Ranged Evasion | |
Tidal Edge | Equipment (Weapon) | 1 | Special Attack (25%) | Gives the enemy -30% Melee Evasion | |
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Equipment (Weapon) | 1 | Special Attack (15%) | Gives the enemy -30% Ranged Evasion | |
Ocean Song | Equipment (Weapon) | 1 | Special Attack (35%) | Gives the enemy -30% Magic Evasion | |
Absorbing Shield | Equipment (Offhand) | 3 | Player is hit | -5% Evasion Ratings +1% Damage Reduction | |
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Equipment (Torso) | 5 | Player is hit | Gives the enemy -1% Maximum Hit |
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Equipment (Torso) | 3 | Player is hit | +2% Abyssal Resistance |
Elusive Boots | Equipment (Boots) | 10 | Enemy is hit | +3% Global Evasion Rating -1% Attack Interval | |
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Equipment (Cape) | 5 | Player is hit | +1% Abyssal Resistance +2% Lifesteal |
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Equipment (Amulet) | 10 | Enemy is hit | +1% Maximum Hit +3% Accuracy Rating -1% Enemy Abyssal Resistance |
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Equipment (Amulet) | 5 | Player is hit | +30% Reflect Damage -2% Maximum Hit |
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Equipment (Enhancement) | 5 | Player attack turn | +4% Accuracy Rating | |
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Equipment (Enhancement) | 5 | Player attack turn | +4% Evasion Rating | |
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Equipment (Enhancement) | 5 | Player attack turn | +4% Maximum Hit while the target is Stunned | |
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Equipment (Enhancement) | 5 | Player attack turn | +2% Lifesteal |
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Equipment (Enhancement) | 5 | Player attack turn | +2% chance to convert a miss into a successful hit |
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Spell | 1*Tier | Enemy is hit | Gives the enemy -2% Global Accuracy Gives the enemy -2% Max Hit Note: These do not stack with each other. The first tier used will determine the strength for the rest of the fight. |
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Spell | 1 | Enemy is hit | Gives the enemy -13% Abyssal Resistance |
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Synergy | 6 | Enemy is hit | -1% Abyssal Resistance -2% Enemy Abyssal Resistance |
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Effect | 25 | Enemy is hit | Makes the target take 4% of attacker's maximum hit as damage every 0.5s |
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Effect | 10 | Enemy is hit | Gives the target -1% Abyssal Resistance and -2% Global Accuracy |
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Effect | 5 | Enemy is hit | Target takes 100% of Attacker's Max Hit as Damage when stacks reach their maximum 5 |