Template:LesserRelicTable

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Lesser Relic Modifiers
Agility Lesser Relic Agility Lesser Relic -5% Agility Interval
-10% Melvor Realm Agility Obstacle Item Costs
-5% Attack Interval
Astrology Lesser Relic Astrology Lesser Relic -5% Astrology Interval
-3 Prayer Point Cost for Prayers
+2% chance to gain Golden Stardust in Astrology
Cooking Lesser Relic Cooking Lesser Relic -5% Cooking Interval
+10% Lifesteal
+30% Chance to gain +1 additional resource in Cooking (Cannot be doubled)
Crafting Lesser Relic Crafting Lesser Relic -5% Crafting Interval
+5% chance for Urns produced in Crafting to be Enchanted
Firemaking Lesser Relic Firemaking Lesser Relic -5% Firemaking Interval
-10% damage taken from dragonbreath
Fishing Lesser Relic Fishing Lesser Relic +10% chance to gain 1 cooked version of a fish when Fishing
+100% chance to ignore Slow Effects
-5% Fishing Interval
Fletching Lesser Relic Fletching Lesser Relic -5% Fletching Interval
+10% Chance to gain +1 additional resource in Fletching (Cannot be doubled)
+10% Ranged Max Hit
Herblore Lesser Relic Herblore Lesser Relic +10 Charges per Potion
+20% Chance to gain +1 additional resource in Herblore (Cannot be doubled)
+15% Global Slayer Coins (except Item Sales)
Mining Lesser Relic Mining Lesser Relic -5% Mining Interval
+100% Chance to receive gems from Mining (Does not work for Rune Essence)
+10% Melee Max Hit
Runecrafting Lesser Relic Runecrafting Lesser Relic -5% Runecrafting Interval
+30% Chance to gain +1 additional resource in Cooking (Cannot be doubled)
Smithing Lesser Relic Smithing Lesser Relic -5% Smithing Interval
+10% Global Evasion
+1% Damage Reduction
Summoning Lesser Relic Summoning Lesser Relic -5% Summoning Interval
+15 base primary resource quantity gained in Summoning
-0.3s Monster Respawn Timer
Thieving Lesser Relic Thieving Lesser Relic +30 Stealth while Thieving
-5% Thieving Interval
Combat loot is automatically collected
Woodcutting Lesser Relic Woodcutting Lesser Relic -5% Woodcutting Interval
+1 base quantity when gaining Bird Nest from Woodcutting
+10% of Maximum Hit added to Minimum Hit