Module:Items/SourceTables/Sandbox

< Module:Items‎ | SourceTables
Revision as of 06:14, 11 December 2024 by Slash (talk | contribs) (Centered Qty and Chance in Loot Tables; Make Creation Table sortable and give it a sticky header; Pull Arch and Mining & Alt Magic Gem sources into Creation Tables; Sorted tables by output quantity)
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Documentation for this module may be created at Module:Items/SourceTables/Sandbox/doc

local p = {}

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Common = require('Module:Common')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Modifiers = require('Module:Modifiers')
local Magic = require('Module:Magic')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Shop = require('Module:Sandbox/Shop') -- TODO: Remove Sandbox/ when pushing live
local Monsters = require('Module:Monsters')
local Skills = require('Module:Skills')
local Num = require('Module:Number')

local SourceOverrides = {
	['melvorAoD:EarthGolem'] = 'Earth Golem (AoD)'
}

local function doesRecipeHaveItemID(recipe, itemID)
	if recipe.productId == itemID then
		return true
	elseif Shared.contains(recipe.primaryProducts, itemID) or Shared.contains(recipe.secondaryProducts, itemID) then
		return true
	elseif type(recipe.products) == 'table' then
		return GameData.getEntityByProperty(recipe.products, 'itemID', itemID) ~= nil
	end
	return false
end

function p._getCreationTableData(item, tableData)
	if tableData == nil then tableData = {} end

	local itemID = item.id
	--First figure out what skill is used to make this...

	local skillIDs = {
		['Gathering'] = {
			['Farming'] = { recipeKey = 'recipes' },
			['Woodcutting'] = { recipeKey = 'trees' },
			['Fishing'] = { recipeKey = 'fish' },
			['Firemaking'] = { recipeKey = 'logs' },
			['Mining'] = { recipeKey = 'rockData' },
			['Cartography'] = { recipeKey = 'paperRecipes' },
			['Harvesting'] = { recipeKey = 'veinData' }
		},
		['Artisan'] = {
			['Cooking'] = { },
			['Smithing'] = { },
			['Fletching'] = { },
			['Crafting'] = { },
			['Runecrafting'] = { },
			['Herblore'] = { },
			['Summoning'] = { }
		}
	}

	-- Gathering skills
	-- All follow a similar data structure
	for localSkillID, dataProp in pairs(skillIDs.Gathering) do
		local skillData = SkillData[localSkillID]
		local skill = skillData.name
		local lvl, reqs, isAbyssal, xp, costs, qty, source, time, maxTime, weight, totalWeight = nil, nil, false, nil, nil, nil, nil, nil, nil, nil, nil, nil
		for i, recipe in ipairs(skillData[dataProp.recipeKey]) do
			local hasProduct = doesRecipeHaveItemID(recipe, itemID)
			if hasProduct then
				lvl, isAbyssal = Skills.getRecipeLevelRealm(localSkillID, recipe)
				xp = recipe.baseAbyssalExperience or recipe.baseExperience
				qty = recipe.baseQuantity or 1
				reqs = Icons._SkillReq(skill, lvl, false, (isAbyssal and 'melvorItA:Abyssal' or nil))
				source = Icons.Icon({ skill, type='skill', class=(isAbyssal and 'abyss-icon' or nil) })
				-- Action time
				if recipe.baseMinInterval ~= nil then
					time = recipe.baseMinInterval / 1000
					if recipe.baseMaxInterval ~= nil then
						maxTime = recipe.baseMaxInterval / 1000
					end
				elseif recipe.baseInterval ~= nil then
					time = recipe.baseInterval / 1000
				elseif skillData.baseInterval ~= nil then
					time = skillData.baseInterval / 1000
				end
				-- Custom Chance, Qty, and Costs data
				if localSkillID == 'Farming' then
					costs = { recipe.seedCost }
					local catData = GameData.getEntityByID(skillData.categories, recipe.categoryID)
					qty = 5 * catData.harvestMultiplier
				elseif localSkillID == 'Firemaking' then
					local itemChanceData = GameData.getEntityByProperty(SkillData.Firemaking.primaryProducts, 'itemID', itemID)
					if itemChanceData ~= nil then
						weight = itemChanceData.chance
					elseif itemID == 'melvorD:Generous_Fire_Spirit' then
						weight = 0.1
					end

					if Shared.contains({ 'melvorD:Generous_Fire_Spirit', 'melvorD:Coal_Ore', 'melvorTotH:Charcoal' }, itemID) then
						costs = 'Any ' .. Icons.Icon({ 'Firemaking', 'Melvor Logs', img='Melvor Logo', section='Melvor Logs' })
					else
						local costItem = Items.getItemByID(recipe.logID)
						costs = Icons.Icon({ costItem.name, type='item', qty=1 })
					end

					if itemID == 'melvorF:Ash' then
						qty = time
					elseif itemID == 'melvorItA:Withered_Ash' or itemID == 'melvorItA:Eternal_Ash' then
						qty = math.max(math.floor(recipe.abyssalLevel / 10), 1)
					end
				elseif localSkillID == 'Cartography' then
					time = 5

					local costItem = Items.getItemByID(recipe.costs.items[1].id)
					costs = Icons.Icon({ costItem.name, type='item', qty=1 })
				elseif localSkillID == 'Harvesting' then
					local itemChanceData = nil
					totalWeight = 0

					for i, product in ipairs(recipe.products) do
						totalWeight = totalWeight + (product.weight or 0)

						if product.itemID == itemID then itemChanceData = product end
					end

					if itemChanceData ~= nil then
						weight = itemChanceData.weight
						reqs = reqs .. '<br>' .. itemChanceData.minIntensityPercent .. '% ' .. Icons.Icon({ recipe.name, type='vein', notext=true }) .. ' Intensity'
					end
				end
				-- Special requirements
				if recipe.totalMasteryRequired ~= nil then
					reqs = reqs .. '<br>' .. Icons.Icon({ 'Mastery', notext=true }) .. ' ' .. Num.formatnum(recipe.totalMasteryRequired) .. ' total [[' .. skill .. ']] [[Mastery]]'
				end
				table.insert(tableData, {
					['skill'] = skill,
					['lvl'] = lvl,
					['reqs'] = reqs,
					['isAbyssal'] = isAbyssal,
					['xp'] = xp,
					['costs'] = costs,
					['qty'] = qty,
					['source'] = source,
					['time'] = time,
					['maxTime'] = maxTime,
					['weight'] = weight,
					['totalWeight'] = totalWeight
				})
				-- Most recipes have a single item source or the item source data
				-- is nearly all the same. The following items have some uniqueness
				if not Shared.contains({ 'melvorF:Ash', 'melvorItA:Withered_Ash', 'melvorAoD:Paper' }, itemID) then break end
			end
		end
	end

	-- Artisan skills
	-- Allow follow a similar data structure
	for localSkillID, dataProp in pairs(skillIDs.Artisan) do
		local skillData = SkillData[localSkillID]
		local skill = skillData.name
		local lvl, reqs, isAbyssal, xp, costs, qty, source, time, maxTime = nil, nil, false, nil, nil, nil, nil, nil, nil, nil
		for i, recipe in ipairs(skillData.recipes) do
			if recipe.productID == itemID or
				(localSkillID == 'Cooking' and recipe.perfectCookID == itemID) or
				(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, itemID)) then
				lvl, isAbyssal = Skills.getRecipeLevelRealm(localSkillID, recipe)
				xp = recipe.baseAbyssalExperience or recipe.baseExperience
				qty = recipe.baseQuantity or 1
				reqs = Icons._SkillReq(skill, lvl, false, (isAbyssal and 'melvorItA:Abyssal' or nil))
				source = Icons.Icon({ skill, type='skill', class=(isAbyssal and 'abyss-icon' or nil) })
				-- Action time
				if recipe.baseMinInterval ~= nil then
					time = recipe.baseMinInterval / 1000
					if recipe.baseMaxInterval ~= nil then
						maxTime = recipe.baseMaxInterval / 1000
					end
				elseif recipe.baseInterval ~= nil then
					time = recipe.baseInterval / 1000
				elseif skillData.baseInterval ~= nil then
					time = skillData.baseInterval / 1000
				end
				-- Special requirements
				-- Potions have a mastery level requirement depending on the tier
				if item.charges ~= nil and item.tier ~= nil then
					local levelUnlock = GameData.getEntityByProperty(skillData.masteryLevelUnlocks, 'descriptionID', item.tier + 1)
					if levelUnlock ~= nil then
						reqs = reqs .. '<br>' .. Icons._MasteryReq(item.name, levelUnlock.level, false)
					end
				end
				-- Materials & output quantity
				-- Special case for Summoning recipes
				if localSkillID == 'Summoning' then
					local shardCostArray, otherCostArray = {}, {}
					local recipeCost = 0
					if isAbyssal == true then
						recipeCost = skillData.recipeAPCost
					else
						recipeCost = skillData.recipeGPCost
					end
					-- Shards
					for j, itemCost in ipairs(recipe.itemCosts) do
						local shard = Items.getItemByID(itemCost.id)
						if shard ~= nil then
							table.insert(shardCostArray, Icons.Icon({ shard.name, type='item', qty=itemCost.quantity }))
						end
					end
					-- Other costs
					table.insert(otherCostArray, Common.getCostString({ ["items"] = {}, ["currencies"] = recipe.currencyCosts }))
					for j, nonShardID in ipairs(recipe.nonShardItemCosts) do
						local nonShard = Items.getItemByID(nonShardID)
						if nonShard ~= nil then
							local itemValue = math.max(nonShard.sellsFor, 20)
							local nonShardQty = math.max(1, math.ceil(recipeCost / itemValue))
							table.insert(otherCostArray, Icons.Icon({ nonShard.name, type='item', qty=nonShardQty }))
						end
					end
					costs = table.concat(shardCostArray, '<br>')
					if not Shared.tableIsEmpty(otherCostArray) then
						local costLen = Shared.tableCount(otherCostArray)
						costs = costs .. '<br>' .. (costLen == 1 and '' or 'and one of the following:<br>') .. table.concat(otherCostArray, "<br>'''OR''' ")
					end
					reqs = reqs .. '<br>At least 1 ' .. Icons.Icon({ 'Summoning', item.name, img=item.name, type='mark', section='Summoning Marks' }) .. ' mark discovered'
					table.insert(tableData, {
						['skill'] = skill,
						['lvl'] = lvl,
						['reqs'] = reqs,
						['isAbyssal'] = isAbyssal,
						['xp'] = xp,
						['costs'] = costs,
						['qty'] = qty,
						['source'] = source,
						['time'] = time
					})
				-- Some items (such as Arrow shafts) have multiple recipes
				elseif type(recipe.alternativeCosts) == 'table' then
					local reqPart, qtyPart = {}, {}
					for j, altCost in ipairs(recipe.alternativeCosts) do
						table.insert(tableData, {
							['skill'] = skill,
							['lvl'] = lvl,
							['reqs'] = reqs,
							['isAbyssal'] = isAbyssal,
							['xp'] = xp,
							['costs'] = Common.getCostString({ ["items"] = altCost.itemCosts, ["currencies"] = recipe.currencyCosts }),
							['qty'] = qty * altCost.quantityMultiplier,
							['source'] = source,
							['time'] = time,
							['maxTime'] = maxTime
						})
					end
				-- Finally, normal recipes with a single set of item costs
				elseif type(recipe.itemCosts) == 'table' and not Shared.tableIsEmpty(recipe.itemCosts) then
					if localSkillID == 'Cooking' then
						-- Cooking includes the required utility (fire, furnace, pot) as a special requirement
						local cookingCatIcon = {
							["melvorD:Fire"] = 'Normal Cooking Fire',
							["melvorD:Furnace"] = 'Basic Furnace',
							["melvorD:Pot"] = 'Basic Pot'
						}
						local categoryIconName, categoryName = cookingCatIcon[recipe.categoryID], nil
						local recipeCategory = GameData.getEntityByID(SkillData.Cooking.categories, recipe.categoryID)
						if recipeCategory ~= nil then
							categoryName = recipeCategory.modifierName or recipeCategory.name
						end
						if categoryIconName ~= nil and categoryName ~= nil then
							reqs = reqs .. '<br>' .. Icons.Icon({ 'Cooking', categoryName, section = 'Cooking Upgrades', img = categoryIconName, type = 'upgrade' })
						end
					end

					table.insert(tableData, {
						['skill'] = skill,
						['lvl'] = lvl,
						['reqs'] = reqs,
						['isAbyssal'] = isAbyssal,
						['xp'] = xp,
						['costs'] = Common.getCostString({ ["items"] = recipe.itemCosts, ["currencies"] = recipe.currencyCosts }),
						['qty'] = qty,
						['source'] = source,
						['time'] = time,
						['maxTime'] = maxTime
					})
				end
			end
		end
	end

	-- Alt. Magic, excludes spells which can produce a variety of items, such as Gems and Bars
	-- Bars are handled by getItemSuperheatTable()
	-- Gems are handled by _getItemLootSourceTable()
	for i, altSpell in ipairs(Magic.getSpellsBySpellBook('altMagic')) do
		if altSpell.produces == itemID then
			local imgType = Magic._getSpellIconType(altSpell)
			table.insert(tableData, {
				['skill'] = 'Alt Magic',
				['lvl'] = altSpell.level,
				['reqs'] = Icons.Icon({'Alt Magic', type='skill', notext=true}) .. ' Level ' .. altSpell.level,
				['isAbyssal'] = false,
				['xp'] = altSpell.baseExperience,
				['costs'] = Magic._getAltSpellCostText(altSpell),
				['qty'] = altSpell.productionRatio,
				['source'] = Icons.Icon({ altSpell.name, type=imgType }),
				['time'] = 2,
				['runeCost'] = Magic._getSpellRunes(altSpell)
			})
		end
	end

	-- Add in Astrology creation items manually since each constellation has (mostly)
	-- the same creation information so looping through them is not necessary
	local stardustChanceData = GameData.getEntityByProperty(SkillData.Astrology.baseRandomItemChances, 'itemID', itemID)
	if stardustChanceData ~= nil then
		local namespace, localID = Shared.getLocalID(stardustChanceData.itemID)
		local isAbyssal = namespace == 'melvorItA'
		table.insert(tableData, {
			['skill'] = 'Astrology',
			['lvl'] = 1,
			['reqs'] = Icons._SkillReq('Astrology', 1, false, (isAbyssal and 'melvorItA:Abyssal' or nil)),
			['isAbyssal'] = isAbyssal,
			['qty'] = 1,
			['xp'] = (isAbyssal and 1238 or 5), -- Use the XP value for the first constellation
			['source'] = Icons.Icon({ 'Astrology', type='skill', class=(isAbyssal and 'abyss-icon' or nil) }),
			['time'] = 3,
			['weight'] = stardustChanceData.chance
		})
	end

	-- Can we find this in an Archaeology digsite?
	for i, drop in ipairs(p._getItemArchSources(item)) do
		if drop.name ~= nil then
			table.insert(tableData, {
				['skill'] = 'Archaeology',
				['lvl'] = drop.level,
				['reqs'] = Icons._SkillReq('Archaeology', drop.level) .. ' ('..drop.size..')',
				['isAbyssal'] = false,
				['minqty'] = drop.minQty,
				['qty'] = drop.maxQty,
				['source'] = Icons.Icon({ drop.name, type='poi' }),
				['time'] = 4,
				['weight'] = drop.dropWt,
				['totalWeight'] = drop.totalWt
				--['expIcon'] = Icons.getExpansionIcon(drop.id)}),
			})
		end
	end

	-- Mining: Gems, and also Alt. Magic spells producing random gems
	if Shared.contains({'Gem', 'Superior Gem', 'Abyssal Gem'}, item.type) then
		local gemKeys = { 'randomGems', 'randomSuperiorGems', 'randomAbyssalGems' }
		for i, gemKey in ipairs(gemKeys) do
			local thisGem, totalGemWeight = nil, 0
			for j, gem in ipairs(GameData.rawData[gemKey]) do
				totalGemWeight = totalGemWeight + gem.weight
				if gem.itemID == item.id then
					thisGem = gem
				end
			end
			if thisGem ~= nil then
				--local expIcon = ''
				local sourceTxt, lvl, isAbyssal = nil, nil, false

				if item.type == 'Abyssal Gem' then
					sourceTxt = '[[Mining#Abyssal Gems|Abyssal Gem]]'
					lvl = 1
					isAbyssal = true
				elseif item.type == 'Superior Gem' then
					--expIcon = Icons.TotH()
					sourceTxt = '[[Mining#Superior Gems|Superior Gem]]'
					-- Superior gems can only be found with Mining 100 or above
					lvl = 100
				else
					sourceTxt = '[[Mining#Gems|Gem]]'
					-- Gems can only be found with any Mining level
					lvl = 1
				end
				table.insert(tableData, {
					['skill'] = 'Mining',
					['lvl'] = lvl,
					['reqs'] = Icons._SkillReq('Mining', lvl, false, (isAbyssal and 'melvorItA:Abyssal' or nil)),
					['isAbyssal'] = isAbyssal,
					['minqty'] = thisGem.minQuantity,
					['qty'] = thisGem.maxQuantity,
					['source'] = sourceTxt,
					['time'] = 3,
					['weight'] = thisGem.weight,
					['totalWeight'] = totalGemWeight,
					--expIcon = expIcon
				})

				-- Check for Alt. Magic spells also
				local producesKey = (gemKey == 'randomGems' and 'RandomGem') or (gemKey == 'randomSuperiorGems' and 'RandomSuperiorGem') or nil
				if producesKey ~= nil then
					for j, spell in ipairs(Magic.getSpellsBySpellBook('altMagic')) do
						if spell.produces ~= nil and spell.produces == producesKey then
							table.insert(tableData, {
								['skill'] = 'Alt Magic',
								['lvl'] = spell.level,
								['reqs'] = Icons.Icon({'Alt Magic', type='skill', notext=true}) .. ' Level ' .. spell.level,
								['minqty'] = thisGem.minQuantity,
								['qty'] = thisGem.maxQuantity,
								['source'] = Icons.Icon({ spell.name, type=Magic._getSpellIconType(spell) }),
								['time'] = 2,
								['weight'] = thisGem.weight,
								['totalWeight'] = totalGemWeight,
								--expIcon = Icons.getExpansionIcon(spell.id)
							})
						end
					end
				end
			end
		end
	end

	return tableData
end

function p.buildCreationTable(item, tableData)
	if Shared.tableIsEmpty(tableData) then return '' end

	table.sort(tableData, function(a, b) return (a.qty or 1) < (b.qty or 1) end)

	local showSource = false
	local showRequirements = false
	local showInputs = false
	local showRunes = false
	local showOutputs = false
	local showXP = false
	local showTime = false
	local showChance = false
	local colspan = -1 -- colspan only needs to be set when there are 3+ columns in the table

	for i, data in ipairs(tableData) do
		if not showSource and tableData[1].source ~= tableData[i].source then
			showSource = true
			colspan = colspan + 1
		end
		if not showRequirements and tableData[1].reqs ~= tableData[i].reqs then
			showRequirements = true
			colspan = colspan + 1
		end
		if not showInputs and tableData[1].costs ~= tableData[i].costs then
			showInputs = true
			colspan = colspan + 1
		end
		if not showRunes and  tableData[1].runeCost ~= tableData[i].runeCost then
			showRunes = true
			colspan = colspan + 1
		end
		if not showOutputs and (tableData[1].qty ~= tableData[i].qty or tableData[1].contents ~= tableData[i].contents) then
			showOutputs = true
			colspan = colspan + 1
		end
		if not showXP and tableData[1].xp ~= tableData[i].xp then
			showXP = true
			colspan = colspan + 1
		end
		if not showTime and tableData[1].time ~= tableData[i].time then
			showTime = true
			colspan = colspan + 1
		end
		if not showChance and tableData[1].weight ~= tableData[i].weight then
			showChance = true
			colspan = colspan + 2
		end
	end

	colspan = math.max(colspan, 1)

	local function addCostsRow(row, data, span)
		local costsRow = row:tag('td'):attr('colspan', span)
		if type(data.costs) == 'table' then
			for i, mat in ipairs(data.costs) do
				if i > 1 then costsRow:tag('br') end
				local matItem = Items.getItemByID(mat.id)
				if matItem == nil then
					costsRow:wikitext(mat.quantity .. 'x ?????')
				else
					costsRow:wikitext(Icons.Icon({ matItem.name, type='item', qty=mat.quantity }))
				end
			end
		else
			local costStr = data.costs:gsub(', ', '<br>')
			costsRow:wikitext(costStr)
		end
	end

	local resultTable = mw.html.create('table')
	resultTable:addClass('wikitable stickyHeader')
	local tableHeader = resultTable:tag('tr'):addClass('headerRow-0')

	local makeSortable = Shared.contains({ showSource, showRequirements, showInputs, showRunes, showOutputs, showXP, showTime, showChance }, true)
	if makeSortable then
		resultTable:addClass('sortable')
	end

	if showSource then tableHeader:tag('th'):wikitext('Source') end
	if showRequirements then tableHeader:tag('th'):wikitext('Requires') end
	if showInputs then tableHeader:tag('th'):wikitext('Costs') end
	if showRunes then tableHeader:tag('th'):wikitext('Runes') end
	if showOutputs then tableHeader:tag('th'):wikitext('Outputs') end
	if showXP then tableHeader:tag('th'):wikitext('Exp') end
	if showTime then tableHeader:tag('th'):wikitext('Time') end
	if showChance then tableHeader:tag('th'):wikitext('Chance'):attr('colspan', 2) end

	if makeSortable then
		-- Populate table data with any unique entries (Ex: Ash's Inputs, Outputs, Exp, Time)
		for i, data in ipairs(tableData) do
			local recipeRow = resultTable:tag('tr')

			if showSource then recipeRow:tag('td'):wikitext(data.source):attr('data-sort-value', data.skill) end

			if showRequirements then
				if data.reqs ~= nil then
					recipeRow:tag('td'):wikitext(data.reqs):attr('data-sort-value', (data.lvl or 0))
				else
					recipeRow:tag('td'):wikitext('N/A'):addClass('table-na'):attr('data-sort-value', 0)
				end
			end

			if showInputs then
				if data.costs ~= nil then
					addCostsRow(recipeRow, data, 1)
				else
					recipeRow:tag('td'):wikitext('N/A'):addClass('table-na')
				end
			end

			if showRunes then
				if data.runeCost ~= nil then
					recipeRow:tag('td'):wikitext(data.runeCost):addClass('center')
				else
					recipeRow:tag('td'):wikitext('N/A'):addClass('table-na')
				end
			end

			if showOutputs then
				local outputData = recipeRow:tag('td'):attr('data-sort-value', (data.qty or 1))
				if data.contents ~= nil then
					outputData:wikitext(data.contents)
					if data.center then outputData:addClass('center') end
				elseif data.qty ~= nil then
					if data.minqty ~= nil and data.minqty ~= data.qty then
						outputRow:wikitext((data.minqty ~= nil and (Num.formatnum(data.minqty) .. ' - ') or ''))
					end
					outputData:wikitext(Icons.Icon({ item.name, type='item', notext=true, qty=(data.qty or 1) })):addClass('center'):attr('data-sort-value', (data.qty or 1))
				else
					outputData:wikitext('N/A'):addClass('table-na')
				end
			end

			if showXP then
				if data.skill ~= nil and data.xp ~= nil then
					local iconClass = (data.isAbyssal and 'abyss-icon' or nil)
					local xpText = (data.isAbyssal and ' AXP' or ' XP')
					recipeRow:tag('td'):attr('data-sort-value', data.xp)
						:wikitext(Icons.Icon({ data.skill, notext=true, type='skill', class=iconClass }))
						:wikitext(' ' .. Num.formatnum(data.xp) .. xpText)
				else
					recipeRow:tag('td'):wikitext('N/A'):addClass('table-na'):attr('data-sort-value', 0)
				end
			end

			if showTime then
				if data.time ~= nil then
					recipeRow:tag('td'):wikitext(Shared.timeString(data.time, true)):addClass('center'):attr('data-sort-value', data.time)
				else
					recipeRow:tag('td'):wikitext('N/A'):addClass('table-na')
				end
			end

			if showChance then
				if data.weight ~= nil then
					-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
					local chance = data.weight / (data.totalWeight or 100) * 100
					local fmt = (chance < 0.10 and '%.2g') or '%.2f'
					local percent = string.format(fmt, chance)

					recipeRow:tag('td'):wikitext(Num.fraction(data.weight, (data.totalWeight or 100))):addClass('center'):attr('data-sort-value', percent)
					recipeRow:tag('td'):wikitext(percent .. '%'):addClass('center')
				else
					recipeRow:tag('td'):wikitext('100%'):addClass('center'):attr('colspan', 2):attr('data-sort-value', 100)
				end
			end
		end
	end

	-- Add all non-unique data below the table data (Ex: Ash's Source, Requires, Chance)
	if not showSource and tableData[1].source ~= nil then
		resultTable:tag('tr')
			:tag('th'):wikitext('Source'):css('text-align', 'right')
			:tag('td'):attr('colspan', colspan):wikitext(tableData[1].source)
	end

	if not showRequirements and tableData[1].reqs ~= nil then
		local reqRow = resultTable:tag('tr')
			:tag('th'):wikitext('Requires'):css('text-align', 'right')
			:tag('td'):wikitext(tableData[1].reqs):attr('colspan', colspan)
	end

	if not showInputs and tableData[1].costs ~= nil then
		local costRow = resultTable:tag('tr')
			:tag('th'):wikitext('Costs'):css('text-align', 'right')

		addCostsRow(costRow, tableData[1], colspan)
	end

	if not showRunes and type(tableData[1].runeCost) == 'string' then
		resultTable:tag('tr')
			:tag('th'):wikitext('Runes'):css('text-align', 'right')
			:tag('td'):wikitext(tableData[1].runeCost):addClass('center')
	end

	if not showOutputs and (tableData[1].qty ~= nil or tableData[1].contents ~= nil) then
		local outputRow = resultTable:tag('tr')
			:tag('th'):wikitext('Outputs'):css('text-align', 'right')

		if tableData[1].contents ~= nil then
			outputRow:tag('td'):wikitext(tableData[1].contents)
		else
			local outputData = outputRow:tag('td'):attr('colspan', colspan)
			if tableData[1].minqty ~= nil and tableData[1].minqty ~= tableData[1].qty then
				outputData:wikitext((tableData[1].minqty ~= nil and (Num.formatnum(tableData[1].minqty) .. ' - ') or ''))
			end
			outputData:wikitext(Icons.Icon({ item.name, type='item', qty=(tableData[1].qty or 1) }))
		end
	end

	if not showXP and tableData[1].xp ~= nil then
		local xpText = (tableData[1].isAbyssal and ' AXP' or ' XP')
		resultTable:tag('tr')
			:tag('th'):wikitext('Base Exp'):css('text-align', 'right')
			:tag('td'):attr('colspan', colspan):wikitext(Num.formatnum(tableData[1].xp) .. xpText)
	end

	if not showTime and tableData[1].time ~= nil then
		resultTable:tag('tr')
		local timeHeader = resultTable:tag('th'):wikitext('Base Time'):css('text-align', 'right')

		local timeData = timeHeader:tag('td'):attr('colspan', colspan)
			:wikitext(Shared.timeString(tableData[1].time, true))

		if tableData[1].maxTime ~= nil and tableData[1].maxTime > tableData[1].time then
			timeData:wikitext(' - ' .. Shared.timeString(tableData[1].maxTime, true))
		end
	end

	if not showChance and tableData[1].weight ~= nil then
		-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
		local chance = tableData[1].weight / (tableData[1].totalWeight or 100) * 100
		local fmt = (chance < 0.10 and '%.2g') or '%.2f'
		local percent = string.format(fmt, chance)
		local chanceData = resultTable:tag('tr')
			:tag('th'):wikitext('Base Chance'):css('text-align', 'right')
			:tag('td'):attr('colspan', colspan)
				:wikitext(Num.fraction(tableData[1].weight, (tableData[1].totalWeight or 100)) .. ' (' .. percent .. '%)')
	end

	return tostring(resultTable)
end

function p.getCreationTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
	end

	return p.buildCreationTable(p._getCreationTableData(item), item)
end

function p._getItemSources(item, asList, addCategories, separator)
	local lineArray = {}
	local categoryArray = {}
	local sep = separator or ','

	--Alright, time to go through all the ways you can get an item...
	--First up: Can we kill somebody and take theirs?
	local killStrPart = {}
	for i, monster in ipairs(GameData.rawData.monsters) do
		local isDrop = false
		if monster.bones ~= nil and monster.bones.itemID == item.id and Monsters._getMonsterBones(monster) ~= nil then
			-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
			isDrop = true
		elseif monster.barrierPercent ~= nil and 'melvorAoD:Barrier_Dust' == item.id and not Monsters._isDungeonOnlyMonster(monster) then
			-- Item is Barrier Dust and is not a dungeon exclusive monster
			isDrop = true
		elseif monster.lootTable ~= nil then
			-- If the monster has a loot table, check if the item we are looking for is in there
			-- Dungeon exclusive monsters don't count as they are either:
			--   - A monster before the boss, which doesn't drop anything except shards (checked above)
			--   - A boss monster, whose drops are accounted for in data from Areas instead
			for j, loot in ipairs(monster.lootTable) do
				if loot.itemID == item.id and not Monsters._isDungeonOnlyMonster(monster) then
					isDrop = true
					break
				end
			end
		end
		if isDrop then
			-- Item drops when the monster is killed
			local iconName = monster.name
			if SourceOverrides[monster.id] ~= nil then
				iconName = SourceOverrides[monster.id]
			end
			table.insert(killStrPart, Icons.Icon({iconName, type='monster', notext=true}))
		end
	end
	-- Is the item dropped from any dungeon?
	local dungeonStrPart = {}
	local dungeonEntities = {
		['Dungeon'] = GameData.rawData.dungeons,
		['The Abyss'] = GameData.rawData.abyssDepths
	}
	for entity, dungeons in pairs(dungeonEntities) do
		for i, dungeon in ipairs(dungeons) do
			if (dungeon.oneTimeRewardID ~= nil and item.id == dungeon.oneTimeRewardID) or
				(type(dungeon.rewardItemIDs) == 'table' and Shared.contains(dungeon.rewardItemIDs, item.id)) then
				table.insert(dungeonStrPart, Icons.Icon({dungeon.name, type='combatArea', notext=true}))
			elseif dungeon.eventID ~= nil then
				-- Is the item dropped from a combat event (e.g. Impending Darkness event)?
				local event = GameData.getEntityByID('combatEvents', dungeon.eventID)
				if type(event) == 'table' and type(event.itemRewardIDs) == 'table' then
					for eventCycle, itemRewardID in ipairs(event.itemRewardIDs) do
						if item.id == itemRewardID then
							local dungPrefix = (eventCycle == Shared.tableCount(event.itemRewardIDs) and '' or eventCycle .. (eventCycle == 1 and ' cycle' or ' cycles') .. ' of ')
							table.insert(dungeonStrPart, dungPrefix .. Icons.Icon({dungeon.name, type='combatArea', notext=true}))
							break
						end
					end
				end
			end
		end
	end
	
	for i, stronghold in ipairs(GameData.rawData.strongholds) do
		for tier, tierData in pairs(stronghold.tiers) do
			if type(tierData.rewards) == 'table' and type(tierData.rewards.items) == 'table' then
				for i, reward in ipairs(tierData.rewards.items) do
					if reward.id == item.id then
						table.insert(dungeonStrPart, Icons.Icon({stronghold.name, type='combatArea', notext=true}))
					end
				end
			end
		end
	end

	if not Shared.tableIsEmpty(dungeonStrPart) then
		table.insert(lineArray, 'Completing: ' .. table.concat(dungeonStrPart, sep))
	end
	if not Shared.tableIsEmpty(killStrPart) then
		table.insert(lineArray, 'Killing: ' .. table.concat(killStrPart, sep))
	end

	-- Can we find it in an openable item?
	local lootPart = {}
	for i, item2 in ipairs(GameData.rawData.items) do
		if item2.dropTable ~= nil then
			for j, loot in ipairs(item2.dropTable) do
				if loot.itemID == item.id then
					table.insert(lootPart, Icons.Icon({item2.name, type='item', notext=true}))
					break
				end
			end
		end
	end

	if not Shared.tableIsEmpty(lootPart) then
		table.insert(lineArray, 'Opening: ' .. table.concat(lootPart, sep))
	end

	-- Is the item a result of upgrading/downgrading another item?
	local upgradePart = { up = {}, down = {} }
	for i, upgrade in ipairs(GameData.rawData.itemUpgrades) do
		if item.id == upgrade.upgradedItemID then
			local key = (upgrade.isDowngrade and 'down' or 'up')
			for j, rootItemID in ipairs(upgrade.rootItemIDs) do
				local rootItem = Items.getItemByID(rootItemID)
				if rootItem ~= nil then
					table.insert(upgradePart[key], Icons.Icon({rootItem.name, type='item', notext=true}))
				end
			end
		end
	end

	local upgradeCat = false
	for catName, parts in pairs(upgradePart) do
		if not Shared.tableIsEmpty(parts) then
			if not upgradeCat then
				table.insert(categoryArray, '[[Category:Upgraded Items]]')
				upgradeCat = true
			end
			local typeText = (catName == 'up' and 'Upgrading') or 'Downgrading'
			table.insert(lineArray, typeText .. ': ' .. table.concat(parts, sep))
		end
	end

	--Next: Can we take it from somebody else -without- killing them?
	local thiefItems = Skills.getThievingSourcesForItem(item.id)
	if type(thiefItems) == 'table' then
		local includedNPCs = {}
		local thiefPart = {}
		for i, thiefRow in ipairs(thiefItems) do
			if thiefRow.npc == 'all' then
				--if 'all' is the npc, this is a rare item so just say 'Thieving level 1'
				table.insert(lineArray, Icons._SkillReq('Thieving', 1))
			elseif not Shared.contains(includedNPCs, thiefRow.npc) then
				table.insert(thiefPart, Icons.Icon({thiefRow.npc, type='thieving', notext=true}))
				table.insert(includedNPCs, thiefRow.npc)
			end
		end
		if not Shared.tableIsEmpty(thiefPart) then
			table.insert(lineArray, 'Pickpocketing: ' .. table.concat(thiefPart, sep))
		end
	end
	
	-- Can we get this item by casting an Alt. Magic spell?
	local castPart = {}
	for i, spell in ipairs(Magic.getSpellsProducingItem(item.id)) do
		table.insert(castPart, Icons.Icon({spell.name, type=Magic._getSpellIconType(spell), notext=true}))
	end
	if not Shared.tableIsEmpty(castPart) then
		table.insert(lineArray, 'Casting: ' .. table.concat(castPart, sep))
	end

	--Check if we can make it ourselves
	local skillIDs = {
		['Gathering'] = {
			['Woodcutting'] = { recipeKey = 'trees' },
			['Fishing'] = { recipeKey = 'fish' },
			['Firemaking'] = { recipeKey = 'logs' },
			['Mining'] = { recipeKey = 'rockData' },
			['Farming'] = { recipeKey = 'recipes' },
			['Harvesting'] = { recipeKey = 'veinData' }
		},
		['Artisan'] = {
			['Cooking'] = { },
			['Smithing'] = { },
			['Fletching'] = { },
			['Crafting'] = { },
			['Runecrafting'] = { },
			['Herblore'] = { },
			['Summoning'] = { }
		}
	}

	-- Gathering skills
	for localSkillID, dataProp in pairs(skillIDs.Gathering) do
		local skillData = SkillData[localSkillID]
		local skill = skillData.name
		for i, recipe in ipairs(skillData[dataProp.recipeKey]) do
			local hasProduct = doesRecipeHaveItemID(recipe, item.id)
			if hasProduct then
				if localSkillID == 'Farming' and recipe.seedCost ~= nil then
					local seedItem = Items.getItemByID(recipe.seedCost.id)
					if seedItem ~= nil then
						table.insert(lineArray, 'Growing: ' .. Icons.Icon({seedItem.name, type='item', notext='true'}))
					end
				else
					local level, isAbyssal = Skills.getRecipeLevelRealm(localSkillID, recipe)
					table.insert(lineArray, Icons._SkillReq(skill, level, false, (isAbyssal and "melvorItA:Abyssal" or nil)))
				end
				break
			end
		end
	end

	-- Artisan skills
	for localSkillID, dataProp in pairs(skillIDs.Artisan) do
		local skillData = SkillData[localSkillID]
		local skill = skillData.name
		for i, recipe in ipairs(skillData.recipes) do
			if recipe.productID == item.id or
				(localSkillID == 'Cooking' and recipe.perfectCookID == item.id) or
				(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, item.id)) then
				local level, isAbyssal = Skills.getRecipeLevelRealm(localSkillID, recipe)
				table.insert(lineArray, Icons._SkillReq(skill, level, false, (isAbyssal and "melvorItA:Abyssal" or nil)))
				break
			end
		end
	end

	-- Township trading
	for i, tsResource in ipairs(SkillData.Township.itemConversions.fromTownship) do
		local found = false
		for j, tradeDef in ipairs(tsResource.items) do
			if tradeDef.itemID == item.id then
				found = true
				local levelReq = nil
				if tradeDef.unlockRequirements ~= nil then
					for k, req in ipairs(tradeDef.unlockRequirements) do
						if req.type == 'SkillLevel' and req.skillID == 'melvorD:Township' then
							levelReq = req.level
							break
						end
					end
					if levelReq == nil then
						table.insert(lineArray, Icons.Icon({SkillData.Township.name, type='skill'}))
					else
						table.insert(lineArray, Icons._SkillReq(SkillData.Township.name, levelReq))
					end
				end
			end
			if found then
				break
			end
		end
		if found then
			break
		end
	end

	-- Archaeology sources
	-- Digsites
	for i, digsite in ipairs(SkillData.Archaeology.digSites) do
		local found = false
		for artefactType, artefactItems in pairs(digsite.artefacts) do
			for j, itemDef in ipairs(artefactItems) do
				if itemDef.itemID == item.id then
					table.insert(lineArray, Icons._SkillReq(SkillData.Archaeology.name, digsite.level))
					found = true
					break
				end
			end
			if found then
				break
			end
		end
		if found then
			break
		end
	end
	-- Museum rewards
	for i, museumReward in ipairs(SkillData.Archaeology.museumRewards) do
		if type(museumReward.items) == 'table' and Shared.contains(museumReward.items, item.id) then
			table.insert(lineArray, Icons.Icon('Museum'))
			break
		end
	end

	-- Cartography
	-- Paper
	for i, recipe in ipairs(SkillData.Cartography.paperRecipes) do
		if recipe.productId == item.id then
			table.insert(lineArray, Icons.Icon({SkillData.Cartography.name, type='skill'}))
			break
		end
	end
	-- POI discovery rewards
	for i, worldMap in ipairs(SkillData.Cartography.worldMaps) do
		local found = false
		for j, poi in ipairs(worldMap.pointsOfInterest) do
			if type(poi.discoveryRewards) == 'table' and type(poi.discoveryRewards.items) == 'table' then
				for k, itemDef in ipairs(poi.discoveryRewards.items) do
					if itemDef.id == item.id then
						-- Find level for POI hex
						local level = 1
						local poiHex = nil
						local skillID = SkillData.Cartography.skillID
						for m, hex in ipairs(worldMap.hexes) do
							if hex.coordinates.q == poi.coords.q and hex.coordinates.r == poi.coords.r then
								for n, req in ipairs(hex.requirements) do
									if req.type == 'SkillLevel' and req.skillID == skillID then
										level = req.level
										break
									end
								end
								break
							end
						end
						table.insert(lineArray, Icons._SkillReq(SkillData.Cartography.name, level))
						found = true
						break
					end
				end
				if found then
					break
				end
			end
		end
		if found then
			break
		end
	end
	-- Travel events
	for i, event in ipairs(SkillData.Cartography.travelEvents) do
		local found = false
		if type(event.rewards) == 'table' and type(event.rewards.items) == 'table' then
			for j, itemDef in ipairs(event.rewards.items) do
				if itemDef.id == item.id and itemDef.quantity > 0 then
					table.insert(lineArray, Icons.Icon({SkillData.Cartography.name, type='skill'}))
					found = true
					break
				end
			end
			if found then
				break
			end
		end
	end

	--AstrologyCheck
	for i, dustDrop in ipairs(SkillData.Astrology.baseRandomItemChances) do
		if dustDrop.itemID == item.id then
			table.insert(lineArray, Icons.Icon({SkillData.Astrology.name, type='skill'}))
		end
	end

	-- Woodcutting
	-- Raven Nest
	if item.id == SkillData.Woodcutting.ravenNestItemID then
		local levelReq = nil
		for i, tree in ipairs(SkillData.Woodcutting.trees) do
			if tree.canDropRavenNest and (levelReq == nil or tree.level < levelReq) then
				levelReq = tree.level
			end
		end
		table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, levelReq))
	-- Bird Nest, Ash, and Mushroom
	elseif Shared.contains({
		SkillData.Woodcutting.nestItemID,
		SkillData.Woodcutting.ashItemID,
		SkillData.Woodcutting.mushroomItemID
		}, item.id) then
		table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, 1))
	end

	-- Fishing
	-- Junk
	if Shared.contains(SkillData.Fishing.junkItemIDs, item.id) then
		table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Junk|Junk]]')
	elseif item.id == SkillData.Fishing.lostChestItem then
		table.insert(lineArray, Icons._SkillReq(SkillData.Fishing.name, 100))
	end
	-- Specials
	for i, specialItem in ipairs(SkillData.Fishing.specialItems) do
		if GameData.getEntityByProperty(specialItem.drops, 'itemID', item.id) ~= nil then
			table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Special|Special]]')
		end
	end

	-- Firemaking: Coal
	if Shared.contains({SkillData.Firemaking.coalItemID,
		SkillData.Firemaking.ashItemID,
		SkillData.Firemaking.charcoalItemID,
		SkillData.Firemaking.fireSpiritItemID,
		SkillData.Firemaking.diamondItemID
		}, item.id) then
		table.insert(lineArray, Icons._SkillReq(SkillData.Firemaking.name, 1))
	end

	-- Mining: Gems
	if (GameData.getEntityByProperty('randomGems', 'itemID', item.id) ~= nil or
		GameData.getEntityByProperty('randomSuperiorGems', 'itemID', item.id) ~= nil or
		GameData.getEntityByProperty('randomAbyssalGems', 'itemID', item.id) ~= nil) then
		table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
	elseif item.id == SkillData.Mining.runestoneItemID then
		-- From pure essence mining
		local recipe = GameData.getEntityByID(SkillData.Mining.rockData, 'melvorTotH:Pure_Essence')
		if recipe ~= nil then
			table.insert(lineArray, Icons._SkillReq(SkillData.Mining.name, recipe.level))
		end
	end

	-- General rare drops for non-combat skills
	-- Includes items like Circlet/Jewel of Rhaelyx, Mysterious stones, Signet ring half (a),
	-- relics (for Ancient Relics mode)
	local skillIconList, subText = {}, ''
	for i, skillDataAll in ipairs(GameData.rawData.skillData) do
		local skillData = skillDataAll.data
		local skillName, displaySkillName = skillData.name, false
		-- All general rare drops within the Magic are for Alt. Magic
		if skillDataAll.skillID == 'melvorD:Magic' then
			skillName, displaySkillName = 'Alt. Magic', true
		end
		if type(skillData.rareDrops) == 'table' then
			for j, rareDrop in ipairs(skillData.rareDrops) do
				local isAltItem = (rareDrop.altItemID ~= nil and rareDrop.altItemID == item.id)
				if isAltItem or rareDrop.itemID == item.id then
					if Shared.tableIsEmpty(skillIconList) then
						-- Initialize subText
						if isAltItem then
							local wornItem = Items.getItemByID(rareDrop.itemID)
							subText = ' while wearing ' .. Icons.Icon({wornItem.name, type='item'})
						elseif rareDrop.altItemID ~= nil then
							-- There exists an alt item, but we are not searching for it
							local altItem = Items.getItemByID(rareDrop.altItemID)
							subText = ' if not worn (Instead of ' .. Icons.Icon({altItem.name, type='item'}) .. ')'
						elseif rareDrop.itemID == 'melvorD:Mysterious_Stone' then
							local foundItem = Items.getItemByID('melvorD:Crown_of_Rhaelyx')
							subText = '<br>after finding ' .. Icons.Icon({foundItem.name, type='item'})
						end
						if type(rareDrop.gamemodes) == 'table' then
							local gamemodeText = {}
							for k, gamemodeID in ipairs(rareDrop.gamemodes) do
								local gamemode = GameData.getEntityByID('gamemodes', gamemodeID)
								if gamemode ~= nil then
									table.insert(gamemodeText, gamemode.name)
								end
							end
							if not Shared.tableIsEmpty(gamemodeText) then
								subText = subText .. ' (' .. table.concat(gamemodeText, ', ') .. ' only)'
							end
						end
					end
					local skillText = Icons.Icon({skillName, type='skill', notext=true})
					if displaySkillName then
						skillText = skillText .. ' (' .. Icons.Icon({skillName, type='skill', noicon=true}) .. ')'
					end
					table.insert(skillIconList, skillText)
				end
			end
		end
	end
	if not Shared.tableIsEmpty(skillIconList) then
		table.insert(lineArray, 'Any action in: ' .. table.concat(skillIconList, ', ') .. subText)
		skillIconList, subText = {}, ''
	end

	-- Supplementary stuff on top of general rare drops
	if item.id == 'melvorD:Gold_Topaz_Ring' then
		table.insert(lineArray, 'Killing any monster if not worn (Instead of '..Icons.Icon({"Signet Ring Half (b)", type="item"})..')')
	elseif item.id == 'melvorD:Signet_Ring_Half_B' then
		table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
	elseif item.id == 'melvorTotH:Deadly_Toxins_Potion' then
		--Adding a special override for Deadly Toxins potions
		table.insert(lineArray, 'Brewing [[Lethal Toxins Potion]]s while wearing '..Icons.Icon({'Toxic Maker Gloves', type='item'}))
	end

	--Tokens are from the appropriate skill
	if item.modifiers ~= nil and item.modifiers.masteryToken ~= nil then
		for localSkillID, skillData in pairs(SkillData) do
			if skillData.masteryTokenID ~= nil and skillData.masteryTokenID == item.id then
				table.insert(lineArray, Icons._SkillReq(skillData.name, 1))
				break
			end
		end
	end

	-- Golbin Raid exclusive items
	if item.golbinRaidExclusive then
		table.insert(lineArray, Icons.Icon({'Golbin Raid', type='pet', img='Golden Golbin'}))
	end

	--Shop items (including special items like gloves that aren't otherwise listed)
	if not Shared.tableIsEmpty(Shop.getItemSourceArray(item.id)) then
		table.insert(lineArray, Icons.Icon({'Shop'}))
	end

	--Easter Eggs (manual list 'cause don't have a better way to do that)
	if Shared.contains(Items.EasterEggs, item.name) then
		table.insert(lineArray, '[[Easter Eggs]]')
	end
	-- Event exclusive items (also a manual list)
	if Shared.contains(Items.EventItems, item.name) then
		table.insert(lineArray, '[[Events]]')
	end

	-- Township Task reward
	for _, task in ipairs(SkillData.Township.tasks) do
		if task.rewards.items[1] ~= nil then -- Skip tasks with no items
			if GameData.getEntityByID(task.rewards.items, item.id) then
				table.insert(lineArray, Icons.Icon({'Tasks', type='township'}))
				break
			end
		end
	end

	local resultPart = {}
	if asList then
		table.insert(resultPart, '* '..table.concat(lineArray, "\r\n* "))
	else
		table.insert(resultPart, '<div style="max-width:180px;text-align:right">' .. table.concat(lineArray, "<br>") .. '</div>')
	end
	if addCategories then table.insert(resultPart, table.concat(categoryArray, '')) end
	return table.concat(resultPart)
end

function p.getItemSources(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	local asList = false
	local addCategories = false
	if frame.args ~= nil then
		asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
		addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
	end
	if item == nil then
		return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
	end

	return p._getItemSources(item, asList, addCategories)
end

function p._getItemLootSourceTable(item)
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader col-3-center col-4-center"')
	table.insert(resultPart, '\r\n|- class="headerRow-0"')
	table.insert(resultPart, '\r\n!Source!!Level!!Qty!!colspan="2"|Chance')

	--Set up function for adding rows
	local buildRow = function(source, level, levelNum, minqty, qty, weight, totalWeight, expIcon)
		if minqty == nil then minqty = 1 end
		if expIcon == nil then expIcon = '' end
		if level == nil then level = 'N/A' end
		local rowPart = {}
		table.insert(rowPart, '\r\n|-')
		table.insert(rowPart, '\r\n|style="text-align: left;"|'..source)
		-- Retrieve numeric level value for sorting, or remove anything between [[]]
		local levelValue = ''
		if levelNum ~= nil then
			levelValue = tostring(levelNum)
		else
			levelValue = level:match('%[%[.-%]%]%s*(%w+)$') or ''
		end
		table.insert(rowPart, '\r\n|style="text-align: left;" data-sort-value="'..levelValue..'"|'..expIcon..' '..level)
		table.insert(rowPart, '\r\n|data-sort-value="'..qty..'"|'..Num.formatnum(minqty))
		if qty ~= minqty then table.insert(rowPart, ' - '..Num.formatnum(qty)) end
		local chance = weight / totalWeight * 100
		-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
		local fmt = (chance < 0.10 and '%.2g') or '%.2f'
		local chanceStr = string.format(fmt, chance)
		if weight >= totalWeight then
			-- Fraction would be 1/1, so only show the percentage
			chanceStr = '100'
			table.insert(rowPart, '\r\n|colspan="2" ')
		else
			local fraction = Num.fraction(weight, totalWeight)
			if Shared.contains(fraction, '%.') then
				--If fraction contains decimals, something screwy happened so just show only percentage
				--(happens sometimes with the rare thieving items)
				table.insert(rowPart, '\r\n|colspan="2" ')
			else
				table.insert(rowPart, '\r\n|data-sort-value="' .. chanceStr .. '"| ' .. Num.fraction(weight, totalWeight) .. '\r\n|')
			end
		end
		if weight == -1 then
			--Weight of -1 means this is a weird row that has a variable percentage
			table.insert(rowPart, 'data-sort-value="0"|Varies (see Thieving page)')
		else
			table.insert(rowPart, 'data-sort-value="'.. chanceStr .. '"|'..chanceStr..'%')
		end
		return table.concat(rowPart)
	end
	local dropRows = {}

	--Alright, time to go through a few ways to get the item
	--First up: Can we kill somebody and take theirs?
	for i, drop in ipairs(p._getItemMonsterSources(item)) do
		local monster = GameData.getEntityByID('monsters', drop.id)
		local iconName = monster.name
		if SourceOverrides[drop.id] ~= nil then
			iconName = SourceOverrides[drop.id]
		end

		if monster ~= nil then
			local monsterLevel = Monsters._getMonsterCombatLevel(monster)
			table.insert(dropRows, {
				source = Icons.Icon({iconName, type='monster'}), 
				level = Icons.Icon({'Combat', 'Monsters', notext=true}) .. ' Level ' .. Num.formatnum(monsterLevel),
				levelNum = monsterLevel,
				minqty = drop.minQty, 
				qty = drop.maxQty, 
				weight = drop.dropWt, 
				totalWeight = drop.totalWt, 
				expIcon = Icons.getExpansionIcon(drop.id)})
		end
	end

	-- Is the item dropped from any dungeon?
	local dungeonEntities = {
		['Dungeon'] = GameData.rawData.dungeons,
		['The Abyss'] = GameData.rawData.abyssDepths
	}
	for entity, dungeons in pairs(dungeonEntities) do
		for i, dungeon in ipairs(dungeons) do
			if (dungeon.oneTimeRewardID ~= nil and item.id == dungeon.oneTimeRewardID) or
				(type(dungeon.rewardItemIDs) == 'table' and Shared.contains(dungeon.rewardItemIDs, item.id)) then
					table.insert(dropRows, {
						source = Icons.Icon({dungeon.name, type='combatArea'}), 
						level = '[['..entity..']]',
						minqty = 1, 
						qty = 1, 
						weight = 1, 
						totalWeight = 1, 
						expIcon = Icons.getExpansionIcon(dungeon.id)})
			elseif dungeon.eventID ~= nil then
				-- Is the item dropped from a combat event (e.g. Impending Darkness event)?
				local event = GameData.getEntityByID('combatEvents', dungeon.eventID)
				if type(event) == 'table' and type(event.itemRewardIDs) == 'table' then
					for eventCycle, itemRewardID in ipairs(event.itemRewardIDs) do
						if item.id == itemRewardID then
							local sourceTxt = Icons.Icon({dungeon.name, type='combatArea'}) .. (eventCycle == Shared.tableCount(event.itemRewardIDs) and '' or ', Cycle ' .. eventCycle)
							table.insert(dropRows, {
								source = sourceTxt, 
								level = '[['..entity..']]',
								minqty = 1, 
								qty = 1, 
								weight = 1, 
								totalWeight = 1})
							break
						end
					end
				end
			end
		end
	end

	for i, stronghold in ipairs(GameData.rawData.strongholds) do
		for tier, tierData in pairs(stronghold.tiers) do
			if type(tierData.rewards) == 'table' and type(tierData.rewards.items) == 'table' then
				for i, reward in ipairs(tierData.rewards.items) do
					if reward.id == item.id then
						table.insert(dropRows, {
							source = Icons.Icon({stronghold.name, type='combatArea'}), 
							level = '[[Strongholds|'..tier..']]',
							minqty = 1, 
							qty = 1, 
							weight = tierData.rewards.chance, 
							totalWeight = 100, 
							expIcon = Icons.getExpansionIcon(stronghold.id)})
					end
				end
			end
		end
	end

	-- Can we find it in an openable item?
	for i, item2 in ipairs(GameData.rawData.items) do
		if item2.dropTable ~= nil then
			local minQty, maxQty, wt, totalWt = 1, 1, 0, 0
			for j, loot in ipairs(item2.dropTable) do
				totalWt = totalWt + loot.weight
				if loot.itemID == item.id then
					wt = loot.weight
					minQty = loot.minQuantity
					maxQty = loot.maxQuantity
				end
			end

			if wt > 0 then
				local sourceTxt = Icons.Icon({item2.name, type='item'})
				table.insert(dropRows, {
					source = sourceTxt, 
					level = '[[Chest]]',
					minqty = minQty, 
					qty = maxQty, 
					weight = wt, 
					totalWeight = totalWt, 
					expIcon = Icons.getExpansionIcon(item2.id)})
			end
		end
	end

	-- Can it be obtained from Thieving?
	local thiefItems = Skills.getThievingSourcesForItem(item.id)
	for i, thiefRow in ipairs(thiefItems) do
		local sourceTxt = ''
		if thiefRow.npc == 'all' then
			sourceTxt = 'Thieving Rare Drop'
		else
			sourceTxt = Icons.Icon({thiefRow.npc, type='thieving'})
		end
		local levelNum = thiefRow.abyssalLevel or thiefRow.level
		local isAbyssal = thiefRow.abyssalLevel ~= nil
		table.insert(dropRows, {
			source = sourceTxt,
			level = Icons._SkillReq("Thieving", levelNum, false, (isAbyssal and "melvorItA:Abyssal" or nil)),
			levelNum = levelNum,
			minqty = thiefRow.minQty, 
			qty = thiefRow.maxQty, 
			weight = thiefRow.wt, 
			totalWeight = thiefRow.totalWt, 
			expIcon = Icons.getExpansionIcon(thiefRow.npcID)})
	end

	-- Fishing: Junk & Specials
	if Shared.contains(SkillData.Fishing.junkItemIDs, item.id) then
		local fishSource = '[[Fishing#Junk|Junk]]'
		local fishType = Icons.Icon({'Fishing', type='skill'})
		local fishTotWeight = Shared.tableCount(SkillData.Fishing.junkItemIDs)
		table.insert(dropRows, {
			source = fishSource, 
			level = Icons._SkillReq("Fishing", 1),
			levelNum = 1,
			minqty = 1, 
			qty = 1, 
			weight = 1, 
			totalWeight = fishTotWeight})
	else
		local fishTotWeight, fishItem, realmID = {['melvorD:Melvor'] = 0, ['melvorItA:Abyssal'] = 0}, nil, nil
		for i, specialItem in ipairs(SkillData.Fishing.specialItems) do
			for f, drop in ipairs(specialItem.drops) do
				if drop.itemID == item.id then
					fishItem = drop
					realmID = specialItem.realmID
				end
				fishTotWeight[specialItem.realmID] = fishTotWeight[specialItem.realmID] + drop.weight
			end
		end
		if fishItem ~= nil then
			local fishSource = '[[Fishing#Special|Special]]'
			local fishType = Icons.Icon({SkillData.Fishing.name, type='skill'})
			table.insert(dropRows, {
				source = fishSource, 
				level = Icons._SkillReq("Fishing", 1, false, realmID),
				levelNum = 1,
				minqty = fishItem.minQuantity, 
				qty = fishItem.maxQuantity, 
				weight = fishItem.weight, 
				totalWeight = fishTotWeight[realmID]})
		end
	end

	--Make sure to return nothing if there are no drop sources
	if Shared.tableIsEmpty(dropRows) then return '' end
	
	table.sort(dropRows, function(a, b)
							if a.weight / a.totalWeight == b.weight / b.totalWeight then
								if a.minqty + a.qty == b.minqty + b.qty then
									return (a.level == b.level and a.source < b.source) or a.level < b.level
								else
									return a.minqty + a.qty > b.minqty + b.qty
								end
							else
								return a.weight / a.totalWeight > b.weight / b.totalWeight
							end
						end)
	for i, data in ipairs(dropRows) do
		table.insert(resultPart, buildRow(data.source, data.level, data.levelNum, data.minqty, data.qty, data.weight, data.totalWeight, data.expIcon))
	end

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getItemLootSourceTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
	end

	return p._getItemLootSourceTable(item)
end

function p._getItemUpgradeTableData(item, tableData)
	if tableData == nil then tableData = {} end

	local upgrade = GameData.getEntityByProperty('itemUpgrades', 'upgradedItemID', item.id)
	if upgrade ~= nil then
		local reqs = nil
		if item.charges ~= nil and item.tier ~= nil then
			local levelUnlock = GameData.getEntityByProperty(SkillData.Herblore.masteryLevelUnlocks, 'descriptionID', item.tier + 1)
			if levelUnlock ~= nil then
				reqs = Icons._MasteryReq(item.name, levelUnlock.level, false)
			end
		end

		table.insert(tableData, {
			['reqs'] = reqs,
			['costs'] = Common.getCostString({ ["items"] = upgrade.itemCosts, ["currencies"] = upgrade.currencyCosts }),
			['qty'] = (upgrade.quantity or 1),
			['source'] = '[[Upgrading Items|Item ' .. (upgrade.isDowngrade and 'Downgrade' or 'Upgrade') ..']]'
		})
	end

	return tableData
end

function p.getItemUpgradeTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
	end

	return p.buildCreationTable(p._getItemUpgradeTableData(item), item)
end

function p._getSuperheatSmithRecipe(item)
	local smithRecipe = GameData.getEntityByProperty(SkillData.Smithing.recipes, 'productID', item.id)
	if smithRecipe ~= nil and smithRecipe.categoryID == 'melvorD:Bars' then
		return smithRecipe
	end
end

function p._getItemSuperheatTableData(item, tableData)
	if tableData == nil then tableData = {} end

	-- Validate that the item can be superheated
	local smithRecipe = p._getSuperheatSmithRecipe(item)
	if smithRecipe == nil then
		return Shared.printError('The item "' .. item.name .. '" cannot be superheated')
	end

	local oreStringPart, coalString, smithingReq = {}, '', Icons._SkillReq('Smithing', smithRecipe.level, false)
	for i, mat in ipairs(smithRecipe.itemCosts) do
		local matItem = Items.getItemByID(mat.id)
		if mat.id == 'melvorD:Coal_Ore' then
			coalString = Icons.Icon({ matItem.name, type='item', qty=mat.quantity })
		else
			table.insert(oreStringPart, Icons.Icon({ matItem.name, type='item', qty=mat.quantity }))
		end
	end

	--Loop through all the variants
	local spells = Magic.getSpellsProducingItem(item.id)
	for i, spell in ipairs(spells) do
		if spell.specialCost ~= nil and Shared.contains({ 'BarIngredientsWithCoal', 'BarIngredientsWithoutCoal' }, spell.specialCost.type) then
			local imgType = Magic._getSpellIconType(spell)
			local costs = table.concat(oreStringPart, '<br>')

			if spell.specialCost.type == 'BarIngredientsWithCoal' and coalString ~= '' then
				costs = costs .. '<br>' .. coalString
			end

			table.insert(tableData, {
				['skill'] = 'Alt Magic',
				['lvl'] = spell.level,
				['reqs'] = smithingReq .. '<br>' .. Icons.Icon({'Alt Magic', type='skill', notext=true}) .. ' Level ' .. spell.level,
				['isAbyssal'] = false,
				['xp'] = spell.baseExperience,
				['costs'] = costs,
				['qty'] = spell.productionRatio,
				['source'] = Icons.Icon({ spell.name, type=imgType }),
				['time'] = 2,
				['runeCost'] = Magic._getSpellRunes(spell)
			})
		end
	end

	return tableData
end

function p.getItemSuperheatTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
	end

	return p.buildCreationTable(p._getItemSuperheatTableData(item), item)
end

function p._getTownshipTraderTableData(item, tableData)
	if tableData == nil then tableData = {} end

	for i, tsResource in ipairs(SkillData.Township.itemConversions.fromTownship) do
		for j, tradeDef in ipairs(tsResource.items) do
			if tradeDef.itemID == item.id then
				-- Item found, insert the data
				local res = GameData.getEntityByID(SkillData.Township.resources, tsResource.resourceID)
				local resName = (res ~= nil and res.name) or 'Unknown'
				local resQty = math.max(item.sellsFor, 2)
				local townshipReq = GameData.getEntityByProperty(tradeDef.unlockRequirements, 'skillID', 'melvorD:Township')
				local lvl = townshipReq.level + (townshipReq.type == 'AbyssalLevel' and 120 or 0)

				table.insert(tableData, {
					['lvl'] = lvl,
					['reqs'] = Common.getRequirementString(tradeDef.unlockRequirements),
					['isAbyssal'] = namespace == 'melvorItA',
					['costs'] = Icons.Icon({ resName, qty=resQty, type='resource' }),
					['qty'] = 1,
					['source'] = Icons.Icon({ 'Township', 'Trader', type='skill' }),
				})
				break
			end
		end
	end

	return tableData
end

function p._getItemShopTableData(item, tableData)
	if tableData == nil then tableData = {} end

	local purchaseArray = Shop.getItemSourceArray(item.id)

	for i, purchaseData in ipairs(purchaseArray) do
		local purchase = purchaseData.purchase
		local namespace, localID = Shared.getLocalID(purchase.id)
		local source = nil
		-- Show icon text when it's the only source of this item
		local notext = (Shared.tableCount(tableData) + Shared.tableCount(purchaseArray) > 1)

		if purchase.contains.items ~= nil and Shared.tableCount(purchase.contains.items) > 1 then
			source = Shop._getPurchaseExpansionIcon(purchase) .. Common.getPurchaseIcon({purchase})
			-- Always show icon text when there's multiple items
			-- notext = false
		else
			source = Icons.Icon({'Shop'}) .. ' Purchase'
		end

		table.insert(tableData, {
			['reqs'] = Common.getRequirementString(purchase.purchaseRequirements),
			['isAbyssal'] = namespace == 'melvorItA',
			['costs'] = Common.getCostString(purchase.cost),
			['qty'] = purchaseData.qty,
			['contents'] = Shop._getPurchaseContents(purchase, true, notext),
			['source'] = source,
			['center'] = notext
		})
	end

	return tableData
end

function p._getItemSourceTables(item)
	local resultPart = {}
	local sourceData = {}
	-- Is the item Created or Produced by anything?
	p._getCreationTableData(item, sourceData)
	-- Can the item be obtained by upgrading?
	p._getItemUpgradeTableData(item, sourceData)
	-- Can the item be obtained by Superheating?
	if p._getSuperheatSmithRecipe(item) ~= nil then
		p._getItemSuperheatTableData(item, sourceData)
	end
	-- Can the item be traded for in Township?
	p._getTownshipTraderTableData(item, sourceData)
	-- Can the item be purchased?
	p._getItemShopTableData(item, sourceData)

	local sourceTable = p.buildCreationTable(item, sourceData)
	if sourceTable ~= '' then
		 table.insert(resultPart, sourceTable)
	end

	local lootTable = p._getItemLootSourceTable(item)
	if lootTable ~= '' then
		if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
		table.insert(resultPart, '===Loot===\r\n'..lootTable)
	end

	return table.concat(resultPart)
end

function p.getItemSourceTables(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
	end

	return p._getItemSourceTables(item)
end

function p.getCombatPassiveSlotItems(frame)
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable"\r\n')
	table.insert(resultPart, '|-\r\n')
	table.insert(resultPart, '!colspan="2"|Item\r\n! Passive\r\n')

	local itemArray = Items.getItems(function(item) return item.validSlots ~= nil and (item.golbinRaidExclusive == nil or not item.golbinRaidExclusive) and Shared.contains(item.validSlots, 'Passive') end)

	for i, item in ipairs(itemArray) do
		local passiveDesc = item.customDescription or Modifiers.getModifiersText(item.modifiers, false, false, 10)
		table.insert(resultPart, '|-\r\n')
		table.insert(resultPart, '! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! '..Icons.Icon({item.name, type='item', noicon=true})..'\r\n')
		table.insert(resultPart, '| '..passiveDesc..'\r\n')
	end

	table.insert(resultPart, '|}')

	return table.concat(resultPart)
end

function p._getItemMonsterSources(item)
	local resultArray = {}
	for i, monster in ipairs(GameData.rawData.monsters) do
		local chance = 0
		local weight = 0
		local minQty = 1
		local maxQty = 1
		if monster.bones ~= nil and monster.bones.itemID == item.id and Monsters._getMonsterBones(monster) ~= nil then
			-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
			maxQty = (monster.bones.quantity ~= nil and monster.bones.quantity) or 1
			minQty = maxQty
			chance = 1
			weight = 1
		elseif monster.barrierPercent ~= nil and 'melvorAoD:Barrier_Dust' == item.id and not Monsters._isDungeonOnlyMonster(monster) then
			-- Item is Barrier Dust and is not a dungeon exclusive monster
			maxQty = math.max(math.floor(Monsters._getMonsterStat(monster, 'Barrier') / 10 / 20), 1)
			minQty = maxQty
			chance = 1
		elseif monster.lootTable ~= nil and not Monsters._isDungeonOnlyMonster(monster) then
			-- If the monster has a loot table, check if the item we are looking for is in there
			-- Dungeon exclusive monsters don't count as they are either:
			--   - A monster before the boss, which doesn't drop anything except shards (checked above)
			--   - A boss monster, whose drops are accounted for in data from Areas instead
			for j, loot in ipairs(monster.lootTable) do
				weight = weight + loot.weight
				if loot.itemID == item.id then
					chance = loot.weight
					minQty = loot.minQuantity
					maxQty = loot.maxQuantity
				end
			end
			local lootChance = monster.lootChance ~= nil and (monster.bones == nil or monster.bones.itemID ~= item.id) and monster.lootChance or 100
			chance = chance * lootChance
			weight = weight * 100
			chance, weight = Num.fractionpair(chance, weight)
		end
		if chance > 0 then
			-- Item drops when the monster is killed
			table.insert(resultArray, {id = monster.id, dropWt = chance, totalWt = weight, minQty = minQty, maxQty = maxQty})
		end
	end
	return resultArray
end

function p.getItemMonsterSources(itemName)
	local item = Items.getItem(itemName)
	return p._getItemMonsterSources(item)
end

function p._getItemArchSources(item)
	local check = false
	local itemID = item.id
	
	local resultArray = {}
	
	for i, digSite in pairs(SkillData.Archaeology.digSites) do
		for sizeName, size in pairs(digSite.artefacts) do
			local found = nil
			local sizeWeight = 0
			for k, artefact in pairs(size) do
				sizeWeight = sizeWeight + artefact.weight
				if artefact.itemID == itemID then
					found = artefact
				end
			end
			
			if found ~= nil then
				table.insert(resultArray, {
					id = digSite.id, 
					name = digSite.name, 
					level = digSite.level,
					size = sizeName, 
					minQty = found.minQuantity, 
					maxQty = found.maxQuantity, 
					dropWt = found.weight, 
					totalWt = sizeWeight
				})
			end
		end
	end
	
	return resultArray
end

function p.getItemArchSources(itemName)
	local item = Items.getItem(itemName)
	return p._getItemArchSources(item)
end

--[[
-- Uncomment this block and execute 'p.test()' within the debug console
-- to test after making changes
function p.test()
	local checkItems = {
		-- "Circlet of Rhaelyx",
		-- "Jewel of Rhaelyx",
		-- "Signet Ring Half (a)",
		-- "Signet Ring Half (b)",
		-- "Astrology Lesser Relic",
		"Mysterious Stone",
		"Charge Stone of Rhaelyx",
		"Gold Topaz Ring",
		"Charcoal",
		"Ash",
		"Coal Ore",
		"Golden Star",
		"Potion Box III",
		"Rune Essence",
		"Dragonite Bar",
		"Holy Dust",
		-- "Rune Platebody",
		"Arrow Shafts",
		-- "Yew Longbow",
		"Blood Rune",
		"Steam Rune",
		-- "Wolf",
		"Fox",
		"Leprechaun",
		"Void Wisp",
		-- "Redwood Logs",
		-- "Shadow Raven Nest",
		"Raw Shrimp",
		"Shrimp",
		"Carrot Cake",
		-- "Carrot Cake (Perfect)",
		-- "Mantalyme Herb",
		"Carrot",
		"Controlled Heat Potion II",
		"Topaz",
		"Oricha",
		"Nightopal",
		-- "Sanguine Blade",
		-- "Ring of Power",
		-- "Infernal Claw",
		-- "Chapeau Noir",
		"Stardust",
		"Golden Stardust",
		"Abyssal Stardust",
		"Rope",
		"Ancient Ring of Mastery",
		"Mastery Token (Cooking)",
		"Thief's Moneysack",
		-- "Slayer Deterer",
		"Paper",
		-- "Lemon",
		"Aranite Brush",
		"Charged Diamond Shard",
		"Barrier Dust",
		"Gloom Resin",
		"Gloom Amber",
		"Gloom Vine",
		"Gloom Vein Seed",
		"Elite Chest",
		"Gem Gloves",
		"Magic Bones",
		"Bowstring",
		"Superior Max Skillcape",
		"Abyssal Coin Contract II",
		"Dark Summon Consumable II",
		"Abyssal Slayer Gear Upgrade Kit",
		"Topaz Bolts (Enchanted)",
		"Summoning Shard (Black)",
		"Dragon Javelin",
		"Skillers Body",
		"Abyssal Compost",
	}
	local checkFuncs = {
		p.getItemSourceTables,
		--p.getCreationTable,
		--p.getItemSources,
		--p.getItemLootSourceTable,
	}
	local errCount = 0
	for i, item in ipairs(checkItems) do
		local param = {args={item}}
		mw.log('==' .. item .. '==')
		for j, func in ipairs(checkFuncs) do
			local callSuccess, retVal = pcall(func, param)
			if not callSuccess then
				errCount = errCount + 1
				mw.log('Error with item "' .. item .. '": ' .. retVal)
			else
				mw.log(retVal)
			end
		end
	end
	if errCount == 0 then
		mw.log('Test successful')
	else
		mw.log('Test failed with ' .. errCount .. ' failures')
	end
end
--]]

return p