Attack Interval
Attack Interval is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. A variety of things, such as Equipment, Pets, Spells, and Prayers can provide a reduction to the player's attack interval.
The base attack interval for all weapons can be seen on the Equipment page.
Attack Interval Reduction
In addition to the sources listed in the table below, the following things can reduce the player's attack interval:
- Using the Rapid attack style while using any Ranged weapon.
- Surge I, Surge II, Surge III, and Surge IV Spells
- Sand Treaders - Reduces the player's attack interval by 0.1s
- Elder Crown - Reduces the player's attack interval by 0.1s
- Lesser Summoning Amulet - 30% chance to reduce player's attack interval by 10% for 4 turns
- Knight's Defender - Melee only. Reduces the player's attack interval by 0.1s
- Knight's Summoning Defender - Reduces the player's attack interval by 0.1s
- Ring of Barrage - Ranged only. Reduces the player's attack interval by 0.15s for each successful hit in a row, stacking up to 5 times, which resets on a miss
- Gauntlets of Rage - Reduces the player's attack interval by 2% each time they are hit, stacking up to 10 times, which resets between monster kills
- Royal Toxins Spear - While the monster is afflicted by both Bleed and Poison, reduces the player's attack interval by 40%
- Frostspark Boots, FrostSpark 1H Sword, and FrostSpark Amulet synergy - When the player has each of these items equipped at the same time, reduces their attack interval by 0.2s
- Elusive Boots - Reduces the player's attack interval by 1% when the target is hit, stacking up to 10 times, which resets between monster kills
- Agile Gem - Reduces the player's attack interval by 0.8% per Attack Turn, stacks up to 12 times, which resets at max stacks
- Merman Pendant - Reduces the player's attack interval by 20%
Source | Type | DLC | Modifier | Other Modifiers |
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Boulder Balance | Agility Obstacle 12 | -0.1s Attack Interval | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit | |
Ashtar | Constellation | -5% Attack Interval | +8% Damage To Slayer Tasks +8% Auto Eat Efficiency +8% Chance To Double Loot in Combat +5% Flat Slayer Area Effect Negation | |
Agility Lesser Relic | Item (Consumable) | -5% Attack Interval | -5% Agility Interval -10% Melvor Realm Agility Obstacle Item Costs | |
Dark Blade Defender | Item (Shield) | -0.1s Attack Interval | ||
944 Hexes Mastered | Mastery Bonus | -3% Attack Interval | -3% Interval for all Non-Combat Skills | |
Harold | Pet | -0.1s Attack Interval | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap +2% Chance to Double Items Globally -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +3% Rune Preservation +2% of Maximum Hit added to Minimum Hit | |
Lumi | Pet | -0.1s Attack Interval | ||
Error creating thumbnail: File missing Niel | Pet | Error creating thumbnail: File missing | -2% Attack Interval | |
Otto | Pet | -0.1s Attack Interval | ||
Webbie | Pet | -0.1s Attack Interval | ||
Error creating thumbnail: File missing Zon | Pet | Error creating thumbnail: File missing | -0.1s Attack Interval | -5% cost to produce Abyssal Realm Items in all Artisan Skills +1 additional quantity of primary resource gained globally (Cannot be doubled) +25% Mastery Pool XP Cap +2% Resource Preservation cap in Skills +3% Maximum Hitpoints +15% Global Mastery XP -0.1s Global Non-Combat Skill Interval +25% chance for Corruption progress to instantly fill at the start of a fight |
Battleborn | Prayer | -15% Attack Interval | ||
Error creating thumbnail: File missing Deadshot | Prayer | Error creating thumbnail: File missing | -6% Attack Interval | +100% Accuracy Rating |
Error creating thumbnail: File missing Piercer | Prayer | Error creating thumbnail: File missing | -3% Attack Interval | +75% Accuracy Rating |
Profane | Prayer | -2% Attack Interval | ||
Error creating thumbnail: File missing Unrelenting | Prayer | Error creating thumbnail: File missing | -13% Attack Interval |
Attack Interval Increase
The player should aim to minimize the amount of attack interval increases affecting them at any time, as these will only prolong Combat and reduce the kill rate of Monsters.
In addition to the sources listed in the table below, the following things can increase the player's attack interval:
- Slow and Frostburn Debuffs
- Guardian Amulet has its effect doubled when the player is below 50% HP, for a total attack interval increase of 20%
Source | Type | DLC | Modifier | Other Modifiers |
---|---|---|---|---|
Bulky Gloves | Item (Gloves) | +0.4s Attack Interval | ||
Guardian Amulet | Item (Amulet, Passive) | +10% Attack Interval | +5% Damage Reduction | |
Heavy Boots | Item (Boots) | +0.1s Attack Interval | ||
Error creating thumbnail: File missing Silent Boots | Item (Boots, Passive) | Error creating thumbnail: File missing | +5% Attack Interval | +10% Abyssal Resistance +30% Global Evasion -5% Max Hit |
Spiked Shell Ring | Item (Ring, Passive) | +10% Attack Interval | ||
Spider Forest | Point of Interest | +0.2s Attack Interval | +50% chance to ignore Slow Effects |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |