Module:Debug
Documentation for this module may be created at Module:Debug/doc
-- Helper module to debug and test Lua code.
local p = {}
local SB = require('Module:StringBuilder')
-- Local variables used to local functions
local nesting = 0
local sb = nil
local isParentObject = false
-- Adds an indent to the stringbuilder, depending on the current nest count.
local function appendIndent()
for i = 1, nesting do
sb:append(' ')
end
end
-- Forward declare local functions
local logObject
local logTable
-- Converts objects to a string representation
logObject = function(obj)
if type(obj) == 'table' then
-- Applies indenting only if this isn't the topmost element.
if isParentObject == true then
isParentObject = false
else
nesting = nesting + 1
sb:appendLine()
end
logTable(obj)
nesting = nesting - 1
appendIndent()
else
sb:append(tostring(obj))
end
end
-- Converts a table to its string representation
logTable = function(tbl)
for key, value in pairs(tbl) do
appendIndent()
sb:append('[')
if key then
logObject(key)
sb:append(', ')
end
logObject(value)
sb:appendLine(']')
end
end
-- Logs an object to the debug console
function p.log(obj)
mw.log(p.toString(obj))
end
-- Converts any object to a string representation.
function p.toString(obj)
-- Reset all local variables.
sb = SB.new()
nesting = 0
isParentObject = true
-- Log object to local stringbuilder
logObject(obj)
return sb:toString()
end
return p