All public logs
Combined display of all available logs of Melvor Idle. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 18:29, 8 January 2023 Buttchouda talk contribs created page Mod Creation/Creator Toolkit (Created page with "The Creator Toolkit is the official platform for tools related to mod creation available within the game on Steam or in the browser. You can subscribe to the Creator Toolkit through the Mod Manager (just search "Creator Toolkit") or [https://mod.io/g/melvoridle/m/creator-toolkit on the mod.io website]. You can then access the Creator Toolkit in one of three ways: # Via the "Creator Toolkit" tab in the Mod Manager # Via the shortcut button on the character selection scr...")
- 17:31, 14 December 2022 Buttchouda talk contribs created page Mod Creation/Directory Link (Created page with "Directory Link is a feature of the Creator Toolkit available on the Steam game client only. Directory Link can be used as an alternative to "uploading" .zip files each time you want to update a local mod and instead the Creator Toolkit will create a .zip archive of the linked directory and use it as the mod's package each time you reload the game. While useful for "hot reloading" mods, this also means there are performance implications upon game startup if you have a ve...")
- 05:15, 17 October 2022 Buttchouda talk contribs created page Mod Creation (Created page with "Here is a collection of guides relevant to creating mods: * Mod Creation/Getting Started * Mod Creation/Migrating from Scripts and Extensions * Mod Creation/Essentials * Mod Creation/Mod Context API Reference * Mod Creation/Sidebar API Reference * Mod Creation/Reusable Components with PetiteVue")
- 03:49, 17 October 2022 Buttchouda talk contribs created page Mod Creation/Reusable Components with PetiteVue (Created page with "Melvor Idle ships with [https://github.com/vuejs/petite-vue PetiteVue] for mods to use to create reusable HTML components. The documentation from the [https://github.com/vuejs/petite-vue official GitHub page] in addition to the [https://vuejs.org/guide/introduction.html full Vue.js documentation] (for clarity on definitions and what the PetiteVue directives do - there are many full Vue.js features that are unavailable) may assist in using the PetiteVue library. However,...")
- 20:23, 15 October 2022 Buttchouda talk contribs created page Mod Creation/Sidebar API Reference (Created page with "The <code>sidebar</code> object is a global variable and is used to customize the side (left-hand) navigation menu. The sidebar is organized into four levels: * '''Sidebar''' ** '''Category''' **: e.g. "Combat" *** '''Item''' ***: e.g. "Attack" under "Combat" **** '''Subitem''' ****: e.g. "Skills" under "Completion Log" == Sidebar == The global <code>sidebar</code> object. === <code>category(id: string, config?: CategoryConfig, builder?: (category: Category) => void)...")
- 19:41, 15 October 2022 Buttchouda talk contribs created page Mod Creation/Mod Context API Reference (API reference guide for the mod context object.)
- 18:55, 15 October 2022 Buttchouda talk contribs created page Mod Creation/Migrating from Scripts and Extensions (Migrating your script or extension to the new mod format? Use these guidelines for a frustration-free experience.)
- 04:30, 15 October 2022 Buttchouda talk contribs created page Mod Creation/Essentials (Created page with "First time writing a mod for Melvor Idle? Consider starting with the Mod Creation/Getting Started guide. == Creating a Mod == A mod in Melvor Idle is simply composed of two parts: metadata and resources. The '''metadata''' is defined in your mod's mod.io profile page (name, version, previews, etc.) and in a <code>manifest.json</code> file that '''''must''' be located at the root of your mod's directory'' (this holds metadata that tells the Mod Manager how to load y...")
- 03:50, 15 October 2022 Buttchouda talk contribs created page Mod Creation/Getting Started (Created page with "A mod in Melvor Idle, much like other games with mods, is a game modification created by the player community. The modification to the game can range from a minor balance change to introducing new skills and items, or a simple quality of life improvement to a full suite of automation tools. There are various programming APIs within Melvor Idle to help you create mods, regardless of how simple or complex it is. == Prerequisites == Mods for Melvor Idle are created using J...")