Farming: Difference between revisions

197 bytes added ,  10 August 2020
Added some notes on number of harvests requires to hit certain Mastery thresholds.
(→‎Gaining Experience: Added a note about trees.)
(Added some notes on number of harvests requires to hit certain Mastery thresholds.)
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==Mastery Unlocks==
==Mastery Unlocks==
Farming [[Mastery]] impacts many aspects of Farming. 1 Mastery point is given for each allotment/herb/wood harvested. Increased mastery level increases the amount harvested from a plot. At 11 mastery, harvesting herbs and allotments has a chance to return seeds. At 50 mastery, crops, herbs and trees cannot die, and no longer require [[compost]].
Farming [[Mastery]] impacts many aspects of Farming. 1 Mastery point is given for each allotment/herb/wood harvested. Increased mastery level increases the amount harvested from a plot. At 11 mastery, harvesting herbs and allotments has a chance to return seeds. At 50 mastery, crops, herbs and trees cannot die, and no longer require [[compost]].
Reaching 99 Mastery for a given crop requires 27,570 harvests.


===Crop Harvest Quantity===
===Crop Harvest Quantity===
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<math> n = \left \lfloor x \right \rfloor </math>
<math> n = \left \lfloor x \right \rfloor </math>


This means that at 50 mastery, two seeds are returned on average, and herbs become self sustainable. At 70 mastery, three seeds are returned on average, and allotments become self sustainable.
 
This means that at 50 mastery, two seeds are returned on average, and herbs become self sustainable. Reaching 50 Mastery requires a plant to be harvested 436 times.
 
At 70 mastery, three seeds are returned on average, and allotments become self sustainable. Reaching 70 Mastery requires a plant to be harvested 2,235 times.


== Pet ==
== Pet ==