4,951
edits
Falterfire (talk | contribs) (Making things as clear as possible Spiders) |
Falterfire (talk | contribs) (Added a getMaxHit function) |
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Line 5: | Line 5: | ||
local AreaData = mw.loadData('Module:CombatAreas/data') | local AreaData = mw.loadData('Module:CombatAreas/data') | ||
local Magic = require('Module:Magic') | |||
local Shared = require('Module:Shared') | local Shared = require('Module:Shared') | ||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
Line 16: | Line 17: | ||
end | end | ||
for i, monster in pairs(MonsterData) do | for i, monster in pairs(MonsterData.Monsters) do | ||
if(monster.name == name) then | if(monster.name == name) then | ||
result = Shared.clone(monster) | result = Shared.clone(monster) | ||
Line 28: | Line 29: | ||
function p.getMonsterByID(ID) | function p.getMonsterByID(ID) | ||
local result = nil | local result = nil | ||
for i, monster in pairs(MonsterData) do | for i, monster in pairs(MonsterData.Monsters) do | ||
if(monster.id == ID) then | if(monster.id == ID) then | ||
result = Shared.clone(monster) | result = Shared.clone(monster) | ||
end | |||
end | |||
return result | |||
end | |||
function p.getSpecialAttack(name) | |||
local result = nil | |||
for i, attack in pairs(MonsterData.SpecialAttacks) do | |||
if(attack.name == name) then | |||
result = Shared.clone(attack) | |||
--Make sure every monster has an ID, and account for the 1-based indexing of Lua | |||
result.id = i - 1 | |||
end | |||
end | |||
return result | |||
end | |||
function p.getSpecialAttackByID(ID) | |||
local result = nil | |||
for i, attack in pairs(MonsterData.SpecialAttacks) do | |||
if attack.id == ID then | |||
result = Shared.clone(attack) | |||
end | end | ||
end | end | ||
Line 40: | Line 64: | ||
local StatName = frame.args ~= nil and frame.args[2] or frame[2] | local StatName = frame.args ~= nil and frame.args[2] or frame[2] | ||
local monster = p.getMonster(MonsterName) | local monster = p.getMonster(MonsterName) | ||
if monster | if monster == nil then | ||
return "ERROR: No monster with that name found" | return "ERROR: No monster with that name found" | ||
end | end | ||
if StatName == 'HP' then | |||
return p.getMonsterHP(MonsterName) | |||
elseif StatName == 'maxHit' then | |||
return p.getMonsterMaxHit(MonsterName) | |||
elseif StatName == 'accuracyRating' then | |||
return p.getMonsterAR(MonsterName) | |||
elseif StatName == 'meleeEvasionRating' then | |||
return p.getMonsterER({MonsterName, 'Melee'}) | |||
elseif StatName == 'rangedEvasionRating' then | |||
return p.getMonsterER({MonsterName, 'Ranged'}) | |||
elseif StatName == 'magicEvasionRating' then | |||
return p.getMonsterER({MonsterName, 'Magic'}) | |||
end | |||
return monster[StatName] | |||
end | end | ||
function p.getMonsterHP(frame) | function p.getMonsterHP(frame) | ||
local MonsterName = frame.args[1] | local MonsterName = frame.args ~= nil and frame.args[1] or frame | ||
local monster = p.getMonster(MonsterName) | local monster = p.getMonster(MonsterName) | ||
if monster ~= nil then | if monster ~= nil then | ||
Line 68: | Line 106: | ||
function p.getMonsterCombatLevel(frame) | function p.getMonsterCombatLevel(frame) | ||
local MonsterName = frame.args[1] | local MonsterName = frame.args ~= nil and frame.args[1] or frame | ||
local monster = p.getMonster(MonsterName) | local monster = p.getMonster(MonsterName) | ||
Line 89: | Line 127: | ||
function p.getMonsterAR(frame) | function p.getMonsterAR(frame) | ||
local MonsterName = frame.args[1] | local MonsterName = frame.args ~= nil and frame.args[1] or frame | ||
local monster = p.getMonster(MonsterName) | local monster = p.getMonster(MonsterName) | ||
Line 115: | Line 153: | ||
function p.getMonsterER(frame) | function p.getMonsterER(frame) | ||
local | local args = frame.args ~= nil and frame.args or frame | ||
local style = | local MonsterName = args[1] | ||
local style = args[2] | |||
local monster = p.getMonster(MonsterName) | local monster = p.getMonster(MonsterName) | ||
Line 168: | Line 207: | ||
end | end | ||
return result | return result | ||
end | |||
function p.getMonsterMaxHit(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found" | |||
end | |||
local normalChance = 100 | |||
local specialMaxHit = 0 | |||
local normalMaxHit = p.getMonsterBaseMaxHit(frame) | |||
if monster.hasSpecialAttack then | |||
for i, specID in pairs(monster.specialAttackID) do | |||
local specAttack = p.getSpecialAttackByID(specID) | |||
if monster.overrideSpecialChances ~= nil then | |||
normalChance = normalChance - monster.overrideSpecialChances[i] | |||
else | |||
normalChance = normalChance - specAttack.chance | |||
end | |||
local thisMax = 0 | |||
if specAttack.setDamage ~= nil then | |||
thisMax = specAttack.setDamage * 10 | |||
else | |||
thisMax = normalMaxHit | |||
end | |||
if thisMax > specialMaxHit then specialMaxHit = thisMax end | |||
end | |||
end | |||
--Ensure that if the monster never does a normal attack, the normal max hit is irrelevant | |||
if normalChance == 0 then normalMaxHit = 0 end | |||
return math.max(specialMaxHit, normalMaxHit) | |||
end | |||
function p.getMonsterBaseMaxHit(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found" | |||
end | |||
local effStrLvl = 0 | |||
local strBonus = 0 | |||
if monster.attackType == Constants.attackType.Melee then | |||
effStrLvl = monster.strengthLevel + 9 | |||
strBonus = monster.strengthBonus | |||
elseif monster.attackType == Constants.attackType.Ranged then | |||
effStrLvl = monster.rangedLevel + 9 | |||
strBonus = monster.strengthBonusRanged | |||
elseif monster.attackType == Constants.attackType.Magic then | |||
local mSpell = nil | |||
if monster.selectedSpell ~= nil then Magic.getSpellByID(monster.selectedSpell) end | |||
if mSpell == nil then | |||
return math.floor(10 * monster.setMaxHit + (monster.setMaxHit * monster.damageBonusMagic / 100)) | |||
else | |||
mw.logObject(mSpell) | |||
return math.floor(10 * mSpell.maxHit + (mSpell.maxHit * monster.damageBonusMagic / 100)) | |||
end | |||
else | |||
return "ERROR: This monster has an invalid attack type somehow" | |||
end | |||
--Should only get here for Melee/Ranged, which use functionally the same damage formula | |||
return math.floor(10 * (1.3 + (effStrLvl/10) + (strBonus / 80) + ((effStrLvl * strBonus) / 640))) | |||
end | end | ||
return p | return p |