4,951
edits
Falterfire (talk | contribs) (Added nolink qualifier to getWeaponAttackType) |
Falterfire (talk | contribs) (Added function for compiling item sources. (Somewhat incomplete right now)) |
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local p = {} | local p = {} | ||
local MonsterData = mw.loadData('Module:Monsters/data') | |||
local ItemData = mw.loadData('Module:Items/data') | local ItemData = mw.loadData('Module:Items/data') | ||
local SkillData = mw.loadData('Module:Skills/data') | local SkillData = mw.loadData('Module:Skills/data') | ||
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local Shared = require('Module:Shared') | local Shared = require('Module:Shared') | ||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
local EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon'} | |||
function p.getItemByID(ID) | function p.getItemByID(ID) | ||
Line 193: | Line 196: | ||
return result | return result | ||
end | |||
function p._getItemSources(item) | |||
local result = '' | |||
--Alright, time to go through all the ways you can get an item... | |||
--First up: Can we kill somebody and take theirs? | |||
local killFound = false | |||
for i, monster in pairs(MonsterData.Monsters) do | |||
if monster.lootTable ~= nil then | |||
for j, loot in pairs(monster.lootTable) do | |||
if loot[1] == item.id then | |||
if killFound then | |||
result = result..','..Icons.Icon({monster.name, type="monster", notext="true"}) | |||
else | |||
result = result..'Killing: '..Icons.Icon({monster.name, type="monster", notext="true"}) | |||
killFound = true | |||
end | |||
end | |||
end | |||
end | |||
end | |||
--Next: Can we find it in a box? | |||
local boxFound = false | |||
for i, chest in pairs(ItemData) do | |||
if chest.dropTable ~= nil then | |||
for j, loot in pairs(chest.dropTable) do | |||
if loot[1] == item.id then | |||
if boxFound then | |||
result = result..','..Icons.Icon({chest.name, type="item", notext="true"}) | |||
else | |||
if string.len(result) > 0 then result = result..'\r\n<br/>' end | |||
result = result..'Opening: '..Icons.Icon({chest.name, type="item", notext="true"}) | |||
boxFound = true | |||
end | |||
end | |||
end | |||
end | |||
end | |||
--Next: Can we take it from somebody else -without- killing them? | |||
for i, npc in pairs(SkillData.Thieving) do | |||
if npc.lootTable ~= nil then | |||
for j, loot in pairs(npc.lootTable) do | |||
if loot[1] == item.id then | |||
if string.len(result) > 0 then result = result..'\r\n<br/>' end | |||
result = result..'Pickpocketing: '..Icons.Icon({npc.name, type="thieving", notext="true"}) | |||
boxFound = true | |||
end | |||
end | |||
end | |||
end | |||
--Next: Can we get to it via upgrading? | |||
local upgradeFound = false | |||
if item.itemsRequired ~= nil then | |||
if string.len(result) > 0 then result = result..'\r\n<br/>' end | |||
result = result..'Upgrading: ' | |||
for i, req in pairs(item.itemsRequired) do | |||
local reqItem = p.getItemByID(req[1]) | |||
if reqItem.canUpgrade then | |||
if upgradeFound then result = result..', ' else upgradeFound = true end | |||
result = result..Icons.Icon({reqItem.name, type='item', notext='true'}) | |||
end | |||
end | |||
end | |||
--If all else fails, I guess we should check if we can make it ourselves | |||
--SmithCheck: | |||
if item.smithingLevel ~= nil then | |||
if string.len(result) > 0 then result = result..'\r\n<br/>' end | |||
result = result..Icons._SkillReq("Smithing", item.smithingLevel) | |||
end | |||
--CraftCheck: | |||
if item.craftingLevel ~= nil then | |||
if string.len(result) > 0 then result = result..'\r\n<br/>' end | |||
result = result..Icons._SkillReq("Crafting", item.craftingLevel) | |||
end | |||
--FletchCheck: | |||
if item.fletchingLevel ~= nil then | |||
if string.len(result) > 0 then result = result..'\r\n<br/>' end | |||
result = result..Icons._SkillReq("Fletching", item.fletchingLevel) | |||
end | |||
--RunecraftCheck: | |||
if item.runecraftingLevel ~= nil then | |||
if string.len(result) > 0 then result = result..'\r\n<br/>' end | |||
result = result..Icons._SkillReq("Runecrafting", item.runecraftingLevel) | |||
end | |||
--FishCheck: | |||
if (item.category == "Fishing" and (item.type == "Junk" or item.type == "Special")) or item.category == "Gem" then | |||
if string.len(result) > 0 then result = result..'\r\n<br/>' end | |||
result = result..Icons._SkillReq("Fishing", 1) | |||
elseif item.category == 'Fishing' then | |||
if string.len(result) > 0 then result = result..'\r\n<br/>' end | |||
result = result..Icons._SkillReq("Fishing", item.fishingLevel) | |||
end | |||
--Finally there are some weird exceptions: | |||
--Shop items | |||
if item.slayerCost ~= nil or item.buysFor ~= nil then | |||
if string.len(result) > 0 then result = result..'\r\n<br/>' end | |||
result = result..'[[Shop]]' | |||
end | |||
--Easter Eggs (manual list 'cause don't have a better way to do that) | |||
if Shared.contains(EasterEggs, item.name) then | |||
if string.len(result) > 0 then result = result..'\r\n<br/>' end | |||
result = result..'[[Easter Eggs]]' | |||
end | |||
return result | |||
end | |||
function p.getItemSources(frame) | |||
local itemName = frame.args ~= nil and frame[1] or frame | |||
local item = p.getItem(itemName) | |||
if item == nil then | |||
return "ERROR: No item named "..itemName.." exists in the data module" | |||
end | |||
return p._getItemSources(item) | |||
end | end | ||
return p | return p |