Combat: Difference between revisions

233 bytes added ,  25 September 2020
(Added section headers for Accuracy Rating and Evasion Rating and then moved things into sub-headers to better organize things (and to allow for linking to Accuracy/Evasion rating in general)
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{{Skill|Prayer}} experience is gained at a rate of 0.05 experience for every point of damage dealt. In addition, players gain 0.2 experience per damage dealt per prayer point spent on prayers that affected the attack. For example, if {{PrayerIcon|Piety}} (7 prayer point cost) is active, each attack made will generate 1.4 extra experience per damage dealt. Only prayers such as {{PrayerIcon|Thick Skin}} that say 'Provides extra Prayer XP based on damage dealt to the enemy' in their description will generate experience this way - Prayers such as {{PrayerIcon|Protect from Magic}} that say 'Provides no extra Prayer XP' will not contribute towards this experience bonus.
{{Skill|Prayer}} experience is gained at a rate of 0.05 experience for every point of damage dealt. In addition, players gain 0.2 experience per damage dealt per prayer point spent on prayers that affected the attack. For example, if {{PrayerIcon|Piety}} (7 prayer point cost) is active, each attack made will generate 1.4 extra experience per damage dealt. Only prayers such as {{PrayerIcon|Thick Skin}} that say 'Provides extra Prayer XP based on damage dealt to the enemy' in their description will generate experience this way - Prayers such as {{PrayerIcon|Protect from Magic}} that say 'Provides no extra Prayer XP' will not contribute towards this experience bonus.
All of the above experience will be multiplied by 1.07 while a {{ItemIcon|Gold Emerald Ring}} is equipped.


{{Skill|Slayer}} experience is gained through two sources: Killing monsters on a [[Slayer#Slayer Task|Slayer Task]] and killing monsters in a [[Slayer area]]. Killing the monster that is the player's current Slayer Task will generate experience equal to 10% of the monster's hitpoints. Killing a monster in a Slayer area will generate experience equal to 5% of the monster's hitpoints. If the player's Slayer Task is for a monster in a Slayer area, these bonuses will stack for a total of 15% of the monster's hitpoints in experience per kill.
{{Skill|Slayer}} experience is gained through two sources: Killing monsters on a [[Slayer#Slayer Task|Slayer Task]] and killing monsters in a [[Slayer area]]. Killing the monster that is the player's current Slayer Task will generate experience equal to 10% of the monster's hitpoints. Killing a monster in a Slayer area will generate experience equal to 5% of the monster's hitpoints. If the player's Slayer Task is for a monster in a Slayer area, these bonuses will stack for a total of 15% of the monster's hitpoints in experience per kill.


All of the above experience will be multiplied by 1.07 while a {{ItemIcon|Gold Emerald Ring}} is equipped.
Slayer Experience cannot be increased by the {{ItemIcon|Gold Emerald Ring}}, however the various pieces of Slayer Equipment that can be purchased from the [[Shop]] using {{Icon|Slayer Coins}} provides an experience bonus when worn.


== Death ==
== Death ==