4,951
edits
Falterfire (talk | contribs) (Bolding the quantity of the item) |
Falterfire (talk | contribs) (Made Arrow Shaft exception) |
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Line 946: | Line 946: | ||
for j, req in pairs(item2.fletchReq) do | for j, req in pairs(item2.fletchReq) do | ||
if req.id == item.id then | if req.id == item.id then | ||
local xp = item2.fletchingXP | local xp = item2.fletchingXP | ||
local rowReq = item2.fletchingLevel | local rowReq = item2.fletchingLevel | ||
--Arrow Shafts are special and have to be treated specially | |||
local qty = item2.fletchQty | local qty = item2.fletchQty | ||
local mat = item2.fletchReq | |||
if item2.name == 'Arrow Shafts' then | |||
mat = {{id = item.id, qty = 1}} | |||
qty = qty + (qty * item.id) | |||
end | |||
table.insert(useArray, {item = item2, qty = qty, mats = mat, skill = 'Fletching', req = rowReq, xp = xp}) | table.insert(useArray, {item = item2, qty = qty, mats = mat, skill = 'Fletching', req = rowReq, xp = xp}) | ||
break | break |