|
|
Line 194: |
Line 194: |
| result = result..'\r\n|}' | | result = result..'\r\n|}' |
| return result | | return result |
| end
| |
|
| |
| function p._getCreationTable(item)
| |
| local skill = ''
| |
| local specialReq = nil
| |
| local time = 0
| |
| local maxTime = nil
| |
| local lvl = 0
| |
| local xp = 0
| |
| local qty = nil
| |
| local req = nil
| |
| local result = ''
| |
|
| |
| local tables = {}
| |
| --First figure out what skill is used to make this...
| |
| if item.smithingLevel ~= nil then
| |
| skill = 'Smithing'
| |
| lvl = item.smithingLevel
| |
| xp = item.smithingXP
| |
| req = item.smithReq
| |
| qty = item.smithingQty
| |
| time = 2
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.craftingLevel ~= nil then
| |
| skill = 'Crafting'
| |
| lvl = item.craftingLevel
| |
| xp = item.craftingXP
| |
| req = item.craftReq
| |
| qty = item.craftQty
| |
| time = 3
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.runecraftingLevel ~= nil then
| |
| skill = 'Runecrafting'
| |
| lvl = item.runecraftingLevel
| |
| xp = item.runecraftingXP
| |
| req = item.runecraftReq
| |
| qty = item.runecraftQty
| |
| time = 2
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.fletchingLevel ~= nil then
| |
| skill = 'Fletching'
| |
| lvl = item.fletchingLevel
| |
| xp = item.fletchingXP
| |
| req = item.fletchReq
| |
| qty = item.fletchQty
| |
| time = 2
| |
| if item.name == 'Arrow Shafts' then
| |
| --Arrow Shafts get special (weird) treatment
| |
| req = '1 of any [[Log]]'
| |
| qty = '15 - 135'
| |
| end
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.herbloreReq ~= nil then
| |
| skill = 'Herblore'
| |
| req = item.herbloreReq
| |
| --Currently using 'herbloreMasteryID' as shorthand to find details, could be a better method
| |
| local potionID = item.herbloreMasteryID
| |
| local potionData = SkillData.Herblore.ItemData[potionID + 1]
| |
| lvl = potionData.herbloreLevel
| |
| xp = potionData.herbloreXP
| |
| time = 2
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.miningID ~= nil then
| |
| skill = 'Mining'
| |
| lvl = SkillData.Mining[item.masteryID[2] + 1].level
| |
| time = 3
| |
| xp = item.miningXP
| |
| if item.name == 'Dragonite Ore' then
| |
| specialReq = Icons.Icon({"Mastery", notext='true'})..' 271 total [[Mining]] [[Mastery]]'
| |
| end
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq))
| |
| end
| |
| if item.type == "Logs" then
| |
| --Well this feels like cheating, but for as long as logs are the first items by ID it works
| |
| local treeData = SkillData.Woodcutting[item.id + 1]
| |
| skill = 'Woodcutting'
| |
| lvl = treeData.level
| |
| time = treeData.interval / 1000
| |
| xp = treeData.xp
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.fishingLevel ~= nil then
| |
| skill = 'Fishing'
| |
| lvl = item.fishingLevel
| |
| xp = item.fishingXP
| |
| time = item.minFishingInterval/1000
| |
| maxTime = item.maxFishingInterval/1000
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime))
| |
| end
| |
| if item.type == "Havest" or item.type == "Herb" or item.type == "Logs" then
| |
| --Havest/Herb means farming
| |
| --Logs might mean farming or might not. Depends on the logs
| |
| --Yes, Havest. The typos are coming from inside the source code
| |
| for i, item2 in pairs(ItemData.Items) do
| |
| if item2.grownItemID == item.id then
| |
| skill = 'Farming'
| |
| lvl = item2.farmingLevel
| |
| xp = item2.farmingXP
| |
| time = item2.timeToGrow
| |
| qty = 5
| |
| req = {{id = i - 1, qty = (item2.seedsRequired ~= nil and item2.seedsRequired or 1)}}
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| break
| |
| end
| |
| end
| |
| end
| |
| if item.type == "Food" or item.type == "Cooked Fish" then
| |
| --Food/Cooked Fish is Fishing, need to figure out source item
| |
| for i, item2 in pairs(ItemData.Items) do
| |
| if item2.burntItemID == item.id or item2.cookedItemID == item.id then
| |
| skill = 'Cooking'
| |
| lvl = item2.cookingLevel
| |
| if item2.burntItemID == item.id then
| |
| xp = 1
| |
| else
| |
| xp = item2.cookingXP
| |
| end
| |
| time = 3
| |
| req = {{id = i - 1, qty = 1}}
| |
| break
| |
| end
| |
| end
| |
| if skill ~= '' then
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| end
| |
| --A couple special exceptions for Alt Magic
| |
| --Not Gems or Bars though since those have their own separate thing
| |
| if item.name == 'Rune Essence' then
| |
| table.insert(tables, p.buildAltMagicTable('Just Learning'))
| |
| elseif item.name == 'Bones' then
| |
| table.insert(tables, p.buildAltMagicTable('Bone Offering'))
| |
| elseif item.name == 'Holy Dust' then
| |
| table.insert(tables, p.buildAltMagicTable('Blessed Offering'))
| |
| end
| |
|
| |
| if Shared.tableCount(tables) == 0 then
| |
| return ""
| |
| else
| |
| return table.concat(tables, '\r\n')
| |
| end
| |
| end
| |
|
| |
| function p.buildAltMagicTable(spellName)
| |
| local spell = Magic.getSpell(spellName, 'AltMagic')
| |
| local result = '{|class="wikitable"\r\n|-'
| |
| result = result..'\r\n!colspan="2"|'..Icons.Icon({spell.name, type='spell'})
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Requirements'
| |
| result = result..'\r\n|'..Icons._SkillReq('Magic', spell.magicLevelRequired)
| |
| -- 1 means select any item. 0 would mean Superheat, but that's handled elsewhere
| |
| -- -1 means no item is needed, so hide this section
| |
| if spell.selectItem == 1 then
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Materials'
| |
| result = result..'\r\n|1 of any item'
| |
| end
| |
| --Add runes
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Runes\r\n|'
| |
| for i, req in pairs(spell.runesRequired) do
| |
| local rune = p.getItemByID(req.id)
| |
| if i > 1 then result = result..', ' end
| |
| result = result..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
| |
| end
| |
| if spell.runesRequiredAlt ~= nil and Shared.tableCount(spell.runesRequired) ~= Shared.tableCount(spell.runesRequiredAlt) then
| |
| result = result.."<br/>'''OR'''<br/>"
| |
| for i, req in pairs(spell.runesRequiredAlt) do
| |
| local rune = p.getItemByID(req.id)
| |
| if i > 1 then result = result..', ' end
| |
| result = result..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
| |
| end
| |
| end
| |
|
| |
| --Now just need the output quantity, xp, and casting time (which is always 2)
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|'..spell.convertToQty
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|'..spell.magicXP
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s'
| |
| result = result..'\r\n|}'
| |
| return result
| |
| end
| |
|
| |
| function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq)
| |
| if qty == nil then qty = 1 end
| |
| local result = '{|class="wikitable"'
| |
| if req ~= nil then
| |
| result = result..'\r\n!colspan="2"|Item Creation'
| |
| else
| |
| result = result..'\r\n!colspan="2"|Item Production'
| |
| end
| |
| result = result..'\r\n|-\r\n!style="text-align: right;"|Requirements'
| |
| result = result..'\r\n|'..Icons._SkillReq(skill, lvl)
| |
| if specialReq ~= nil then result = result..'<br/>'..specialReq end
| |
|
| |
| if req ~= nil then
| |
| result = result..'\r\n|-\r\n!style="text-align: right;"|Materials\r\n|'
| |
| if type(req) == 'table' then
| |
| for i, mat in pairs(req) do
| |
| if i > 1 then result = result..'<br/>' end
| |
| local matItem = p.getItemByID(mat.id)
| |
| if matItem == nil then
| |
| result = result..mat.qty..'x ?????'
| |
| else
| |
| result = result..Icons.Icon({matItem.name, type='item', qty=mat.qty})
| |
| end
| |
| end
| |
| else
| |
| result = result..req
| |
| end
| |
| end
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Base Quantity'
| |
| result = result..'\r\n|'..qty
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Base Experience'
| |
| result = result..'\r\n|'..Shared.formatnum(xp)..' XP'
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Base Creation Time'
| |
| result = result..'\r\n|'..Shared.formatnum(Shared.round(time, 2, 0))..'s'
| |
| if maxTime ~= nil then result = result..' - '..Shared.formatnum(Shared.round(maxTime, 2, 0))..'s' end
| |
| result = result..'\r\n|}'
| |
|
| |
| return result
| |
| end
| |
|
| |
| function p.getCreationTable(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = p.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
|
| |
| return p._getCreationTable(item)
| |
| end | | end |
|
| |
|
Line 435: |
Line 203: |
| end | | end |
| return 'Invalid' | | return 'Invalid' |
| end
| |
|
| |
| function p._getOtherItemBoxText(item)
| |
| result = ''
| |
| --For equipment, show the slot they go in
| |
| if item.equipmentSlot ~= nil then
| |
| result = result..'\r\n|-\r\n|Equipment Slot: '..p.getEquipmentSlotName(item.equipmentSlot)
| |
| end
| |
| --For weapons with a special attack, show the details
| |
| if item.hasSpecialAttack then
| |
| local spAtt = p.getSpecialAttackByID(item.specialAttackID)
| |
| result = result..'\r\n|-\r\n|Special Attack:'
| |
| result = result..'\r\n* '..spAtt.chance..'% chance for '..spAtt.name..':'
| |
| result = result..'\r\n** '..spAtt.description
| |
| end
| |
| --For potions, show the number of charges
| |
| if item.potionCharges ~= nil then
| |
| result = result..'\r\n|-\r\n|Charges: '..item.potionCharges
| |
| end
| |
| --For food, show how much it heals for
| |
| if item.healsFor ~= nil then
| |
| result = result..'\r\n|-\r\n|Heals for: '..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10)
| |
| end
| |
| --For Prayer Points, show how many you get
| |
| if item.prayerPoints ~= nil then
| |
| result = result..'\r\n|-\r\n|'..Icons.Icon({'Prayer', type='skill'})..' Points: '..item.prayerPoints
| |
| end
| |
| return result
| |
| end
| |
|
| |
| function p.getOtherItemBoxText(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = p.getItem(itemName)
| |
| local asList = false
| |
| if frame.args ~= nil then
| |
| asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
| |
| end
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
|
| |
| return p._getOtherItemBoxText(item, asList)
| |
| end
| |
|
| |
| function p._getItemSources(item, asList, addCategories)
| |
| local result = nil
| |
| local lineArray = {}
| |
| local categoryArray = {}
| |
|
| |
| --Alright, time to go through all the ways you can get an item...
| |
| --First up: Can we kill somebody and take theirs?
| |
| local killStr = ''
| |
| local dungeonStr = ''
| |
| local count1 = 0
| |
| for i, monster in Shared.skpairs(MonsterData.Monsters) do
| |
| local isDrop = false
| |
| if monster.bones == item.id and ((monster.lootTable ~= nil and not monster.isBoss) or Shared.contains(item.name, "Shard")) then
| |
| isDrop = true
| |
| elseif monster.lootTable ~= nil then
| |
| for j, loot in pairs(monster.lootTable) do
| |
| if loot[1] == item.id then
| |
| isDrop = true
| |
| end
| |
| end
| |
| end
| |
| if isDrop then
| |
| if monster.isBoss then
| |
| local areaList = Areas.getMonsterAreas(i - 1)
| |
| --If this is a boss then we actually are completing dungeons for this and need to figure out which one
| |
| for j, dung in pairs(areaList) do
| |
| if string.len(dungeonStr) > 0 then
| |
| dungeonStr = dungeonStr..','
| |
| else
| |
| dungeonStr = 'Completing: '
| |
| end
| |
| dungeonStr = dungeonStr..Icons.Icon({dung.name, type="dungeon", notext=true})
| |
| end
| |
| else
| |
| count1 = count1 + 1
| |
| if string.len(killStr) > 0 then
| |
| killStr = killStr..','
| |
| if count1 % 3 == 1 and count1 > 1 then killStr = killStr..'<br/>' end
| |
| killStr = killStr..Icons.Icon({monster.name, type="monster", notext="true"})
| |
| else
| |
| killStr = killStr..'Killing: '..Icons.Icon({monster.name, type="monster", notext="true"})
| |
| end
| |
| end
| |
| end
| |
| end
| |
| --Add the Fire Cape's special exception:
| |
| if item.name == 'Fire Cape' then
| |
| if string.len(dungeonStr) > 0 then
| |
| dungeonStr = dungeonStr..','
| |
| else
| |
| dungeonStr = 'Completing: '
| |
| end
| |
| dungeonStr = dungeonStr..Icons.Icon({"Volcanic Cave", type="dungeon", notext=true})
| |
| end
| |
|
| |
| if string.len(dungeonStr) > 0 then table.insert(lineArray, dungeonStr) end
| |
| if string.len(killStr) > 0 then table.insert(lineArray, killStr) end
| |
|
| |
| --Next: Can we find it in a box?
| |
| --While we're here, check for upgrades, cooking, and growing
| |
| local lootStr = ''
| |
| local upgradeStr = ''
| |
| local cookStr = ''
| |
| local burnStr = ''
| |
| local growStr = ''
| |
| local count2 = 0
| |
| count1 = 0
| |
| for i, item2 in pairs(ItemData.Items) do
| |
| if item2.dropTable ~= nil then
| |
| for j, loot in pairs(item2.dropTable) do
| |
| if loot[1] == item.id then
| |
| count1 = count1 + 1
| |
| if string.len(lootStr) > 0 then
| |
| lootStr = lootStr..','
| |
| if count1 % 3 == 1 and count1 > 1 then lootStr = lootStr..'<br/>' end
| |
| lootStr = lootStr..Icons.Icon({item2.name, type="item", notext="true"})
| |
| else
| |
| lootStr = lootStr..'Opening: '..Icons.Icon({item2.name, type="item", notext="true"})
| |
| end
| |
| end
| |
| end
| |
| end
| |
| if item2.trimmedItemID == item.id then
| |
| count2 = count2 + 1
| |
| if string.len(upgradeStr) > 0 then
| |
| upgradeStr = upgradeStr..','
| |
| if count2 % 3 == 1 and count2 > 1 then upgradeStr = upgradeStr..'<br/>' end
| |
| upgradeStr = upgradeStr..Icons.Icon({item2.name, type="item", notext="true"})
| |
| else
| |
| table.insert(categoryArray, '[[Category:Upgraded Items]]')
| |
| upgradeStr = upgradeStr..'Upgrading: '..Icons.Icon({item2.name, type="item", notext="true"})
| |
| end
| |
| end
| |
| if item2.cookedItemID == item.id then
| |
| if string.len(cookStr) > 0 then
| |
| cookStr = cookStr..','..Icons.Icon({item2.name, type="item", notext="true"})
| |
| else
| |
| table.insert(categoryArray, '[[Category:Cooked Items]]')
| |
| cookStr = cookStr..'Cooking: '..Icons.Icon({item2.name, type="item", notext="true"})
| |
| end
| |
| end
| |
| if item2.burntItemID == item.id then
| |
| if string.len(burnStr) > 0 then
| |
| burnStr = burnStr..','..Icons.Icon({item2.name, type="item", notext="true"})
| |
| else
| |
| table.insert(categoryArray, '[[Category:Burnt Items]]')
| |
| burnStr = burnStr..'Burning: '..Icons.Icon({item2.name, type="item", notext="true"})
| |
| end
| |
| end
| |
| if item2.grownItemID == item.id then
| |
| if string.len(growStr) > 0 then
| |
| growStr = growStr..','..Icons.Icon({item2.name, type="item", notext="true"})
| |
| else
| |
| table.insert(categoryArray, '[[Category:Harvestable Items]]')
| |
| growStr = growStr..'Growing: '..Icons.Icon({item2.name, type="item", notext="true"})
| |
| end
| |
| end
| |
| end
| |
| if string.len(lootStr) > 0 then table.insert(lineArray, lootStr) end
| |
| if string.len(upgradeStr) > 0 then table.insert(lineArray, upgradeStr) end
| |
| if string.len(cookStr) > 0 then table.insert(lineArray, cookStr) end
| |
| if string.len(burnStr) > 0 then table.insert(lineArray, burnStr) end
| |
| if string.len(growStr) > 0 then table.insert(lineArray, growStr) end
| |
|
| |
| --Next: Can we take it from somebody else -without- killing them?
| |
| local thiefStr = ''
| |
| for i, npc in pairs(SkillData.Thieving) do
| |
| if npc.lootTable ~= nil then
| |
| for j, loot in pairs(npc.lootTable) do
| |
| if loot[1] == item.id then
| |
| if string.len(thiefStr) > 0 then
| |
| thiefStr = thiefStr..','..Icons.Icon({npc.name, type="thieving", notext="true"})
| |
| else
| |
| thiefStr = thiefStr..'Pickpocketing: '..Icons.Icon({npc.name, type="thieving", notext="true"})
| |
| end
| |
| end
| |
| end
| |
| end
| |
| end
| |
| if string.len(thiefStr) > 0 then table.insert(lineArray, thiefStr) end
| |
|
| |
| --If all else fails, I guess we should check if we can make it ourselves
| |
| --SmithCheck:
| |
| if item.smithingLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Smithing", item.smithingLevel))
| |
| end
| |
|
| |
| --CraftCheck:
| |
| if item.craftingLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Crafting", item.craftingLevel))
| |
| end
| |
|
| |
| --FletchCheck:
| |
| if item.fletchingLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Fletching", item.fletchingLevel))
| |
| end
| |
|
| |
| --RunecraftCheck:
| |
| if item.runecraftingLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Runecrafting", item.runecraftingLevel))
| |
| end
| |
|
| |
| --MineCheck:
| |
| if item.miningID ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Mining", SkillData.Mining[item.masteryID[2] + 1].level))
| |
| end
| |
|
| |
| --FishCheck:
| |
| if (item.category == "Fishing" and (item.type == "Junk" or item.type == "Special")) then
| |
| table.insert(lineArray, Icons._SkillReq("Fishing", 1))
| |
| elseif item.fishingLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Fishing", item.fishingLevel))
| |
| end
| |
|
| |
| --HerbCheck:
| |
| if item.herbloreMasteryID ~= nil then
| |
| local potionData = SkillData.Herblore.ItemData[item.herbloreMasteryID + 1].herbloreLevel
| |
| table.insert(lineArray, Icons._SkillReq("Herblore", potionData))
| |
| end
| |
|
| |
| --WoodcuttingCheck
| |
| if item.type == 'Logs' then
| |
| local treeData = SkillData.Woodcutting[item.id + 1]
| |
| local lvl = treeData.level
| |
| table.insert(lineArray, Icons._SkillReq("Woodcutting", lvl))
| |
| end
| |
|
| |
| --Finally there are some weird exceptions:
| |
| --Coal can be acquired via firemaking
| |
| if item.name == "Coal Ore" then
| |
| table.insert(lineArray, Icons._SkillReq("Firemaking", 1))
| |
| end
| |
|
| |
| --Gems can be acquired from mining, fishing, and alt. magic
| |
| if item.type == 'Gem' then
| |
| table.insert(lineArray, Icons._SkillReq("Fishing", 1))
| |
| table.insert(lineArray, Icons._SkillReq("Mining", 1))
| |
| table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
| |
| end
| |
|
| |
| --Bars and some other stuff can also be acquired via Alt. Magic
| |
| if type == 'Bar' or Shared.contains(AltMagicProducts, item.name) then
| |
| table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
| |
| end
| |
|
| |
| --Chapeau Noir & Bobby's Pocket are special Thieving items
| |
| if item.name == "Chapeau Noir" or item.name == "Bobby's Pocket" then
| |
| table.insert(lineArray, Icons._SkillReq("Thieving", 1))
| |
| end
| |
|
| |
| --Rhaelyx pieces are also special
| |
| if item.name == 'Jewel of Rhaelyx' then
| |
| local rhaStr = 'Any action in: '
| |
| rhaStr = rhaStr..Icons.Icon({'Firemaking', type = 'skill', notext = true})..', '..Icons.Icon({'Cooking', type = 'skill', notext = true})..', '..Icons.Icon({'Smithing', type = 'skill', notext = true})..',<br/>'
| |
| rhaStr = rhaStr..Icons.Icon({'Fletching', type = 'skill', notext = true})..', '..Icons.Icon({'Crafting', type = 'skill', notext = true})..', '..Icons.Icon({'Runecrafting', type = 'skill', notext = true})..',<br/>'
| |
| rhaStr = rhaStr..Icons.Icon({'Herblore', type='skill'})
| |
| table.insert(lineArray, rhaStr)
| |
| elseif item.name == 'Circlet of Rhaelyx' then
| |
| local rhaStr = 'Any action in: '
| |
| rhaStr = rhaStr..Icons.Icon({'Woodcutting', type = 'skill', notext = true})..', '..Icons.Icon({'Fishing', type = 'skill', notext = true})..', '..Icons.Icon({'Mining', type = 'skill', notext = true})..',<br/>'
| |
| rhaStr = rhaStr..Icons.Icon({'Thieving', type = 'skill', notext = true})..', '..Icons.Icon({'Farming', type = 'skill', notext = true})
| |
| table.insert(lineArray, rhaStr)
| |
| elseif item.name == 'Mysterious Stone' then
| |
| local rhaStr = 'Any action in: '
| |
| rhaStr = rhaStr..Icons.Icon({'Firemaking', type = 'skill', notext = true})..', '..Icons.Icon({'Cooking', type = 'skill', notext = true})..', '..Icons.Icon({'Smithing', type = 'skill', notext = true})..',<br/>'
| |
| rhaStr = rhaStr..Icons.Icon({'Fletching', type = 'skill', notext = true})..', '..Icons.Icon({'Crafting', type = 'skill', notext = true})..', '..Icons.Icon({'Runecrafting', type = 'skill', notext = true})..',<br/>'
| |
| rhaStr = rhaStr..Icons.Icon({'Herblore', type='skill'})..', '..Icons.Icon({'Woodcutting', type = 'skill', notext = true})..', '..Icons.Icon({'Fishing', type = 'skill', notext = true})..',<br/>'
| |
| rhaStr = rhaStr..Icons.Icon({'Mining', type = 'skill', notext = true})..', '..Icons.Icon({'Thieving', type = 'skill', notext = true})..', '..Icons.Icon({'Farming', type = 'skill', notext = true})
| |
| rhaStr = rhaStr..'<br/>after finding '..Icons.Icon({'Crown of Rhaelyx', type='item'})
| |
| table.insert(lineArray, rhaStr)
| |
| end
| |
| --Tokens are from the appropriate skill
| |
| if item.isToken then
| |
| for skill, id in pairs(Constants.skill) do
| |
| if id == item.skill then
| |
| table.insert(lineArray, Icons._SkillReq(skill, 1))
| |
| end
| |
| end
| |
| end
| |
|
| |
| --Shop items (including special items like gloves that aren't otherwise listed)
| |
| if item.slayerCost ~= nil or item.buysFor ~= nil or Shared.contains(OtherShopItems, item.name) then
| |
| table.insert(lineArray, '[[Shop]]')
| |
| end
| |
|
| |
| --Easter Eggs (manual list 'cause don't have a better way to do that)
| |
| if Shared.contains(EasterEggs, item.name) then
| |
| table.insert(lineArray, '[[Easter Eggs]]')
| |
| end
| |
|
| |
| local result = ''
| |
| if asList then
| |
| result = '* '..table.concat(lineArray, "\r\n* ")
| |
| else
| |
| result = table.concat(lineArray, "<br/>")
| |
| result = '<div style="max-width:180px;text-align:right">'..result..'</div>'
| |
| end
| |
| if addCategories then result = result..table.concat(categoryArray, '') end
| |
| return result
| |
| end
| |
|
| |
|
| |
| function p.getItemSources(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = p.getItem(itemName)
| |
| local asList = false
| |
| local addCategories = false
| |
| if frame.args ~= nil then
| |
| asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
| |
| addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
| |
| end
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
|
| |
| return p._getItemSources(item, asList, addCategories)
| |
| end
| |
|
| |
| function p._getItemLootSourceTable(item)
| |
| local result = '{| class="wikitable sortable stickyHeader"'
| |
| result = result..'\r\n|- class="headerRow-0"'
| |
| result = result..'\r\n!Source!!Source Type!!Quantity!!Chance'
| |
|
| |
| --Set up function for adding rows
| |
| local buildRow = function(source, type, minqty, qty, chance)
| |
| if minqty == nil then minqty = 1 end
| |
| local rowTxt = '\r\n|-'
| |
| rowTxt = rowTxt..'\r\n|style ="text-align: left;"|'..source
| |
| rowTxt = rowTxt..'\r\n|style ="text-align: left;"|'..type
| |
|
| |
| rowTxt = rowTxt..'\r\n|style ="text-align: right;" data-sort-value:"'..qty..'"|'..minqty
| |
| if qty ~= minqty then rowTxt = rowTxt..' - '..qty end
| |
| rowTxt = rowTxt..'\r\n|style ="text-align: right;"|'..Shared.round(chance, 2, 2)..'%'
| |
| return rowTxt
| |
| end
| |
| local dropRows = {}
| |
|
| |
| --Alright, time to go through a few ways to get the item
| |
| --First up: Can we kill somebody and take theirs?
| |
| for i, monster in pairs(MonsterData.Monsters) do
| |
| local minqty = 1
| |
| local qty = 1
| |
| local chance = 0
| |
| local wt = 0
| |
| local totalWt = 0
| |
| --Only add bones if this monster has loot (ie appears outside a dungeon) and isn't a boss
| |
| --... unless we're looking for Shards of course, at which point we'll take any monster with the right bones
| |
| if ((monster.lootTable ~= nil and not monster.isBoss) or Shared.contains(item.name, 'Shard')) and monster.bones == item.id then
| |
| qty = monster.boneQty ~= nil and monster.boneQty or 1
| |
| minqty = qty
| |
| chance = 100
| |
| elseif monster.lootTable ~= nil then
| |
| for j, loot in pairs(monster.lootTable) do
| |
| totalWt = totalWt + loot[2]
| |
| if loot[1] == item.id then
| |
| wt = loot[2]
| |
| qty = loot[3]
| |
| end
| |
| end
| |
| if wt > 0 then
| |
| local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
| |
| chance = ((wt * lootChance) / (totalWt * 100)) * 100
| |
| end
| |
| end
| |
| if chance > 0 then
| |
| --If we're dealing with a boss, this is a Dungeon row instead
| |
| if monster.isBoss and not Shared.contains(item.name, 'Shard') then
| |
| local dung = Areas.getMonsterAreas(i - 1)[1]
| |
| local sourceTxt = Icons.Icon({dung.name, type="dungeon", notext=true})
| |
| table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = minqty, qty = qty, chance = chance})
| |
| else
| |
| local sourceTxt = Icons.Icon({monster.name, type='monster'})
| |
| table.insert(dropRows, {source = sourceTxt, type = '[[Monster]]', minqty = minqty, qty = qty, chance = chance})
| |
| end
| |
| end
| |
| end
| |
|
| |
| --Special exception for the Fire Cape as a bonus dungeon drop
| |
| if item.name == 'Fire Cape' then
| |
| local sourceTxt = Icons.Icon({"Volcanic Cave", type="dungeon", notext=true})
| |
| table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, chance = 100})
| |
| end
| |
|
| |
| --Next: Can we find it by rummaging around in another item?
| |
| for i, item2 in pairs(ItemData.Items) do
| |
| if item2.dropTable ~= nil then
| |
| local qty = 1
| |
| local chance = 0
| |
| local wt = 0
| |
| local totalWt = 0
| |
| for j, loot in pairs(item2.dropTable) do
| |
| totalWt = totalWt + loot[2]
| |
| if loot[1] == item.id then
| |
| wt = loot[2]
| |
| if item2.dropQty ~= nil then qty = item2.dropQty[j] end
| |
| end
| |
| end
| |
|
| |
| if wt > 0 then
| |
| chance = (wt / totalWt) * 100
| |
| local sourceTxt = Icons.Icon({item2.name, type='item'})
| |
| table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = 1, qty = qty, chance = chance})
| |
| end
| |
| end
| |
| end
| |
|
| |
| --Finally, let's try just stealing it
| |
| local thiefType = Icons.Icon({"Thieving", type='skill'})
| |
| for i, npc in pairs(SkillData.Thieving) do
| |
| local qty = 1
| |
| local chance = 0
| |
| local wt = 0
| |
| local totalWt = 0
| |
| if npc.lootTable ~= nil then
| |
| for j, loot in pairs(npc.lootTable) do
| |
| totalWt = totalWt + loot[2]
| |
| if loot[1] == item.id then
| |
| wt = loot[2]
| |
| end
| |
| end
| |
| if wt > 0 then
| |
| chance = (wt / totalWt) * 75
| |
| local sourceTxt = Icons.Icon({npc.name, type='thieving'})
| |
| table.insert(dropRows, {source = sourceTxt, type = thiefType, minqty = 1, qty = qty, chance = chance})
| |
| end
| |
| end
| |
| end
| |
|
| |
| --Bonus overtime: Special Fishing table & mining gem table. Also Rags to Riches
| |
| if item.type == 'Gem' then
| |
| local mineType = Icons.Icon({'Mining', type='skill'})
| |
| local thisGemChance = GemTable[item.name].chance
| |
| table.insert(dropRows, {source = '[[Mining#Gems|Gem]]', type = mineType, minqty = 1, qty = 1, chance = thisGemChance})
| |
| local magicType = Icons.Icon({'Magic', type = 'skill'})
| |
| table.insert(dropRows, {source = Icons.Icon({"Rags to Riches I", type="spell"}), type = magicType, minqty = 1, qty = 1, chance = thisGemChance})
| |
| table.insert(dropRows, {source = Icons.Icon({"Rags to Riches II", type="spell"}), type = magicType, minqty = 1, qty = 1, chance = thisGemChance})
| |
| end
| |
|
| |
| if item.fishingCatchWeight ~= nil then
| |
| local fishSource = '[[Fishing#Special|Special]]'
| |
| local fishType = Icons.Icon({'Fishing', type='skill'})
| |
| local thisChance = (item.fishingCatchWeight / p.specialFishWt) * 100
| |
| table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, chance = thisChance})
| |
| end
| |
|
| |
| if item.type == 'Junk' then
| |
| local fishSource = '[[Fishing#Junk|Junk]]'
| |
| local fishType = Icons.Icon({'Fishing', type='skill'})
| |
| local thisChance = 100 / junkCount
| |
| table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, chance = thisChance})
| |
| end
| |
|
| |
| --Make sure to return nothing if there are no drop sources
| |
| if Shared.tableCount(dropRows) == 0 then return '' end
| |
|
| |
| table.sort(dropRows, function(a, b) return a.chance > b.chance end)
| |
| for i, data in pairs(dropRows) do
| |
| result = result..buildRow(data.source, data.type, data.minqty, data.qty, data.chance)
| |
| end
| |
|
| |
| result = result..'\r\n|}'
| |
| return result
| |
| end
| |
|
| |
| function p.getItemLootSourceTable(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = p.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
|
| |
| return p._getItemLootSourceTable(item)
| |
| end
| |
|
| |
| function p._getItemShopTable(item)
| |
| local result = '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Shop]] Purchase'
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Cost\r\n|'
| |
| local cost = {}
| |
| local qty = '1'
| |
| if item.buysFor ~= nil then
| |
| if item.buysFor > 0 then table.insert(cost, Icons.GP(item.buysFor)) end
| |
| elseif item.slayerCost ~= nil then
| |
| table.insert(cost, Icons.SC(item.slayerCost))
| |
| elseif p.GloveTable[item.name] ~= nil then
| |
| table.insert(cost, Icons.GP(p.GloveTable[item.name].cost))
| |
| qty = ' +'..Shared.formatnum(p.GloveTable[item.name].charges)..' Charges'
| |
| end
| |
| if item.buysForLeather ~= nil then
| |
| table.insert(cost, Icons.Icon({'Leather', type='item', qty=item.buysForLeather}))
| |
| end
| |
| if item.buysForItems ~= nil then
| |
| for i, row in pairs(item.buysForItems) do
| |
| local mat = p.getItemByID(row[1])
| |
| table.insert(cost, Icons.Icon({mat.name, type='item', qty=row[2]}))
| |
| end
| |
| end
| |
| if Shared.tableCount(cost) == 0 then
| |
| --If no cost is set, return an empty string
| |
| return ''
| |
| else
| |
| result = result..table.concat(cost, '<br/>')
| |
| end
| |
|
| |
| --For right now, only have requirements on Skillcapes
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Requirements\r\n|'
| |
| if item.name == 'Cape of Completion' then
| |
| result = result..'100% Completion Log'
| |
| elseif item.name == 'Max Skillcape' then
| |
| result = result..'Level 99 in all [[Skills]]'
| |
| elseif Shared.contains(item.name, 'Skillcape') then
| |
| local skillName = Shared.splitString(item.name)[1]
| |
| result = result..Icons._SkillReq(skillName, 99)
| |
| else
| |
| result = result..'None'
| |
| end
| |
|
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Quantity\r\n|'..qty
| |
| result = result..'\r\n|}'
| |
| return result
| |
| end
| |
|
| |
| function p.getItemShopTable(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = p.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
|
| |
| return p._getItemShopTable(item)
| |
| end
| |
|
| |
| function p._getItemUpgradeTable(item)
| |
| local result = ''
| |
| if item.itemsRequired ~= nil then
| |
| --First, get details on all the required materials
| |
| local upgradeFrom = {}
| |
| local materials = {}
| |
| for i, row in pairs(item.itemsRequired) do
| |
| local mat = p.getItemByID(row[1])
| |
| --Check to see if the source item can trigger the upgrade
| |
| if mat.canUpgrade or (mat.type == 'Armour' and mat.canUpgrade == nil) then
| |
| table.insert(upgradeFrom, Icons.Icon({mat.name, type='item'}))
| |
| end
| |
| table.insert(materials, Icons.Icon({mat.name, type='item', qty=row[2]}))
| |
| end
| |
| if item.trimmedGPCost ~= nil then
| |
| table.insert(materials, Icons.GP(item.trimmedGPCost))
| |
| end
| |
| result = '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]'
| |
| --[[result = result..'\r\n|-\r\n!style="text-align:right;"|Upgrades From\r\n|'
| |
| result = result..table.concat(upgradeFrom, '<br/>')--]]
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Materials\r\n|'
| |
| result = result..table.concat(materials, '<br/>')
| |
| result = result..'\r\n|}'
| |
| end
| |
| return result
| |
| end
| |
|
| |
| function p.getItemUpgradeTable(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = p.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
|
| |
| return p._getItemUpgradeTable(item)
| |
| end
| |
|
| |
| function p._getItemSuperheatTable(item)
| |
| --Manually build the Superheat Item table
| |
| local oreString = ''
| |
| local coalString = ''
| |
| for i, mat in pairs(item.smithReq) do
| |
| local thisMat = p.getItemByID(mat.id)
| |
| if thisMat.name == 'Coal Ore' then
| |
| coalString = ', '..Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
| |
| else
| |
| if string.len(oreString) > 0 then oreString = oreString..', ' end
| |
| oreString = oreString..Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
| |
| end
| |
| end
| |
| --Set up the header
| |
| local superheatTable = '{|class="wikitable"\r\n!colspan="2"|Spell'
| |
| superheatTable = superheatTable..'!!'..Icons.Icon({'Smithing', type='skill', notext='true'})..' Level'
| |
| superheatTable = superheatTable..'!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' Level'
| |
| superheatTable = superheatTable..'!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' XP'
| |
| superheatTable = superheatTable..'!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars'
| |
| superheatTable = superheatTable..'!!Ore!!Runes'
| |
| --Loop through all the variants
| |
| local spellNames = {'Superheat I', 'Superheat II', 'Superheat III', 'Superheat IV'}
| |
| for i, sName in pairs(spellNames) do
| |
| local spell = Magic.getSpell(sName, 'AltMagic')
| |
| local rowTxt = '\r\n|-\r\n|'..Icons.Icon({spell.name, type='spell', notext=true, size=50})
| |
| rowTxt = rowTxt..'||[['..spell.name..']]||'..item.smithingLevel
| |
| rowTxt = rowTxt..'||'..spell.magicLevelRequired..'||'..spell.magicXP..'||'..spell.convertToQty
| |
| rowTxt = rowTxt..'||'..oreString
| |
| if spell.ignoreCoal ~= nil and not spell.ignoreCoal then rowTxt = rowTxt..coalString end
| |
| rowTxt = rowTxt..'||style="text-align:center"|'
| |
| for i, req in pairs(spell.runesRequired) do
| |
| local rune = p.getItemByID(req.id)
| |
| if i > 1 then rowTxt = rowTxt..', ' end
| |
| rowTxt = rowTxt..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
| |
| end
| |
| rowTxt = rowTxt.."<br/>'''OR'''<br/>"
| |
| for i, req in pairs(spell.runesRequiredAlt) do
| |
| local rune = p.getItemByID(req.id)
| |
| if i > 1 then rowTxt = rowTxt..', ' end
| |
| rowTxt = rowTxt..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
| |
| end
| |
| superheatTable = superheatTable..rowTxt
| |
| end
| |
| --Add the table end and add the table to the result string
| |
| superheatTable = superheatTable..'\r\n|}'
| |
| return superheatTable
| |
| end
| |
|
| |
| function p.getItemSuperheatTable(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = p.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
|
| |
| return p._getItemSuperheatTable(item)
| |
| end
| |
|
| |
| function p._getItemSourceTables(item)
| |
| local result = ''
| |
| local shopTable = p._getItemShopTable(item)
| |
| if string.len(shopTable) > 0 then
| |
| result = result..'===Shop===\r\n'..shopTable
| |
| end
| |
|
| |
| local creationTable = p._getCreationTable(item)
| |
| if string.len(creationTable) > 0 then
| |
| if string.len(result) > 0 then result = result..'\r\n' end
| |
| result = result..'===Creation===\r\n'..creationTable
| |
| end
| |
|
| |
| local upgradeTable = p._getItemUpgradeTable(item)
| |
| if string.len(upgradeTable) > 0 then
| |
| if string.len(result) > 0 then result = result..'\r\n' end
| |
| if string.len(creationTable) == 0 then result = result..'===Creation===\r\n' end
| |
| result = result..upgradeTable
| |
| end
| |
|
| |
| if item.type == 'Bar' then
| |
| result = result..'\r\n==='..Icons.Icon({'Alt Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item)
| |
| end
| |
|
| |
| local lootTable = p._getItemLootSourceTable(item)
| |
| if string.len(lootTable) > 0 then
| |
| if string.len(result) > 0 then result = result..'\r\n' end
| |
| result = result..'===Loot===\r\n'..lootTable
| |
| end
| |
| return result
| |
| end
| |
|
| |
| function p.getItemSourceTables(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = p.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
|
| |
| return p._getItemSourceTables(item)
| |
| end | | end |
|
| |
|