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Falterfire (talk | contribs) (p.getAreaStat now handles Slayer areas) |
(Update for v1.3) |
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(31 intermediate revisions by 3 users not shown) | |||
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--NOTE: Some tables are in Module:CombatAreas/AreaTables to prevent loop from referencing Monsters | |||
local p = {} | local p = {} | ||
local Constants = | local Constants = require('Module:Constants') | ||
local Shared = require('Module:Shared') | local Shared = require('Module:Shared') | ||
local GameData = require('Module:GameData') | |||
local Common = require('Module:Common') | |||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
function | local areaMap = { | ||
["combat"] = 'combatAreas', | |||
["dungeon"] = 'dungeons', | |||
["slayer"] = 'slayerAreas', | |||
["depth"] = 'abyssDepths' | |||
} | |||
function p.getArea(name) | |||
--There are three types of areas but the lists are pretty short so looping all of them isn't a real issue | |||
for k, areaType in pairs(areaMap) do | |||
local area = GameData.getEntityByName(areaType, name) | |||
if area ~= nil then | |||
return area | |||
end | |||
end | |||
end | |||
function p.getAreaByID(id, areaType) | |||
for aType, areaKey in pairs(areaMap) do | |||
if areaType == nil or areaType == aType then | |||
local area = GameData.getEntityByID(areaKey, id) | |||
if area ~= nil then | |||
return area | |||
end | |||
end | |||
end | |||
end | |||
function p.getAreaFilterType(name, type) | |||
local areaType = areaMap[type] | |||
if areaType ~= nil then | |||
return GameData.getEntityByName(areaType, name) | |||
end | |||
end | |||
function p.getAreas(checkFunc) | |||
local resultArray = nil | |||
for i, areaType in pairs(areaMap) do | |||
local areas = GameData.getEntities(areaType, checkFunc) | |||
if resultArray == nil then | |||
resultArray = areas | |||
else | |||
for k, area in ipairs(areas) do | |||
table.insert(resultArray, area) | |||
end | |||
end | |||
end | |||
if resultArray == nil then | |||
resultArray = {} | |||
end | |||
return resultArray | |||
end | end | ||
function p.getArea( | --Returns the expansion icon for the area if it has one | ||
function p.getExpansionIcon(frame) | |||
local areaName = frame.args ~= nil and frame.args[1] or frame | |||
local area = p.getArea(areaName) | |||
if area == nil then | |||
return Shared.printError('No area named "' .. areaName .. '" exists in the data module') | |||
end | |||
return Icons.getExpansionIcon(area.id) | |||
end | |||
function p._getAreaRequirements(area) | |||
local resultArray = {} | |||
if area.entryRequirements ~= nil then | |||
local reqText = Common.getRequirementString(area.entryRequirements) | |||
if reqText ~= nil then | |||
table.insert(resultArray, reqText) | |||
end | |||
end | |||
if area.unlockRequirement ~= nil then | |||
-- Avoid repeating the same requirements twice, can happen for some dungeons e.g. Impending Darkness | |||
if area.entryRequirements == nil or mw.dumpObject(area.unlockRequirement) ~= mw.dumpObject(area.entryRequirements) then | |||
local reqText = Common.getRequirementString(area.unlockRequirement) | |||
if reqText ~= nil then | |||
table.insert(resultArray, reqText) | |||
end | |||
end | |||
end | |||
return table.concat(resultArray, '<br/>') | |||
end | |||
function p.getAreaRequirementsForBox(frame) | |||
--Returns infobox formatting for requirements, or returns nothing if there are none. | |||
local areaName = frame.args ~= nil and frame.args[1] or frame | |||
local area = p.getArea(areaName) | |||
if area == nil then | |||
return Shared.printError('No area named "' .. areaName .. '" exists in the data module') | |||
end | |||
local reqs = p._getAreaRequirements(area) | |||
if reqs ~= '' then | |||
reqs = "|-\r\n|'''Requirements:'''\r\n"..reqs | |||
end | |||
return reqs | |||
end | end | ||
function p. | function p._getAreaStat(area, statName) | ||
if statName == 'requirements' then | |||
return p._getAreaRequirements(area) | |||
elseif statName == 'areaEffectDesc' then | |||
if area.areaEffect ~= nil then | |||
local descText, subIdx = string.gsub(area.areaEffectDescription, '${effectValue}', area.areaEffect.magnitude or 0) | |||
return descText | |||
else | |||
return 'None' | |||
end | |||
elseif statName == 'difficulty' then | |||
local result = Constants.getDifficultyString(area.difficulty[1]) | |||
if area.difficulty[2] ~= nil then | |||
result = result..' - '..Constants.getDifficultyString(area.difficulty[2]) | |||
end | |||
return result | |||
end | |||
return area[statName] | |||
end | end | ||
function p.getAreaStat(frame) | function p.getAreaStat(frame) | ||
local areaName = frame.args ~= nil and frame.args[1] or frame[1] | |||
local statName = frame.args ~= nil and frame.args[2] or frame[2] | |||
local area = p.getArea(areaName) | |||
if area == nil then | |||
return Shared.printError('No area named "' .. areaName .. '" exists in the data module') | |||
end | |||
return p._getAreaStat(area, statName) | |||
end | end | ||
function p. | function p._isMonsterInArea(monster, area) | ||
return ( | |||
Shared.contains(area.monsterIDs, monster.id) | |||
-- Check for Lair of the Spider Queen random spiders | |||
or ( | |||
Shared.contains(area.monsterIDs, 'melvorTotH:RandomSpiderLair') | |||
and Shared.contains(GameData.rawData.spiderLairMonsters, monster.id) | |||
) | |||
) | |||
end | |||
function p._getMonsterAreas(monster) | |||
-- Special handling for Lair of the Spider Queen, which has a random list of enemies | |||
local randomSpiderCheck = Shared.contains(GameData.rawData.spiderLairMonsters, monster.id) | |||
return p.getAreas( | |||
function(area) | |||
return p._isMonsterInArea(monster, area) | |||
end) | |||
end | |||
function p.getDungeonRequirements(frame) | |||
local areaName = frame.args ~= nil and frame.args[1] or frame | |||
local area = p.getArea(areaName) | |||
if area == nil then | |||
return Shared.printError('No area named "' .. areaName .. '" exists in the data module') | |||
end | |||
local result = p._getAreaStat(area, 'requirements') | |||
if result ~= '' then | |||
result = "\r\n|-\r\n|'''Requirements:'''<br/>"..result | |||
end | |||
return result | |||
end | end | ||
return p | return p |