613
edits
(0.8 and 0.9 changelogs) |
(v0.07 and v0.07.01) |
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* [REMOVED] Various stats including GP acquired from woodcutting and fishing, fish sold, logs sold | * [REMOVED] Various stats including GP acquired from woodcutting and fishing, fish sold, logs sold | ||
* [REMOVED] Buy 1x Compost from shop | * [REMOVED] Buy 1x Compost from shop | ||
==Alpha v0.07.01== | |||
This update provides some minor changes and improvements from last update, as well as some fixes here and there. | |||
===CHANGES=== | |||
* [NEW] A status badge has been added to the rock your are currently mining. | |||
* [CHANGE] Mining will no longer stop if a rock is depleted. Once the rock respawns, it will eventually start mining it again. This change makes Mining pretty much completely idle. | |||
* [CHANGE] Glove purchases can now stack in the Shop. | |||
* [CHANGE] You can now seemlessly switch the rock you are mining (Without having to stop the current one first). | |||
* [FIXED] Fixed a bug where the Amulet of Accuracy didn't actually provide any additional accuracy. | |||
* [FIXED] Treasure Chests can now spawn inside Fishing Area 8. | |||
* [FIXED] Fixed a bug where Mining would not correctly stop when switching to a different skill. | |||
* [FIXED] Fixed a bug that caused the Cut 2x Tree Upgrade to be non-purchasable. | |||
* [FIXED] Fixed a bug where buying the Redwood Cooking Fire would cause the game to had a heart-attack. | |||
* [FIXED] Available logs for Firemaking, and available food for Cooking now updates correctly when looting in combat. | |||
* [FIXED] Fixed minor issue where the final Cooking Fire was called a 'Normal Cooking Fire' as apposed to 'Redwood Cooking Fire'. | |||
* [FIXED] Removed the rogue Amulet of Fishing image in the Fishing Skill tab. | |||
* [FIXED] Fixed spelling errors. | |||
==Alpha v0.07== | |||
This update focuses on updates to current content within Melvor Idle. | |||
The main focus is on Balance (Except Combat), as well as an array of changes, fixes, optimizations and other QoL inclusions. | |||
I have also added a Patreon link to the sidebar ingame. For those who wish to directly support the development of this game, and receive some benefits along the way, I will be greatly appreciative of that. I won't really be advertising it after this update, but it will be there for those who wish to support. This game will still continue development as usual even with no Patreons. | |||
BALANCE CHANGES | |||
It was too hard to show all the balance changes here, so I created a Google Sheet showing all the changes. | |||
See all the changes here: BALANCE CHANGES SHEET. | |||
===NEW=== | |||
* [NEW] Mining has been redesigned from the ground-up. Rocks now have a set maximum HP. Once this hits 0, the rock will need to regenerate. Each mastery level for the respective ore increases the maximum HP by 1. There is also a 0.5% chance that you will collect a random Gem from mining. | |||
* [NEW] Four degradable Gloves have been added to the shop. Activating these will provide benefits for skills to aid with training. | |||
* [NEW] Amulets have been added to the game, and can be equipped to provide various stats according to the amulet. | |||
* [NEW] Amulet of Strength, Accuracy and Defence has been added to the game and can be acquired through monster drops in Areas 3 - 5. | |||
* [NEW] Amulet of Glory has been added to the game. This can only be obtained as a drop from monsters in Area 6. | |||
* [NEW] Amulet of Fishing has been added to the game. This can be acquired via Treasure Chests obtained while Fishing. | |||
* [NEW] Added Cooking Fires to the game. These can be purchased as an upgrade in the shop to assist with Cooking. This replaces the Cooking Range. Everyone who puchased a Cooking Range has received a refund. | |||
* [NEW] Updated the look of the Mastery Tab. This now also displays your Current Total Mastery Level. | |||
* [NEW] Open xAll option has been added for Bird Nests and Treasure Chests. | |||
* [NEW] Buy 5x Compost is now an option in the Shop. | |||
* [NEW] Allotments in Farming now have a chance to provide seeds when harvested, once Level 10 Mastery has been reached. | |||
* [NEW] The Farming tab now glows green when you have a crop to harvest. | |||
* [NEW] You can now see your current HP next to the Thieving skill tab (Just like the Hitpoints Tab). | |||
* [NEW] A setting to disable item notifications. | |||
* [NEW] You can now see what Farming Level is required for Farming Areas to unlock under the Milestone tab. | |||
* [NEW] Mastery icons are now hidden until you earn at least 1 XP for that item. | |||
* [NEW] You now receive mastery XP for the log you burn for cooking. | |||
* [NEW] You are now notified of a Milestone unlock when you level up a skill. | |||
* [NEW] Added a small indicator to show how many more Cooking Actions are remaining. | |||
===CHANGES=== | |||
* [CHANGE] Most skills have received XP/GP Balance changes. See above for these details. | |||
* [CHANGE] It is no longer possible to pickpocket Dragonite Ore from a Miner. | |||
* [CHANGE] It is no longer possible to pickpocket Cave Fish, Manta Rays or Whales from Chefs. | |||
* [CHANGE] It is no longer possible to pickpocket Raw Cave Fish, Raw Manta Rays or Raw Whales from the Fisherman. | |||
* [CHANGE] It is no longer possible to pickpocket Rune Daggers or Rune 2H Swords from the Knight. | |||
* [CHANGE] The Treasure Chest now has an 8% chance to spawn in a random Fishing Area (Up from 1%). | |||
* [CHANGE] Skill Levels are now visually capped at Level 99. Skill XP after Level 99 is still tracked, and can be seen on the respective Skill screen. | |||
* [CHANGE] Food can no longer be consumed when at full HP. | |||
* [CHANGE] Increased the icon sizes in the bank, as well as the button size. This will ensure all buttons in the bank are the same size. | |||
* [CHANGE] Slightly updated the look of the shop to be somewhat uniform and clear. | |||
===BUG FIXES=== | |||
* [FIX] You are no longer required to Force Refresh after an update to load it correctly. This is also true for Mobile. | |||
* [FIX] Farming Area 5 now requires level 80 farming instead of Level 30 (This is what it was supposed to be initially). | |||
* [FIX] Updated the combat screen so it does not adjust in height every time it searches for an enemy. | |||
* [FIX] Fixed an issue where upgrading an (S) Iron Shield to (G) Iron Shield turned it into a Platebody. | |||
* [FIX] Fixed a memory leak issue that would cause copious amounts of lag after a certain period of time, or when clicking various areas on the screen. | |||
* [FIX] Fixed an issue where you would not receive your upgraded item if you spent the exact amount of bars you had in your bank at the time. | |||
* [FIX] Fixed an issue where Leveling up Farming while planting a seed would make it visually disappear. | |||
* [FIX] Bank quantities are now formatted correctly. | |||
* [FIX] Fixed an issue where Cooking would not stop correctly. | |||
* [FIX] Level 99's are now formatted correctly in the sidebar for all skills. | |||
* [FIX] Fixed a rare bug where your maximum hitpoints was able to exceed your Hitpoints Level. [FIX] Fixed an issue with Magic Tree Seeds only providing 82xp. | |||
* [FIX] Fixed a bug where the bank popover would remain on the screen until the game was refreshed if you sorted your bank with an item selected. | |||
* [FIX] Fixed minor fomatting issues with Thieving window in mobile view. [FIX] Missing item images have been restored. | |||
* [FIX] Missing mastery image for runite ore has been restored. | |||
* [FIX] Spelling errors for some items have been fixed. |