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ByteFoolish (talk | contribs) (Links and Icons) |
(better formula) |
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<math> \small{ \begin{aligned} \text{Max Hit} = 10 * \big\{ &(1.3 + \text{Effective Melee Strength Level} / 10 + \text{Strength Bonus} / 80 + \text{Effective Melee Strength Level} * \text{Strength Bonus} / 640)\\ | <math> \small{ \begin{aligned} \text{Max Hit} = 10 * \big\{ &(1.3 + \text{Effective Melee Strength Level} / 10 + \text{Strength Bonus} / 80 + \text{Effective Melee Strength Level} * \text{Strength Bonus} / 640)\\ | ||
&* (1 + \text{Potion Strength Bonus} / 100) * (1 + \text{Prayer Strength Bonus} / 100) \big\} \end{aligned}}</math> | &* (1 + \text{Potion Strength Bonus} / 100) * (1 + \text{Prayer Strength Bonus} / 100) \big\} \end{aligned}}</math> | ||
This, simplified, is equivalent to | |||
<math> \text{Max Hit} = (22 + \text{Strength Skill Level} + \frac{17 + \text{Strength Skill Level}}{64}\cdot \text{Strength bonus}) \cdot (1 + \frac{\text{Potion Strength Bonus}}{100}) \cdot (1 + \frac{\text{Prayer Strength Bonus}}{100}) </math> | |||
==== Ranged Max Hit ==== | ==== Ranged Max Hit ==== |
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