4,951
edits
(→top: Swapping v0.18.0 to v0.18.2 using AWB, replaced: {{V|0.18.0}} → {{V|0.18.2}}) |
Falterfire (talk | contribs) (→Area Effects: Added an example of how flat and percent area effect negation interact) |
||
Line 113: | Line 113: | ||
<math>\text{Reduced Area Effect Strength(%)} = max \left ( \left \lfloor \text{Base Area Effect Strength(%)} \times \left (1 - \frac{\text{Percentage Effect Negation}}{100} \right ) - \text{Flat Effect Negation} \right \rfloor, 0 \right )</math> | <math>\text{Reduced Area Effect Strength(%)} = max \left ( \left \lfloor \text{Base Area Effect Strength(%)} \times \left (1 - \frac{\text{Percentage Effect Negation}}{100} \right ) - \text{Flat Effect Negation} \right \rfloor, 0 \right )</math> | ||
Note that the flat negation is applied after the percentage negation. For example, a player wearing both the {{ItemIcon|Slayer Skillcape}} (60% area effect negation) and a {{ItemIcon|Hunter's Ring}} (flat 10% area effect negation) entering an area with a -30% accuracy rating effect would experience only a <math>30 * (1 - 0.6) - 10 = 2\%</math> accuracy reduction. | |||
===Items with Area Effect Negation=== | ===Items with Area Effect Negation=== |