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m (Chances are now displayed in both factorial an fractional notation if possible and some minor edits to formatting) |
Falterfire (talk | contribs) (→Success Rate: Removing fractions that are modifying an existing percentage) |
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Players can go beyond the 95% success rate cap in two ways: | Players can go beyond the 95% success rate cap in two ways: | ||
* {{ItemIcon|Thieving Gloves}} provide | * {{ItemIcon|Thieving Gloves}} provide +10% success rate as long as they have charges. | ||
* Reaching 99 Mastery means that any pickpocket attempts on that target will be successful. | * Reaching 99 Mastery means that any pickpocket attempts on that target will be successful. | ||
Two other things may influence the success rate but however will not go above the 95% soft cap, those are: | Two other things may influence the success rate but however will not go above the 95% soft cap, those are: | ||
* {{ItemIcon|Gloves of Silence}} provides | * {{ItemIcon|Gloves of Silence}} provides +5% success rate. (Can be acquired through [[Combat]]) | ||
* Master pool 25% checkpoint provides | * Master pool 25% checkpoint provides +10% success rate. Check [[Thieving#Mastery Unlocks]] for more information. | ||
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit. | Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit. |