Thieving: Difference between revisions

584 bytes added ,  18 February 2020
Updated for v0.12.2, Improved description, added info on skillcape and potions.
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(Updated for v0.12.2, Improved description, added info on skillcape and potions.)
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[[File:Thieving (skill).svg|thumb|right|Thieving]]
[[File:Thieving (skill).svg|thumb|right|Thieving]]


Thieving lets you commit theft. In-game, of course.
Thieving lets you commit theft. In-game, of course. Each thieving attempt takes three seconds. On a success you are awarded gp up to the Max Coins of the target and have a 75% chance to receive an item from its loot table. On failure you are stunned for 3 seconds and take damage up to the Max Hit of the target; this damage is reduced by damage reduction provided by [[Equipment]]. In addition there is a 1 in 120 chance to receive a [[Bobbys Pocket]] per successful pickpocket;it can be sold for [[File:Coins.svg|25px|middle]] 4000. There is also a 1 in 10000 chance to receive a [[Chapeau Noir]], which gives a 10% chance to double the quantity of items gained from thieving or combat. [[Herblore#Skill_Potions|Gentle Hands Potions]] can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket.
Thieving lets you steal gp from varies characters; from a minimum amount of 1, to the maximum amount of 100, per pickpocket. In addition there is a 1% chance to receive a [[Bobbys Pocket]] per successful pickpocket that can be sold for [[File:Coins.svg|25px|middle]] 4000.


Because of the possibility of taking damage, It's best to have some food equipped so you can eat without breaking from thieving.
Because of the possibility of taking damage, It's best to have some food equipped so you can eat without breaking from thieving.
== Success Rate ==
== Success Rate ==
There is a base success rate of 57.5% when pick-pocketing. This chance is increased by 0.7% for each level in thieving you have above the target's level requirement, and is further increased by mastery. This chance is capped to a maximum of 95%. When you wear [[Thieving Gloves]] with charges left the success rate is increased by 10%, and may exceed 95%. Success rates over 100% do not allow for multiple pickpockets per action.
There is a base success rate of 57.5% when pick-pocketing. This chance is increased by 0.7% for each level in thieving you have above the target's level requirement, and is further increased by mastery. This chance is capped to a maximum of 95%. When you wear [[Thieving Gloves]] with charges left the success rate is increased by 10%, and may exceed 95%. Success rates over 100% do not allow for multiple pickpockets per action. Equipping the [[Thieving Skillcape]] guarantees a 100% success rate.


== Mastery ==
== Mastery ==
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[[Category:Skills]]
[[Category:Skills]]


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