17,101
edits
(Add v0.20) |
(→Alpha v0.20 - (11th June 2021): Proof read & add combat triangle changes) |
||
Line 82: | Line 82: | ||
=== Woodcutting Changes === | === Woodcutting Changes === | ||
Woodcutting has been causing some serious balance issues for the game, as well as any new content planning to be added. Specifically, it is the Multi-Tree upgrade you can purchase from the Shop that | Woodcutting has been causing some serious balance issues for the game, as well as any new content planning to be added. Specifically, it is the Multi-Tree upgrade you can purchase from the Shop that is causing these issues. | ||
Multi-Tree allowed you to cut two trees simultaneously. This means each tree was running on its own timer and was rolling rare items for each of these actions. The result of this "double action" meant Woodcutting was always the go-to Skill for any rare items such as Mysterious Stones, Pets (Like Ty, and future global Pets), Signet Ring Half (a), and was also the go-to for the Summoning content during testing (gaining upwards of 2M xp/hr). | Multi-Tree allowed you to cut two trees simultaneously. This means each tree was running on its own timer and was rolling rare items for each of these actions. The result of this "double action" meant Woodcutting was always the go-to Skill for any rare items such as Mysterious Stones, Pets (Like Ty, and future global Pets), Signet Ring Half (a), and was also the go-to for the Summoning content during testing (gaining upwards of 2M xp/hr). | ||
Line 119: | Line 119: | ||
==== Combat Triangle Changes ==== | ==== Combat Triangle Changes ==== | ||
The Combat Triangle for all gamemodes has received some minor adjustments to the damage values. | The Combat Triangle for all gamemodes has received some minor adjustments to the damage values. Below are the changes. | ||
{| class="wikitable" | |||
|- | |||
! rowspan="2" | Player Style !! rowspan="2"|Game Mode !! colspan="2"|VS {{Skill|Attack|Melee}} !! colspan="2"|VS {{Skill|Ranged}} !! colspan="2"|VS {{Skill|Magic}} | |||
|- | |||
! Old !! New !! Old !! New !! Old !! New | |||
|- | |||
|rowspan="2" style="border-bottom: solid lightgrey"|{{Skill|Attack|Melee}} || Standard || +0% || +0% || +10% || +10% || style="background-color:lightpink;"| -10% || style="background-color:lightpink;" | -15% | |||
|-style="border-bottom: solid lightgrey" | |||
| {{Icon|Hardcore}} & {{Icon|Adventure}} || +0% || +0% || +10% || +10% || style="background-color:lightpink;"| -20% || style="background-color:lightpink;" | -25% | |||
|- | |||
|rowspan="2" style="border-bottom: solid lightgrey"|{{Skill|Ranged}} || Standard || style="background-color:lightpink;"| -10% || style="background-color:lightpink;" | -15% || +0% || +0% || +10% || +10% | |||
|-style="border-bottom: solid lightgrey" | |||
| {{Icon|Hardcore}} & {{Icon|Adventure}} || style="background-color:lightpink;"| -20% || style="background-color:lightpink;" | -25% || +0% || +0% || +10% || +10% | |||
|- | |||
|rowspan="2"|{{Skill|Magic}} || Standard || +10% || +10% || style="background-color:lightpink;"| -10% || style="background-color:lightpink;" | -15% || +0% || +0% | |||
|- | |||
| {{Icon|Hardcore}} & {{Icon|Adventure}} || +10% || +10% || style="background-color:lightpink;"| -20% || style="background-color:lightpink;" | -25% || +0% || +0% | |||
|} | |||
=== Artisan Skill UI Updates === | === Artisan Skill UI Updates === | ||
This update includes the start of the transition to a more clear and | This update includes the start of the transition to a more clear and consistent UI throughout the game. | ||
Starting with most | Starting with most Artisan Skills (Smithing, Fletching, Crafting, Runecrafting, Herblore & Summoning), the UI will be moved to an icon-based layout that will provide all necessary information you seek. | ||
Included in these UI changes is the ability to see your Preservation & Item Doubling chances, as well as how much Skill XP, Mastery XP and Mastery Pool XP you will earn for that action. | Included in these UI changes is the ability to see your Preservation & Item Doubling chances, as well as how much Skill XP, Mastery XP and Mastery Pool XP you will earn for that action. | ||
Line 133: | Line 151: | ||
=== New Pets === | === New Pets === | ||
* '''Tim the Wolf''' - Summoning pet | * '''Tim the Wolf''' - Summoning pet | ||
* '''Mark''' - Level up all Summoning Marks to Level 4 | *: -1 Shard Cost when creating Familiars in Summoning | ||
* '''Mark''' - Level up all Summoning Marks to Level 4 | |||
*: +10% Chance to preserve Summoning Charges | |||
=== New Monsters === | === New Monsters === | ||
Line 170: | Line 190: | ||
==== Changed Features ==== | ==== Changed Features ==== | ||
* | * Slightly Adjusted Combat Triangle - You now deal 5% less damage than before if versus an Enemy with the opposing attack style. | ||
* Multi-Tree has been reworked to be combined into 1 action. | * Multi-Tree has been reworked to be combined into 1 action. | ||
* Reworked the contents of the Treasure Chest gained from Fishing. You can now get junk from this chest. | * Reworked the contents of the Treasure Chest gained from Fishing. You can now get junk from this chest. | ||
Line 189: | Line 209: | ||
* Increased Slash and Block Bonus for all 4 Godswords to 145, up from 125 | * Increased Slash and Block Bonus for all 4 Godswords to 145, up from 125 | ||
* Ice Gear - All armour now have 3% Damage Reduction | * Ice Gear - All armour now have 3% Damage Reduction | ||
* Ice shortbow: New spec: 50% chance Frozen Shots: Deals a bonus 90 dmg | * Ice shortbow: New spec: 50% chance Frozen Shots: Deals a bonus 90 dmg on top of hit and slows enemy by 10% for 3 turns. | ||
* Frozen Wind Special Attack: Upped chance to 20% | * Frozen Wind Special Attack: Upped chance to 20% | ||
* Sunset Rapier: Upped stab bonus to 72 | * Sunset Rapier: Upped stab bonus to 72 | ||
Line 203: | Line 223: | ||
* Enemy Special Attack - Confusion - Increased damage to 75% of listed max hit. | * Enemy Special Attack - Confusion - Increased damage to 75% of listed max hit. | ||
* Enemy Special Attack - Chaotic Slam - Upped damage by 50 | * Enemy Special Attack - Chaotic Slam - Upped damage by 50 | ||
* Enemy Special Attack - Agility - | * Enemy Special Attack - Agility - Upped damage by 50 | ||
* Enemy Special Attack - Curse of Fear: Upped damage by 200 and is now avoidable | * Enemy Special Attack - Curse of Fear: Upped damage by 200 and is now avoidable | ||
* Enemy Special Attack - Sandstorm special attack now deals 1-15% of Enemy current HP as damage, up from 1-5%. | * Enemy Special Attack - Sandstorm special attack now deals 1-15% of Enemy current HP as damage, up from 1-5%. |