Hitpoints: Difference between revisions

Update for v0.20, note additional regeneration items
(Update for v0.20, note additional regeneration items)
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{{V|0.18.2}}
{{V|0.20}}


[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]
[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]
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===Recovering Hitpoints===
===Recovering Hitpoints===


Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased by an additional +1% if the {{ItemIcon|Hitpoints Skillcape}} is equipped.  
Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased by an additional +10 if the {{ItemIcon|Hitpoints Skillcape}} is equipped, and by +6 when the {{ItemIcon|Shaman Ring}} is equipped. In {{Icon|Adventure}} mode, these flat regeneration amounts scale to +100 and +60 respectively.


Equipping the {{ItemIcon|Gold Ruby Ring}} multiplies this amount by 1.1. The {{PrayerIcon|Rapid Heal}} [[Prayer]] further doubles the resulting amount. [[Regeneration Potion|Regeneration Potions]] provide a 3-12% chance to double the amount. These multiplicative bonuses may stack.
Equipping the {{ItemIcon|Gold Ruby Ring}} increases this amount (including any flat bonuses) by +10%, and using the {{ItemIcon|Unicorn}} familiar increases by +50% (with many Unicorn synergies providing additional regeneration bonuses). The {{PrayerIcon|Rapid Heal}} [[Prayer]] further doubles the resulting amount. [[Regeneration Potion|Regeneration Potions]] provide a 3-12% chance to double the amount. These multiplicative bonuses may stack.


Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Hitpoints Skillcape}} for purchase from the [[Shop]].
Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Hitpoints Skillcape}} for purchase from the [[Shop]].