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(Update for v0.20, note additional regeneration items) |
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[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]] | [[File:Hitpoints (skill).svg|thumb|right|Hitpoints]] | ||
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===Recovering Hitpoints=== | ===Recovering Hitpoints=== | ||
Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased by an additional + | Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased by an additional +10 if the {{ItemIcon|Hitpoints Skillcape}} is equipped, and by +6 when the {{ItemIcon|Shaman Ring}} is equipped. In {{Icon|Adventure}} mode, these flat regeneration amounts scale to +100 and +60 respectively. | ||
Equipping the {{ItemIcon|Gold Ruby Ring}} | Equipping the {{ItemIcon|Gold Ruby Ring}} increases this amount (including any flat bonuses) by +10%, and using the {{ItemIcon|Unicorn}} familiar increases by +50% (with many Unicorn synergies providing additional regeneration bonuses). The {{PrayerIcon|Rapid Heal}} [[Prayer]] further doubles the resulting amount. [[Regeneration Potion|Regeneration Potions]] provide a 3-12% chance to double the amount. These multiplicative bonuses may stack. | ||
Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Hitpoints Skillcape}} for purchase from the [[Shop]]. | Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Hitpoints Skillcape}} for purchase from the [[Shop]]. |