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Falterfire (talk | contribs) (→Combat Level: Added missing parentheses) |
(Incorrect combat formula, need to round down (floor) for prayer, magic, and ranged values) |
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The first formula is used to calculate the player's Base Combat Level. | The first formula is used to calculate the player's Base Combat Level. | ||
<math>\small{ \begin{aligned} \text{Base Combat Level} = 0.25 * (\text{Defence Skill Level} + \text{Hitpoints Skill Level} + | <math>\small{ \begin{aligned} \text{Base Combat Level} = 0.25 * (\text{Defence Skill Level} + \text{Hitpoints Skill Level} + \lfloor\text{Prayer Skill Level} / 2\rfloor) \end{aligned}}</math> | ||
The second set of formulas are used to calculate the player's Offensive Combat Levels, only the highest result is used. | The second set of formulas are used to calculate the player's Offensive Combat Levels, only the highest result is used. | ||
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<math>\small{\begin{aligned}\text{Melee Combat Level} = 0.325 * (\text{Attack Skill Level} + \text{Strength Skill Level})\end{aligned}}</math> | <math>\small{\begin{aligned}\text{Melee Combat Level} = 0.325 * (\text{Attack Skill Level} + \text{Strength Skill Level})\end{aligned}}</math> | ||
<math>\small{\begin{aligned}\text{Ranged Combat Level} = 0.325 * | <math>\small{\begin{aligned}\text{Ranged Combat Level} = 0.325 * \lfloor3 * \text{Ranged Skill Level} / 2\rfloor\end{aligned}}</math> | ||
<math>\small{\begin{aligned}\text{Magic Combat Level} = 0.325 * | <math>\small{\begin{aligned}\text{Magic Combat Level} = 0.325 * \lfloor3 * \text{Magic Skill Level} / 2\rfloor\end{aligned}}</math> | ||
The third formula is used to calculate the player's Combat Level, rounded down to the nearest whole number. | The third formula is used to calculate the player's Combat Level, rounded down to the nearest whole number. |
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