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| -- Used for testing Lua related bits without the possibility of impacting modules that are actively generating page content | | -- Used for testing Lua related bits without the possibility of impacting modules that are actively generating page content |
| -- TODO:
| |
| -- Special attack description processing
| |
| -- Anything else combat related
| |
|
| |
|
| --This module contains all sorts of functions for getting data on items | | --This module contains all sorts of functions for getting data on items |
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| if Shared.contains(ItemData.EquipmentStatKeys, StatName) then | | if Shared.contains(ItemData.EquipmentStatKeys, StatName) then |
| local equipStats = p._processEquipmentStats(item.equipmentStats) | | local equipStats = p._processEquipmentStats(item.equipmentStats) |
| if equipStats[StatName] == nil then | | result = equipStats[StatName] |
| result = nil
| |
| else
| |
| result = equipStats[StatName]
| |
| end
| |
| elseif StatName == 'attackType' then | | elseif StatName == 'attackType' then |
| result = p._getWeaponAttackType(item) | | result = p._getWeaponAttackType(item) |
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|
| |
|
| function p.hasCombatStats(item) | | function p.hasCombatStats(item) |
| if item.equipmentSlot == nil then | | if not item.isEquipment or item.validSlots == nil and item.equipmentStats ~= nil then |
| return false | | -- Ensure at least one stat has a non-zero value |
| elseif item.equipmentSlot == Constants.getEquipmentSlotID('Weapon') then
| | local equipStats = p._processEquipmentStats(item.equipmentStats) |
| return true | | for statName, statVal in pairs(equipStats) do |
| end
| | if statVal ~= 0 then return true end |
| | |
| local combatStatList = {'strengthBonus', 'defenceBonus', 'stabAttackBonus', 'slashAttackBonus', 'blockAttackBonus', 'damageReduction',
| |
| 'rangedDefenceBonus', 'magicDefenceBonus', 'rangedAttackBonus', 'rangedStrengthBonus', 'magicAttackBonus', 'magicDamageBonus'}
| |
|
| |
| for i, stat in Shared.skpairs(combatStatList) do
| |
| if p._getItemStat(item, stat, true) > 0 then
| |
| return true
| |
| end | | end |
| end | | end |
|
| |
| return false | | return false |
| end | | end |
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|
| |
|
| function p._getWeaponAttackType(item) | | function p._getWeaponAttackType(item) |
| if item.type == 'Weapon' then | | if item.isEquipment == true and item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon') then |
| return Icons.Icon({'Melee', nolink='true'})
| | if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then |
| elseif item.type == 'Ranged Weapon' then
| | local iconType = item.attackType ~= 'melee' and 'skill' or nil |
| return Icons.Icon({'Ranged', type='skill', nolink='true'}) | | return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'}) |
| elseif item.type == 'Magic Staff' or item.type == 'Magic Wand' then
| | end |
| return Icons.Icon({'Magic', type='skill', nolink='true'})
| |
| else
| |
| return "Invalid" | |
| end | | end |
| | return 'Invalid' |
| end | | end |
|
| |
|
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| --For weapons with a special attack, show the details | | --For weapons with a special attack, show the details |
| if item.hasSpecialAttack then | | if item.hasSpecialAttack then |
| local spAtt = p.getSpecialAttackByID(item.specialAttackID) | | local spAttPart = {} |
| result = result.."\r\n|-\r\n|'''Special Attack:'''" | | table.insert(spAttPart, "\r\n|-\r\n|'''Special Attack:'''") |
| result = result..'\r\n* '..spAtt.chance..'% chance for '..spAtt.name..':' | | for i, spID in ipairs(item.specialAttacks) do |
| result = result..'\r\n** '..p._getSpecialAttackDescription(spAtt)
| | local spAtt = p.getSpecialAttackByID(spID) |
| | table.insert(spAttPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':') |
| | table.insert(spAttPart, '\r\n** ' .. spAtt.description) |
| | end |
| | result = result .. table.concat(spAttPart) |
| end | | end |
| --For potions, show the number of charges | | --For potions, show the number of charges |
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| if item.tier ~= nil then result = result..'[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]' end | | if item.tier ~= nil then result = result..'[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]' end |
| if item.hasSpecialAttack then result = result..'[[Category:Items With Special Attacks]]' end | | if item.hasSpecialAttack then result = result..'[[Category:Items With Special Attacks]]' end |
| if item.isPassiveItem then result = result..'[[Category:Passive Items]]' end | | if item.validSlots ~= nil and Shared.contains(item.validSlots, 'Passive') then result = result..'[[Category:Passive Items]]' end |
| if item.chanceToDoubleLoot ~= nil and item.chanceToDoubleLoot > 0 then result = result..'[[Category:Double Loot Chance Items]]' end | | if item.modifiers ~= nil then |
| | local modsDL = { |
| | 'increasedChanceToDoubleLootCombat', |
| | 'decreasedChanceToDoubleLootCombat', |
| | 'increasedChanceToDoubleLootThieving', |
| | 'decreasedChanceToDoubleLootThieving' |
| | } |
| | for modName, val in pairs(item.modifiers) do |
| | if Shared.contains(modsDL, modName) then |
| | result = result..'[[Category:Double Loot Chance Items]]' |
| | break |
| | end |
| | end |
| | end |
| return result | | return result |
| end | | end |
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| for i, item in Shared.skpairs(ItemData.Items) do | | for i, item in Shared.skpairs(ItemData.Items) do |
| if item.hasSpecialAttack then | | if item.hasSpecialAttack then |
| if spAttTable[item.specialAttackID] == nil then spAttTable[item.specialAttackID] = {sortName=item.name, Icons = {}} end | | for i, spID in ipairs(item.specialAttacks) do |
| table.insert(spAttTable[item.specialAttackID].Icons, Icons.Icon({item.name, type='item'}))
| | local spAtt = p.getSpecialAttackByID(spID) |
| | if spAttTable[spID] == nil then spAttTable[spID] = {sortName=item.name, Icons = {}} end |
| | table.insert(spAttTable[spID].Icons, Icons.Icon({item.name, type='item'})) |
| | end |
| end | | end |
| end | | end |
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| result = result..'\r\n|-' | | result = result..'\r\n|-' |
| result = result..'\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>') | | result = result..'\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>') |
| result = result..'||'..spAtt.name..'||data-sort-value="'..spAtt.chance..'"|'..spAtt.chance..'%' | | result = result..'||'..spAtt.name..'||data-sort-value="'..spAtt.defaultChance..'"|'..spAtt.defaultChance..'%' |
| result = result..'||'..p._getSpecialAttackDescription(spAtt) | | result = result..'||'..spAtt.description |
| end | | end |
| result = result..'\r\n|}' | | result = result..'\r\n|}' |
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| return result | | return result |
| end | | end |
|
| |
| local nouns = {
| |
| ["player"] = {
| |
| ["plain"] = "you",
| |
| ["possesive"] = "your",
| |
| ["pronoun"] = "you",
| |
| ["is"] = "are"
| |
| },
| |
| ["enemy"] = {
| |
| ["plain"] = "the enemy",
| |
| ["possesive"] = "the enemy's",
| |
| ["pronoun"] = "they",
| |
| ["is"] = "is"
| |
| }
| |
| }
| |
|
| |
| -- Generates a textual description from a special attack's damage attribute
| |
| -- Similar to in game function getDamageDescription in attack.js
| |
| function p._getDamageDescription(damageList, attName, tarName)
| |
| local rollData = {
| |
| ["CurrentHP"] = {
| |
| ["formatPercent"] = function(value) return Shared.round(value, 2, 0) .. '%' end,
| |
| ["formatName"] = function(name) return ' of ' .. name .. ' current hitpoints' end
| |
| },
| |
| ["MaxHP"] = {
| |
| ["formatPercent"] = function(value) return Shared.round(value, 2, 0) .. '%' end,
| |
| ["formatName"] = function(name) return ' of ' .. name .. ' max hitpoints' end
| |
| },
| |
| ["DamageDealt"] = {
| |
| ["formatPercent"] = function(value) return Shared.round(value, 2, 0) .. '%' end,
| |
| ["formatName"] = function(name) return ' of the damage dealt' end
| |
| },
| |
| ["MaxHit"] = {
| |
| ["formatPercent"] = function(value) return Shared.round(value, 2, 0) .. '%' end,
| |
| ["formatName"] = function(name) return ' of ' .. name .. ' max hit' end
| |
| },
| |
| ["MinHit"] = {
| |
| ["formatPercent"] = function(value) return Shared.round(value, 2, 0) .. '%' end,
| |
| ["formatName"] = function(name) return ' of ' .. name .. ' min hit' end
| |
| },
| |
| ["Fixed"] = {
| |
| ["formatPercent"] = function(value) return Shared.formatnum(math.floor(value * 10)) end,
| |
| ["formatName"] = function(name) return '' end
| |
| },
| |
| ["MagicScaling"] = {
| |
| ["formatPercent"] = function(value) return Shared.round(value, 0, 0) .. '%' end,
| |
| ["formatName"] = function(name) return ' of ' .. name .. ' current hitpoints' end
| |
| },
| |
| ["One"] = {
| |
| ["formatPercent"] = function(value) return '1' end,
| |
| ["formatName"] = function(name) return '' end
| |
| },
| |
| ["Rend"] = {
| |
| ["formatPercent"] = function(value) return Shared.round(value, 2, 0) .. '% if the target has full HP, otherwise 250%' end,
| |
| ["formatName"] = function(name) return ' of the damage dealt' end
| |
| },
| |
| }
| |
|
| |
|
| |
| local descPart = {}
| |
| for i, damage in ipairs(damageList) do
| |
| local name = 'Unknown'
| |
| if damage.character == 'Attacker' then
| |
| name = nouns[attName]['possesive']
| |
| elseif damage.character == 'Target' then
| |
| name = nouns[tarName]['possesive']
| |
| end
| |
|
| |
| local maxData = rollData[damage['maxRoll']]
| |
| local desc = ''
| |
| if damage.roll then
| |
| local minData = rollData[damage['minRoll']]
| |
| if damage['maxRoll'] == damage['minRoll'] then
| |
| -- Same damage type for max & min
| |
| desc = minData.formatPercent(damage['minPercent']) .. '-' .. maxData.formatPercent(damage['maxPercent']) .. minData.formatName(name)
| |
| elseif damage['maxRoll'] == 'MaxHit' and damage['minRoll'] == 'MinHit' and damage['maxPercent'] == damage['minPercent'] then
| |
| desc = maxData.formatPercent(damage['maxPercent']) .. ' of ' .. name .. ' normal damage'
| |
| else
| |
| desc = minData.formatPercent(damage['minPercent']) .. minData.formatName(name) .. ' to ' .. maxData.formatPercent(damage['maxPercent']) .. maxData.formatName(name)
| |
| end
| |
| else
| |
| desc = maxData.formatPercent(damage['maxPercent']) .. maxData.formatName(name)
| |
| end
| |
| table.insert(descPart, desc)
| |
| end
| |
| return Shared.joinList(descPart, ', ', ' and ')
| |
| end
| |
|
| |
| function p._getEffectDescription(effectList, attName, tarName)
| |
| local getAllModText = function(modifierList, doColor)
| |
| local returnPart = {}
| |
| for modName, val in pairs(modifierList) do
| |
| table.insert(returnPart, Constants._getModifierText(modName, val, doColor))
| |
| end
| |
| return Shared.joinList(returnPart, ', ', ' and ')
| |
| end
| |
| local descPart = {}
| |
| for i, effect in ipairs(effectList) do
| |
| local desc = ''
| |
| if effect['type'] == 'DOT' then
| |
| local damageDesc = p._getDamageDescription(effect['damage'], attName, tarName)
| |
| local parts = nil
| |
| if effect['subtype'] == 'Regen' then
| |
| parts = {'give', 'heals', ''}
| |
| else
| |
| parts = {'inflict', 'deals', 'as damage '}
| |
| end
| |
| if effect['chance'] < 100 then
| |
| desc = 'has a ' .. Shared.round(effect['chance'], 2, 0) .. '% chance to ' .. parts[1] .. ' ' .. effect['subtype'] .. ' '
| |
| else
| |
| desc = parts[1] .. 's ' .. effect['subtype'] .. ' '
| |
| end
| |
| desc = desc .. 'that ' .. parts[2] .. ' ' .. damageDesc .. ' ' .. parts[3] .. 'over ' .. Shared.round(effect['procs'] * effect['interval'] / 1000, 2, 0) .. 's'
| |
| elseif effect['type'] == 'Reflexive' then
| |
| local modDesc = getAllModText(effect.modifiers, false)
| |
| desc = 'gives ' .. nouns[attName]['plain'] .. ' ' .. modDesc .. ' each time ' .. nouns[attName]['pronoun'] .. ' are hit for the duration of this attack (Stacks up to ' .. Shared.formatnum(math.floor(effect['maxStacks'])) .. ' times)'
| |
| elseif effect['type'] == 'Stacking' then
| |
| local modDesc = getAllModText(effect.modifiers, false)
| |
| desc = 'applies +' .. Shared.formatnum(math.floor(effect['stacksToAdd'])) .. ' stack' .. (effect['stacksToAdd'] > 1 and 's' or '') .. ' of ' .. effect['name'] .. ' to ' .. nouns[tarName]['plain']
| |
| desc = desc .. ' (Max ' .. Shared.formatnum(math.floor(effect['maxStacks'])) .. ' stack' .. (effect['maxStacks'] > 1 and 's' or '') .. '). ' .. effect['name'] .. ' gives ' .. modDesc .. ' regardless of number of stacks. One stack is removed after each of the ' .. nouns[tarName]['possesive'] .. ' turns'
| |
| elseif effect['type'] == 'Modifier' then
| |
| local modDesc = getAllModText(effect.modifiers, false)
| |
| local name = effect['character'] == 'Attacker' and attName or tarName
| |
| local countName = effect['countsOn'] == 'Attacker' and attName or tarName
| |
| desc = 'gives ' .. nouns[name]['plain'] .. ' ' .. modDesc
| |
| if effect['maxStacks'] > 1 then
| |
| desc = desc .. ' that stacks up to ' .. Shared.formatnum(math.floor(effect['maxStacks'])) .. ' times'
| |
| elseif effect['turns'] == nil then
| |
| -- Take a nil turns value to mean Infinity, as in JS JSON.Stringify() converts Infinity to null
| |
| -- This assumption will potentially cause issues in the future
| |
| desc = desc .. ' until the end of the fight'
| |
| elseif effect['turns'] > 0 then
| |
| desc = desc .. ' for ' .. Shared.formatnum(math.floor(effect['turns'])) .. ' of ' .. nouns[countName]['possesive'] .. ' turn' .. (effect['turns'] > 1 and 's' or '')
| |
| else
| |
| desc = desc .. ' until the end of the attack'
| |
| end
| |
| elseif effect['type'] == 'Sleep' or effect['type'] == 'Stun' then
| |
| local effName = (effect['type'] == 'Sleep' and 'sleep' or string.gsub(effect['flavour'], '^(%a)', function(c) return string.lower(c) end))
| |
| if effect['chance'] < 100 then
| |
| desc = 'has a ' .. Shared.round(effect['chance'], 2, 0) .. '%' .. ' chance to apply ' .. effName
| |
| else
| |
| desc = 'applies ' .. effName
| |
| end
| |
| desc = desc .. ' for ' .. Shared.formatnum(math.floor(effect['turns'])) .. ' turn' .. (effect['turns'] > 1 and 's' or '')
| |
| else
| |
| desc = 'Unknown effect type: ' .. effect['type'] .. '[[Category:Pages with script errors]]'
| |
| end
| |
| table.insert(descPart, desc)
| |
| end
| |
| return Shared.joinList(descPart, '; ', ' and ')
| |
| end
| |
|
| |
| -- Generates a textual description for a special attack
| |
| -- Similar to in game function describeAttack in attack.js
| |
| function p._getSpecialAttackDescription(attack, targetIsEnemy)
| |
| local attackDescriptors = {
| |
| ["count"] = function(attack, attName, tarName) return attack['attackCount'] end,
| |
| ["damage"] = function(attack, attName, tarName) return p._getDamageDescription(attack['damage'], attName, tarName) end,
| |
| ["lifesteal"] = function(attack, attName, tarName) return Shared.round(attack['lifesteal'], 2, 0) .. '%' end,
| |
| ["target"] = function(attack, attName, tarName) return nouns[tarName]['plain'] end,
| |
| ["attacker"] = function(attack, attName, tarName) return nouns[attName]['plain'] end,
| |
| ["tarPos"] = function(attack, attName, tarName) return nouns[tarName]['possesive'] end,
| |
| ["attPos"] = function(attack, attName, tarName) return nouns[attName]['possesive'] end,
| |
| ["prehitEffect"] = function(attack, attName, tarName) return p._getEffectDescription(attack['prehitEffects'], attName, tarName) end,
| |
| ["hitEffect"] = function(attack, attName, tarName) return p._getEffectDescription(attack['onhitEffects'], attName, tarName) end,
| |
| ["canMiss"] = function(attack, attName, tarName) return attack['cantMiss'] and "can't miss" or "can miss" end,
| |
| ["avoidable"] = function(attack, attName, tarName) return attack['cantMiss'] and "unavoidable" or "avoidable" end,
| |
| ["duration"] = function(attack, attName, tarName) return Shared.round((attack['attackCount'] - 1) * attack['attackInterval'] / 1000, 2, 0) .. 's' end,
| |
| ["interval"] = function(attack, attName, tarName) return Shared.round(attack['attackInterval'] / 1000, 2, 0) .. 's' end,
| |
| ["tarIs"] = function(attack, attName, tarName) return nouns[tarName]['is'] end,
| |
| ["attIs"] = function(attack, attName, tarName) return nouns[attName]['is'] end,
| |
| }
| |
| -- string.gsub() searches for a pattern rather than a literal and is case sensitive, so use the below to:
| |
| -- 1. Escape any characters that have special meanings within patterns
| |
| -- 2. Modify the pattern to be case insensitive (by replacing each alpha char with a class containing
| |
| -- both the uppercase & lowercase characters)
| |
| local patternFormat = function(str, caseInsensitive)
| |
| local pat = string.gsub(str, '[%(%)%.%%+%-%*%?%[%]%^%$]', function(c) return '%' .. c end)
| |
| if caseInsensitive then pat = string.gsub(pat, '(%a)', function(c) return '[' .. string.upper(c) .. string.lower(c) .. ']' end) end
| |
| return pat
| |
| end
| |
|
| |
| local attackDesc = attack['description']
| |
| local attName, tarName = targetIsEnemy and 'player' or 'enemy', targetIsEnemy and 'enemy' or 'player'
| |
| for desc, repFunc in pairs(attackDescriptors) do
| |
| local searchPat = '<' .. patternFormat(desc, true) .. '>'
| |
| if string.find(attackDesc, searchPat) ~= nil then
| |
| local repText = repFunc(attack, attName, tarName)
| |
| repText = patternFormat(string.upper(string.sub(repText, 1, 1)) .. string.sub(repText, 2))
| |
| attackDesc = string.gsub(attackDesc, searchPat, repText)
| |
| end
| |
| end
| |
| return attackDesc
| |
| end
| |
| -- mw.log(p._getSpecialAttackDescription(p.getSpecialAttackByID(84), false))
| |
| -- mw.log(p._getSpecialAttackDescription(p.getSpecialAttackByID(31), true))
| |
|
| |
|
| |
|
| return p | | return p |